Archipelago/worlds/noita/Regions.py

125 lines
5.6 KiB
Python

# Regions are areas in your game that you travel to.
from typing import Dict, Set, List
from BaseClasses import Entrance, MultiWorld, Region
from . import Locations
def add_location(player: int, loc_name: str, id: int, region: Region) -> None:
location = Locations.NoitaLocation(player, loc_name, id, region)
region.locations.append(location)
def add_locations(multiworld: MultiWorld, player: int, region: Region) -> None:
locations = Locations.location_region_mapping.get(region.name, {})
for location_name, location_data in locations.items():
location_type = location_data.ltype
flag = location_data.flag
opt_orbs = multiworld.orbs_as_checks[player].value
opt_bosses = multiworld.bosses_as_checks[player].value
opt_paths = multiworld.path_option[player].value
opt_num_chests = multiworld.hidden_chests[player].value
opt_num_pedestals = multiworld.pedestal_checks[player].value
is_orb_allowed = location_type == "orb" and flag <= opt_orbs
is_boss_allowed = location_type == "boss" and flag <= opt_bosses
if flag == Locations.LocationFlag.none or is_orb_allowed or is_boss_allowed:
add_location(player, location_name, location_data.id, region)
elif location_type == "chest" and flag <= opt_paths:
for i in range(opt_num_chests):
add_location(player, f"{location_name} {i+1}", location_data.id + i, region)
elif location_type == "pedestal" and flag <= opt_paths:
for i in range(opt_num_pedestals):
add_location(player, f"{location_name} {i+1}", location_data.id + i, region)
# Creates a new Region with the locations found in `location_region_mapping` and adds them to the world.
def create_region(multiworld: MultiWorld, player: int, region_name: str) -> Region:
new_region = Region(region_name, player, multiworld)
add_locations(multiworld, player, new_region)
return new_region
def create_regions(multiworld: MultiWorld, player: int) -> Dict[str, Region]:
return {name: create_region(multiworld, player, name) for name in noita_regions}
# An "Entrance" is really just a connection between two regions
def create_entrance(player: int, source: str, destination: str, regions: Dict[str, Region]):
entrance = Entrance(player, f"From {source} To {destination}", regions[source])
entrance.connect(regions[destination])
return entrance
# Creates connections based on our access mapping in `noita_connections`.
def create_connections(player: int, regions: Dict[str, Region]) -> None:
for source, destinations in noita_connections.items():
new_entrances = [create_entrance(player, source, destination, regions) for destination in destinations]
regions[source].exits = new_entrances
# Creates all regions and connections. Called from NoitaWorld.
def create_all_regions_and_connections(multiworld: MultiWorld, player: int) -> None:
created_regions = create_regions(multiworld, player)
create_connections(player, created_regions)
multiworld.regions += created_regions.values()
# Oh, what a tangled web we weave
# Notes to create artificial spheres:
# - Shaft is excluded to disconnect Mines from the Snowy Depths
# - Lukki Lair is disconnected from The Vault
# - Overgrown Cavern is connected to the Underground Jungle instead of the Desert due to similar difficulty
# - Powerplant is disconnected from the Sandcave due to difficulty and sphere creation
# - Snow Chasm is disconnected from the Snowy Wasteland
# - Pyramid is connected to the Hiisi Base instead of the Desert due to similar difficulty
# - Frozen Vault is connected to the Vault instead of the Snowy Wasteland due to similar difficulty
# - Lake is connected to The Laboratory, since the boss is hard without specific set-ups (which means late game)
# - Snowy Depths connects to Lava Lake orb since you need digging for it, so fairly early is acceptable
# - Ancient Laboratory is connected to the Coal Pits, so that Ylialkemisti isn't sphere 1
noita_connections: Dict[str, List[str]] = {
"Menu": ["Forest"],
"Forest": ["Mines", "Floating Island", "Desert", "Snowy Wasteland"],
"Frozen Vault": ["The Vault"],
"Overgrown Cavern": ["Sandcave"],
###
"Mines": ["Collapsed Mines", "Coal Pits Holy Mountain", "Lava Lake"],
"Lava Lake": ["Abyss Orb Room"],
###
"Coal Pits Holy Mountain": ["Coal Pits"],
"Coal Pits": ["Fungal Caverns", "Snowy Depths Holy Mountain", "Ancient Laboratory"],
###
"Snowy Depths Holy Mountain": ["Snowy Depths"],
"Snowy Depths": ["Hiisi Base Holy Mountain", "Magical Temple", "Below Lava Lake"],
###
"Hiisi Base Holy Mountain": ["Hiisi Base"],
"Hiisi Base": ["Secret Shop", "Pyramid", "Underground Jungle Holy Mountain"],
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"Underground Jungle Holy Mountain": ["Underground Jungle"],
"Underground Jungle": ["Dragoncave", "Overgrown Cavern", "Vault Holy Mountain", "Lukki Lair", "Snow Chasm"],
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"Vault Holy Mountain": ["The Vault"],
"The Vault": ["Frozen Vault", "Temple of the Art Holy Mountain"],
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"Temple of the Art Holy Mountain": ["Temple of the Art"],
"Temple of the Art": ["Laboratory Holy Mountain", "The Tower", "Wizards' Den"],
"Wizards' Den": ["Powerplant"],
"Powerplant": ["Deep Underground"],
###
"Laboratory Holy Mountain": ["The Laboratory"],
"The Laboratory": ["The Work", "Friend Cave", "The Work (Hell)", "Lake"],
###
}
noita_regions: List[str] = sorted(set(noita_connections.keys()).union(*noita_connections.values()))