Archipelago/worlds/soe/Options.py

246 lines
6.5 KiB
Python

import typing
from Options import Option, Range, Choice, Toggle, DefaultOnToggle, AssembleOptions, DeathLink, ProgressionBalancing
class EvermizerFlags:
flags: typing.List[str]
def to_flag(self) -> str:
return self.flags[self.value]
class EvermizerFlag:
flag: str
def to_flag(self) -> str:
return self.flag if self.value != self.default else ''
class OffOnFullChoice(Choice):
option_off = 0
option_on = 1
option_full = 2
alias_chaos = 2
class Difficulty(EvermizerFlags, Choice):
"""Changes relative spell cost and stuff"""
display_name = "Difficulty"
option_easy = 0
option_normal = 1
option_hard = 2
option_mystery = 3 # 'random' is reserved
alias_chaos = 3
default = 1
flags = ['e', 'n', 'h', 'x']
class EnergyCore(EvermizerFlags, Choice):
"""How to obtain the Energy Core"""
display_name = "Energy Core"
option_vanilla = 0
option_shuffle = 1
option_fragments = 2
default = 1
flags = ['z', '', 'Z']
class RequiredFragments(Range):
"""Required fragment count for Energy Core = Fragments"""
display_name = "Required Fragments"
range_start = 1
range_end = 99
default = 10
class AvailableFragments(Range):
"""Placed fragment count for Energy Core = Fragments"""
display_name = "Available Fragments"
range_start = 1
range_end = 99
default = 11
class MoneyModifier(Range):
"""Money multiplier in %"""
display_name = "Money Modifier"
range_start = 1
range_end = 2500
default = 200
class ExpModifier(Range):
"""EXP multiplier for Weapons, Characters and Spells in %"""
display_name = "Exp Modifier"
range_start = 1
range_end = 2500
default = 200
class FixSequence(EvermizerFlag, DefaultOnToggle):
"""Fix some sequence breaks"""
display_name = "Fix Sequence"
flag = '1'
class FixCheats(EvermizerFlag, DefaultOnToggle):
"""Fix cheats left in by the devs (not desert skip)"""
display_name = "Fix Cheats"
flag = '2'
class FixInfiniteAmmo(EvermizerFlag, Toggle):
"""Fix infinite ammo glitch"""
display_name = "Fix Infinite Ammo"
flag = '5'
class FixAtlasGlitch(EvermizerFlag, Toggle):
"""Fix atlas underflowing stats"""
display_name = "Fix Atlas Glitch"
flag = '6'
class FixWingsGlitch(EvermizerFlag, Toggle):
"""Fix wings making you invincible in some areas"""
display_name = "Fix Wings Glitch"
flag = '7'
class ShorterDialogs(EvermizerFlag, DefaultOnToggle):
"""Cuts some dialogs"""
display_name = "Shorter Dialogs"
flag = '9'
class ShortBossRush(EvermizerFlag, DefaultOnToggle):
"""Start boss rush at Metal Magmar, cut enemy HP in half"""
display_name = "Short Boss Rush"
flag = 'f'
class Ingredienizer(EvermizerFlags, OffOnFullChoice):
"""On Shuffles, Full randomizes spell ingredients"""
display_name = "Ingredienizer"
default = 1
flags = ['i', '', 'I']
class Sniffamizer(EvermizerFlags, OffOnFullChoice):
"""On Shuffles, Full randomizes drops in sniff locations"""
display_name = "Sniffamizer"
default = 1
flags = ['s', '', 'S']
class Callbeadamizer(EvermizerFlags, OffOnFullChoice):
"""On Shuffles call bead characters, Full shuffles individual spells"""
display_name = "Callbeadamizer"
default = 1
flags = ['c', '', 'C']
class Musicmizer(EvermizerFlag, Toggle):
"""Randomize music for some rooms"""
display_name = "Musicmizer"
flag = 'm'
class Doggomizer(EvermizerFlags, OffOnFullChoice):
"""On shuffles dog per act, Full randomizes dog per screen, Pupdunk gives you Everpupper everywhere"""
display_name = "Doggomizer"
option_pupdunk = 3
default = 0
flags = ['', 'd', 'D', 'p']
class TurdoMode(EvermizerFlag, Toggle):
"""Replace offensive spells by Turd Balls with varying strength and make weapons weak"""
display_name = "Turdo Mode"
flag = 't'
class TrapCount(Range):
"""Replace some filler items with traps"""
display_name = "Trap Count"
range_start = 0
range_end = 100
default = 0
class ItemChanceMeta(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if 'item_name' in attrs:
attrs["display_name"] = f"{attrs['item_name']} Chance"
attrs["range_start"] = 0
attrs["range_end"] = 100
return super(ItemChanceMeta, mcs).__new__(mcs, name, bases, attrs)
class TrapChance(Range, metaclass=ItemChanceMeta):
item_name: str
default = 20
class TrapChanceQuake(TrapChance):
"""Sets the chance/ratio of quake traps"""
item_name = "Quake Trap"
class TrapChancePoison(TrapChance):
"""Sets the chance/ratio of poison effect traps"""
item_name = "Poison Trap"
class TrapChanceConfound(TrapChance):
"""Sets the chance/ratio of confound effect traps"""
item_name = "Confound Trap"
class TrapChanceHUD(TrapChance):
"""Sets the chance/ratio of HUD visibility traps"""
item_name = "HUD Trap"
class TrapChanceOHKO(TrapChance):
"""Sets the chance/ratio of OHKO (1HP left) traps"""
item_name = "OHKO Trap"
class SoEProgressionBalancing(ProgressionBalancing):
default = 30
__doc__ = ProgressionBalancing.__doc__.replace(f"default {ProgressionBalancing.default}", f"default {default}")
special_range_names = {**ProgressionBalancing.special_range_names, "normal": default}
soe_options: typing.Dict[str, type(Option)] = {
"difficulty": Difficulty,
"energy_core": EnergyCore,
"required_fragments": RequiredFragments,
"available_fragments": AvailableFragments,
"money_modifier": MoneyModifier,
"exp_modifier": ExpModifier,
"fix_sequence": FixSequence,
"fix_cheats": FixCheats,
"fix_infinite_ammo": FixInfiniteAmmo,
"fix_atlas_glitch": FixAtlasGlitch,
"fix_wings_glitch": FixWingsGlitch,
"shorter_dialogs": ShorterDialogs,
"short_boss_rush": ShortBossRush,
"ingredienizer": Ingredienizer,
"sniffamizer": Sniffamizer,
"callbeadamizer": Callbeadamizer,
"musicmizer": Musicmizer,
"doggomizer": Doggomizer,
"turdo_mode": TurdoMode,
"death_link": DeathLink,
"trap_count": TrapCount,
"trap_chance_quake": TrapChanceQuake,
"trap_chance_poison": TrapChancePoison,
"trap_chance_confound": TrapChanceConfound,
"trap_chance_hud": TrapChanceHUD,
"trap_chance_ohko": TrapChanceOHKO,
"progression_balancing": SoEProgressionBalancing,
}