964 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			964 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			Python
		
	
	
	
from Options import Toggle, Choice, Range, NamedRange, TextChoice, DeathLink, ItemsAccessibility
 | 
						|
 | 
						|
 | 
						|
class GameVersion(Choice):
 | 
						|
    """Select Red or Blue version."""
 | 
						|
    display_name = "Game Version"
 | 
						|
    option_red = 1
 | 
						|
    option_blue = 0
 | 
						|
    default = "random"
 | 
						|
 | 
						|
 | 
						|
class TrainerName(TextChoice):
 | 
						|
    """Your trainer name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to
 | 
						|
    name your character in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters."""
 | 
						|
    display_name = "Trainer Name"
 | 
						|
    option_choose_in_game = -1
 | 
						|
    default = -1
 | 
						|
 | 
						|
 | 
						|
class RivalName(TextChoice):
 | 
						|
    """Your rival's name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to
 | 
						|
    name your rival in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters."""
 | 
						|
    display_name = "Rival's Name"
 | 
						|
    option_choose_in_game = -1
 | 
						|
    default = -1
 | 
						|
 | 
						|
 | 
						|
class Goal(Choice):
 | 
						|
    """If Professor Oak is selected, your victory condition will require challenging and defeating Oak after becoming
 | 
						|
    Champion and defeating or capturing the Pokemon at the end of Cerulean Cave."""
 | 
						|
    display_name = "Goal"
 | 
						|
    option_pokemon_league = 0
 | 
						|
    option_professor_oak = 1
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class EliteFourBadgesCondition(Range):
 | 
						|
    """Number of badges required to challenge the Elite Four once the Indigo Plateau has been reached.
 | 
						|
    Your rival will reveal the amount needed on the first Route 22 battle (after turning in Oak's Parcel)."""
 | 
						|
    display_name = "Elite Four Badges Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 8
 | 
						|
    default = 8
 | 
						|
 | 
						|
 | 
						|
class EliteFourKeyItemsCondition(Range):
 | 
						|
    """Percentage of available key items (not counting items you can lose) required to challenge the Elite Four. Does
 | 
						|
    not count HMs. Evolution stones and Exp. All are key items in Archipelago."""
 | 
						|
    display_name = "Elite Four Key Items Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
    default = 0
 | 
						|
    total = 0
 | 
						|
 | 
						|
 | 
						|
class EliteFourPokedexCondition(Range):
 | 
						|
    """Percentage of logically-reachable Pokemon that must be registered as "owned" in the Pokedex in order to
 | 
						|
    challenge the Elite Four."""
 | 
						|
    display_name = "Elite Four Pokedex Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
    default = 0
 | 
						|
    total = 0
 | 
						|
 | 
						|
 | 
						|
class VictoryRoadCondition(Range):
 | 
						|
    """Number of badges required to reach the front entrance of Victory Road."""
 | 
						|
    display_name = "Route 23 Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 8
 | 
						|
    default = 7
 | 
						|
 | 
						|
 | 
						|
class Route22GateCondition(Range):
 | 
						|
    """Number of badges required to pass through the Route 22 Gate"""
 | 
						|
    display_name = "Route 22 Gate Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 7
 | 
						|
    default = 7
 | 
						|
 | 
						|
 | 
						|
class ViridianGymCondition(Range):
 | 
						|
    """Number of badges required to enter Viridian Gym."""
 | 
						|
    display_name = "Viridian Gym Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 7
 | 
						|
    default = 7
 | 
						|
 | 
						|
 | 
						|
class CeruleanCaveBadgesCondition(Range):
 | 
						|
    """Number of badges needed to access the Cerulean Cave entrance in addition to the required Key Items."""
 | 
						|
    display_name = "Cerulean Cave Badges Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 8
 | 
						|
    default = 4
 | 
						|
 | 
						|
 | 
						|
class CeruleanCaveKeyItemsCondition(Range):
 | 
						|
    """Percentage of available key items (not counting items you can lose) required to access the Cerulean Cave
 | 
						|
    entrance in addition to the required badges. Does not count HMs.
 | 
						|
    Evolution stones and Exp. All are key items in Archipelago."""
 | 
						|
    display_name = "Cerulean Cave Key Items Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
    default = 50
 | 
						|
    total = 0
 | 
						|
 | 
						|
 | 
						|
class Route3Condition(Choice):
 | 
						|
    """Set a condition to pass through from Pewter City to Route 3."""
 | 
						|
    display_name = "Route 3 Condition"
 | 
						|
    option_open = 0
 | 
						|
    option_defeat_brock = 1
 | 
						|
    option_defeat_any_gym = 2
 | 
						|
    option_boulder_badge = 3
 | 
						|
    option_any_badge = 4
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class RobbedHouseOfficer(Toggle):
 | 
						|
    """You can disable to remove the requirement to help Bill before you can enter the robbed house in Cerulean City."""
 | 
						|
    display_name = "Robbed House Officer"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class SecondFossilCheckCondition(Range):
 | 
						|
    """After choosing one of the fossil location items, you can obtain the remaining item from the Cinnabar Lab
 | 
						|
    Scientist after reviving this number of fossils."""
 | 
						|
    display_name = "Second Fossil Check Condition"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 3
 | 
						|
    default = 3
 | 
						|
 | 
						|
 | 
						|
class FossilCheckItemTypes(Choice):
 | 
						|
    """The two fossil checks always contain items for your own game. Here, you can choose what types of items can
 | 
						|
    appear. Key Items means only advancement items can appear. Unique means key items or TMs may appear. No Key Items
 | 
						|
    means no advancement items may appear."""
 | 
						|
    display_name = "Fossil Check Item Types"
 | 
						|
    option_any = 0
 | 
						|
    option_key_items = 1
 | 
						|
    option_unique_items = 2
 | 
						|
    option_no_key_items = 3
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class BadgeSanity(Toggle):
 | 
						|
    """Shuffle gym badges into the general item pool. If turned off, badges will be shuffled across the 8 gyms."""
 | 
						|
    display_name = "Badgesanity"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class BadgesNeededForHMMoves(Choice):
 | 
						|
    """Off will remove the requirement for badges to use HM moves. Extra will give the Marsh, Volcano, and Earth Badges
 | 
						|
    a random HM move to enable. Extra Plus will additionally pick two random badges to enable a second HM move.
 | 
						|
    You will only need one of the required badges to use the HM move."""
 | 
						|
    display_name = "Badges Needed For HM Moves"
 | 
						|
    default = 1
 | 
						|
    option_on = 1
 | 
						|
    alias_true = 1
 | 
						|
    option_off = 0
 | 
						|
    alias_false = 0
 | 
						|
    option_extra = 2
 | 
						|
    option_extra_plus = 3
 | 
						|
 | 
						|
 | 
						|
class OldMan(Choice):
 | 
						|
    """With Open Viridian City, the Old Man will let you through without needing to turn in Oak's Parcel.
 | 
						|
    Early Parcel will ensure Oak's Parcel is available at the beginning of your game."""
 | 
						|
    display_name = "Old Man"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_early_parcel = 1
 | 
						|
    option_open_viridian_city = 2
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class ExpAll(Choice):
 | 
						|
    """Choose how the Exp. All item is handled. It can be removed entirely, shuffled into the item pool, or you can
 | 
						|
    start with it."""
 | 
						|
    display_name = "Exp. All"
 | 
						|
    option_remove = 0
 | 
						|
    option_randomize = 1
 | 
						|
    option_start_with = 2
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class RandomizePokedex(Choice):
 | 
						|
    """Randomize the location of the Pokedex, or start with it."""
 | 
						|
    display_name = "Randomize Pokedex"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_randomize = 1
 | 
						|
    option_start_with = 2
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class KeyItemsOnly(Toggle):
 | 
						|
    """Shuffle only Key Items. This overrides Randomize Hidden Items, Trainersanity, and Dexsanity.
 | 
						|
    Sets all non-excluded locations in your game to Priority Locations.
 | 
						|
    May have high generation failure rates for solo games or small multiworlds, especially with Door Shuffle."""
 | 
						|
    display_name = "Key Items Only"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class Tea(Toggle):
 | 
						|
    """Adds a Tea item to the item pool which the Saffron guards require instead of the vending machine drinks.
 | 
						|
    Adds a location check to the Celadon Mansion 1F, where Tea is acquired in FireRed and LeafGreen."""
 | 
						|
    display_name = "Tea"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class ExtraKeyItems(Toggle):
 | 
						|
    """Adds key items that are required to access the Rocket Hideout, Cinnabar Mansion, Safari Zone, and Power Plant.
 | 
						|
    Adds four item pickups to Rock Tunnel B1F."""
 | 
						|
    display_name = "Extra Key Items"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class SplitCardKey(Choice):
 | 
						|
    """Splits the Card Key item into 10 different Keys, one for each Silph Co floor 2F through 11F.
 | 
						|
    Adds location checks to 9 NPCs in Silph Co.
 | 
						|
    With Progressive, you will always obtain the keys in order from 2F to 11F."""
 | 
						|
    display_name = "Split Card Key"
 | 
						|
    option_off = 0
 | 
						|
    option_on = 1
 | 
						|
    option_progressive = 2
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class AllElevatorsLocked(Toggle):
 | 
						|
    """Adds requirements to the Celadon Department Store elevator and Silph Co elevators to have the Lift Key.
 | 
						|
    No logical implications normally, but may have a significant impact on some Door Shuffle options."""
 | 
						|
    display_name = "All Elevators Locked"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class ExtraStrengthBoulders(Toggle):
 | 
						|
    """Adds Strength Boulders blocking the Route 11 gate, and in Route 13 (can be bypassed with Surf).
 | 
						|
    This potentially increases the usefulness of Strength as well as the Bicycle."""
 | 
						|
    display_name = "Extra Strength Boulders"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class RequireItemFinder(Toggle):
 | 
						|
    """Require Item Finder to pick up hidden items."""
 | 
						|
    display_name = "Require Item Finder"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class RandomizeHiddenItems(Choice):
 | 
						|
    """Randomize hidden items. If you choose exclude, they will be randomized but will be guaranteed junk items."""
 | 
						|
    display_name = "Randomize Hidden Items"
 | 
						|
    option_on = 1
 | 
						|
    option_off = 0
 | 
						|
    alias_true = 1
 | 
						|
    alias_false = 0
 | 
						|
    option_exclude = 2
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class PrizeSanity(Toggle):
 | 
						|
    """Shuffles the TM prizes at the Celadon Prize Corner into the item pool."""
 | 
						|
    display_name = "Prizesanity"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class TrainerSanity(Toggle):
 | 
						|
    """Add a location check to every trainer in the game, which can be obtained by talking to a trainer after defeating
 | 
						|
    them. Does not affect gym leaders and some scripted event battles (including all Rival, Giovanni, and
 | 
						|
    Cinnabar Gym battles)."""
 | 
						|
    display_name = "Trainersanity"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class RequirePokedex(Toggle):
 | 
						|
    """Require the Pokedex to obtain items from Oak's Aides or from Dexsanity checks."""
 | 
						|
    display_name = "Require Pokedex"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class AllPokemonSeen(Toggle):
 | 
						|
    """Start with all Pokemon "seen" in your Pokedex. This allows you to see where Pokemon can be encountered in the
 | 
						|
    wild. Pokemon found by fishing or in the Cerulean Cave are not displayed.
 | 
						|
    The Pokedex also shows which HMs can be learned by Pokemon registered as seen."""
 | 
						|
    default = 0
 | 
						|
    display_name = "All Pokemon Seen"
 | 
						|
 | 
						|
 | 
						|
class DexSanity(NamedRange):
 | 
						|
    """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify a percentage of Pokemon to
 | 
						|
    have checks added. If Accessibility is set to full, this will be the percentage of all logically reachable
 | 
						|
    Pokemon that will get a location check added to it. With items or minimal Accessibility, it will be the percentage
 | 
						|
    of all 151 Pokemon.
 | 
						|
    If Pokedex is required, the items for Pokemon acquired before acquiring the Pokedex can be found by talking to
 | 
						|
    Professor Oak or evaluating the Pokedex via Oak's PC."""
 | 
						|
    display_name = "Dexsanity"
 | 
						|
    default = 0
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
    special_range_names = {
 | 
						|
        "disabled": 0,
 | 
						|
        "full": 100
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
class FreeFlyLocation(Toggle):
 | 
						|
    """One random Fly destination will be unlocked by default."""
 | 
						|
    display_name = "Free Fly Location"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class TownMapFlyLocation(Toggle):
 | 
						|
    """One random Fly destination will be unlocked when you obtain the Town Map."""
 | 
						|
    display_name = "Town Map Fly Location"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class DoorShuffle(Choice):
 | 
						|
    """Simple: entrances are randomized together in groups: Pokemarts, Gyms, single exit dungeons, dual exit dungeons,
 | 
						|
    single exit misc interiors, dual exit misc interiors are all shuffled separately. Safari Zone is not shuffled.
 | 
						|
    On Simple only, the Town Map will be updated to show the new locations for each dungeon.
 | 
						|
    Interiors: Any outdoor entrance may lead to any interior, but intra-interior doors are not shuffled. Previously
 | 
						|
    named Full.
 | 
						|
    Full: Exterior to interior entrances are shuffled, and interior to interior doors are shuffled, separately.
 | 
						|
    Insanity: All doors in the game are shuffled.
 | 
						|
    Decoupled: Doors may be decoupled from each other, so that leaving through an exit may not return you to the
 | 
						|
    door you entered from."""
 | 
						|
    display_name = "Door Shuffle"
 | 
						|
    option_off = 0
 | 
						|
    option_simple = 1
 | 
						|
    option_interiors = 2
 | 
						|
    option_full = 3
 | 
						|
    option_insanity = 4
 | 
						|
    option_decoupled = 5
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class WarpTileShuffle(Choice):
 | 
						|
    """Vanilla: The warp tiles in Silph Co and Sabrina's Gym are not changed.
 | 
						|
    Shuffle: The warp tile destinations are shuffled among themselves.
 | 
						|
    Mixed: The warp tiles are mixed into the pool of available doors for Full, Insanity, and Decoupled. Same as Shuffle
 | 
						|
    for any other door shuffle option."""
 | 
						|
    display_name = "Warp Tile Shuffle"
 | 
						|
    default = 0
 | 
						|
    option_vanilla = 0
 | 
						|
    option_shuffle = 1
 | 
						|
    option_mixed = 2
 | 
						|
    alias_true = 1
 | 
						|
    alias_on = 1
 | 
						|
    alias_off = 0
 | 
						|
    alias_false = 0
 | 
						|
 | 
						|
 | 
						|
class RandomizeRockTunnel(Toggle):
 | 
						|
    """Randomize the layout of Rock Tunnel. If Full, Insanity, or Decoupled Door Shuffle is on, this will cause only the
 | 
						|
    main entrances to Rock Tunnel to be shuffled."""
 | 
						|
    display_name = "Randomize Rock Tunnel"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class DarkRockTunnelLogic(Toggle):
 | 
						|
    """Logically require Flash to traverse the Rock Tunnel, so you are never forced to traverse it in the dark."""
 | 
						|
    display_name = "Dark Rock Tunnel Logic"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class OaksAidRt2(Range):
 | 
						|
    """Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 2.
 | 
						|
    Vanilla is 10."""
 | 
						|
    display_name = "Oak's Aide Route 2"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 80
 | 
						|
    default = 10
 | 
						|
 | 
						|
 | 
						|
class OaksAidRt11(Range):
 | 
						|
    """Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 11.
 | 
						|
    Vanilla is 30."""
 | 
						|
    display_name = "Oak's Aide Route 11"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 80
 | 
						|
    default = 20
 | 
						|
 | 
						|
 | 
						|
class OaksAidRt15(Range):
 | 
						|
    """Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 15.
 | 
						|
    Vanilla is 50."""
 | 
						|
    display_name = "Oak's Aide Route 15"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 80
 | 
						|
    default = 30
 | 
						|
 | 
						|
 | 
						|
class Stonesanity(Toggle):
 | 
						|
    """Removes the four evolution stones from the Celadon Department Store and replaces four of the five Moon Stones
 | 
						|
    in the item pool with the four shop stones. If randomize_hidden_items is off, this will cause the two hidden
 | 
						|
    Moon Stone locations to be randomized anyway. These are in Pokemon Mansion 1F and Mt Moon B2F."""
 | 
						|
    display_name = "Stonesanity"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class LevelScaling(Choice):
 | 
						|
    """Off: Encounters use vanilla game levels.
 | 
						|
    By Spheres: Levels are scaled by access sphere. Areas reachable in later spheres will have higher levels.
 | 
						|
    By Spheres and Distance: Levels are scaled by access spheres as well as distance from Pallet Town, measured by
 | 
						|
    number  of internal region connections. This is a much more severe curving of levels and may lead to much less
 | 
						|
    variation in levels found in a particular map. However, it may make the higher door shuffle settings significantly
 | 
						|
    more bearable, as these options more often result in a smaller number of larger access spheres.
 | 
						|
    Auto: Scales by Spheres if Door Shuffle is off or on Simple, otherwise scales by Spheres and Distance"""
 | 
						|
    display_name = "Level Scaling"
 | 
						|
    option_off = 0
 | 
						|
    option_by_spheres = 1
 | 
						|
    option_by_spheres_and_distance = 2
 | 
						|
    option_auto = 3
 | 
						|
    default = 3
 | 
						|
 | 
						|
 | 
						|
class ExpModifier(NamedRange):
 | 
						|
    """Modifier for EXP gained. When specifying a number, exp is multiplied by this amount and divided by 16."""
 | 
						|
    display_name = "Exp Modifier"
 | 
						|
    default = 16
 | 
						|
    range_start = default // 4
 | 
						|
    range_end = 255
 | 
						|
    special_range_names = {
 | 
						|
        "half": default // 2,
 | 
						|
        "normal": default,
 | 
						|
        "double": default * 2,
 | 
						|
        "triple": default * 3,
 | 
						|
        "quadruple": default * 4,
 | 
						|
        "quintuple": default * 5,
 | 
						|
        "sextuple": default * 6,
 | 
						|
        "septuple": default * 7,
 | 
						|
        "octuple": default * 8,
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
class RandomizeWildPokemon(Choice):
 | 
						|
    """Randomize all wild Pokemon and game corner prize Pokemon. match_types will select a Pokemon with at least one
 | 
						|
    type matching the original type of the original Pokemon. match_base_stats will prefer Pokemon with closer base stat
 | 
						|
    totals. match_types_and_base_stats will match types and will weight towards similar base stats, but there may not be
 | 
						|
    many to choose from."""
 | 
						|
    display_name = "Randomize Wild Pokemon"
 | 
						|
    default = 0
 | 
						|
    option_vanilla = 0
 | 
						|
    option_match_types = 1
 | 
						|
    option_match_base_stats = 2
 | 
						|
    option_match_types_and_base_stats = 3
 | 
						|
    option_completely_random = 4
 | 
						|
 | 
						|
 | 
						|
class Area1To1Mapping(Toggle):
 | 
						|
    """When randomizing wild Pokemon, for each zone, all instances of a particular Pokemon will be replaced with the
 | 
						|
    same Pokemon, resulting in fewer Pokemon in each area."""
 | 
						|
    default = 1
 | 
						|
    display_name = "Area 1-to-1 Mapping"
 | 
						|
 | 
						|
 | 
						|
class RandomizeStarterPokemon(Choice):
 | 
						|
    """Randomize the starter Pokemon choices."""
 | 
						|
    display_name = "Randomize Starter Pokemon"
 | 
						|
    default = 0
 | 
						|
    option_vanilla = 0
 | 
						|
    option_match_types = 1
 | 
						|
    option_match_base_stats = 2
 | 
						|
    option_match_types_and_base_stats = 3
 | 
						|
    option_completely_random = 4
 | 
						|
 | 
						|
 | 
						|
class RandomizeStaticPokemon(Choice):
 | 
						|
    """Randomize one-time gift and encountered Pokemon. These will always be first evolution stage Pokemon."""
 | 
						|
    display_name = "Randomize Static Pokemon"
 | 
						|
    default = 0
 | 
						|
    option_vanilla = 0
 | 
						|
    option_match_types = 1
 | 
						|
    option_match_base_stats = 2
 | 
						|
    option_match_types_and_base_stats = 3
 | 
						|
    option_completely_random = 4
 | 
						|
 | 
						|
 | 
						|
class RandomizeLegendaryPokemon(Choice):
 | 
						|
    """Randomize Legendaries. Mew has been added as an encounter at the Vermilion dock truck.
 | 
						|
    Shuffle will shuffle the legendaries with each other. Static will shuffle them into other static Pokemon locations.
 | 
						|
    'Any' will allow legendaries to appear anywhere based on wild and static randomization options, and their locations
 | 
						|
    will be randomized according to static Pokemon randomization options."""
 | 
						|
    display_name = "Randomize Legendary Pokemon"
 | 
						|
    default = 0
 | 
						|
    option_vanilla = 0
 | 
						|
    option_shuffle = 1
 | 
						|
    option_static = 2
 | 
						|
    option_any = 3
 | 
						|
 | 
						|
 | 
						|
class CatchEmAll(Choice):
 | 
						|
    """Guarantee all first evolution stage Pokemon are available, or all Pokemon of all stages.
 | 
						|
    Currently only has an effect if wild Pokemon are randomized."""
 | 
						|
    display_name = "Catch 'Em All"
 | 
						|
    default = 0
 | 
						|
    option_off = 0
 | 
						|
    alias_false = 0
 | 
						|
    option_first_stage = 1
 | 
						|
    option_all_pokemon = 2
 | 
						|
 | 
						|
 | 
						|
class RandomizeTrainerParties(Choice):
 | 
						|
    """Randomize enemy Pokemon encountered in trainer battles."""
 | 
						|
    display_name = "Randomize Trainer Parties"
 | 
						|
    default = 0
 | 
						|
    option_vanilla = 0
 | 
						|
    option_match_types = 1
 | 
						|
    option_match_base_stats = 2
 | 
						|
    option_match_types_and_base_stats = 3
 | 
						|
    option_completely_random = 4
 | 
						|
 | 
						|
 | 
						|
class TrainerLegendaries(Toggle):
 | 
						|
    """Allow legendary Pokemon in randomized trainer parties."""
 | 
						|
    display_name = "Trainer Legendaries"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class BlindTrainers(Range):
 | 
						|
    """Chance each frame that you are standing on a tile in a trainer's line of sight that they will fail to initiate a
 | 
						|
    battle. If you move into and out of their line of sight without stopping, this chance will only trigger once."""
 | 
						|
    display_name = "Blind Trainers"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class MinimumStepsBetweenEncounters(Range):
 | 
						|
    """Minimum number of steps between wild Pokemon encounters."""
 | 
						|
    display_name = "Minimum Steps Between Encounters"
 | 
						|
    default = 3
 | 
						|
    range_start = 1
 | 
						|
    range_end = 255
 | 
						|
 | 
						|
 | 
						|
class RandomizePokemonStats(Choice):
 | 
						|
    """Randomize base stats for each Pokemon. Shuffle will shuffle the 5 base stat values amongst each other. Randomize
 | 
						|
    will completely randomize each stat, but will still add up to the same base stat total."""
 | 
						|
    display_name = "Randomize Pokemon Stats"
 | 
						|
    default = 0
 | 
						|
    option_vanilla = 0
 | 
						|
    option_shuffle = 1
 | 
						|
    option_randomize = 2
 | 
						|
 | 
						|
 | 
						|
class RandomizePokemonCatchRates(Toggle):
 | 
						|
    """Randomize the catch rate for each Pokemon."""
 | 
						|
    display_name = "Randomize Catch Rates"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class MinimumCatchRate(Range):
 | 
						|
    """Minimum catch rate for each Pokemon. If randomize_catch_rates is on, this will be the minimum value that can be
 | 
						|
    chosen. Otherwise, it will raise any Pokemon's catch rate up to this value if its normal catch rate is lower."""
 | 
						|
    display_name = "Minimum Catch Rate"
 | 
						|
    range_start = 1
 | 
						|
    range_end = 255
 | 
						|
    default = 3
 | 
						|
 | 
						|
 | 
						|
class MoveBalancing(Toggle):
 | 
						|
    """All one-hit-KO moves and fixed-damage moves become normal damaging moves.
 | 
						|
    Blizzard, and moves that cause sleep have their accuracy reduced."""
 | 
						|
    display_name = "Move Balancing"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class FixCombatBugs(Toggle):
 | 
						|
    """Fixes a variety of combat-related bugs. Note that this fixes the Focus Energy bug. The Focus Energy bug causes
 | 
						|
    critical strike chances to be doubled when Focus Energy has not been used and halved when it is used.
 | 
						|
    Fixing this bug means critical strike chances outside the use of Focus Energy are quartered from the vanilla rate."""
 | 
						|
    display_name = "Fix Combat Bugs"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class RandomizePokemonMovesets(Choice):
 | 
						|
    """Randomize the moves learned by Pokemon. prefer_types will prefer moves that match the type of the Pokemon."""
 | 
						|
    display_name = "Randomize Pokemon Movesets"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_prefer_types = 1
 | 
						|
    option_completely_random = 2
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class ConfineTranstormToDitto(Toggle):
 | 
						|
    """Regardless of moveset randomization, will keep Ditto's first move as Transform no others will learn it.
 | 
						|
    If an enemy Pokemon uses transform before you catch it, it will permanently change to Ditto after capture."""
 | 
						|
    display_name = "Confine Transform to Ditto"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class StartWithFourMoves(Toggle):
 | 
						|
    """If movesets are randomized, this will give all Pokemon 4 starting moves."""
 | 
						|
    display_name = "Start With Four Moves"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class SameTypeAttackBonus(Toggle):
 | 
						|
    """Here you can disable Same Type Attack Bonus, so that a move matching a Pokemon's type has no benefit.
 | 
						|
    If disabled, all moves will gain 25% extra damage, instead of same type moves gaining 50% extra damage."""
 | 
						|
    display_name = "Same Type Attack Bonus"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class RandomizeTMMoves(Toggle):
 | 
						|
    """Randomize the moves taught by TMs.
 | 
						|
    All TM items will be flagged as 'filler' items regardless of how good the move they teach are."""
 | 
						|
    display_name = "Randomize TM Moves"
 | 
						|
 | 
						|
 | 
						|
class TMHMCompatibility(NamedRange):
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
    special_range_names = {
 | 
						|
        "vanilla": -1,
 | 
						|
        "none": 0,
 | 
						|
        "full": 100
 | 
						|
    }
 | 
						|
    default = -1
 | 
						|
 | 
						|
 | 
						|
class TMSameTypeCompatibility(TMHMCompatibility):
 | 
						|
    """Chance of each TM being usable on each Pokemon whose type matches the move."""
 | 
						|
    display_name = "TM Same-Type Compatibility"
 | 
						|
 | 
						|
 | 
						|
class TMNormalTypeCompatibility(TMHMCompatibility):
 | 
						|
    """Chance of each TM being usable on each Pokemon if the move is Normal type and the Pokemon is not."""
 | 
						|
    display_name = "TM Normal-Type Compatibility"
 | 
						|
 | 
						|
 | 
						|
class TMOtherTypeCompatibility(TMHMCompatibility):
 | 
						|
    """Chance of each TM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types."""
 | 
						|
    display_name = "TM Other-Type Compatibility"
 | 
						|
 | 
						|
 | 
						|
class HMSameTypeCompatibility(TMHMCompatibility):
 | 
						|
    """Chance of each HM being usable on each Pokemon whose type matches the move.
 | 
						|
    At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
 | 
						|
    display_name = "HM Same-Type Compatibility"
 | 
						|
 | 
						|
 | 
						|
class HMNormalTypeCompatibility(TMHMCompatibility):
 | 
						|
    """Chance of each HM being usable on each Pokemon if the move is Normal type and the Pokemon is not.
 | 
						|
    At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
 | 
						|
    display_name = "HM Normal-Type Compatibility"
 | 
						|
 | 
						|
 | 
						|
class HMOtherTypeCompatibility(TMHMCompatibility):
 | 
						|
    """Chance of each HM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types.
 | 
						|
    At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
 | 
						|
    display_name = "HM Other-Type Compatibility"
 | 
						|
 | 
						|
 | 
						|
class InheritTMHMCompatibility(Toggle):
 | 
						|
    """If on, evolved Pokemon will inherit their pre-evolved form's TM and HM compatibilities.
 | 
						|
    They will then roll the above set chances again at a 50% lower rate for all TMs and HMs their predecessor could not
 | 
						|
    learn, unless the evolved form has additional or different types, then moves of those new types will be rolled
 | 
						|
    at the full set chance."""
 | 
						|
    display_name = "Inherit TM/HM Compatibility"
 | 
						|
 | 
						|
 | 
						|
class RandomizePokemonTypes(Choice):
 | 
						|
    """Randomize the types of each Pokemon. Follow Evolutions will ensure Pokemon's types remain the same when evolving
 | 
						|
    (except possibly gaining a type)."""
 | 
						|
    display_name = "Pokemon Types"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_follow_evolutions = 1
 | 
						|
    option_randomize = 2
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class RandomizeMoveTypes(Toggle):
 | 
						|
    """Randomize the types of each move."""
 | 
						|
    display_name = "Randomize Move Types"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class SecondaryTypeChance(NamedRange):
 | 
						|
    """If randomize_pokemon_types is on, this is the chance each Pokemon will have a secondary type. If follow_evolutions
 | 
						|
    is selected, it is the chance a second type will be added at each evolution stage. vanilla will give secondary types
 | 
						|
    to Pokemon that normally have a secondary type."""
 | 
						|
    display_name = "Secondary Type Chance"
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
    default = -1
 | 
						|
    special_range_names = {
 | 
						|
        "vanilla": -1
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
class RandomizeTypeChart(Choice):
 | 
						|
    """Randomize the type chart. If 'randomize' is chosen, the matchup weight options will determine the weights.
 | 
						|
    If the numbers chosen across the 4 settings add up to exactly 225, they will be the exact numbers of those matchups.
 | 
						|
    Otherwise, the normal super effective, and not very effective matchup settings will be used as weights.
 | 
						|
    The immunities option will always be the exact amount of immunity matchups.
 | 
						|
    If 'chaos' is chosen, the matchup settings will be ignored and every type matchup will be given a random damage
 | 
						|
    modifier anywhere between 0 to 200% damage, in 10% increments."""
 | 
						|
    display_name = "Randomize Type Chart"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_randomize = 1
 | 
						|
    option_chaos = 2
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class NormalMatchups(Range):
 | 
						|
    """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for neutral matchups.
 | 
						|
    No effect if 'chaos' is chosen"""
 | 
						|
    display_name = "Normal Matchups"
 | 
						|
    default = 143
 | 
						|
    range_start = 0
 | 
						|
    range_end = 225
 | 
						|
 | 
						|
 | 
						|
class SuperEffectiveMatchups(Range):
 | 
						|
    """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for super effective matchups.
 | 
						|
    No effect if 'chaos' is chosen"""
 | 
						|
    display_name = "Super Effective Matchups"
 | 
						|
    default = 38
 | 
						|
    range_start = 0
 | 
						|
    range_end = 225
 | 
						|
 | 
						|
 | 
						|
class NotVeryEffectiveMatchups(Range):
 | 
						|
    """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for not very effective matchups.
 | 
						|
    No effect if 'chaos' is chosen"""
 | 
						|
    display_name = "Not Very Effective Matchups"
 | 
						|
    default = 38
 | 
						|
    range_start = 0
 | 
						|
    range_end = 225
 | 
						|
 | 
						|
 | 
						|
class ImmunityMatchups(Range):
 | 
						|
    """If 'randomize' is chosen for Randomize Type Chart, this will be the exact number of immunities.
 | 
						|
    No effect if 'chaos' is chosen"""
 | 
						|
    display_name = "Immunity Matchups"
 | 
						|
    default = 6
 | 
						|
    range_start = 0
 | 
						|
    range_end = 100
 | 
						|
 | 
						|
 | 
						|
class SafariZoneNormalBattles(Toggle):
 | 
						|
    """Change the Safari Zone to have standard wild Pokemon battles."""
 | 
						|
    display_name = "Safari Zone Normal Battles"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class NormalizeEncounterChances(Toggle):
 | 
						|
    """Each wild encounter table has 10 slots for Pokemon. Normally the chance for each being chosen ranges from
 | 
						|
    19.9% to 1.2%. Turn this on to normalize them all to 10% each."""
 | 
						|
    display_name = "Normalize Encounter Chances"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class ReusableTMs(Toggle):
 | 
						|
    """Makes TMs reusable, so they will not be consumed upon use."""
 | 
						|
    display_name = "Reusable TMs"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class BetterShops(Choice):
 | 
						|
    """Change every town's Pokemart to contain all normal Pokemart items. Additionally, you can add the Master Ball
 | 
						|
    to these shops."""
 | 
						|
    display_name = "Better Shops"
 | 
						|
    option_off = 0
 | 
						|
    option_on = 1
 | 
						|
    option_add_master_ball = 2
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class MasterBallPrice(Range):
 | 
						|
    """Price for Master Balls. Can only be bought if Better Shops is set to Add Master Ball, but this will affect the
 | 
						|
    sell price regardless. Vanilla is 0"""
 | 
						|
    display_name = "Master Ball Price"
 | 
						|
    range_end = 999999
 | 
						|
    default = 5000
 | 
						|
 | 
						|
 | 
						|
class StartingMoney(Range):
 | 
						|
    """The amount of money you start with."""
 | 
						|
    display_name = "Starting Money"
 | 
						|
    default = 3000
 | 
						|
    range_start = 0
 | 
						|
    range_end = 999999
 | 
						|
 | 
						|
 | 
						|
class LoseMoneyOnBlackout(Toggle):
 | 
						|
    """Lose half your money when blacking out, as in vanilla."""
 | 
						|
    display_name = "Lose Money on Blackout"
 | 
						|
    default = 1
 | 
						|
 | 
						|
 | 
						|
class TrapPercentage(Range):
 | 
						|
    """Chance for each filler item to be replaced with trap items. Keep in mind that trainersanity vastly increases the
 | 
						|
    number of filler items. The trap weight options will determine which traps can be chosen from and at what likelihood."""
 | 
						|
    display_name = "Trap Percentage"
 | 
						|
    range_end = 100
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class TrapWeight(Choice):
 | 
						|
    option_low = 1
 | 
						|
    option_medium = 3
 | 
						|
    option_high = 5
 | 
						|
    option_disabled = 0
 | 
						|
    default = 3
 | 
						|
 | 
						|
 | 
						|
class PoisonTrapWeight(TrapWeight):
 | 
						|
    """Weights for Poison Traps. These apply the Poison status to all your party members."""
 | 
						|
    display_name = "Poison Trap Weight"
 | 
						|
 | 
						|
 | 
						|
class FireTrapWeight(TrapWeight):
 | 
						|
    """Weights for Fire Traps. These apply the Burn status to all your party members."""
 | 
						|
    display_name = "Fire Trap Weight"
 | 
						|
 | 
						|
 | 
						|
class ParalyzeTrapWeight(TrapWeight):
 | 
						|
    """Weights for Paralyze Traps. These apply the Paralyze status to all your party members."""
 | 
						|
    display_name = "Paralyze Trap Weight"
 | 
						|
 | 
						|
 | 
						|
class SleepTrapWeight(TrapWeight):
 | 
						|
    """Weights for Sleep Traps. These apply the Sleep status to all your party members, for randomly between 1 and 7 turns."""
 | 
						|
    display_name = "Sleep Trap Weight"
 | 
						|
 | 
						|
 | 
						|
class IceTrapWeight(TrapWeight):
 | 
						|
    """Weights for Ice Traps. These apply the Ice status to all your party members. Don't forget to buy Ice Heals!"""
 | 
						|
    display_name = "Ice Trap Weight"
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class PokeDollSkip(Choice):
 | 
						|
    """Patch out the Pokemon Tower Poke Doll skip or have this skip considered in logic."""
 | 
						|
    display_name = "Poke Doll Skip"
 | 
						|
    option_patched = 0
 | 
						|
    option_in_logic = 1
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class BicycleGateSkips(Choice):
 | 
						|
    """Patch out the Route 16/18 Bicycle Gate skips or have these skips considered in logic."""
 | 
						|
    display_name = "Bicycle Gate Skips"
 | 
						|
    option_patched = 0
 | 
						|
    option_in_logic = 1
 | 
						|
    default = 0
 | 
						|
 | 
						|
 | 
						|
class RandomizePokemonPalettes(Choice):
 | 
						|
    """Modify palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, Follow
 | 
						|
    Evolutions will randomize palettes but palettes will remain the same through evolutions (except Eeveelutions),
 | 
						|
    Completely Random will randomize all Pokemons' palettes individually"""
 | 
						|
    display_name = "Randomize Pokemon Palettes"
 | 
						|
    option_vanilla = 0
 | 
						|
    option_primary_type = 1
 | 
						|
    option_follow_evolutions = 2
 | 
						|
    option_completely_random = 3
 | 
						|
 | 
						|
 | 
						|
pokemon_rb_options = {
 | 
						|
    "accessibility": ItemsAccessibility,
 | 
						|
    "game_version": GameVersion,
 | 
						|
    "trainer_name": TrainerName,
 | 
						|
    "rival_name": RivalName,
 | 
						|
    #"goal": Goal,
 | 
						|
    "elite_four_badges_condition": EliteFourBadgesCondition,
 | 
						|
    "elite_four_key_items_condition": EliteFourKeyItemsCondition,
 | 
						|
    "elite_four_pokedex_condition": EliteFourPokedexCondition,
 | 
						|
    "victory_road_condition": VictoryRoadCondition,
 | 
						|
    "route_22_gate_condition": Route22GateCondition,
 | 
						|
    "viridian_gym_condition": ViridianGymCondition,
 | 
						|
    "cerulean_cave_badges_condition": CeruleanCaveBadgesCondition,
 | 
						|
    "cerulean_cave_key_items_condition": CeruleanCaveKeyItemsCondition,
 | 
						|
    "route_3_condition": Route3Condition,
 | 
						|
    "robbed_house_officer": RobbedHouseOfficer,
 | 
						|
    "second_fossil_check_condition": SecondFossilCheckCondition,
 | 
						|
    "fossil_check_item_types": FossilCheckItemTypes,
 | 
						|
    "exp_all": ExpAll,
 | 
						|
    "old_man": OldMan,
 | 
						|
    "badgesanity": BadgeSanity,
 | 
						|
    "badges_needed_for_hm_moves": BadgesNeededForHMMoves,
 | 
						|
    "key_items_only": KeyItemsOnly,
 | 
						|
    "tea": Tea,
 | 
						|
    "extra_key_items": ExtraKeyItems,
 | 
						|
    "split_card_key": SplitCardKey,
 | 
						|
    "all_elevators_locked": AllElevatorsLocked,
 | 
						|
    "extra_strength_boulders": ExtraStrengthBoulders,
 | 
						|
    "require_item_finder": RequireItemFinder,
 | 
						|
    "randomize_hidden_items": RandomizeHiddenItems,
 | 
						|
    "prizesanity": PrizeSanity,
 | 
						|
    "trainersanity": TrainerSanity,
 | 
						|
    "dexsanity": DexSanity,
 | 
						|
    "randomize_pokedex": RandomizePokedex,
 | 
						|
    "require_pokedex": RequirePokedex,
 | 
						|
    "all_pokemon_seen": AllPokemonSeen,
 | 
						|
    "oaks_aide_rt_2": OaksAidRt2,
 | 
						|
    "oaks_aide_rt_11": OaksAidRt11,
 | 
						|
    "oaks_aide_rt_15": OaksAidRt15,
 | 
						|
    "stonesanity": Stonesanity,
 | 
						|
    "door_shuffle": DoorShuffle,
 | 
						|
    "warp_tile_shuffle": WarpTileShuffle,
 | 
						|
    "randomize_rock_tunnel": RandomizeRockTunnel,
 | 
						|
    "dark_rock_tunnel_logic": DarkRockTunnelLogic,
 | 
						|
    "free_fly_location": FreeFlyLocation,
 | 
						|
    "town_map_fly_location": TownMapFlyLocation,
 | 
						|
    "blind_trainers": BlindTrainers,
 | 
						|
    "minimum_steps_between_encounters": MinimumStepsBetweenEncounters,
 | 
						|
    "level_scaling": LevelScaling,
 | 
						|
    "exp_modifier": ExpModifier,
 | 
						|
    "randomize_wild_pokemon": RandomizeWildPokemon,
 | 
						|
    "area_1_to_1_mapping": Area1To1Mapping,
 | 
						|
    "randomize_starter_pokemon": RandomizeStarterPokemon,
 | 
						|
    "randomize_static_pokemon": RandomizeStaticPokemon,
 | 
						|
    "randomize_legendary_pokemon": RandomizeLegendaryPokemon,
 | 
						|
    "catch_em_all": CatchEmAll,
 | 
						|
    "randomize_pokemon_stats": RandomizePokemonStats,
 | 
						|
    "randomize_pokemon_catch_rates": RandomizePokemonCatchRates,
 | 
						|
    "minimum_catch_rate": MinimumCatchRate,
 | 
						|
    "randomize_trainer_parties": RandomizeTrainerParties,
 | 
						|
    "trainer_legendaries": TrainerLegendaries,
 | 
						|
    "move_balancing": MoveBalancing,
 | 
						|
    "fix_combat_bugs": FixCombatBugs,
 | 
						|
    "randomize_pokemon_movesets": RandomizePokemonMovesets,
 | 
						|
    "confine_transform_to_ditto": ConfineTranstormToDitto,
 | 
						|
    "start_with_four_moves": StartWithFourMoves,
 | 
						|
    "same_type_attack_bonus": SameTypeAttackBonus,
 | 
						|
    "randomize_tm_moves": RandomizeTMMoves,
 | 
						|
    "tm_same_type_compatibility": TMSameTypeCompatibility,
 | 
						|
    "tm_normal_type_compatibility": TMNormalTypeCompatibility,
 | 
						|
    "tm_other_type_compatibility": TMOtherTypeCompatibility,
 | 
						|
    "hm_same_type_compatibility": HMSameTypeCompatibility,
 | 
						|
    "hm_normal_type_compatibility": HMNormalTypeCompatibility,
 | 
						|
    "hm_other_type_compatibility": HMOtherTypeCompatibility,
 | 
						|
    "inherit_tm_hm_compatibility": InheritTMHMCompatibility,
 | 
						|
    "randomize_move_types": RandomizeMoveTypes,
 | 
						|
    "randomize_pokemon_types": RandomizePokemonTypes,
 | 
						|
    "secondary_type_chance": SecondaryTypeChance,
 | 
						|
    "randomize_type_chart": RandomizeTypeChart,
 | 
						|
    "normal_matchups": NormalMatchups,
 | 
						|
    "super_effective_matchups": SuperEffectiveMatchups,
 | 
						|
    "not_very_effective_matchups": NotVeryEffectiveMatchups,
 | 
						|
    "immunity_matchups": ImmunityMatchups,
 | 
						|
    "safari_zone_normal_battles": SafariZoneNormalBattles,
 | 
						|
    "normalize_encounter_chances": NormalizeEncounterChances,
 | 
						|
    "reusable_tms": ReusableTMs,
 | 
						|
    "better_shops": BetterShops,
 | 
						|
    "master_ball_price": MasterBallPrice,
 | 
						|
    "starting_money": StartingMoney,
 | 
						|
    "lose_money_on_blackout": LoseMoneyOnBlackout,
 | 
						|
    "poke_doll_skip": PokeDollSkip,
 | 
						|
    "bicycle_gate_skips": BicycleGateSkips,
 | 
						|
    "trap_percentage": TrapPercentage,
 | 
						|
    "poison_trap_weight": PoisonTrapWeight,
 | 
						|
    "fire_trap_weight": FireTrapWeight,
 | 
						|
    "paralyze_trap_weight": ParalyzeTrapWeight,
 | 
						|
    "sleep_trap_weight": SleepTrapWeight,
 | 
						|
    "ice_trap_weight": IceTrapWeight,
 | 
						|
    "randomize_pokemon_palettes": RandomizePokemonPalettes,
 | 
						|
    "death_link": DeathLink
 | 
						|
}
 |