257 lines
10 KiB
Python
257 lines
10 KiB
Python
from typing import Dict, List, Set, Tuple, TextIO
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from BaseClasses import Item, MultiWorld, Location, Tutorial, ItemClassification
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from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, \
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starter_progression_items, filler_items
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from .Locations import get_locations, starter_progression_locations, EventId
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from .LogicMixin import TimespinnerLogic
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from .Options import is_option_enabled, get_option_value, timespinner_options
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from .PyramidKeys import get_pyramid_keys_unlock
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from .Regions import create_regions
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from ..AutoWorld import World, WebWorld
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class TimespinnerWebWorld(WebWorld):
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theme = "ice"
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setup = Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
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"English",
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"setup_en.md",
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"setup/en",
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["Jarno"]
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)
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setup_de = Tutorial(
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setup.tutorial_name,
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setup.description,
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"Deutsch",
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"setup_de.md",
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"setup/de",
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["Grrmo", "Fynxes", "Blaze0168"]
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)
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tutorials = [setup, setup_de]
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class TimespinnerWorld(World):
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"""
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Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
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Travel back in time to change fate itself. Join timekeeper Lunais on her quest for revenge against the empire that killed her family.
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"""
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option_definitions = timespinner_options
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game = "Timespinner"
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topology_present = True
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remote_items = False
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data_version = 10
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web = TimespinnerWebWorld()
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = {location.name: location.code for location in get_locations(None, None)}
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item_name_groups = get_item_names_per_category()
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locked_locations: List[str]
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pyramid_keys_unlock: str
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location_cache: List[Location]
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def __init__(self, world: MultiWorld, player: int):
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super().__init__(world, player)
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self.locked_locations = []
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self.location_cache = []
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self.pyramid_keys_unlock = get_pyramid_keys_unlock(world, player)
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def generate_early(self):
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# in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
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if self.world.start_inventory[self.player].value.pop('Meyef', 0) > 0:
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self.world.StartWithMeyef[self.player].value = self.world.StartWithMeyef[self.player].option_true
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if self.world.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
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self.world.QuickSeed[self.player].value = self.world.QuickSeed[self.player].option_true
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if self.world.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
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self.world.StartWithJewelryBox[self.player].value = self.world.StartWithJewelryBox[self.player].option_true
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def create_regions(self):
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create_regions(self.world, self.player, get_locations(self.world, self.player),
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self.location_cache, self.pyramid_keys_unlock)
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def create_item(self, name: str) -> Item:
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return create_item_with_correct_settings(self.world, self.player, name)
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def get_filler_item_name(self) -> str:
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return self.world.random.choice(filler_items)
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def set_rules(self):
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setup_events(self.player, self.locked_locations, self.location_cache)
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self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
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def generate_basic(self):
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excluded_items = get_excluded_items(self, self.world, self.player)
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assign_starter_items(self.world, self.player, excluded_items, self.locked_locations)
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if not is_option_enabled(self.world, self.player, "QuickSeed") and not is_option_enabled(self.world, self.player, "Inverted"):
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place_first_progression_item(self.world, self.player, excluded_items, self.locked_locations)
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pool = get_item_pool(self.world, self.player, excluded_items)
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fill_item_pool_with_dummy_items(self, self.world, self.player, self.locked_locations, self.location_cache, pool)
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self.world.itempool += pool
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def fill_slot_data(self) -> Dict[str, object]:
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slot_data: Dict[str, object] = {}
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for option_name in timespinner_options:
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slot_data[option_name] = get_option_value(self.world, self.player, option_name)
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slot_data["StinkyMaw"] = True
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slot_data["ProgressiveVerticalMovement"] = False
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slot_data["ProgressiveKeycards"] = False
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slot_data["PyramidKeysGate"] = self.pyramid_keys_unlock
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slot_data["PersonalItems"] = get_personal_items(self.player, self.location_cache)
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return slot_data
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def write_spoiler_header(self, spoiler_handle: TextIO):
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spoiler_handle.write('Twin Pyramid Keys unlock: %s\n' % (self.pyramid_keys_unlock))
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def get_excluded_items(self: TimespinnerWorld, world: MultiWorld, player: int) -> Set[str]:
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excluded_items: Set[str] = set()
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if is_option_enabled(world, player, "StartWithJewelryBox"):
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excluded_items.add('Jewelry Box')
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if is_option_enabled(world, player, "StartWithMeyef"):
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excluded_items.add('Meyef')
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if is_option_enabled(world, player, "QuickSeed"):
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excluded_items.add('Talaria Attachment')
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for item in world.precollected_items[player]:
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if item.name not in self.item_name_groups['UseItem']:
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excluded_items.add(item.name)
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return excluded_items
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def assign_starter_items(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str]):
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non_local_items = world.non_local_items[player].value
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local_starter_melee_weapons = tuple(item for item in starter_melee_weapons if item not in non_local_items)
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if not local_starter_melee_weapons:
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if 'Plasma Orb' in non_local_items:
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raise Exception("Atleast one melee orb must be local")
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else:
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local_starter_melee_weapons = ('Plasma Orb',)
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local_starter_spells = tuple(item for item in starter_spells if item not in non_local_items)
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if not local_starter_spells:
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if 'Lightwall' in non_local_items:
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raise Exception("Atleast one spell must be local")
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else:
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local_starter_spells = ('Lightwall',)
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assign_starter_item(world, player, excluded_items, locked_locations, 'Tutorial: Yo Momma 1', local_starter_melee_weapons)
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assign_starter_item(world, player, excluded_items, locked_locations, 'Tutorial: Yo Momma 2', local_starter_spells)
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def assign_starter_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str],
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location: str, item_list: Tuple[str, ...]):
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item_name = world.random.choice(item_list)
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excluded_items.add(item_name)
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item = create_item_with_correct_settings(world, player, item_name)
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world.get_location(location, player).place_locked_item(item)
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locked_locations.append(location)
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def get_item_pool(world: MultiWorld, player: int, excluded_items: Set[str]) -> List[Item]:
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pool: List[Item] = []
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for name, data in item_table.items():
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if name not in excluded_items:
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for _ in range(data.count):
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item = create_item_with_correct_settings(world, player, name)
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pool.append(item)
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return pool
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def fill_item_pool_with_dummy_items(self: TimespinnerWorld, world: MultiWorld, player: int, locked_locations: List[str],
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location_cache: List[Location], pool: List[Item]):
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for _ in range(len(location_cache) - len(locked_locations) - len(pool)):
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item = create_item_with_correct_settings(world, player, self.get_filler_item_name())
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pool.append(item)
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def place_first_progression_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str]):
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for item in world.precollected_items[player]:
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if item.name in starter_progression_items:
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return
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local_starter_progression_items = tuple(
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item for item in starter_progression_items if item not in world.non_local_items[player].value)
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non_excluded_starter_progression_locations = tuple(
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location for location in starter_progression_locations if location not in world.exclude_locations[player].value)
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if not local_starter_progression_items or not non_excluded_starter_progression_locations:
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return
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progression_item = world.random.choice(local_starter_progression_items)
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location = world.random.choice(non_excluded_starter_progression_locations)
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excluded_items.add(progression_item)
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locked_locations.append(location)
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item = create_item_with_correct_settings(world, player, progression_item)
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world.get_location(location, player).place_locked_item(item)
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def create_item_with_correct_settings(world: MultiWorld, player: int, name: str) -> Item:
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data = item_table[name]
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if data.useful:
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classification = ItemClassification.useful
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elif data.progression:
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classification = ItemClassification.progression
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else:
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classification = ItemClassification.filler
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item = Item(name, classification, data.code, player)
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if not item.advancement:
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return item
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if (name == 'Tablet' or name == 'Library Keycard V') and not is_option_enabled(world, player, "DownloadableItems"):
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item.classification = ItemClassification.filler
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elif name == 'Oculus Ring' and not is_option_enabled(world, player, "EyeSpy"):
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item.classification = ItemClassification.filler
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elif (name == 'Kobo' or name == 'Merchant Crow') and not is_option_enabled(world, player, "GyreArchives"):
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item.classification = ItemClassification.filler
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return item
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def setup_events(player: int, locked_locations: List[str], location_cache: List[Location]):
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for location in location_cache:
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if location.address == EventId:
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item = Item(location.name, ItemClassification.progression, EventId, player)
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locked_locations.append(location.name)
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location.place_locked_item(item)
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def get_personal_items(player: int, locations: List[Location]) -> Dict[int, int]:
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personal_items: Dict[int, int] = {}
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for location in locations:
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if location.address and location.item and location.item.code and location.item.player == player:
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personal_items[location.address] = location.item.code
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return personal_items
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