Archipelago/worlds/alttp/SubClasses.py

65 lines
2.0 KiB
Python

"""Module extending BaseClasses.py for aLttP"""
from typing import Optional
from BaseClasses import Location, Item
class ALttPLocation(Location):
game: str = "A Link to the Past"
def __init__(self, player: int, name: str = '', address=None, crystal: bool = False,
hint_text: Optional[str] = None, parent=None,
player_address=None):
super(ALttPLocation, self).__init__(player, name, address, parent)
self.crystal = crystal
self.player_address = player_address
self._hint_text: str = hint_text
class ALttPItem(Item):
game: str = "A Link to the Past"
dungeon = None
def __init__(self, name, player, advancement=False, type=None, item_code=None, pedestal_hint=None,
pedestal_credit=None, sick_kid_credit=None, zora_credit=None, witch_credit=None,
flute_boy_credit=None, hint_text=None, trap=False):
super(ALttPItem, self).__init__(name, advancement, item_code, player)
self.type = type
self._pedestal_hint_text = pedestal_hint
self.pedestal_credit_text = pedestal_credit
self.sickkid_credit_text = sick_kid_credit
self.zora_credit_text = zora_credit
self.magicshop_credit_text = witch_credit
self.fluteboy_credit_text = flute_boy_credit
self._hint_text = hint_text
if trap:
self.trap = trap
@property
def crystal(self) -> bool:
return self.type == 'Crystal'
@property
def smallkey(self) -> bool:
return self.type == 'SmallKey'
@property
def bigkey(self) -> bool:
return self.type == 'BigKey'
@property
def map(self) -> bool:
return self.type == 'Map'
@property
def compass(self) -> bool:
return self.type == 'Compass'
@property
def dungeon_item(self) -> Optional[str]:
if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
return self.type
@property
def locked_dungeon_item(self):
return self.location.locked and self.dungeon_item