183 lines
6.3 KiB
Python
183 lines
6.3 KiB
Python
# Copyright (c) 2022 FelicitusNeko
|
|
#
|
|
# This software is released under the MIT License.
|
|
# https://opensource.org/licenses/MIT
|
|
|
|
from BaseClasses import Item, MultiWorld, Tutorial
|
|
from Fill import fill_restrictive
|
|
from .Items import item_table, item_groups, MeritousItem
|
|
from .Locations import location_table, MeritousLocation
|
|
from .Options import meritous_options, cost_scales
|
|
from .Regions import create_regions
|
|
from .Rules import set_rules
|
|
from ..AutoWorld import World, WebWorld
|
|
|
|
client_version = 1
|
|
|
|
|
|
class MeritousWeb(WebWorld):
|
|
tutorials = [Tutorial(
|
|
"Meritous Setup Tutorial",
|
|
"A guide to setting up the Archipelago Meritous software on your computer.",
|
|
"English",
|
|
"setup_en.md",
|
|
"setup/en",
|
|
["KewlioMZX"]
|
|
)]
|
|
theme = "ice"
|
|
bug_report_page = "https://github.com/FelicitusNeko/meritous-ap/issues"
|
|
|
|
|
|
class MeritousWorld(World):
|
|
"""
|
|
Meritous Gaiden is a procedurally generated bullet-hell dungeon crawl game.
|
|
Five generations after the Orcus Dome incident, strange experiments conducted in a new
|
|
structure on the moon are tearing at the very fabric of reality...
|
|
"""
|
|
|
|
game: str = "Meritous"
|
|
topology_present: False
|
|
|
|
web = MeritousWeb()
|
|
|
|
item_name_to_id = item_table
|
|
location_name_to_id = location_table
|
|
item_name_groups = item_groups
|
|
|
|
data_version = 2
|
|
|
|
# NOTE: Remember to change this before this game goes live
|
|
required_client_version = (0, 2, 4)
|
|
|
|
options = meritous_options
|
|
|
|
def __init__(self, world: MultiWorld, player: int):
|
|
super(MeritousWorld, self).__init__(world, player)
|
|
self.goal = 0
|
|
self.include_evolution_traps = False
|
|
self.include_psi_keys = False
|
|
self.item_cache_cost = 0
|
|
self.death_link = False
|
|
|
|
@staticmethod
|
|
def _is_progression(name):
|
|
return "PSI Key" in name or name in [
|
|
"Cursed Seal", "Agate Knife", "Dodge Enhancer",
|
|
"Shield Boost", "Metabolism", "Circuit Booster"
|
|
]
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
|
|
return MeritousItem(name, self._is_progression(
|
|
name), item_table[name], self.player)
|
|
|
|
def create_event(self, event: str):
|
|
event = MeritousItem(event, True, None, self.player)
|
|
event.type = "Victory"
|
|
return event
|
|
|
|
def _create_item_in_quantities(self, name: str, qty: int) -> [Item]:
|
|
return [self.create_item(name) for _ in range(0, qty)]
|
|
|
|
def _make_crystals(self, qty: int) -> [MeritousItem]:
|
|
crystal_pool = []
|
|
|
|
for _ in range(0, qty):
|
|
crystal_pool.append(self.create_filler())
|
|
|
|
return crystal_pool
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
rand_crystals = self.world.random.randrange(0, 32)
|
|
if rand_crystals < 16:
|
|
return "Crystals x500"
|
|
elif rand_crystals < 28:
|
|
return "Crystals x1000"
|
|
else:
|
|
return "Crystals x2000"
|
|
|
|
def generate_early(self):
|
|
self.goal = self.world.goal[self.player].value
|
|
self.include_evolution_traps = self.world.include_evolution_traps[self.player].value
|
|
self.include_psi_keys = self.world.include_psi_keys[self.player].value
|
|
self.item_cache_cost = self.world.item_cache_cost[self.player].value
|
|
self.death_link = self.world.death_link[self.player].value
|
|
|
|
def create_regions(self):
|
|
create_regions(self.world, self.player)
|
|
|
|
def create_items(self):
|
|
frequencies = [0, # Nothing [0]
|
|
25, 23, 22, # PSI Enhancements [1-3]
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, # Artifacts [4-12]
|
|
1, 1, 1, # PSI Keys [13-15]
|
|
0, 0, # Seal & Knife [16-17]
|
|
3] # Traps [18]
|
|
location_count = len(location_table) - 2
|
|
item_pool = []
|
|
|
|
if not self.include_psi_keys:
|
|
location_count -= 3
|
|
for i in range(3):
|
|
frequencies[i - 6] = 0
|
|
|
|
if not self.include_evolution_traps:
|
|
frequencies[-1] = 0
|
|
location_count -= 3
|
|
|
|
for i, name in enumerate(item_table):
|
|
if i < len(frequencies):
|
|
item_pool += self._create_item_in_quantities(
|
|
name, frequencies[i])
|
|
|
|
if len(item_pool) < location_count:
|
|
item_pool += self._make_crystals(location_count - len(item_pool))
|
|
|
|
self.world.itempool += item_pool
|
|
|
|
def set_rules(self):
|
|
set_rules(self.world, self.player)
|
|
|
|
def generate_basic(self):
|
|
self.world.get_location("Place of Power", self.player).place_locked_item(
|
|
self.create_item("Cursed Seal"))
|
|
self.world.get_location("The Last Place You'll Look", self.player).place_locked_item(
|
|
self.create_item("Agate Knife"))
|
|
self.world.get_location("Wervyn Anixil", self.player).place_locked_item(
|
|
self.create_event("Victory"))
|
|
self.world.get_location("Wervyn Anixil?", self.player).place_locked_item(
|
|
self.create_event("Full Victory"))
|
|
for boss in ["Meridian", "Ataraxia", "Merodach"]:
|
|
self.world.get_location(f"{boss} Defeat", self.player).place_locked_item(
|
|
self.create_event(f"{boss} Defeated"))
|
|
|
|
if not self.include_psi_keys:
|
|
psi_keys = []
|
|
psi_key_storage = []
|
|
for i in range(0, 3):
|
|
psi_keys += [self.create_item(f"PSI Key {i + 1}")]
|
|
psi_key_storage += [self.world.get_location(
|
|
f"PSI Key Storage {i + 1}", self.player)]
|
|
|
|
fill_restrictive(self.world, self.world.get_all_state(
|
|
False), psi_key_storage, psi_keys)
|
|
|
|
if not self.include_evolution_traps:
|
|
for boss in ["Meridian", "Ataraxia", "Merodach"]:
|
|
self.world.get_location(boss, self.player).place_locked_item(
|
|
self.create_item("Evolution Trap"))
|
|
|
|
if self.goal == 0:
|
|
self.world.completion_condition[self.player] = lambda state: state.has_any(
|
|
["Victory", "Full Victory"], self.player)
|
|
else:
|
|
self.world.completion_condition[self.player] = lambda state: state.has(
|
|
"Full Victory", self.player)
|
|
|
|
def fill_slot_data(self) -> dict:
|
|
return {
|
|
"goal": self.goal,
|
|
"cost_scale": cost_scales[self.item_cache_cost],
|
|
"death_link": self.death_link
|
|
}
|