63 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
| from abc import ABC
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| from typing import Tuple
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| 
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| from BaseClasses import CollectionState
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| from .protocol import StardewRule
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| 
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| 
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| class LiteralStardewRule(StardewRule, ABC):
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|     value: bool
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| 
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|     def evaluate_while_simplifying(self, state: CollectionState) -> Tuple[StardewRule, bool]:
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|         return self, self.value
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| 
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|     def __call__(self, state: CollectionState) -> bool:
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|         return self.value
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| 
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|     def __repr__(self):
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|         return str(self.value)
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| 
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| 
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| class True_(LiteralStardewRule):  # noqa
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|     value = True
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| 
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|     def __new__(cls, _cache=[]):  # noqa
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|         # Only one single instance will be ever created.
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|         if not _cache:
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|             _cache.append(super(True_, cls).__new__(cls))
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|         return _cache[0]
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| 
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|     def __or__(self, other) -> StardewRule:
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|         return self
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| 
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|     def __and__(self, other) -> StardewRule:
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|         return other
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| 
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|     def get_difficulty(self):
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|         return 0
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| 
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| 
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| class False_(LiteralStardewRule):  # noqa
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|     value = False
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| 
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|     def __new__(cls, _cache=[]):  # noqa
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|         # Only one single instance will be ever created.
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|         if not _cache:
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|             _cache.append(super(False_, cls).__new__(cls))
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|         return _cache[0]
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| 
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|     def __or__(self, other) -> StardewRule:
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|         return other
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| 
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|     def __and__(self, other) -> StardewRule:
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|         return self
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| 
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|     def get_difficulty(self):
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|         return 999999999
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| 
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| 
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| false_ = False_()
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| true_ = True_()
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| assert false_
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| assert true_
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