Archipelago/worlds/timespinner/__init__.py

257 lines
10 KiB
Python

from typing import Dict, List, Set, Tuple, TextIO
from BaseClasses import Item, MultiWorld, Location, Tutorial, ItemClassification
from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, \
starter_progression_items, filler_items
from .Locations import get_locations, starter_progression_locations, EventId
from .LogicMixin import TimespinnerLogic
from .Options import is_option_enabled, get_option_value, timespinner_options
from .PyramidKeys import get_pyramid_keys_unlock
from .Regions import create_regions
from ..AutoWorld import World, WebWorld
class TimespinnerWebWorld(WebWorld):
theme = "ice"
setup = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
"English",
"setup_en.md",
"setup/en",
["Jarno"]
)
setup_de = Tutorial(
setup.tutorial_name,
setup.description,
"Deutsch",
"setup_de.md",
"setup/de",
["Grrmo", "Fynxes", "Blaze0168"]
)
tutorials = [setup, setup_de]
class TimespinnerWorld(World):
"""
Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
Travel back in time to change fate itself. Join timekeeper Lunais on her quest for revenge against the empire that killed her family.
"""
option_definitions = timespinner_options
game = "Timespinner"
topology_present = True
remote_items = False
data_version = 10
web = TimespinnerWebWorld()
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = {location.name: location.code for location in get_locations(None, None)}
item_name_groups = get_item_names_per_category()
locked_locations: List[str]
pyramid_keys_unlock: str
location_cache: List[Location]
def __init__(self, world: MultiWorld, player: int):
super().__init__(world, player)
self.locked_locations = []
self.location_cache = []
self.pyramid_keys_unlock = get_pyramid_keys_unlock(world, player)
def generate_early(self):
# in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
if self.world.start_inventory[self.player].value.pop('Meyef', 0) > 0:
self.world.StartWithMeyef[self.player].value = self.world.StartWithMeyef[self.player].option_true
if self.world.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
self.world.QuickSeed[self.player].value = self.world.QuickSeed[self.player].option_true
if self.world.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
self.world.StartWithJewelryBox[self.player].value = self.world.StartWithJewelryBox[self.player].option_true
def create_regions(self):
create_regions(self.world, self.player, get_locations(self.world, self.player),
self.location_cache, self.pyramid_keys_unlock)
def create_item(self, name: str) -> Item:
return create_item_with_correct_settings(self.world, self.player, name)
def get_filler_item_name(self) -> str:
return self.world.random.choice(filler_items)
def set_rules(self):
setup_events(self.player, self.locked_locations, self.location_cache)
self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
def generate_basic(self):
excluded_items = get_excluded_items(self, self.world, self.player)
assign_starter_items(self.world, self.player, excluded_items, self.locked_locations)
if not is_option_enabled(self.world, self.player, "QuickSeed") and not is_option_enabled(self.world, self.player, "Inverted"):
place_first_progression_item(self.world, self.player, excluded_items, self.locked_locations)
pool = get_item_pool(self.world, self.player, excluded_items)
fill_item_pool_with_dummy_items(self, self.world, self.player, self.locked_locations, self.location_cache, pool)
self.world.itempool += pool
def fill_slot_data(self) -> Dict[str, object]:
slot_data: Dict[str, object] = {}
for option_name in timespinner_options:
slot_data[option_name] = get_option_value(self.world, self.player, option_name)
slot_data["StinkyMaw"] = True
slot_data["ProgressiveVerticalMovement"] = False
slot_data["ProgressiveKeycards"] = False
slot_data["PyramidKeysGate"] = self.pyramid_keys_unlock
slot_data["PersonalItems"] = get_personal_items(self.player, self.location_cache)
return slot_data
def write_spoiler_header(self, spoiler_handle: TextIO):
spoiler_handle.write('Twin Pyramid Keys unlock: %s\n' % (self.pyramid_keys_unlock))
def get_excluded_items(self: TimespinnerWorld, world: MultiWorld, player: int) -> Set[str]:
excluded_items: Set[str] = set()
if is_option_enabled(world, player, "StartWithJewelryBox"):
excluded_items.add('Jewelry Box')
if is_option_enabled(world, player, "StartWithMeyef"):
excluded_items.add('Meyef')
if is_option_enabled(world, player, "QuickSeed"):
excluded_items.add('Talaria Attachment')
for item in world.precollected_items[player]:
if item.name not in self.item_name_groups['UseItem']:
excluded_items.add(item.name)
return excluded_items
def assign_starter_items(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str]):
non_local_items = world.non_local_items[player].value
local_starter_melee_weapons = tuple(item for item in starter_melee_weapons if item not in non_local_items)
if not local_starter_melee_weapons:
if 'Plasma Orb' in non_local_items:
raise Exception("Atleast one melee orb must be local")
else:
local_starter_melee_weapons = ('Plasma Orb',)
local_starter_spells = tuple(item for item in starter_spells if item not in non_local_items)
if not local_starter_spells:
if 'Lightwall' in non_local_items:
raise Exception("Atleast one spell must be local")
else:
local_starter_spells = ('Lightwall',)
assign_starter_item(world, player, excluded_items, locked_locations, 'Tutorial: Yo Momma 1', local_starter_melee_weapons)
assign_starter_item(world, player, excluded_items, locked_locations, 'Tutorial: Yo Momma 2', local_starter_spells)
def assign_starter_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str],
location: str, item_list: Tuple[str, ...]):
item_name = world.random.choice(item_list)
excluded_items.add(item_name)
item = create_item_with_correct_settings(world, player, item_name)
world.get_location(location, player).place_locked_item(item)
locked_locations.append(location)
def get_item_pool(world: MultiWorld, player: int, excluded_items: Set[str]) -> List[Item]:
pool: List[Item] = []
for name, data in item_table.items():
if name not in excluded_items:
for _ in range(data.count):
item = create_item_with_correct_settings(world, player, name)
pool.append(item)
return pool
def fill_item_pool_with_dummy_items(self: TimespinnerWorld, world: MultiWorld, player: int, locked_locations: List[str],
location_cache: List[Location], pool: List[Item]):
for _ in range(len(location_cache) - len(locked_locations) - len(pool)):
item = create_item_with_correct_settings(world, player, self.get_filler_item_name())
pool.append(item)
def place_first_progression_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str]):
for item in world.precollected_items[player]:
if item.name in starter_progression_items:
return
local_starter_progression_items = tuple(
item for item in starter_progression_items if item not in world.non_local_items[player].value)
non_excluded_starter_progression_locations = tuple(
location for location in starter_progression_locations if location not in world.exclude_locations[player].value)
if not local_starter_progression_items or not non_excluded_starter_progression_locations:
return
progression_item = world.random.choice(local_starter_progression_items)
location = world.random.choice(non_excluded_starter_progression_locations)
excluded_items.add(progression_item)
locked_locations.append(location)
item = create_item_with_correct_settings(world, player, progression_item)
world.get_location(location, player).place_locked_item(item)
def create_item_with_correct_settings(world: MultiWorld, player: int, name: str) -> Item:
data = item_table[name]
if data.useful:
classification = ItemClassification.useful
elif data.progression:
classification = ItemClassification.progression
else:
classification = ItemClassification.filler
item = Item(name, classification, data.code, player)
if not item.advancement:
return item
if (name == 'Tablet' or name == 'Library Keycard V') and not is_option_enabled(world, player, "DownloadableItems"):
item.classification = ItemClassification.filler
elif name == 'Oculus Ring' and not is_option_enabled(world, player, "EyeSpy"):
item.classification = ItemClassification.filler
elif (name == 'Kobo' or name == 'Merchant Crow') and not is_option_enabled(world, player, "GyreArchives"):
item.classification = ItemClassification.filler
return item
def setup_events(player: int, locked_locations: List[str], location_cache: List[Location]):
for location in location_cache:
if location.address == EventId:
item = Item(location.name, ItemClassification.progression, EventId, player)
locked_locations.append(location.name)
location.place_locked_item(item)
def get_personal_items(player: int, locations: List[Location]) -> Dict[int, int]:
personal_items: Dict[int, int] = {}
for location in locations:
if location.address and location.item and location.item.code and location.item.player == player:
personal_items[location.address] = location.item.code
return personal_items