493 lines
20 KiB
Python
493 lines
20 KiB
Python
import binascii
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import importlib.util
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import importlib.machinery
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import os
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import pkgutil
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from collections import defaultdict
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from typing import TYPE_CHECKING
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from .romTables import ROMWithTables
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from . import assembler
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from . import mapgen
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from . import patches
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from .patches import overworld as _
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from .patches import dungeon as _
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from .patches import entrances as _
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from .patches import enemies as _
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from .patches import titleScreen as _
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from .patches import aesthetics as _
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from .patches import music as _
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from .patches import core as _
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from .patches import phone as _
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from .patches import photographer as _
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from .patches import owl as _
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from .patches import bank3e as _
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from .patches import bank3f as _
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from .patches import inventory as _
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from .patches import witch as _
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from .patches import tarin as _
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from .patches import fishingMinigame as _
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from .patches import softlock as _
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from .patches import maptweaks as _
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from .patches import chest as _
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from .patches import bomb as _
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from .patches import rooster as _
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from .patches import shop as _
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from .patches import trendy as _
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from .patches import goal as _
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from .patches import hardMode as _
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from .patches import weapons as _
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from .patches import health as _
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from .patches import heartPiece as _
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from .patches import droppedKey as _
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from .patches import goldenLeaf as _
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from .patches import songs as _
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from .patches import bowwow as _
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from .patches import desert as _
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from .patches import reduceRNG as _
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from .patches import madBatter as _
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from .patches import tunicFairy as _
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from .patches import seashell as _
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from .patches import instrument as _
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from .patches import endscreen as _
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from .patches import save as _
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from .patches import bingo as _
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from .patches import multiworld as _
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from .patches import tradeSequence as _
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from . import hints
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from .patches import bank34
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from .utils import formatText
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from ..Options import TrendyGame, Palette
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from .roomEditor import RoomEditor, Object
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from .patches.aesthetics import rgb_to_bin, bin_to_rgb
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from .locations.keyLocation import KeyLocation
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from BaseClasses import ItemClassification
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from ..Locations import LinksAwakeningLocation
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from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
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if TYPE_CHECKING:
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from .. import LinksAwakeningWorld
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# Function to generate a final rom, this patches the rom with all required patches
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def generateRom(args, world: "LinksAwakeningWorld"):
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rom_patches = []
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player_names = list(world.multiworld.player_name.values())
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rom = ROMWithTables(args.input_filename, rom_patches)
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rom.player_names = player_names
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pymods = []
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if args.pymod:
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for pymod in args.pymod:
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spec = importlib.util.spec_from_loader(pymod, importlib.machinery.SourceFileLoader(pymod, pymod))
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module = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(module)
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pymods.append(module)
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for pymod in pymods:
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pymod.prePatch(rom)
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if world.ladxr_settings.gfxmod:
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patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod))
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item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
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assembler.resetConsts()
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assembler.const("INV_SIZE", 16)
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assembler.const("wHasFlippers", 0xDB3E)
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assembler.const("wHasMedicine", 0xDB3F)
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assembler.const("wTradeSequenceItem", 0xDB40) # we use it to store flags of which trade items we have
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assembler.const("wTradeSequenceItem2", 0xDB7F) # Normally used to store that we have exchanged the trade item, we use it to store flags of which trade items we have
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assembler.const("wSeashellsCount", 0xDB41)
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assembler.const("wGoldenLeaves", 0xDB42) # New memory location where to store the golden leaf counter
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assembler.const("wCollectedTunics", 0xDB6D) # Memory location where to store which tunic options are available (and boots)
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assembler.const("wCustomMessage", 0xC0A0)
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# We store the link info in unused color dungeon flags, so it gets preserved in the savegame.
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assembler.const("wLinkSyncSequenceNumber", 0xDDF6)
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assembler.const("wLinkStatusBits", 0xDDF7)
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assembler.const("wLinkGiveItem", 0xDDF8)
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assembler.const("wLinkGiveItemFrom", 0xDDF9)
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assembler.const("wLinkSendItemRoomHigh", 0xDDFA)
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assembler.const("wLinkSendItemRoomLow", 0xDDFB)
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assembler.const("wLinkSendItemTarget", 0xDDFC)
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assembler.const("wLinkSendItemItem", 0xDDFD)
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assembler.const("wZolSpawnCount", 0xDE10)
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assembler.const("wCuccoSpawnCount", 0xDE11)
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assembler.const("wDropBombSpawnCount", 0xDE12)
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assembler.const("wLinkSpawnDelay", 0xDE13)
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#assembler.const("HARDWARE_LINK", 1)
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assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0)
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patches.core.cleanup(rom)
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patches.save.singleSaveSlot(rom)
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patches.phone.patchPhone(rom)
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patches.photographer.fixPhotographer(rom)
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patches.core.bugfixWrittingWrongRoomStatus(rom)
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patches.core.bugfixBossroomTopPush(rom)
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patches.core.bugfixPowderBagSprite(rom)
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patches.core.fixEggDeathClearingItems(rom)
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patches.core.disablePhotoPrint(rom)
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patches.core.easyColorDungeonAccess(rom)
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patches.owl.removeOwlEvents(rom)
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patches.enemies.fixArmosKnightAsMiniboss(rom)
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patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names)
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patches.bank3f.addBank3F(rom)
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patches.bank34.addBank34(rom, item_list)
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patches.core.removeGhost(rom)
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patches.core.fixMarinFollower(rom)
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patches.core.fixWrongWarp(rom)
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patches.core.alwaysAllowSecretBook(rom)
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patches.core.injectMainLoop(rom)
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from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
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if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\
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world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
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patches.inventory.advancedInventorySubscreen(rom)
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patches.inventory.moreSlots(rom)
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if world.ladxr_settings.witch:
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patches.witch.updateWitch(rom)
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patches.softlock.fixAll(rom)
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patches.maptweaks.tweakMap(rom)
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patches.chest.fixChests(rom)
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patches.shop.fixShop(rom)
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patches.rooster.patchRooster(rom)
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patches.trendy.fixTrendy(rom)
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patches.droppedKey.fixDroppedKey(rom)
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patches.madBatter.upgradeMadBatter(rom)
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patches.tunicFairy.upgradeTunicFairy(rom)
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patches.tarin.updateTarin(rom)
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patches.fishingMinigame.updateFinishingMinigame(rom)
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patches.health.upgradeHealthContainers(rom)
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if world.ladxr_settings.owlstatues in ("dungeon", "both"):
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patches.owl.upgradeDungeonOwlStatues(rom)
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if world.ladxr_settings.owlstatues in ("overworld", "both"):
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patches.owl.upgradeOverworldOwlStatues(rom)
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patches.goldenLeaf.fixGoldenLeaf(rom)
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patches.heartPiece.fixHeartPiece(rom)
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patches.seashell.fixSeashell(rom)
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patches.instrument.fixInstruments(rom)
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patches.seashell.upgradeMansion(rom)
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patches.songs.upgradeMarin(rom)
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patches.songs.upgradeManbo(rom)
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patches.songs.upgradeMamu(rom)
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if world.ladxr_settings.tradequest:
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patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
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else:
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# Monkey bridge patch, always have the bridge there.
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rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
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patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
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if world.ladxr_settings.bowwow != 'normal':
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patches.bowwow.bowwowMapPatches(rom)
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patches.desert.desertAccess(rom)
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if world.ladxr_settings.overworld == 'dungeondive':
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patches.overworld.patchOverworldTilesets(rom)
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patches.overworld.createDungeonOnlyOverworld(rom)
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elif world.ladxr_settings.overworld == 'nodungeons':
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patches.dungeon.patchNoDungeons(rom)
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elif world.ladxr_settings.overworld == 'random':
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patches.overworld.patchOverworldTilesets(rom)
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mapgen.store_map(rom, world.ladxr_logic.world.map)
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#if settings.dungeon_items == 'keysy':
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# patches.dungeon.removeKeyDoors(rom)
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# patches.reduceRNG.slowdownThreeOfAKind(rom)
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patches.reduceRNG.fixHorseHeads(rom)
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patches.bomb.onlyDropBombsWhenHaveBombs(rom)
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if world.options.music_change_condition == MusicChangeCondition.option_always:
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patches.aesthetics.noSwordMusic(rom)
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patches.aesthetics.reduceMessageLengths(rom, world.random)
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patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
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if world.ladxr_settings.music == 'random':
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patches.music.randomizeMusic(rom, world.random)
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elif world.ladxr_settings.music == 'off':
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patches.music.noMusic(rom)
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if world.ladxr_settings.noflash:
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patches.aesthetics.removeFlashingLights(rom)
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if world.ladxr_settings.hardmode == "oracle":
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patches.hardMode.oracleMode(rom)
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elif world.ladxr_settings.hardmode == "hero":
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patches.hardMode.heroMode(rom)
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elif world.ladxr_settings.hardmode == "ohko":
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patches.hardMode.oneHitKO(rom)
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if world.ladxr_settings.superweapons:
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patches.weapons.patchSuperWeapons(rom)
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if world.ladxr_settings.textmode == 'fast':
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patches.aesthetics.fastText(rom)
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if world.ladxr_settings.textmode == 'none':
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patches.aesthetics.fastText(rom)
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patches.aesthetics.noText(rom)
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if not world.ladxr_settings.nagmessages:
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patches.aesthetics.removeNagMessages(rom)
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if world.ladxr_settings.lowhpbeep == 'slow':
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patches.aesthetics.slowLowHPBeep(rom)
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if world.ladxr_settings.lowhpbeep == 'none':
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patches.aesthetics.removeLowHPBeep(rom)
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if 0 <= int(world.ladxr_settings.linkspalette):
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patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette))
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if args.romdebugmode:
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# The default rom has this build in, just need to set a flag and we get this save.
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rom.patch(0, 0x0003, "00", "01")
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# Patch the sword check on the shopkeeper turning around.
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if world.ladxr_settings.steal == 'never':
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rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
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elif world.ladxr_settings.steal == 'always':
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rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
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if world.ladxr_settings.hpmode == 'inverted':
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patches.health.setStartHealth(rom, 9)
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elif world.ladxr_settings.hpmode == '1':
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patches.health.setStartHealth(rom, 1)
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patches.inventory.songSelectAfterOcarinaSelect(rom)
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if world.ladxr_settings.quickswap == 'a':
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patches.core.quickswap(rom, 1)
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elif world.ladxr_settings.quickswap == 'b':
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patches.core.quickswap(rom, 0)
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patches.core.addBootsControls(rom, world.options.boots_controls)
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world_setup = world.ladxr_logic.world_setup
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JUNK_HINT = 0.33
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RANDOM_HINT= 0.66
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# USEFUL_HINT = 1.0
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# TODO: filter events, filter unshuffled keys
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all_items = world.multiworld.get_items()
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our_items = [item for item in all_items
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if item.player == world.player
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and item.location
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and item.code is not None
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and item.location.show_in_spoiler]
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our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
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def gen_hint():
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chance = world.random.uniform(0, 1)
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if chance < JUNK_HINT:
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return None
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elif chance < RANDOM_HINT:
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location = world.random.choice(our_items).location
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else: # USEFUL_HINT
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location = world.random.choice(our_useful_items).location
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if location.item.player == world.player:
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name = "Your"
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else:
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name = f"{world.multiworld.player_name[location.item.player]}'s"
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if isinstance(location, LinksAwakeningLocation):
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location_name = location.ladxr_item.metadata.name
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else:
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location_name = location.name
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hint = f"{name} {location.item} is at {location_name}"
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if location.player != world.player:
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hint += f" in {world.multiworld.player_name[location.player]}'s world"
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# Cap hint size at 85
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# Realistically we could go bigger but let's be safe instead
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hint = hint[:85]
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return hint
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hints.addHints(rom, world.random, gen_hint)
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if world_setup.goal == "raft":
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patches.goal.setRaftGoal(rom)
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elif world_setup.goal in ("bingo", "bingo-full"):
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patches.bingo.setBingoGoal(rom, world_setup.bingo_goals, world_setup.goal)
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elif world_setup.goal == "seashells":
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patches.goal.setSeashellGoal(rom, 20)
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else:
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patches.goal.setRequiredInstrumentCount(rom, world_setup.goal)
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# Patch the generated logic into the rom
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patches.chest.setMultiChest(rom, world_setup.multichest)
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if world.ladxr_settings.overworld not in {"dungeondive", "random"}:
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patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
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for spot in item_list:
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if spot.item and spot.item.startswith("*"):
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spot.item = spot.item[1:]
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mw = None
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if spot.item_owner != spot.location_owner:
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mw = spot.item_owner
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if mw > 100:
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# There are only 101 player name slots (99 + "The Server" + "another world"), so don't use more than that
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mw = 100
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spot.patch(rom, spot.item, multiworld=mw)
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patches.enemies.changeBosses(rom, world_setup.boss_mapping)
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patches.enemies.changeMiniBosses(rom, world_setup.miniboss_mapping)
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if not args.romdebugmode:
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patches.core.addFrameCounter(rom, len(item_list))
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patches.core.warpHome(rom) # Needs to be done after setting the start location.
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patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings,
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world.player_name, world.player)
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if world.options.ap_title_screen:
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patches.titleScreen.setTitleGraphics(rom)
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patches.endscreen.updateEndScreen(rom)
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patches.aesthetics.updateSpriteData(rom)
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if args.doubletrouble:
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patches.enemies.doubleTrouble(rom)
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if world.options.text_shuffle:
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buckets = defaultdict(list)
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# For each ROM bank, shuffle text within the bank
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for n, data in enumerate(rom.texts._PointerTable__data):
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# Don't muck up which text boxes are questions and which are statements
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if type(data) != int and data and data != b'\xFF':
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buckets[(rom.texts._PointerTable__banks[n], data[len(data) - 1] == 0xfe)].append((n, data))
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for bucket in buckets.values():
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# For each bucket, make a copy and shuffle
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shuffled = bucket.copy()
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world.random.shuffle(shuffled)
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# Then put new text in
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for bucket_idx, (orig_idx, data) in enumerate(bucket):
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rom.texts[shuffled[bucket_idx][0]] = data
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if world.options.trendy_game != TrendyGame.option_normal:
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# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
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room_editor = RoomEditor(rom, 0x2A0)
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if world.options.trendy_game == TrendyGame.option_easy:
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# Set physics flag on all objects
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for i in range(0, 6):
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rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
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else:
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# All levels
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# Set physics flag on yoshi
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rom.banks[0x4][0x6F21-0x4000] = 0x3
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# Add new conveyor to "push" yoshi (it's only a visual)
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room_editor.objects.append(Object(5, 3, 0xD0))
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if world.options.trendy_game >= TrendyGame.option_harder:
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"""
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Data_004_76A0::
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db $FC, $00, $04, $00, $00
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Data_004_76A5::
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db $00, $04, $00, $FC, $00
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"""
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speeds = {
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TrendyGame.option_harder: (3, 8),
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TrendyGame.option_hardest: (3, 8),
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TrendyGame.option_impossible: (3, 16),
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}
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def speed():
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return world.random.randint(*speeds[world.options.trendy_game])
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rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
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rom.banks[0x4][0x76A2-0x4000] = speed()
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rom.banks[0x4][0x76A6-0x4000] = speed()
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rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
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if world.options.trendy_game >= TrendyGame.option_hardest:
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rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
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rom.banks[0x4][0x76A3-0x4000] = speed()
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rom.banks[0x4][0x76A5-0x4000] = speed()
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rom.banks[0x4][0x76A7-0x4000] = 0xFF - speed()
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room_editor.store(rom)
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# This doesn't work, you can set random conveyors, but they aren't used
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# for x in range(3, 9):
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# for y in range(1, 5):
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# room_editor.objects.append(Object(x, y, 0xCF + rnd.randint(0, 3)))
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# Attempt at imitating gb palette, fails
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if False:
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gb_colors = [
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[0x0f, 0x38, 0x0f],
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[0x30, 0x62, 0x30],
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[0x8b, 0xac, 0x0f],
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[0x9b, 0xbc, 0x0f],
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]
|
|
for color in gb_colors:
|
|
for channel in range(3):
|
|
color[channel] = color[channel] * 31 // 0xbc
|
|
|
|
if world.options.warp_improvements:
|
|
patches.core.addWarpImprovements(rom, world.options.additional_warp_points)
|
|
|
|
palette = world.options.palette
|
|
if palette != Palette.option_normal:
|
|
ranges = {
|
|
# Object palettes
|
|
# Overworld palettes
|
|
# Dungeon palettes
|
|
# Interior palettes
|
|
"code/palettes.asm 1": (0x21, 0x1518, 0x34A0),
|
|
# Intro/outro(?)
|
|
# File select
|
|
# S+Q
|
|
# Map
|
|
"code/palettes.asm 2": (0x21, 0x3536, 0x3FFE),
|
|
# Used for transitioning in and out of forest
|
|
"backgrounds/palettes.asm": (0x24, 0x3478, 0x3578),
|
|
# Haven't yet found menu palette
|
|
}
|
|
|
|
for name, (bank, start, end) in ranges.items():
|
|
def clamp(x, min, max):
|
|
if x < min:
|
|
return min
|
|
if x > max:
|
|
return max
|
|
return x
|
|
|
|
for address in range(start, end, 2):
|
|
packed = (rom.banks[bank][address + 1] << 8) | rom.banks[bank][address]
|
|
r,g,b = bin_to_rgb(packed)
|
|
|
|
# 1 bit
|
|
if palette == Palette.option_1bit:
|
|
r &= 0b10000
|
|
g &= 0b10000
|
|
b &= 0b10000
|
|
# 2 bit
|
|
elif palette == Palette.option_1bit:
|
|
r &= 0b11000
|
|
g &= 0b11000
|
|
b &= 0b11000
|
|
# Invert
|
|
elif palette == Palette.option_inverted:
|
|
r = 31 - r
|
|
g = 31 - g
|
|
b = 31 - b
|
|
# Pink
|
|
elif palette == Palette.option_pink:
|
|
r = r // 2
|
|
r += 16
|
|
r = int(r)
|
|
r = clamp(r, 0, 0x1F)
|
|
b = b // 2
|
|
b += 16
|
|
b = int(b)
|
|
b = clamp(b, 0, 0x1F)
|
|
elif palette == Palette.option_greyscale:
|
|
# gray=int(0.299*r+0.587*g+0.114*b)
|
|
gray = (r + g + b) // 3
|
|
r = g = b = gray
|
|
|
|
packed = rgb_to_bin(r, g, b)
|
|
rom.banks[bank][address] = packed & 0xFF
|
|
rom.banks[bank][address + 1] = packed >> 8
|
|
|
|
SEED_LOCATION = 0x0134
|
|
# Patch over the title
|
|
assert(len(world.multi_key) == 12)
|
|
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key))
|
|
|
|
for pymod in pymods:
|
|
pymod.postPatch(rom)
|
|
|
|
return rom
|