124 lines
5.9 KiB
Python
124 lines
5.9 KiB
Python
from typing import Dict, List, NamedTuple, Optional
|
|
|
|
from BaseClasses import MultiWorld, Region, RegionType, Entrance
|
|
from .Items import RLItem
|
|
from .Locations import RLLocation, location_table, get_locations_by_category
|
|
|
|
|
|
class RLRegionData(NamedTuple):
|
|
locations: Optional[List[str]]
|
|
exits: Optional[List[str]]
|
|
|
|
|
|
def create_regions(multiworld: MultiWorld, player: int):
|
|
regions: Dict[str, RLRegionData] = {
|
|
"Menu": RLRegionData(None, ["Castle Hamson"]),
|
|
"The Manor": RLRegionData([], []),
|
|
"Castle Hamson": RLRegionData([], ["Forest Abkhazia",
|
|
"The Maya",
|
|
"Land of Darkness",
|
|
"The Fountain Room",
|
|
"The Manor"]),
|
|
"Forest Abkhazia": RLRegionData([], []),
|
|
"The Maya": RLRegionData([], []),
|
|
"Land of Darkness": RLRegionData([], []),
|
|
"The Fountain Room": RLRegionData([], None),
|
|
}
|
|
|
|
# Diaries
|
|
for diary in range(0, 25):
|
|
region: str
|
|
if 0 <= diary < 6:
|
|
region = "Castle Hamson"
|
|
elif 6 <= diary < 12:
|
|
region = "Forest Abkhazia"
|
|
elif 12 <= diary < 18:
|
|
region = "The Maya"
|
|
elif 18 <= diary < 24:
|
|
region = "Land of Darkness"
|
|
else:
|
|
region = "The Fountain Room"
|
|
|
|
regions[region].locations.append(f"Diary {diary + 1}")
|
|
|
|
# Manor & Special
|
|
for manor in get_locations_by_category("Manor").keys():
|
|
regions["The Manor"].locations.append(manor)
|
|
for special in get_locations_by_category("Special").keys():
|
|
regions["Castle Hamson"].locations.append(special)
|
|
|
|
# Boss Rewards
|
|
regions["Castle Hamson"].locations.append("Castle Hamson Boss Reward")
|
|
regions["Forest Abkhazia"].locations.append("Forest Abkhazia Boss Reward")
|
|
regions["The Maya"].locations.append("The Maya Boss Reward")
|
|
regions["Land of Darkness"].locations.append("Land of Darkness Boss Reward")
|
|
|
|
# Events
|
|
regions["Castle Hamson"].locations.append("Castle Hamson Boss Room")
|
|
regions["Forest Abkhazia"].locations.append("Forest Abkhazia Boss Room")
|
|
regions["The Maya"].locations.append("The Maya Boss Room")
|
|
regions["Land of Darkness"].locations.append("Land of Darkness Boss Room")
|
|
regions["The Fountain Room"].locations.append("Fountain Room")
|
|
|
|
# Chests
|
|
chests = int(multiworld.chests_per_zone[player])
|
|
for i in range(0, chests):
|
|
if multiworld.universal_chests[player]:
|
|
regions["Castle Hamson"].locations.append(f"Chest {i + 1}")
|
|
regions["Forest Abkhazia"].locations.append(f"Chest {i + 1 + chests}")
|
|
regions["The Maya"].locations.append(f"Chest {i + 1 + (chests * 2)}")
|
|
regions["Land of Darkness"].locations.append(f"Chest {i + 1 + (chests * 3)}")
|
|
else:
|
|
regions["Castle Hamson"].locations.append(f"Castle Hamson - Chest {i + 1}")
|
|
regions["Forest Abkhazia"].locations.append(f"Forest Abkhazia - Chest {i + 1}")
|
|
regions["The Maya"].locations.append(f"The Maya - Chest {i + 1}")
|
|
regions["Land of Darkness"].locations.append(f"Land of Darkness - Chest {i + 1}")
|
|
|
|
# Fairy Chests
|
|
chests = int(multiworld.fairy_chests_per_zone[player])
|
|
for i in range(0, chests):
|
|
if multiworld.universal_fairy_chests[player]:
|
|
regions["Castle Hamson"].locations.append(f"Fairy Chest {i + 1}")
|
|
regions["Forest Abkhazia"].locations.append(f"Fairy Chest {i + 1 + chests}")
|
|
regions["The Maya"].locations.append(f"Fairy Chest {i + 1 + (chests * 2)}")
|
|
regions["Land of Darkness"].locations.append(f"Fairy Chest {i + 1 + (chests * 3)}")
|
|
else:
|
|
regions["Castle Hamson"].locations.append(f"Castle Hamson - Fairy Chest {i + 1}")
|
|
regions["Forest Abkhazia"].locations.append(f"Forest Abkhazia - Fairy Chest {i + 1}")
|
|
regions["The Maya"].locations.append(f"The Maya - Fairy Chest {i + 1}")
|
|
regions["Land of Darkness"].locations.append(f"Land of Darkness - Fairy Chest {i + 1}")
|
|
|
|
# Set up the regions correctly.
|
|
for name, data in regions.items():
|
|
multiworld.regions.append(create_region(multiworld, player, name, data.locations, data.exits))
|
|
|
|
multiworld.get_entrance("Castle Hamson", player).connect(multiworld.get_region("Castle Hamson", player))
|
|
multiworld.get_entrance("The Manor", player).connect(multiworld.get_region("The Manor", player))
|
|
multiworld.get_entrance("Forest Abkhazia", player).connect(multiworld.get_region("Forest Abkhazia", player))
|
|
multiworld.get_entrance("The Maya", player).connect(multiworld.get_region("The Maya", player))
|
|
multiworld.get_entrance("Land of Darkness", player).connect(multiworld.get_region("Land of Darkness", player))
|
|
multiworld.get_entrance("The Fountain Room", player).connect(multiworld.get_region("The Fountain Room", player))
|
|
|
|
|
|
def create_region(multiworld: MultiWorld, player: int, name: str, locations=None, exits=None):
|
|
ret = Region(name, RegionType.Generic, name, player)
|
|
ret.multiworld = multiworld
|
|
if locations:
|
|
for loc_name in locations:
|
|
loc_data = location_table.get(loc_name)
|
|
location = RLLocation(player, loc_name, loc_data.code if loc_data else None, ret)
|
|
|
|
# Special rule handling for fairy chests.
|
|
if "Fairy" in loc_name:
|
|
location.access_rule = lambda state: state.has("Dragons", player) or (
|
|
state.has("Enchantress", player) and (
|
|
state.has("Vault Runes", player) or
|
|
state.has("Sprint Runes", player) or
|
|
state.has("Sky Runes", player)))
|
|
ret.locations.append(location)
|
|
if exits:
|
|
for exit in exits:
|
|
entrance = Entrance(player, exit, ret)
|
|
ret.exits.append(entrance)
|
|
return ret
|