164 lines
5.8 KiB
Python
164 lines
5.8 KiB
Python
import csv
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import enum
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import math
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from dataclasses import dataclass, field
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from random import Random
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from typing import Dict, List, Set
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from BaseClasses import Item, ItemClassification
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from . import Options, data
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class DLCQuestItem(Item):
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game: str = "DLCQuest"
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coins: int = 0
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coin_suffix: str = ""
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offset = 120_000
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class Group(enum.Enum):
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DLC = enum.auto()
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DLCQuest = enum.auto()
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Freemium = enum.auto()
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Item = enum.auto()
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Coin = enum.auto()
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Trap = enum.auto()
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Twice = enum.auto()
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Piece = enum.auto()
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Deprecated = enum.auto()
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@dataclass(frozen=True)
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class ItemData:
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code_without_offset: offset
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name: str
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classification: ItemClassification
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groups: Set[Group] = field(default_factory=frozenset)
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def __post_init__(self):
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if not isinstance(self.groups, frozenset):
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super().__setattr__("groups", frozenset(self.groups))
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@property
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def code(self):
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return offset + self.code_without_offset if self.code_without_offset is not None else None
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def has_any_group(self, *group: Group) -> bool:
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groups = set(group)
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return bool(groups.intersection(self.groups))
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def load_item_csv():
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try:
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from importlib.resources import files
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except ImportError:
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from importlib_resources import files # noqa
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items = []
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with files(data).joinpath("items.csv").open() as file:
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item_reader = csv.DictReader(file)
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for item in item_reader:
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id = int(item["id"]) if item["id"] else None
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classification = ItemClassification[item["classification"]]
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groups = {Group[group] for group in item["groups"].split(",") if group}
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items.append(ItemData(id, item["name"], classification, groups))
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return items
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all_items: List[ItemData] = load_item_csv()
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item_table: Dict[str, ItemData] = {}
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items_by_group: Dict[Group, List[ItemData]] = {}
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def initialize_item_table():
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item_table.update({item.name: item for item in all_items})
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def initialize_groups():
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for item in all_items:
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for group in item.groups:
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item_group = items_by_group.get(group, list())
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item_group.append(item)
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items_by_group[group] = item_group
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initialize_item_table()
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initialize_groups()
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def create_trap_items(world, world_options: Options.DLCQuestOptions, trap_needed: int, random: Random) -> List[Item]:
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traps = []
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for i in range(trap_needed):
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trap = random.choice(items_by_group[Group.Trap])
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traps.append(world.create_item(trap, ItemClassification.trap))
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return traps
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def create_items(world, world_options: Options.DLCQuestOptions, locations_count: int, random: Random):
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created_items = []
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if world_options.campaign == Options.Campaign.option_basic or world_options.campaign == Options.Campaign.option_both:
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create_items_basic(world_options, created_items, world)
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if (world_options.campaign == Options.Campaign.option_live_freemium_or_die or
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world_options.campaign == Options.Campaign.option_both):
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create_items_lfod(world_options, created_items, world)
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trap_items = create_trap_items(world, world_options, locations_count - len(created_items), random)
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created_items += trap_items
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return created_items
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def create_items_lfod(world_options, created_items, world):
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for item in items_by_group[Group.Freemium]:
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if item.has_any_group(Group.DLC):
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Item) and world_options.item_shuffle == Options.ItemShuffle.option_shuffled:
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Twice):
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created_items.append(world.create_item(item))
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if world_options.coinsanity == Options.CoinSanity.option_coin:
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if world_options.coinbundlequantity == -1:
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create_coin_piece(created_items, world, 889, 200, Group.Freemium)
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return
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create_coin(world_options, created_items, world, 889, 200, Group.Freemium)
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def create_items_basic(world_options, created_items, world):
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for item in items_by_group[Group.DLCQuest]:
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if item.has_any_group(Group.DLC):
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Item) and world_options.item_shuffle == Options.ItemShuffle.option_shuffled:
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created_items.append(world.create_item(item))
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if item.has_any_group(Group.Twice):
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created_items.append(world.create_item(item))
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if world_options.coinsanity == Options.CoinSanity.option_coin:
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if world_options.coinbundlequantity == -1:
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create_coin_piece(created_items, world, 825, 250, Group.DLCQuest)
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return
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create_coin(world_options, created_items, world, 825, 250, Group.DLCQuest)
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def create_coin(world_options, created_items, world, total_coins, required_coins, group):
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coin_bundle_required = math.ceil(required_coins / world_options.coinbundlequantity)
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coin_bundle_useful = math.ceil((total_coins - coin_bundle_required * world_options.coinbundlequantity) / world_options.coinbundlequantity)
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for item in items_by_group[group]:
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if item.has_any_group(Group.Coin):
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for i in range(coin_bundle_required):
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created_items.append(world.create_item(item))
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for i in range(coin_bundle_useful):
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created_items.append(world.create_item(item, ItemClassification.useful))
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def create_coin_piece(created_items, world, total_coins, required_coins, group):
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for item in items_by_group[group]:
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if item.has_any_group(Group.Piece):
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for i in range(required_coins*10):
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created_items.append(world.create_item(item))
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for i in range((total_coins - required_coins) * 10):
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created_items.append(world.create_item(item, ItemClassification.useful))
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