193 lines
9.6 KiB
JSON
193 lines
9.6 KiB
JSON
[
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{
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"region_name": "Spirit Temple Lobby",
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"dungeon": "Spirit Temple",
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"exits": {
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"Desert Colossus From Spirit Lobby": "True",
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"Child Spirit Temple": "is_child",
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"Early Adult Spirit Temple": "can_use(Silver_Gauntlets)"
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}
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},
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{
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"region_name": "Child Spirit Temple",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Child Bridge Chest": "
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(Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and
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(Sticks or has_explosives or
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((Nuts or Boomerang) and
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(Kokiri_Sword or Slingshot)))",
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"Spirit Temple Child Early Torches Chest": "
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(Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and
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(Sticks or has_explosives or
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((Nuts or Boomerang) and (Kokiri_Sword or Slingshot))) and
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(Sticks or can_use(Dins_Fire))",
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"Spirit Temple GS Metal Fence": "
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(Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and
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(Sticks or has_explosives or
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((Nuts or Boomerang) and (Kokiri_Sword or Slingshot)))"
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},
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"exits": {
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"Child Spirit Before Locked Door": "True"
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}
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},
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{
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"region_name": "Child Spirit Before Locked Door",
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"dungeon": "Spirit Temple",
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"locations": {
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"Nut Crate": "True"
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},
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"exits": {
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"Child Spirit Temple Climb": "(Small_Key_Spirit_Temple, 1)"
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}
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},
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{
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"region_name": "Child Spirit Temple Climb",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Child Climb North Chest": "
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has_projectile(both) or
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(((Small_Key_Spirit_Temple, 3) or
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((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
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can_use(Silver_Gauntlets) and has_projectile(adult)) or
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((Small_Key_Spirit_Temple, 5) and is_child and
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has_projectile(child))",
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"Spirit Temple Child Climb East Chest": "
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has_projectile(both) or
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(((Small_Key_Spirit_Temple, 3) or
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((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
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can_use(Silver_Gauntlets) and has_projectile(adult)) or
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((Small_Key_Spirit_Temple, 5) and is_child and
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has_projectile(child))",
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"Spirit Temple GS Sun on Floor Room": "
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has_projectile(both) or can_use(Dins_Fire) or
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(can_take_damage and (Sticks or Kokiri_Sword or has_projectile(child))) or
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(is_child and
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(Small_Key_Spirit_Temple, 5) and has_projectile(child)) or
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(((Small_Key_Spirit_Temple, 3) or
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((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
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can_use(Silver_Gauntlets) and
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(has_projectile(adult) or can_take_damage))"
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},
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"exits": {
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"Spirit Temple Central Chamber": "has_explosives",
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"Child Spirit Before Locked Door": "(Small_Key_Spirit_Temple, 5)"
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}
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},
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{
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"region_name": "Early Adult Spirit Temple",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Compass Chest": "
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can_use(Hookshot) and can_play(Zeldas_Lullaby)",
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"Spirit Temple Early Adult Right Chest": "
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Bow or Progressive_Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch)",
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#requires a very specific Bombchu use, Hover Boots can be skipped by jumping on top of the rolling rock.
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"Spirit Temple First Mirror Left Chest": "(Small_Key_Spirit_Temple, 3)",
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"Spirit Temple First Mirror Right Chest": "(Small_Key_Spirit_Temple, 3)",
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"Spirit Temple GS Boulder Room": "
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can_play(Song_of_Time) and
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(Bow or Progressive_Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch))"
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},
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"exits": {
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"Spirit Temple Central Chamber": "(Small_Key_Spirit_Temple, 1)"
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}
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},
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{
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"region_name": "Spirit Temple Central Chamber",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Map Chest": "
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((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
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(can_use(Dins_Fire) or
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(((Magic_Meter and Fire_Arrows) or logic_spirit_map_chest) and Bow and Sticks))) or
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((Small_Key_Spirit_Temple, 5) and has_explosives and
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can_use(Sticks)) or
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((Small_Key_Spirit_Temple, 3) and
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(can_use(Fire_Arrows) or (logic_spirit_map_chest and Bow)) and
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can_use(Silver_Gauntlets))",
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"Spirit Temple Sun Block Room Chest": "
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((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
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(can_use(Dins_Fire) or
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(((Magic_Meter and Fire_Arrows) or logic_spirit_sun_chest) and Bow and Sticks))) or
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((Small_Key_Spirit_Temple, 5) and has_explosives and
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can_use(Sticks)) or
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((Small_Key_Spirit_Temple, 3) and
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(can_use(Fire_Arrows) or (logic_spirit_sun_chest and Bow)) and
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can_use(Silver_Gauntlets))",
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"Spirit Temple Statue Room Hand Chest": "
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(Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and
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can_play(Zeldas_Lullaby)",
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"Spirit Temple Statue Room Northeast Chest": "
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(Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and can_play(Zeldas_Lullaby) and
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(Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump)",
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"Spirit Temple GS Hall After Sun Block Room": "
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(has_explosives and Boomerang and Progressive_Hookshot) or
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(can_use(Boomerang) and (Small_Key_Spirit_Temple, 5) and has_explosives) or
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(Progressive_Hookshot and can_use(Silver_Gauntlets) and
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((Small_Key_Spirit_Temple, 3) or
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((Small_Key_Spirit_Temple, 2) and Boomerang and bombchus_in_logic and not entrance_shuffle)))",
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"Spirit Temple GS Lobby": "
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((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
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logic_spirit_lobby_gs and Boomerang and (Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump)) or
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(logic_spirit_lobby_gs and (Small_Key_Spirit_Temple, 5) and has_explosives and can_use(Boomerang)) or
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((Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and (Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump))"
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},
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"exits": {
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"Spirit Temple Outdoor Hands": "True",
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"Spirit Temple Beyond Central Locked Door": "
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(Small_Key_Spirit_Temple, 4) and can_use(Silver_Gauntlets)",
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"Child Spirit Temple Climb": "True"
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}
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},
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{
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"region_name": "Spirit Temple Outdoor Hands",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Silver Gauntlets Chest": "
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((Small_Key_Spirit_Temple, 3) and (Progressive_Hookshot, 2) and has_explosives) or
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(Small_Key_Spirit_Temple, 5)",
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"Spirit Temple Mirror Shield Chest": "
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(Small_Key_Spirit_Temple, 4) and can_use(Silver_Gauntlets) and has_explosives"
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},
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"exits": {
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"Desert Colossus": "
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(is_child and (Small_Key_Spirit_Temple, 5)) or
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(can_use(Silver_Gauntlets) and
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(((Small_Key_Spirit_Temple, 3) and has_explosives) or (Small_Key_Spirit_Temple, 5)))"
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}
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},
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{
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"region_name": "Spirit Temple Beyond Central Locked Door",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Near Four Armos Chest": "Mirror_Shield and has_explosives",
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"Spirit Temple Hallway Left Invisible Chest": "(logic_lens_spirit or can_use(Lens_of_Truth)) and has_explosives",
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"Spirit Temple Hallway Right Invisible Chest": "(logic_lens_spirit or can_use(Lens_of_Truth)) and has_explosives"
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},
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"exits": {
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"Spirit Temple Beyond Final Locked Door": "
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(Small_Key_Spirit_Temple, 5) and
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(logic_spirit_wall or can_use(Longshot) or has_bombchus or
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((Bombs or Nuts or can_use(Dins_Fire)) and
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(Bow or can_use(Hookshot) or Megaton_Hammer)))"
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}
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},
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{
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"region_name": "Spirit Temple Beyond Final Locked Door",
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"dungeon": "Spirit Temple",
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"locations": {
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"Spirit Temple Boss Key Chest": "
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can_play(Zeldas_Lullaby) and Bow and
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Progressive_Hookshot",
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"Spirit Temple Topmost Chest": "Mirror_Shield",
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"Spirit Temple Twinrova Heart": "
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Mirror_Shield and has_explosives and
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Progressive_Hookshot and Boss_Key_Spirit_Temple",
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"Twinrova": "
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Mirror_Shield and has_explosives and
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Progressive_Hookshot and Boss_Key_Spirit_Temple"
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}
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}
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]
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