733 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			733 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Python
		
	
	
	
| # mzxrules 2018
 | |
| # In order to patch MQ to the existing data...
 | |
| #
 | |
| # Scenes:
 | |
| #
 | |
| # Ice Cavern (Scene 9) needs to have it's header altered to support MQ's path list. This
 | |
| # expansion will delete the otherwise unused alternate headers command
 | |
| #
 | |
| # Transition actors will be patched over the old data, as the number of records is the same
 | |
| # Path data will be appended to the end of the scene file.
 | |
| #
 | |
| # The size of a single path on file is NUM_POINTS * 6, rounded up to the nearest 4 byte boundary
 | |
| # The total size consumed by the path data is NUM_PATHS * 8, plus the sum of all path file sizes
 | |
| # padded to the nearest 0x10 bytes
 | |
| #
 | |
| # Collision:
 | |
| # OoT's collision data consists of these elements: vertices, surface types, water boxes,
 | |
| # camera behavior data, and polys. MQ's vertice and polygon geometry data is identical.
 | |
| # However, the surface types and the collision exclusion flags bound to the polys have changed
 | |
| # for some polygons, as well as the number of surface type records and camera type records.
 | |
| #
 | |
| # To patch collision, a flag denotes whether collision data cannot be written in place without
 | |
| # expanding the size of the scene file. If true, the camera data is relocated to the end
 | |
| # of the scene file, and the surface types are shifted down into where the camera types
 | |
| # were situated. If false, the camera data isn't moved, but rather the surface type list
 | |
| # will be shifted to the end of the camera data
 | |
| #
 | |
| # Rooms:
 | |
| #
 | |
| # Object file initialization data will be appended to the end of the room file.
 | |
| # The total size consumed by the object file data is NUM_OBJECTS * 0x02, aligned to
 | |
| # the nearest 0x04 bytes
 | |
| #
 | |
| # Actor spawn data will be appended to the end of the room file, after the objects.
 | |
| # The total size consumed by the actor spawn data is NUM_ACTORS * 0x10
 | |
| #
 | |
| # Finally:
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| #
 | |
| # Scene and room files will be padded to the nearest 0x10 bytes
 | |
| #
 | |
| # Maps:
 | |
| # Jabu Jabu's B1 map contains no chests in the vanilla layout. Because of this,
 | |
| # the floor map data is missing a vertex pointer that would point within kaleido_scope.
 | |
| # As such, if the file moves, the patch will break.
 | |
| 
 | |
| from .Utils import data_path
 | |
| from .Rom import Rom
 | |
| import json
 | |
| from struct import pack, unpack
 | |
| 
 | |
| SCENE_TABLE = 0xB71440
 | |
| 
 | |
| 
 | |
| class File(object):
 | |
|     def __init__(self, file):
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|         self.name = file['Name']
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|         self.start = int(file['Start'], 16) if 'Start' in file else 0
 | |
|         self.end = int(file['End'], 16) if 'End' in file else self.start
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|         self.remap = file['RemapStart'] if 'RemapStart' in file else None
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|         self.from_file = self.start
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| 
 | |
|         # used to update the file's associated dmadata record
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|         self.dma_key = self.start
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| 
 | |
|         if self.remap is not None:
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|             self.remap = int(self.remap, 16)
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| 
 | |
|     def __repr__(self):
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|         remap = "None"
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|         if self.remap is not None:
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|             remap = "{0:x}".format(self.remap)
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|         return "{0}: {1:x} {2:x}, remap {3}".format(self.name, self.start, self.end, remap)
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| 
 | |
|     def relocate(self, rom:Rom):
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|         if self.remap is None:
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|             self.remap = rom.free_space()
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| 
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|         new_start = self.remap
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| 
 | |
|         offset = new_start - self.start
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|         new_end = self.end + offset
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| 
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|         rom.buffer[new_start:new_end] = rom.buffer[self.start:self.end]
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|         self.start = new_start
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|         self.end = new_end
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|         update_dmadata(rom, self)
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| 
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|     # The file will now refer to the new copy of the file
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|     def copy(self, rom:Rom):
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|         self.dma_key = None
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|         self.relocate(rom)
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| 
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| 
 | |
| class CollisionMesh(object):
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|     def __init__(self, rom:Rom, start, offset):
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|         self.offset = offset
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|         self.poly_addr = rom.read_int32(start + offset + 0x18)
 | |
|         self.polytypes_addr = rom.read_int32(start + offset + 0x1C)
 | |
|         self.camera_data_addr = rom.read_int32(start + offset + 0x20)
 | |
|         self.polytypes = (self.poly_addr - self.polytypes_addr) // 8
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| 
 | |
|     def write_to_scene(self, rom:Rom, start):
 | |
|         addr = start + self.offset + 0x18
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|         rom.write_int32s(addr, [self.poly_addr, self.polytypes_addr, self.camera_data_addr])
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| 
 | |
| 
 | |
| class ColDelta(object):
 | |
|     def __init__(self, delta):
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|         self.is_larger = delta['IsLarger']
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|         self.polys = delta['Polys']
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|         self.polytypes = delta['PolyTypes']
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|         self.cams = delta['Cams']
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| 
 | |
| 
 | |
| class Icon(object):
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|     def __init__(self, data):
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|         self.icon = data["Icon"];
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|         self.count = data["Count"];
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|         self.points = [IconPoint(x) for x in data["IconPoints"]]
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| 
 | |
|     def write_to_minimap(self, rom:Rom, addr):
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|         rom.write_sbyte(addr, self.icon)
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|         rom.write_byte(addr + 1,  self.count)
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|         cur = 2
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|         for p in self.points:
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|             p.write_to_minimap(rom, addr + cur)
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|             cur += 0x03
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| 
 | |
|     def write_to_floormap(self, rom:Rom, addr):
 | |
|         rom.write_int16(addr, self.icon)
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|         rom.write_int32(addr + 0x10, self.count)
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| 
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|         cur = 0x14
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|         for p in self.points:
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|             p.write_to_floormap(rom, addr + cur)
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|             cur += 0x0C
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| 
 | |
| 
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| class IconPoint(object):
 | |
|     def __init__(self, point):
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|         self.flag = point["Flag"]
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|         self.x = point["x"]
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|         self.y = point["y"]
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| 
 | |
|     def write_to_minimap(self, rom:Rom, addr):
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|         rom.write_sbyte(addr, self.flag)
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|         rom.write_byte(addr+1, self.x)
 | |
|         rom.write_byte(addr+2, self.y)
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| 
 | |
|     def write_to_floormap(self, rom:Rom, addr):
 | |
|         rom.write_int16(addr, self.flag)
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|         rom.write_f32(addr + 4, float(self.x))
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|         rom.write_f32(addr + 8, float(self.y))
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| 
 | |
| 
 | |
| class Scene(object):
 | |
|     def __init__(self, scene):
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|         self.file = File(scene['File'])
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|         self.id = scene['Id']
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|         self.transition_actors = [convert_actor_data(x) for x in scene['TActors']]
 | |
|         self.rooms = [Room(x) for x in scene['Rooms']]
 | |
|         self.paths = []
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|         self.coldelta = ColDelta(scene["ColDelta"])
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|         self.minimaps = [[Icon(icon) for icon in minimap['Icons']] for minimap in scene['Minimaps']]
 | |
|         self.floormaps = [[Icon(icon) for icon in floormap['Icons']] for floormap in scene['Floormaps']]
 | |
|         temp_paths = scene['Paths']
 | |
|         for item in temp_paths:
 | |
|             self.paths.append(item['Points'])
 | |
| 
 | |
| 
 | |
|     def write_data(self, rom:Rom):
 | |
|         # write floormap and minimap data
 | |
|         self.write_map_data(rom)
 | |
| 
 | |
|         # move file to remap address
 | |
|         if self.file.remap is not None:
 | |
|             self.file.relocate(rom)
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| 
 | |
|         start = self.file.start
 | |
|         headcur = self.file.start
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| 
 | |
|         room_list_offset = 0
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| 
 | |
|         code = rom.read_byte(headcur)
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|         loop = 0x20
 | |
|         while loop > 0 and code != 0x14: #terminator
 | |
|             loop -= 1
 | |
| 
 | |
|             if code == 0x03: #collision
 | |
|                 col_mesh_offset = rom.read_int24(headcur + 5)
 | |
|                 col_mesh = CollisionMesh(rom, start, col_mesh_offset)
 | |
|                 self.patch_mesh(rom, col_mesh);
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| 
 | |
|             elif code == 0x04: #rooms
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|                 room_list_offset = rom.read_int24(headcur + 5)
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| 
 | |
|             elif code == 0x0D: #paths
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|                 path_offset = self.append_path_data(rom)
 | |
|                 rom.write_int32(headcur + 4, path_offset)
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| 
 | |
|             elif code == 0x0E: #transition actors
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|                 t_offset = rom.read_int24(headcur + 5)
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|                 addr = self.file.start + t_offset
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|                 write_actor_data(rom, addr, self.transition_actors)
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| 
 | |
|             headcur += 8
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|             code = rom.read_byte(headcur)
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| 
 | |
|         # update file references
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|         self.file.end = align16(self.file.end)
 | |
|         update_dmadata(rom, self.file)
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|         update_scene_table(rom, self.id, self.file.start, self.file.end)
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| 
 | |
|         # write room file data
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|         for room in self.rooms:
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|             room.write_data(rom)
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|             if self.id == 6 and room.id == 6:
 | |
|                 patch_spirit_temple_mq_room_6(rom, room.file.start)
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| 
 | |
|         cur = self.file.start + room_list_offset
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|         for room in self.rooms:
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|             rom.write_int32s(cur, [room.file.start, room.file.end])
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|             cur += 0x08
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| 
 | |
| 
 | |
|     def write_map_data(self, rom:Rom):
 | |
|         if self.id >= 10:
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|             return
 | |
| 
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|         # write floormap
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|         floormap_indices = 0xB6C934
 | |
|         floormap_vrom = 0xBC7E00
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|         floormap_index = rom.read_int16(floormap_indices + (self.id * 2))
 | |
|         floormap_index //= 2 # game uses texture index, where two textures are used per floor
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| 
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|         cur = floormap_vrom + (floormap_index * 0x1EC)
 | |
|         for floormap in self.floormaps:
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|             for icon in floormap:
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|                 Icon.write_to_floormap(icon, rom, cur)
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|                 cur += 0xA4
 | |
| 
 | |
| 
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|         # fixes jabu jabu floor B1 having no chest data
 | |
|         if self.id == 2:
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|             cur = floormap_vrom + (0x08 * 0x1EC + 4)
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|             kaleido_scope_chest_verts = 0x803A3DA0 # hax, should be vram 0x8082EA00
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|             rom.write_int32s(cur, [0x17, kaleido_scope_chest_verts, 0x04])
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| 
 | |
|         # write minimaps
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|         map_mark_vrom = 0xBF40D0
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|         map_mark_vram = 0x808567F0
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|         map_mark_array_vram = 0x8085D2DC # ptr array in map_mark_data to minimap "marks"
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| 
 | |
|         array_vrom = map_mark_array_vram - map_mark_vram + map_mark_vrom
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|         map_mark_scene_vram = rom.read_int32(self.id * 4 + array_vrom)
 | |
|         mark_vrom = map_mark_scene_vram - map_mark_vram + map_mark_vrom
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| 
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|         cur = mark_vrom
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|         for minimap in self.minimaps:
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|             for icon in minimap:
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|                 Icon.write_to_minimap(icon, rom, cur)
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|                 cur += 0x26
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| 
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| 
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|     def patch_mesh(self, rom:Rom, mesh:CollisionMesh):
 | |
|         start = self.file.start
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| 
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|         final_cams = []
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| 
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|         # build final camera data
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|         for cam in self.coldelta.cams:
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|             data = cam['Data']
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|             pos = cam['PositionIndex']
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|             if pos < 0:
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|                 final_cams.append((data, 0))
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|             else:
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|                 addr = start + (mesh.camera_data_addr & 0xFFFFFF)
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|                 seg_off = rom.read_int32(addr + (pos * 8) + 4)
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|                 final_cams.append((data, seg_off))
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| 
 | |
|         types_move_addr = 0
 | |
| 
 | |
|         # if data can't fit within the old mesh space, append camera data
 | |
|         if self.coldelta.is_larger:
 | |
|             types_move_addr = mesh.camera_data_addr
 | |
| 
 | |
|             # append to end of file
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|             self.write_cam_data(rom, self.file.end, final_cams)
 | |
|             mesh.camera_data_addr = get_segment_address(2, self.file.end - self.file.start)
 | |
|             self.file.end += len(final_cams) * 8
 | |
| 
 | |
|         else:
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|             types_move_addr = mesh.camera_data_addr + (len(final_cams) * 8)
 | |
| 
 | |
|             # append in place
 | |
|             addr = self.file.start + (mesh.camera_data_addr & 0xFFFFFF)
 | |
|             self.write_cam_data(rom, addr, final_cams)
 | |
| 
 | |
|         # if polytypes needs to be moved, do so
 | |
|         if (types_move_addr != mesh.polytypes_addr):
 | |
|             a_start = self.file.start + (mesh.polytypes_addr & 0xFFFFFF)
 | |
|             b_start = self.file.start + (types_move_addr & 0xFFFFFF)
 | |
|             size = mesh.polytypes * 8
 | |
| 
 | |
|             rom.buffer[b_start:b_start + size] = rom.buffer[a_start:a_start + size]
 | |
|             mesh.polytypes_addr = types_move_addr
 | |
| 
 | |
|         # patch polytypes
 | |
|         for item in self.coldelta.polytypes:
 | |
|             id = item['Id']
 | |
|             high = item['High']
 | |
|             low = item['Low']
 | |
|             addr = self.file.start + (mesh.polytypes_addr & 0xFFFFFF) + (id * 8)
 | |
|             rom.write_int32s(addr, [high, low])
 | |
| 
 | |
|         # patch poly data
 | |
|         for item in self.coldelta.polys:
 | |
|             id = item['Id']
 | |
|             t = item['Type']
 | |
|             flags = item['Flags']
 | |
| 
 | |
|             addr = self.file.start + (mesh.poly_addr & 0xFFFFFF) + (id * 0x10)
 | |
|             vert_bit =  rom.read_byte(addr + 0x02) & 0x1F # VertexA id data
 | |
|             rom.write_int16(addr, t)
 | |
|             rom.write_byte(addr + 0x02, (flags << 5) + vert_bit)
 | |
| 
 | |
|         # Write Mesh to Scene
 | |
|         mesh.write_to_scene(rom, self.file.start)
 | |
| 
 | |
| 
 | |
|     def write_cam_data(self, rom:Rom, addr, cam_data):
 | |
| 
 | |
|         for item in cam_data:
 | |
|             data, pos = item
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|             rom.write_int32s(addr, [data, pos])
 | |
|             addr += 8
 | |
| 
 | |
| 
 | |
|     # appends path data to the end of the rom
 | |
|     # returns segment address to path data
 | |
|     def append_path_data(self, rom:Rom):
 | |
|         start = self.file.start
 | |
|         cur = self.file.end
 | |
|         records = []
 | |
| 
 | |
|         for path in self.paths:
 | |
|             nodes = len(path)
 | |
|             offset = get_segment_address(2, cur - start)
 | |
|             records.append((nodes, offset))
 | |
| 
 | |
|             #flatten
 | |
|             points = [x for points in path for x in points]
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|             rom.write_int16s(cur, points)
 | |
|             path_size = align4(len(path) * 6)
 | |
|             cur += path_size
 | |
| 
 | |
|         records_offset = get_segment_address(2, cur - start)
 | |
|         for node, offset in records:
 | |
|             rom.write_byte(cur, node)
 | |
|             rom.write_int32(cur + 4, offset)
 | |
|             cur += 8
 | |
| 
 | |
|         self.file.end = cur
 | |
|         return records_offset
 | |
| 
 | |
| 
 | |
| class Room(object):
 | |
|     def __init__(self, room):
 | |
|         self.file = File(room['File'])
 | |
|         self.id = room['Id']
 | |
|         self.objects = [int(x, 16) for x in room['Objects']]
 | |
|         self.actors = [convert_actor_data(x) for x in room['Actors']]
 | |
| 
 | |
|     def write_data(self, rom:Rom):
 | |
|         # move file to remap address
 | |
|         if self.file.remap is not None:
 | |
|             self.file.relocate(rom)
 | |
| 
 | |
|         headcur = self.file.start
 | |
| 
 | |
|         code = rom.read_byte(headcur)
 | |
|         loop = 0x20
 | |
|         while loop != 0 and code != 0x14: #terminator
 | |
|             loop -= 1
 | |
| 
 | |
|             if code == 0x01: # actors
 | |
|                 offset = self.file.end - self.file.start
 | |
|                 write_actor_data(rom, self.file.end, self.actors)
 | |
|                 self.file.end += len(self.actors) * 0x10
 | |
| 
 | |
|                 rom.write_byte(headcur + 1, len(self.actors))
 | |
|                 rom.write_int32(headcur + 4, get_segment_address(3, offset))
 | |
| 
 | |
|             elif code == 0x0B: # objects
 | |
|                 offset = self.append_object_data(rom, self.objects)
 | |
| 
 | |
|                 rom.write_byte(headcur + 1, len(self.objects))
 | |
|                 rom.write_int32(headcur + 4, get_segment_address(3, offset))
 | |
| 
 | |
|             headcur += 8
 | |
|             code = rom.read_byte(headcur)
 | |
| 
 | |
|         # update file reference
 | |
|         self.file.end = align16(self.file.end)
 | |
|         update_dmadata(rom, self.file)
 | |
| 
 | |
| 
 | |
|     def append_object_data(self, rom:Rom, objects):
 | |
|         offset = self.file.end - self.file.start
 | |
|         cur = self.file.end
 | |
|         rom.write_int16s(cur, objects)
 | |
| 
 | |
|         objects_size = align4(len(objects) * 2)
 | |
|         self.file.end += objects_size
 | |
|         return offset
 | |
| 
 | |
| 
 | |
| def patch_files(rom:Rom, mq_scenes:list):
 | |
| 
 | |
|     data = get_json()
 | |
|     scenes = [Scene(x) for x in data]
 | |
|     for scene in scenes:
 | |
|         if scene.id in mq_scenes:
 | |
|             if scene.id == 9:
 | |
|                 patch_ice_cavern_scene_header(rom)
 | |
|             scene.write_data(rom)
 | |
| 
 | |
| 
 | |
| 
 | |
| def get_json():
 | |
|     with open(data_path('mqu.json'), 'r') as stream:
 | |
|         data = json.load(stream)
 | |
|     return data
 | |
| 
 | |
| 
 | |
| def convert_actor_data(str):
 | |
|     spawn_args = str.split(" ")
 | |
|     return [ int(x,16) for x in spawn_args ]
 | |
| 
 | |
| 
 | |
| def get_segment_address(base, offset):
 | |
|     offset &= 0xFFFFFF
 | |
|     base *= 0x01000000
 | |
|     return base + offset
 | |
| 
 | |
| 
 | |
| def patch_ice_cavern_scene_header(rom):
 | |
|     rom.buffer[0x2BEB000:0x2BEB038] = rom.buffer[0x2BEB008:0x2BEB040]
 | |
|     rom.write_int32s(0x2BEB038, [0x0D000000, 0x02000000])
 | |
| 
 | |
| 
 | |
| def patch_spirit_temple_mq_room_6(rom:Rom, room_addr):
 | |
|     cur = room_addr
 | |
| 
 | |
|     actor_list_addr = 0
 | |
|     cmd_actors_offset = 0
 | |
| 
 | |
|     # scan for actor list and header end
 | |
|     code = rom.read_byte(cur)
 | |
|     while code != 0x14: #terminator
 | |
|         if code == 0x01: # actors
 | |
|             actor_list_addr = rom.read_int32(cur + 4)
 | |
|             cmd_actors_offset = cur - room_addr
 | |
| 
 | |
|         cur += 8
 | |
|         code = rom.read_byte(cur)
 | |
| 
 | |
|     cur += 8
 | |
| 
 | |
|     # original header size
 | |
|     header_size = cur - room_addr
 | |
| 
 | |
|     # set alternate header data location
 | |
|     alt_data_off = header_size + 8
 | |
| 
 | |
|     # set new alternate header offset
 | |
|     alt_header_off = align16(alt_data_off + (4 * 3)) # alt header record size * num records
 | |
| 
 | |
|     # write alternate header data
 | |
|     # the first 3 words are mandatory. the last 3 are just to make the binary
 | |
|     # cleaner to read
 | |
|     rom.write_int32s(room_addr + alt_data_off,
 | |
|                     [0, get_segment_address(3, alt_header_off), 0, 0, 0, 0])
 | |
| 
 | |
|     # clone header
 | |
|     a_start = room_addr
 | |
|     a_end = a_start + header_size
 | |
|     b_start = room_addr + alt_header_off
 | |
|     b_end = b_start + header_size
 | |
| 
 | |
|     rom.buffer[b_start:b_end] = rom.buffer[a_start:a_end]
 | |
| 
 | |
|     # make the child header skip the first actor,
 | |
|     # which avoids the spawning of the block while in the hole
 | |
|     cmd_addr = room_addr + cmd_actors_offset
 | |
|     actor_list_addr += 0x10
 | |
|     actors = rom.read_byte(cmd_addr + 1)
 | |
|     rom.write_byte(cmd_addr+1, actors - 1)
 | |
|     rom.write_int32(cmd_addr + 4, actor_list_addr)
 | |
| 
 | |
|     # move header
 | |
|     rom.buffer[a_start + 8:a_end + 8] = rom.buffer[a_start:a_end]
 | |
| 
 | |
|     # write alternate header command
 | |
|     seg = get_segment_address(3, alt_data_off)
 | |
|     rom.write_int32s(room_addr, [0x18000000, seg])
 | |
| 
 | |
| 
 | |
| def verify_remap(scenes):
 | |
|     def test_remap(file:File):
 | |
|         if file.remap is not None:
 | |
|             if file.start < file.remap:
 | |
|                 return False
 | |
|         return True
 | |
|     print("test code: verify remap won't corrupt data")
 | |
| 
 | |
|     for scene in scenes:
 | |
|         file = scene.file
 | |
|         result = test_remap(file)
 | |
|         print("{0} - {1}".format(result, file))
 | |
| 
 | |
|         for room in scene.rooms:
 | |
|             file = room.file
 | |
|             result = test_remap(file)
 | |
|             print("{0} - {1}".format(result, file))
 | |
| 
 | |
| 
 | |
| def update_dmadata(rom:Rom, file:File):
 | |
|     key, start, end, from_file = file.dma_key, file.start, file.end, file.from_file
 | |
|     rom.update_dmadata_record(key, start, end, from_file)
 | |
|     file.dma_key = file.start
 | |
| 
 | |
| def update_scene_table(rom:Rom, sceneId, start, end):
 | |
|     cur = sceneId * 0x14 + SCENE_TABLE
 | |
|     rom.write_int32s(cur, [start, end])
 | |
| 
 | |
| 
 | |
| def write_actor_data(rom:Rom, cur, actors):
 | |
|     for actor in actors:
 | |
|         rom.write_int16s(cur, actor)
 | |
|         cur += 0x10
 | |
| 
 | |
| def align4(value):
 | |
|     return ((value + 3) // 4) * 4
 | |
| 
 | |
| def align16(value):
 | |
|     return ((value + 0xF) // 0x10) * 0x10
 | |
| 
 | |
| # This function inserts space in a ovl section at the section's offset
 | |
| # The section size is expanded
 | |
| # Every relocation entry in the section after the offet is moved accordingly
 | |
| # Every relocation value that is after the inserted space is increased accordingly
 | |
| def insert_space(rom, file, vram_start, insert_section, insert_offset, insert_size):
 | |
|     sections = []
 | |
|     val_hi = {}
 | |
|     adr_hi = {}
 | |
| 
 | |
|     # get the ovl header
 | |
|     cur = file.end - rom.read_int32(file.end - 4)
 | |
|     section_total = 0
 | |
|     for i in range(0, 4):
 | |
|         # build the section offsets
 | |
|         section_size = rom.read_int32(cur)
 | |
|         sections.append(section_total)
 | |
|         section_total += section_size
 | |
| 
 | |
|         # increase the section to be expanded
 | |
|         if insert_section == i:
 | |
|             rom.write_int32(cur, section_size + insert_size)
 | |
| 
 | |
|         cur += 4
 | |
| 
 | |
|     # calculate the insert address in vram
 | |
|     insert_vram = sections[insert_section] + insert_offset + vram_start
 | |
|     insert_rom = sections[insert_section] + insert_offset + file.start
 | |
| 
 | |
|     # iterate over the relocation table
 | |
|     relocate_count = rom.read_int32(cur)
 | |
|     cur += 4
 | |
|     for i in range(0, relocate_count):
 | |
|         entry = rom.read_int32(cur)
 | |
| 
 | |
|         # parse relocation entry
 | |
|         section = ((entry & 0xC0000000) >> 30) - 1
 | |
|         type = (entry & 0x3F000000) >> 24
 | |
|         offset = entry & 0x00FFFFFF
 | |
| 
 | |
|         # calculate relocation address in rom
 | |
|         address = file.start + sections[section] + offset
 | |
| 
 | |
|         # move relocation if section is increased and it's after the insert
 | |
|         if insert_section == section and offset >= insert_offset:
 | |
|             # rebuild new relocation entry
 | |
|             rom.write_int32(cur,
 | |
|                 ((section + 1) << 30) |
 | |
|                 (type << 24) |
 | |
|                 (offset + insert_size))
 | |
| 
 | |
|         # value contains the vram address
 | |
|         value = rom.read_int32(address)
 | |
|         raw_value = value
 | |
|         if type == 2:
 | |
|             # Data entry: value is the raw vram address
 | |
|             pass
 | |
|         elif type == 4:
 | |
|             # Jump OP: Get the address from a Jump instruction
 | |
|             value = 0x80000000 | (value & 0x03FFFFFF) << 2
 | |
|         elif type == 5:
 | |
|             # Load High: Upper half of an address load
 | |
|             reg = (value >> 16) & 0x1F
 | |
|             val_hi[reg] = (value & 0x0000FFFF) << 16
 | |
|             adr_hi[reg] = address
 | |
|             # Do not process, wait until the lower half is read
 | |
|             value = None
 | |
|         elif type == 6:
 | |
|             # Load Low: Lower half of the address load
 | |
|             reg = (value >> 21) & 0x1F
 | |
|             val_low = value & 0x0000FFFF
 | |
|             val_low = unpack('h', pack('H', val_low))[0]
 | |
|             # combine with previous load high
 | |
|             value = val_hi[reg] + val_low
 | |
|         else:
 | |
|             # unknown. OoT does not use any other types
 | |
|             value = None
 | |
| 
 | |
|         # update the vram values if it's been moved
 | |
|         if value != None and value >= insert_vram:
 | |
|             # value = new vram address
 | |
|             new_value = value + insert_size
 | |
| 
 | |
|             if type == 2:
 | |
|                 # Data entry: value is the raw vram address
 | |
|                 rom.write_int32(address, new_value)
 | |
|             elif type == 4:
 | |
|                 # Jump OP: Set the address in the Jump instruction
 | |
|                 op = rom.read_int32(address) & 0xFC000000
 | |
|                 new_value = (new_value & 0x0FFFFFFC) >> 2
 | |
|                 new_value = op | new_value
 | |
|                 rom.write_int32(address, new_value)
 | |
|             elif type == 6:
 | |
|                 # Load Low: Lower half of the address load
 | |
|                 op = rom.read_int32(address) & 0xFFFF0000
 | |
|                 new_val_low = new_value & 0x0000FFFF
 | |
|                 rom.write_int32(address, op | new_val_low)
 | |
| 
 | |
|                 # Load High: Upper half of an address load
 | |
|                 op = rom.read_int32(adr_hi[reg]) & 0xFFFF0000
 | |
|                 new_val_hi = (new_value & 0xFFFF0000) >> 16
 | |
|                 if new_val_low >= 0x8000:
 | |
|                     # add 1 if the lower part is negative for borrow
 | |
|                     new_val_hi += 1
 | |
|                 rom.write_int32(adr_hi[reg], op | new_val_hi)
 | |
| 
 | |
|         cur += 4
 | |
| 
 | |
|     # Move rom bytes
 | |
|     rom.buffer[(insert_rom + insert_size):(file.end + insert_size)] = rom.buffer[insert_rom:file.end]
 | |
|     rom.buffer[insert_rom:(insert_rom + insert_size)] = [0] * insert_size
 | |
|     file.end += insert_size
 | |
| 
 | |
| 
 | |
| def add_relocations(rom, file, addresses):
 | |
|     relocations = []
 | |
|     sections = []
 | |
|     header_size = rom.read_int32(file.end - 4)
 | |
|     header = file.end - header_size
 | |
|     cur = header
 | |
| 
 | |
|     # read section sizes and build offsets
 | |
|     section_total = 0
 | |
|     for i in range(0, 4):
 | |
|         section_size = rom.read_int32(cur)
 | |
|         sections.append(section_total)
 | |
|         section_total += section_size
 | |
|         cur += 4
 | |
| 
 | |
|     # get all entries in relocation table
 | |
|     relocate_count = rom.read_int32(cur)
 | |
|     cur += 4
 | |
|     for i in range(0, relocate_count):
 | |
|         relocations.append(rom.read_int32(cur))
 | |
|         cur += 4
 | |
| 
 | |
|     # create new enties
 | |
|     for address in addresses:
 | |
|         if isinstance(address, tuple):
 | |
|             # if type provided use it
 | |
|             type, address = address
 | |
|         else:
 | |
|             # Otherwise, try to infer type from value
 | |
|             value = rom.read_int32(address)
 | |
|             op = value >> 26
 | |
|             type = 2 # default: data
 | |
|             if op == 0x02 or op == 0x03: # j or jal
 | |
|                 type = 4
 | |
|             elif op == 0x0F: # lui
 | |
|                 type = 5
 | |
|             elif op == 0x08: # addi
 | |
|                 type = 6
 | |
| 
 | |
|         # Calculate section and offset
 | |
|         address = address - file.start
 | |
|         section = 0
 | |
|         for section_start in sections:
 | |
|             if address >= section_start:
 | |
|                 section += 1
 | |
|             else:
 | |
|                 break
 | |
|         offset = address - sections[section - 1]
 | |
| 
 | |
|         # generate relocation entry
 | |
|         relocations.append((section << 30)
 | |
|                         | (type << 24)
 | |
|                         | (offset & 0x00FFFFFF))
 | |
| 
 | |
|     # Rebuild Relocation Table
 | |
|     cur = header + 0x10
 | |
|     relocations.sort(key = lambda val: val & 0xC0FFFFFF)
 | |
|     rom.write_int32(cur, len(relocations))
 | |
|     cur += 4
 | |
|     for relocation in relocations:
 | |
|         rom.write_int32(cur, relocation)
 | |
|         cur += 4
 | |
| 
 | |
|     # Add padded 0?
 | |
|     rom.write_int32(cur, 0)
 | |
|     cur += 4
 | |
| 
 | |
|     # Update Header and File size
 | |
|     new_header_size = (cur + 4) - header
 | |
|     rom.write_int32(cur, new_header_size)
 | |
|     file.end += (new_header_size - header_size)
 |