726 lines
30 KiB
Python
726 lines
30 KiB
Python
import typing
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from BaseClasses import MultiWorld, Region, Entrance
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from .Items import SA2BItem
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from .Locations import SA2BLocation, boss_gate_location_table, boss_gate_set
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from .Names import LocationName, ItemName
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from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo
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class LevelGate:
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gate_levels: typing.List[int]
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gate_emblem_count: int
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def __init__(self, emblems):
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self.gate_emblem_count = emblems
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self.gate_levels = list()
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shuffleable_regions = [
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LocationName.city_escape_region,
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LocationName.wild_canyon_region,
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LocationName.prison_lane_region,
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LocationName.metal_harbor_region,
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LocationName.green_forest_region,
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LocationName.pumpkin_hill_region,
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LocationName.mission_street_region,
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LocationName.aquatic_mine_region,
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LocationName.route_101_region,
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LocationName.hidden_base_region,
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LocationName.pyramid_cave_region,
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LocationName.death_chamber_region,
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LocationName.eternal_engine_region,
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LocationName.meteor_herd_region,
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LocationName.crazy_gadget_region,
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LocationName.final_rush_region,
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LocationName.iron_gate_region,
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LocationName.dry_lagoon_region,
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LocationName.sand_ocean_region,
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LocationName.radical_highway_region,
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LocationName.egg_quarters_region,
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LocationName.lost_colony_region,
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LocationName.weapons_bed_region,
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LocationName.security_hall_region,
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LocationName.white_jungle_region,
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LocationName.route_280_region,
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LocationName.sky_rail_region,
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LocationName.mad_space_region,
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LocationName.cosmic_wall_region,
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LocationName.final_chase_region,
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]
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gate_0_blacklist_regions = [
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LocationName.hidden_base_region,
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LocationName.eternal_engine_region,
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LocationName.crazy_gadget_region,
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LocationName.security_hall_region,
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LocationName.cosmic_wall_region,
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]
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gate_0_whitelist_regions = [
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LocationName.city_escape_region,
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LocationName.wild_canyon_region,
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LocationName.prison_lane_region,
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LocationName.metal_harbor_region,
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LocationName.green_forest_region,
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LocationName.pumpkin_hill_region,
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LocationName.mission_street_region,
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LocationName.aquatic_mine_region,
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LocationName.route_101_region,
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LocationName.pyramid_cave_region,
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LocationName.death_chamber_region,
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LocationName.meteor_herd_region,
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LocationName.final_rush_region,
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LocationName.iron_gate_region,
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LocationName.dry_lagoon_region,
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LocationName.sand_ocean_region,
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LocationName.radical_highway_region,
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LocationName.egg_quarters_region,
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LocationName.lost_colony_region,
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LocationName.weapons_bed_region,
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LocationName.white_jungle_region,
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LocationName.route_280_region,
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LocationName.sky_rail_region,
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LocationName.mad_space_region,
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LocationName.final_chase_region,
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]
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def create_regions(world, player: int, active_locations):
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menu_region = create_region(world, player, active_locations, 'Menu', None, None)
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gate_0_region = create_region(world, player, active_locations, 'Gate 0', None, None)
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gate_1_region = create_region(world, player, active_locations, 'Gate 1', None, None)
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gate_2_region = create_region(world, player, active_locations, 'Gate 2', None, None)
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gate_3_region = create_region(world, player, active_locations, 'Gate 3', None, None)
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gate_4_region = create_region(world, player, active_locations, 'Gate 4', None, None)
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gate_5_region = create_region(world, player, active_locations, 'Gate 5', None, None)
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gate_1_boss_region = create_region(world, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss], None)
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gate_2_boss_region = create_region(world, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss], None)
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gate_3_boss_region = create_region(world, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss], None)
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gate_4_boss_region = create_region(world, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss], None)
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gate_5_boss_region = create_region(world, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss], None)
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city_escape_region_locations = [
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LocationName.city_escape_1,
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LocationName.city_escape_2,
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LocationName.city_escape_3,
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LocationName.city_escape_4,
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LocationName.city_escape_5,
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LocationName.city_escape_upgrade,
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]
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city_escape_region = create_region(world, player, active_locations, LocationName.city_escape_region,
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city_escape_region_locations, None)
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metal_harbor_region_locations = [
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LocationName.metal_harbor_1,
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LocationName.metal_harbor_2,
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LocationName.metal_harbor_3,
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LocationName.metal_harbor_4,
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LocationName.metal_harbor_5,
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LocationName.metal_harbor_upgrade,
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]
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metal_harbor_region = create_region(world, player, active_locations, LocationName.metal_harbor_region,
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metal_harbor_region_locations, None)
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green_forest_region_locations = [
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LocationName.green_forest_1,
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LocationName.green_forest_2,
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LocationName.green_forest_3,
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LocationName.green_forest_4,
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LocationName.green_forest_5,
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LocationName.green_forest_upgrade,
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]
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green_forest_region = create_region(world, player, active_locations, LocationName.green_forest_region,
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green_forest_region_locations, None)
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pyramid_cave_region_locations = [
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LocationName.pyramid_cave_1,
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LocationName.pyramid_cave_2,
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LocationName.pyramid_cave_3,
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LocationName.pyramid_cave_4,
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LocationName.pyramid_cave_5,
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LocationName.pyramid_cave_upgrade,
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]
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pyramid_cave_region = create_region(world, player, active_locations, LocationName.pyramid_cave_region,
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pyramid_cave_region_locations, None)
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crazy_gadget_region_locations = [
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LocationName.crazy_gadget_1,
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LocationName.crazy_gadget_2,
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LocationName.crazy_gadget_3,
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LocationName.crazy_gadget_4,
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LocationName.crazy_gadget_5,
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LocationName.crazy_gadget_upgrade,
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]
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crazy_gadget_region = create_region(world, player, active_locations, LocationName.crazy_gadget_region,
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crazy_gadget_region_locations, None)
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final_rush_region_locations = [
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LocationName.final_rush_1,
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LocationName.final_rush_2,
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LocationName.final_rush_3,
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LocationName.final_rush_4,
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LocationName.final_rush_5,
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LocationName.final_rush_upgrade,
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]
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final_rush_region = create_region(world, player, active_locations, LocationName.final_rush_region,
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final_rush_region_locations, None)
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prison_lane_region_locations = [
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LocationName.prison_lane_1,
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LocationName.prison_lane_2,
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LocationName.prison_lane_3,
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LocationName.prison_lane_4,
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LocationName.prison_lane_5,
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LocationName.prison_lane_upgrade,
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]
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prison_lane_region = create_region(world, player, active_locations, LocationName.prison_lane_region,
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prison_lane_region_locations, None)
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mission_street_region_locations = [
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LocationName.mission_street_1,
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LocationName.mission_street_2,
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LocationName.mission_street_3,
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LocationName.mission_street_4,
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LocationName.mission_street_5,
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LocationName.mission_street_upgrade,
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]
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mission_street_region = create_region(world, player, active_locations, LocationName.mission_street_region,
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mission_street_region_locations, None)
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route_101_region_locations = [
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LocationName.route_101_1,
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LocationName.route_101_2,
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LocationName.route_101_3,
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LocationName.route_101_4,
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LocationName.route_101_5,
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]
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route_101_region = create_region(world, player, active_locations, LocationName.route_101_region,
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route_101_region_locations, None)
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hidden_base_region_locations = [
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LocationName.hidden_base_1,
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LocationName.hidden_base_2,
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LocationName.hidden_base_3,
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LocationName.hidden_base_4,
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LocationName.hidden_base_5,
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LocationName.hidden_base_upgrade,
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]
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hidden_base_region = create_region(world, player, active_locations, LocationName.hidden_base_region,
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hidden_base_region_locations, None)
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eternal_engine_region_locations = [
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LocationName.eternal_engine_1,
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LocationName.eternal_engine_2,
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LocationName.eternal_engine_3,
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LocationName.eternal_engine_4,
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LocationName.eternal_engine_5,
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LocationName.eternal_engine_upgrade,
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]
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eternal_engine_region = create_region(world, player, active_locations, LocationName.eternal_engine_region,
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eternal_engine_region_locations, None)
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wild_canyon_region_locations = [
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LocationName.wild_canyon_1,
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LocationName.wild_canyon_2,
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LocationName.wild_canyon_3,
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LocationName.wild_canyon_4,
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LocationName.wild_canyon_5,
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LocationName.wild_canyon_upgrade,
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]
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wild_canyon_region = create_region(world, player, active_locations, LocationName.wild_canyon_region,
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wild_canyon_region_locations, None)
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pumpkin_hill_region_locations = [
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LocationName.pumpkin_hill_1,
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LocationName.pumpkin_hill_2,
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LocationName.pumpkin_hill_3,
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LocationName.pumpkin_hill_4,
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LocationName.pumpkin_hill_5,
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LocationName.pumpkin_hill_upgrade,
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]
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pumpkin_hill_region = create_region(world, player, active_locations, LocationName.pumpkin_hill_region,
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pumpkin_hill_region_locations, None)
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aquatic_mine_region_locations = [
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LocationName.aquatic_mine_1,
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LocationName.aquatic_mine_2,
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LocationName.aquatic_mine_3,
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LocationName.aquatic_mine_4,
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LocationName.aquatic_mine_5,
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LocationName.aquatic_mine_upgrade,
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]
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aquatic_mine_region = create_region(world, player, active_locations, LocationName.aquatic_mine_region,
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aquatic_mine_region_locations, None)
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death_chamber_region_locations = [
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LocationName.death_chamber_1,
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LocationName.death_chamber_2,
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LocationName.death_chamber_3,
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LocationName.death_chamber_4,
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LocationName.death_chamber_5,
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LocationName.death_chamber_upgrade,
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]
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death_chamber_region = create_region(world, player, active_locations, LocationName.death_chamber_region,
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death_chamber_region_locations, None)
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meteor_herd_region_locations = [
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LocationName.meteor_herd_1,
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LocationName.meteor_herd_2,
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LocationName.meteor_herd_3,
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LocationName.meteor_herd_4,
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LocationName.meteor_herd_5,
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LocationName.meteor_herd_upgrade,
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]
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meteor_herd_region = create_region(world, player, active_locations, LocationName.meteor_herd_region,
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meteor_herd_region_locations, None)
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radical_highway_region_locations = [
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LocationName.radical_highway_1,
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LocationName.radical_highway_2,
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LocationName.radical_highway_3,
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LocationName.radical_highway_4,
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LocationName.radical_highway_5,
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LocationName.radical_highway_upgrade,
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]
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radical_highway_region = create_region(world, player, active_locations, LocationName.radical_highway_region,
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radical_highway_region_locations, None)
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white_jungle_region_locations = [
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LocationName.white_jungle_1,
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LocationName.white_jungle_2,
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LocationName.white_jungle_3,
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LocationName.white_jungle_4,
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LocationName.white_jungle_5,
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LocationName.white_jungle_upgrade,
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]
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white_jungle_region = create_region(world, player, active_locations, LocationName.white_jungle_region,
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white_jungle_region_locations, None)
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sky_rail_region_locations = [
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LocationName.sky_rail_1,
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LocationName.sky_rail_2,
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LocationName.sky_rail_3,
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LocationName.sky_rail_4,
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LocationName.sky_rail_5,
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LocationName.sky_rail_upgrade,
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]
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sky_rail_region = create_region(world, player, active_locations, LocationName.sky_rail_region,
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sky_rail_region_locations, None)
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final_chase_region_locations = [
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LocationName.final_chase_1,
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LocationName.final_chase_2,
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LocationName.final_chase_3,
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LocationName.final_chase_4,
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LocationName.final_chase_5,
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LocationName.final_chase_upgrade,
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]
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final_chase_region = create_region(world, player, active_locations, LocationName.final_chase_region,
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final_chase_region_locations, None)
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iron_gate_region_locations = [
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LocationName.iron_gate_1,
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LocationName.iron_gate_2,
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LocationName.iron_gate_3,
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LocationName.iron_gate_4,
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LocationName.iron_gate_5,
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LocationName.iron_gate_upgrade,
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]
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iron_gate_region = create_region(world, player, active_locations, LocationName.iron_gate_region,
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iron_gate_region_locations, None)
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sand_ocean_region_locations = [
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LocationName.sand_ocean_1,
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LocationName.sand_ocean_2,
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LocationName.sand_ocean_3,
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LocationName.sand_ocean_4,
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LocationName.sand_ocean_5,
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LocationName.sand_ocean_upgrade,
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]
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sand_ocean_region = create_region(world, player, active_locations, LocationName.sand_ocean_region,
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sand_ocean_region_locations, None)
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lost_colony_region_locations = [
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LocationName.lost_colony_1,
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LocationName.lost_colony_2,
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LocationName.lost_colony_3,
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LocationName.lost_colony_4,
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LocationName.lost_colony_5,
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LocationName.lost_colony_upgrade,
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]
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lost_colony_region = create_region(world, player, active_locations, LocationName.lost_colony_region,
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lost_colony_region_locations, None)
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weapons_bed_region_locations = [
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LocationName.weapons_bed_1,
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LocationName.weapons_bed_2,
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LocationName.weapons_bed_3,
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LocationName.weapons_bed_4,
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LocationName.weapons_bed_5,
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LocationName.weapons_bed_upgrade,
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]
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weapons_bed_region = create_region(world, player, active_locations, LocationName.weapons_bed_region,
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weapons_bed_region_locations, None)
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cosmic_wall_region_locations = [
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LocationName.cosmic_wall_1,
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LocationName.cosmic_wall_2,
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LocationName.cosmic_wall_3,
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LocationName.cosmic_wall_4,
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LocationName.cosmic_wall_5,
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LocationName.cosmic_wall_upgrade,
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]
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cosmic_wall_region = create_region(world, player, active_locations, LocationName.cosmic_wall_region,
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cosmic_wall_region_locations, None)
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dry_lagoon_region_locations = [
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LocationName.dry_lagoon_1,
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LocationName.dry_lagoon_2,
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LocationName.dry_lagoon_3,
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LocationName.dry_lagoon_4,
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LocationName.dry_lagoon_5,
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LocationName.dry_lagoon_upgrade,
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]
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dry_lagoon_region = create_region(world, player, active_locations, LocationName.dry_lagoon_region,
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dry_lagoon_region_locations, None)
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egg_quarters_region_locations = [
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LocationName.egg_quarters_1,
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LocationName.egg_quarters_2,
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LocationName.egg_quarters_3,
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LocationName.egg_quarters_4,
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LocationName.egg_quarters_5,
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LocationName.egg_quarters_upgrade,
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]
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egg_quarters_region = create_region(world, player, active_locations, LocationName.egg_quarters_region,
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egg_quarters_region_locations, None)
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security_hall_region_locations = [
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LocationName.security_hall_1,
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LocationName.security_hall_2,
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LocationName.security_hall_3,
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LocationName.security_hall_4,
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LocationName.security_hall_5,
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LocationName.security_hall_upgrade,
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]
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security_hall_region = create_region(world, player, active_locations, LocationName.security_hall_region,
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security_hall_region_locations, None)
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route_280_region_locations = [
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LocationName.route_280_1,
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LocationName.route_280_2,
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LocationName.route_280_3,
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LocationName.route_280_4,
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LocationName.route_280_5,
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]
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route_280_region = create_region(world, player, active_locations, LocationName.route_280_region,
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route_280_region_locations, None)
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mad_space_region_locations = [
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LocationName.mad_space_1,
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LocationName.mad_space_2,
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LocationName.mad_space_3,
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LocationName.mad_space_4,
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LocationName.mad_space_5,
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LocationName.mad_space_upgrade,
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]
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mad_space_region = create_region(world, player, active_locations, LocationName.mad_space_region,
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mad_space_region_locations, None)
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cannon_core_region_locations = [
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LocationName.cannon_core_1,
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LocationName.cannon_core_2,
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LocationName.cannon_core_3,
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LocationName.cannon_core_4,
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LocationName.cannon_core_5,
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]
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cannon_core_region = create_region(world, player, active_locations, LocationName.cannon_core_region,
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cannon_core_region_locations, None)
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chao_garden_beginner_region_locations = [
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LocationName.chao_race_crab_pool_1,
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LocationName.chao_race_crab_pool_2,
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LocationName.chao_race_crab_pool_3,
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LocationName.chao_race_stump_valley_1,
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LocationName.chao_race_stump_valley_2,
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LocationName.chao_race_stump_valley_3,
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LocationName.chao_race_mushroom_forest_1,
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LocationName.chao_race_mushroom_forest_2,
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LocationName.chao_race_mushroom_forest_3,
|
|
LocationName.chao_race_block_canyon_1,
|
|
LocationName.chao_race_block_canyon_2,
|
|
LocationName.chao_race_block_canyon_3,
|
|
|
|
LocationName.chao_beginner_karate,
|
|
]
|
|
chao_garden_beginner_region = create_region(world, player, active_locations, LocationName.chao_garden_beginner_region,
|
|
chao_garden_beginner_region_locations, None)
|
|
|
|
chao_garden_intermediate_region_locations = [
|
|
LocationName.chao_race_aquamarine_1,
|
|
LocationName.chao_race_aquamarine_2,
|
|
LocationName.chao_race_aquamarine_3,
|
|
LocationName.chao_race_aquamarine_4,
|
|
LocationName.chao_race_aquamarine_5,
|
|
LocationName.chao_race_topaz_1,
|
|
LocationName.chao_race_topaz_2,
|
|
LocationName.chao_race_topaz_3,
|
|
LocationName.chao_race_topaz_4,
|
|
LocationName.chao_race_topaz_5,
|
|
LocationName.chao_race_peridot_1,
|
|
LocationName.chao_race_peridot_2,
|
|
LocationName.chao_race_peridot_3,
|
|
LocationName.chao_race_peridot_4,
|
|
LocationName.chao_race_peridot_5,
|
|
LocationName.chao_race_garnet_1,
|
|
LocationName.chao_race_garnet_2,
|
|
LocationName.chao_race_garnet_3,
|
|
LocationName.chao_race_garnet_4,
|
|
LocationName.chao_race_garnet_5,
|
|
LocationName.chao_race_onyx_1,
|
|
LocationName.chao_race_onyx_2,
|
|
LocationName.chao_race_onyx_3,
|
|
LocationName.chao_race_onyx_4,
|
|
LocationName.chao_race_onyx_5,
|
|
LocationName.chao_race_diamond_1,
|
|
LocationName.chao_race_diamond_2,
|
|
LocationName.chao_race_diamond_3,
|
|
LocationName.chao_race_diamond_4,
|
|
LocationName.chao_race_diamond_5,
|
|
|
|
LocationName.chao_standard_karate,
|
|
]
|
|
chao_garden_intermediate_region = create_region(world, player, active_locations, LocationName.chao_garden_intermediate_region,
|
|
chao_garden_intermediate_region_locations, None)
|
|
|
|
chao_garden_expert_region_locations = [
|
|
LocationName.chao_race_challenge_1,
|
|
LocationName.chao_race_challenge_2,
|
|
LocationName.chao_race_challenge_3,
|
|
LocationName.chao_race_challenge_4,
|
|
LocationName.chao_race_challenge_5,
|
|
LocationName.chao_race_challenge_6,
|
|
LocationName.chao_race_challenge_7,
|
|
LocationName.chao_race_challenge_8,
|
|
LocationName.chao_race_challenge_9,
|
|
LocationName.chao_race_challenge_10,
|
|
LocationName.chao_race_challenge_11,
|
|
LocationName.chao_race_challenge_12,
|
|
|
|
LocationName.chao_race_hero_1,
|
|
LocationName.chao_race_hero_2,
|
|
LocationName.chao_race_hero_3,
|
|
LocationName.chao_race_hero_4,
|
|
|
|
LocationName.chao_race_dark_1,
|
|
LocationName.chao_race_dark_2,
|
|
LocationName.chao_race_dark_3,
|
|
LocationName.chao_race_dark_4,
|
|
|
|
LocationName.chao_expert_karate,
|
|
LocationName.chao_super_karate,
|
|
]
|
|
chao_garden_expert_region = create_region(world, player, active_locations, LocationName.chao_garden_expert_region,
|
|
chao_garden_expert_region_locations, None)
|
|
|
|
biolizard_region_locations = [
|
|
LocationName.biolizard,
|
|
]
|
|
biolizard_region = create_region(world, player, active_locations, LocationName.biolizard_region,
|
|
biolizard_region_locations, None)
|
|
|
|
# Set up the regions correctly.
|
|
world.regions += [
|
|
menu_region,
|
|
gate_0_region,
|
|
gate_1_region,
|
|
gate_2_region,
|
|
gate_3_region,
|
|
gate_4_region,
|
|
gate_5_region,
|
|
gate_1_boss_region,
|
|
gate_2_boss_region,
|
|
gate_3_boss_region,
|
|
gate_4_boss_region,
|
|
gate_5_boss_region,
|
|
city_escape_region,
|
|
metal_harbor_region,
|
|
green_forest_region,
|
|
pyramid_cave_region,
|
|
crazy_gadget_region,
|
|
final_rush_region,
|
|
prison_lane_region,
|
|
mission_street_region,
|
|
route_101_region,
|
|
hidden_base_region,
|
|
eternal_engine_region,
|
|
wild_canyon_region,
|
|
pumpkin_hill_region,
|
|
aquatic_mine_region,
|
|
death_chamber_region,
|
|
meteor_herd_region,
|
|
radical_highway_region,
|
|
white_jungle_region,
|
|
sky_rail_region,
|
|
final_chase_region,
|
|
iron_gate_region,
|
|
sand_ocean_region,
|
|
lost_colony_region,
|
|
weapons_bed_region,
|
|
cosmic_wall_region,
|
|
dry_lagoon_region,
|
|
egg_quarters_region,
|
|
security_hall_region,
|
|
route_280_region,
|
|
mad_space_region,
|
|
cannon_core_region,
|
|
chao_garden_beginner_region,
|
|
chao_garden_intermediate_region,
|
|
chao_garden_expert_region,
|
|
biolizard_region,
|
|
]
|
|
|
|
|
|
def connect_regions(world, player, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses):
|
|
names: typing.Dict[str, int] = {}
|
|
|
|
connect(world, player, names, 'Menu', LocationName.gate_0_region)
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.cannon_core_region,
|
|
lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems)))
|
|
|
|
connect(world, player, names, LocationName.cannon_core_region, LocationName.biolizard_region,
|
|
lambda state: (state.can_reach(LocationName.cannon_core_1, "Location", player)))
|
|
|
|
for i in range(len(gates[0].gate_levels)):
|
|
connect(world, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]])
|
|
|
|
gates_len = len(gates)
|
|
if gates_len >= 2:
|
|
connect(world, player, names, 'Menu', LocationName.gate_1_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count)))
|
|
|
|
if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region)
|
|
|
|
for i in range(len(gates[1].gate_levels)):
|
|
connect(world, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]])
|
|
|
|
if gates_len >= 3:
|
|
connect(world, player, names, 'Menu', LocationName.gate_2_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count)))
|
|
|
|
if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region)
|
|
|
|
for i in range(len(gates[2].gate_levels)):
|
|
connect(world, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]])
|
|
|
|
if gates_len >= 4:
|
|
connect(world, player, names, 'Menu', LocationName.gate_3_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count)))
|
|
|
|
if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region)
|
|
|
|
for i in range(len(gates[3].gate_levels)):
|
|
connect(world, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]])
|
|
|
|
if gates_len >= 5:
|
|
connect(world, player, names, 'Menu', LocationName.gate_4_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count)))
|
|
|
|
if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region)
|
|
|
|
for i in range(len(gates[4].gate_levels)):
|
|
connect(world, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]])
|
|
|
|
if gates_len >= 6:
|
|
connect(world, player, names, 'Menu', LocationName.gate_5_boss_region,
|
|
lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count)))
|
|
|
|
if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]:
|
|
connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region,
|
|
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
|
|
else:
|
|
connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region)
|
|
|
|
for i in range(len(gates[5].gate_levels)):
|
|
connect(world, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]])
|
|
|
|
if gates_len == 1:
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region)
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_expert_region)
|
|
elif gates_len == 2:
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region)
|
|
connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_expert_region)
|
|
elif gates_len == 3:
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
|
|
connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region)
|
|
connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_expert_region)
|
|
elif gates_len == 4:
|
|
connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
|
|
connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region)
|
|
connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region)
|
|
elif gates_len == 5:
|
|
connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region)
|
|
connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region)
|
|
connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region)
|
|
elif gates_len >= 6:
|
|
connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region)
|
|
connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region)
|
|
connect(world, player, names, LocationName.gate_4_region, LocationName.chao_garden_expert_region)
|
|
|
|
|
|
def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None, exits=None):
|
|
# Shamelessly stolen from the ROR2 definition
|
|
ret = Region(name, None, name, player)
|
|
ret.world = world
|
|
if locations:
|
|
for location in locations:
|
|
loc_id = active_locations.get(location, 0)
|
|
if loc_id:
|
|
location = SA2BLocation(player, location, loc_id, ret)
|
|
ret.locations.append(location)
|
|
if exits:
|
|
for exit in exits:
|
|
ret.exits.append(Entrance(player, exit, ret))
|
|
|
|
return ret
|
|
|
|
|
|
def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
|
|
rule: typing.Optional[typing.Callable] = None):
|
|
source_region = world.get_region(source, player)
|
|
target_region = world.get_region(target, player)
|
|
|
|
if target not in used_names:
|
|
used_names[target] = 1
|
|
name = target
|
|
else:
|
|
used_names[target] += 1
|
|
name = target + (' ' * used_names[target])
|
|
|
|
connection = Entrance(player, name, source_region)
|
|
|
|
if rule:
|
|
connection.access_rule = rule
|
|
|
|
source_region.exits.append(connection)
|
|
connection.connect(target_region)
|