Archipelago/worlds/sm/variaRandomizer/graph/vanilla/graph_access.py

785 lines
54 KiB
Python

from ...graph.graph import AccessPoint
from ...utils.parameters import Settings
from ...rom.rom_patches import RomPatches
from ...logic.smbool import SMBool
from ...logic.helpers import Bosses
from ...logic.cache import Cache
# all access points and traverse functions
accessPoints = [
### Ceres Station
AccessPoint('Ceres', 'Ceres', {
'Landing Site': lambda sm: SMBool(True)
}, internal=True,
start={'spawn': 0xfffe, 'doors':[0x32], 'patches':[RomPatches.BlueBrinstarBlueDoor], 'solveArea': "Crateria Landing Site"}),
### Crateria and Blue Brinstar
AccessPoint('Landing Site', 'Crateria', {
'Lower Mushrooms Left': Cache.ldeco(lambda sm: sm.wand(sm.canPassTerminatorBombWall(),
sm.canPassCrateriaGreenPirates())),
'Keyhunter Room Bottom': Cache.ldeco(lambda sm: sm.traverse('LandingSiteRight')),
'Blue Brinstar Elevator Bottom': lambda sm: SMBool(True)
}, internal=True,
start={'spawn': 0x0000, 'doors':[0x32], 'patches':[RomPatches.BlueBrinstarBlueDoor], 'solveArea': "Crateria Landing Site"}),
AccessPoint('Blue Brinstar Elevator Bottom', 'Crateria', {
'Morph Ball Room Left': lambda sm: sm.canUsePowerBombs(),
'Landing Site': lambda sm: SMBool(True)
}, internal=True),
AccessPoint('Gauntlet Top', 'Crateria', {
'Green Pirates Shaft Bottom Right': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'), sm.canPassCrateriaGreenPirates()))
}, internal=True,
start={'spawn': 0x0006, 'solveArea': "Crateria Gauntlet", 'save':"Save_Gauntlet", 'forcedEarlyMorph':True}),
AccessPoint('Lower Mushrooms Left', 'Crateria', {
'Landing Site': Cache.ldeco(lambda sm: sm.wand(sm.canPassTerminatorBombWall(False),
sm.canPassCrateriaGreenPirates())),
'Green Pirates Shaft Bottom Right': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0x9969, "area": 0x0, 'songs':[0x997a]},
exitInfo = {'DoorPtr':0x8c22, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x36, 'SamusY':0x88, 'song': 0x9},
dotOrientation = 'nw'),
AccessPoint('Green Pirates Shaft Bottom Right', 'Crateria', {
'Lower Mushrooms Left': lambda sm: SMBool(True)
}, traverse = Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoMoreBlueDoors),
sm.traverse('GreenPiratesShaftBottomRight'))),
roomInfo = {'RoomPtr':0x99bd, "area": 0x0, 'songs':[0x99ce]},
exitInfo = {'DoorPtr':0x8c52, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xcc, 'SamusY':0x688, 'song': 0x9},
dotOrientation = 'e'),
AccessPoint('Moat Right', 'Crateria', {
'Moat Left': lambda sm: sm.canPassMoatReverse()
}, roomInfo = {'RoomPtr':0x95ff, "area": 0x0, 'songs':[0x9610]},
exitInfo = {'DoorPtr':0x8aea, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0,
"screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x1cf, 'SamusY':0x88, 'song': 0xc},
dotOrientation = 'ne'),
AccessPoint('Moat Left', 'Crateria', {
'Keyhunter Room Bottom': lambda sm: SMBool(True),
'Moat Right': lambda sm: sm.canPassMoatFromMoat()
}, internal=True),
AccessPoint('Keyhunter Room Bottom', 'Crateria', {
'Moat Left': Cache.ldeco(lambda sm: sm.traverse('KihunterRight')),
'Moat Right': Cache.ldeco(lambda sm: sm.wand(sm.traverse('KihunterRight'), sm.canPassMoat())),
'Landing Site': lambda sm: SMBool(True)
}, traverse = Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoMoreBlueDoors),
sm.traverse('KihunterBottom'))),
roomInfo = { 'RoomPtr':0x948c, "area": 0x0, 'songs':[0x949d] },
exitInfo = {'DoorPtr':0x8a42, 'direction': 0x6, "cap": (0x6, 0x2), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x14c, 'SamusY':0x2b8, 'song': 0xc},
dotOrientation = 'se'),
AccessPoint('Morph Ball Room Left', 'Crateria', {
'Blue Brinstar Elevator Bottom': lambda sm: sm.canUsePowerBombs()
}, roomInfo = { 'RoomPtr':0x9e9f, "area": 0x1},
exitInfo = {'DoorPtr':0x8e9e, 'direction': 0x5, "cap": (0x1e, 0x6), "bitFlag": 0x0,
"screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0x288},
dotOrientation = 'sw'),
# Escape APs
AccessPoint('Climb Bottom Left', 'Crateria', {
'Landing Site': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0x96ba, "area": 0x0},
exitInfo = {'DoorPtr':0x8b6e, 'direction': 0x5, "cap": (0x2e, 0x16), "bitFlag": 0x0,
"screen": (0x2, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0x888},
escape = True,
dotOrientation = 'ne'),
AccessPoint('Flyway Right', 'Crateria', {},
roomInfo = {'RoomPtr':0x9879, "area": 0x0},
exitInfo = {'DoorPtr':0x8bc2, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000,
"exitAsmPtr": 0xf030}, # setup_next_escape in rando_escape.asm
entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused
escape = True),
AccessPoint('Bomb Torizo Room Left', 'Crateria', {},
roomInfo = {'RoomPtr':0x9804, "area": 0x0},
exitInfo = {'DoorPtr':0x8baa, 'direction': 0x5, "cap": (0x2e, 0x6), "bitFlag": 0x0,
"screen": (0x2, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0xb8},
escape = True),
### Green and Pink Brinstar
AccessPoint('Green Brinstar Elevator', 'GreenPinkBrinstar', {
'Big Pink': Cache.ldeco(lambda sm: sm.wand(sm.canPassDachoraRoom(),
sm.traverse('MainShaftBottomRight'))),
'Etecoons Bottom': lambda sm: sm.canAccessEtecoons()
}, roomInfo = {'RoomPtr':0x9938, "area": 0x0},
exitInfo = {'DoorPtr':0x8bfe, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xcc, 'SamusY':0x88},
start = {'spawn': 0x0108, 'doors':[0x1f, 0x21, 0x26], 'patches':[RomPatches.BrinReserveBlueDoors], 'solveArea': "Green Brinstar"}, # XXX test if it would be better in brin reserve room with custom save
dotOrientation = 'ne'),
AccessPoint('Big Pink', 'GreenPinkBrinstar', {
'Green Hill Zone Top Right': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.traverse('BigPinkBottomRight'))),
'Green Brinstar Elevator': lambda sm: sm.canPassDachoraRoom()
}, internal=True, start={'spawn': 0x0100, 'solveArea': "Pink Brinstar"}),
AccessPoint('Green Hill Zone Top Right', 'GreenPinkBrinstar', {
'Noob Bridge Right': lambda sm: SMBool(True),
'Big Pink': Cache.ldeco(lambda sm: sm.haveItem('Morph'))
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors), sm.traverse('GreenHillZoneTopRight'))),
roomInfo = {'RoomPtr':0x9e52, "area": 0x1 },
exitInfo = {'DoorPtr':0x8e86, 'direction': 0x4, "cap": (0x1, 0x26), "bitFlag": 0x0,
"screen": (0x0, 0x2), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x1c7, 'SamusY':0x88},
dotOrientation = 'e'),
AccessPoint('Noob Bridge Right', 'GreenPinkBrinstar', {
'Green Hill Zone Top Right': Cache.ldeco(lambda sm: sm.wor(sm.haveItem('Wave'),
sm.wor(sm.canBlueGateGlitch(),
RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther))))
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors), sm.traverse('NoobBridgeRight'))),
roomInfo = {'RoomPtr':0x9fba, "area": 0x1 },
exitInfo = {'DoorPtr':0x8f0a, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0,
"screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x5ce, 'SamusY':0x88},
dotOrientation = 'se'),
AccessPoint('Green Brinstar Main Shaft Top Left', 'GreenPinkBrinstar', {
'Green Brinstar Elevator': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0x9ad9, "area": 0x1},
exitInfo = {'DoorPtr':0x8cb2, 'direction': 0x5, "cap": (0x2e, 0x6), "bitFlag": 0x0,
"screen": (0x2, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0x488},
escape = True,
dotOrientation = 'ne'),
AccessPoint('Brinstar Pre-Map Room Right', 'GreenPinkBrinstar', {
}, roomInfo = {'RoomPtr':0x9b9d, "area": 0x1},
exitInfo = {'DoorPtr':0x8d42, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0,
"screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused
escape = True,
dotOrientation = 'ne'),
AccessPoint('Etecoons Supers', 'GreenPinkBrinstar', {
'Etecoons Bottom': lambda sm: SMBool(True)
}, internal=True,
start={'spawn': 0x0107, 'doors':[0x34], 'patches':[RomPatches.EtecoonSupersBlueDoor],
'save':"Save_Etecoons" ,'solveArea': "Green Brinstar",
'forcedEarlyMorph':True, 'needsPreRando': True}),
AccessPoint('Etecoons Bottom', 'GreenPinkBrinstar', {
'Etecoons Supers': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.EtecoonSupersBlueDoor),
sm.traverse('EtecoonEnergyTankLeft'))),
'Green Brinstar Elevator': lambda sm: sm.canUsePowerBombs()
}, internal=True),
### Wrecked Ship
AccessPoint('West Ocean Left', 'WreckedShip', {
'Wrecked Ship Main': Cache.ldeco(lambda sm: sm.traverse('WestOceanRight'))
}, roomInfo = {'RoomPtr':0x93fe, "area": 0x0},
exitInfo = {'DoorPtr':0x89ca, 'direction': 0x5, "cap": (0x1e, 0x6), "bitFlag": 0x0,
"screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0x488},
dotOrientation = 'w'),
AccessPoint('Wrecked Ship Main', 'WreckedShip', {
'West Ocean Left': lambda sm: SMBool(True),
'Wrecked Ship Back': Cache.ldeco(lambda sm: sm.wor(sm.wand(Bosses.bossDead(sm, 'Phantoon'),
sm.canPassSpongeBath()),
sm.wand(sm.wnot(Bosses.bossDead(sm, 'Phantoon')),
RomPatches.has(sm.player, RomPatches.SpongeBathBlueDoor)))),
'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages())),
'Bowling': Cache.ldeco(lambda sm: sm.wand(sm.canMorphJump(),
sm.canPassBowling()))
}, internal=True,
start={'spawn':0x0300,
'doors':[0x83,0x8b], 'patches':[RomPatches.SpongeBathBlueDoor, RomPatches.WsEtankBlueDoor],
'solveArea': "WreckedShip Main",
'needsPreRando':True}),
AccessPoint('Wrecked Ship Back', 'WreckedShip', {
'Wrecked Ship Main': lambda sm: SMBool(True),
'Crab Maze Left': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(True))
}, internal=True),
AccessPoint('Bowling', 'WreckedShip', {
'West Ocean Left': lambda sm: SMBool(True)
}, internal=True),
AccessPoint('Crab Maze Left', 'WreckedShip', {
'Wrecked Ship Back': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(False))
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors),
sm.traverse('LeCoudeBottom'))), # it is not exactly coude's door
# but it's equivalent in vanilla anyway
roomInfo = {'RoomPtr':0x957d, "area": 0x0, 'songs':[0x958e]},
exitInfo = {'DoorPtr':0x8aae, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0x188, 'song': 0xc},
dotOrientation = 'e'),
AccessPoint('PhantoonRoomOut', 'WreckedShip', {
'Wrecked Ship Main': lambda sm: sm.canPassBombPassages()
}, boss = True,
roomInfo = {'RoomPtr':0xcc6f, "area": 0x3},
exitInfo = {'DoorPtr':0xa2ac, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0},
entryInfo = {'SamusX':0x49f, 'SamusY':0xb8},
traverse=lambda sm: sm.canOpenEyeDoors(),
dotOrientation = 's'),
AccessPoint('PhantoonRoomIn', 'WreckedShip', {},
boss = True,
roomInfo = {'RoomPtr':0xcd13, "area": 0x3},
exitInfo = {'DoorPtr':0xa2c4, 'direction': 0x5, "cap": (0x4e, 0x6), "bitFlag": 0x0,
"screen": (0x4, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe1fe,
"exitAsmPtr": 0xf7f0},
entryInfo = {'SamusX':0x2e, 'SamusY':0xb8},
dotOrientation = 's'),
AccessPoint('Basement Left', 'WreckedShip', {
'Wrecked Ship Main': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0xcc6f, "area": 0x3},
exitInfo = {'DoorPtr':0xa2a0, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x2e, 'SamusY':0x88},
escape = True,
dotOrientation = 'ne'),
AccessPoint('Wrecked Ship Map Room', 'WreckedShip', {
}, roomInfo = {'RoomPtr':0xcccb, "area": 0x3},
exitInfo = {'DoorPtr':0xa2b8, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused
escape = True,
dotOrientation = 'ne'),
### Lower Norfair
AccessPoint('Lava Dive Right', 'LowerNorfair', {
'LN Entrance': lambda sm: sm.canPassLavaPit()
}, roomInfo = {'RoomPtr':0xaf14, "area": 0x2, 'songs':[0xaf25]},
exitInfo = {'DoorPtr':0x96d2, 'direction': 0x4, "cap": (0x11, 0x26), "bitFlag": 0x0,
"screen": (0x1, 0x2), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x3d0, 'SamusY':0x88, 'song': 0x15},
dotOrientation = 'w'),
AccessPoint('LN Entrance', 'LowerNorfair', {
'Lava Dive Right': lambda sm: sm.canPassLavaPitReverse(),
'LN Above GT': lambda sm: sm.canPassLowerNorfairChozo(),
'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canUsePowerBombs(),
sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canGreenGateGlitch(),
sm.canDestroyBombWalls())),
'Firefleas': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canPassWorstRoom(),
sm.canUsePowerBombs()))
}, internal=True),
AccessPoint('LN Above GT', 'LowerNorfair', {
'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canPassBombPassages())),
'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.enoughStuffGT()))
}, internal=True),
AccessPoint('Screw Attack Bottom', 'LowerNorfair', {
'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canExitScrewAttackArea(),
sm.haveItem('Super'),
sm.canUsePowerBombs()))
}, internal=True),
AccessPoint('Firefleas', 'LowerNorfair', {
'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canPassAmphitheaterReverse(),
sm.canPassWorstRoomPirates(),
sm.canUsePowerBombs())),
'Three Muskateers Room Left': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.haveItem('Morph'),
# check for only 3 ki hunters this way
sm.canPassRedKiHunters())),
'Ridley Zone': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.traverse('WastelandLeft'),
sm.traverse('RedKihunterShaftBottom'),
sm.canGetBackFromRidleyZone(),
sm.canPassRedKiHunters(),
sm.canPassWastelandDessgeegas(),
sm.canPassNinjaPirates())),
'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canPassAmphitheaterReverse(),
sm.canDestroyBombWalls(),
sm.canGreenGateGlitch())),
'Firefleas Top': Cache.ldeco(lambda sm: sm.wand(sm.canPassBombPassages(),
sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])))
}, internal=True),
AccessPoint('Firefleas Top', 'LowerNorfair', {
# this weird condition basically says: "if we start here, give heat protection"
'Firefleas': Cache.ldeco(lambda sm: sm.wor(sm.wnot(RomPatches.has(sm.player, RomPatches.LowerNorfairPBRoomHeatDisable)),
sm.heatProof()))
}, internal=True,
start={'spawn':0x0207,
'rom_patches': ['LN_PB_Heat_Disable', 'LN_Firefleas_Remove_Fune','firefleas_shot_block.ips'],
'patches':[RomPatches.LowerNorfairPBRoomHeatDisable, RomPatches.FirefleasRemoveFune],
'knows': ["FirefleasWalljump"],
'save': "Save_Firefleas", 'needsPreRando': True,
'solveArea': "Lower Norfair After Amphitheater",
'forcedEarlyMorph':True}),
AccessPoint('Ridley Zone', 'LowerNorfair', {
'Firefleas': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canGetBackFromRidleyZone(),
sm.canPassWastelandDessgeegas(),
sm.canPassRedKiHunters())),
'RidleyRoomOut': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])),
'Wasteland': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canGetBackFromRidleyZone(),
sm.canPassWastelandDessgeegas()))
}, internal=True),
AccessPoint('Wasteland', 'LowerNorfair', {
# no transition to firefleas to exlude pb of shame location when starting at firefleas top
'Ridley Zone': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.traverse('WastelandLeft'),
sm.canGetBackFromRidleyZone(),
sm.canPassWastelandDessgeegas(),
sm.canPassNinjaPirates()))
}, internal=True),
AccessPoint('Three Muskateers Room Left', 'LowerNorfair', {
'Firefleas': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.haveItem('Morph'),
sm.canPassThreeMuskateers()))
}, roomInfo = {'RoomPtr':0xb656, "area": 0x2},
exitInfo = {'DoorPtr':0x9a4a, 'direction': 0x5, "cap": (0x5e, 0x6), "bitFlag": 0x0,
"screen": (0x5, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x134, 'SamusY':0x88},
dotOrientation = 'n'),
AccessPoint('RidleyRoomOut', 'LowerNorfair', {
'Ridley Zone': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']))
}, boss = True,
roomInfo = {'RoomPtr':0xb37a, "area": 0x2},
exitInfo = {'DoorPtr':0x98ca, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0},
entryInfo = {'SamusX':0x2e, 'SamusY':0x98},
traverse=Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canOpenEyeDoors())),
dotOrientation = 'e'),
AccessPoint('RidleyRoomIn', 'LowerNorfair', {},
boss = True,
roomInfo = {'RoomPtr':0xb32e, "area": 0x2},
exitInfo = {'DoorPtr':0x98be, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0},
entryInfo = {'SamusX':0xbf, 'SamusY':0x198}, # on Ridley's platform. entry screen has to be changed (see getDoorConnections)
dotOrientation = 'e'),
### Kraid
AccessPoint('Warehouse Zeela Room Left', 'Kraid', {
'KraidRoomOut': lambda sm: sm.canPassBombPassages()
}, roomInfo = {'RoomPtr': 0xa471, "area": 0x1, 'songs':[0xa482]},
exitInfo = {'DoorPtr': 0x913e, 'direction': 0x5, "cap": (0x2e, 0x6), "bitFlag": 0x0,
"screen": (0x2, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xbd3f},
entryInfo = {'SamusX':0x34, 'SamusY':0x88, 'song':0x12},
dotOrientation = 'w'),
AccessPoint('KraidRoomOut', 'Kraid', {
'Warehouse Zeela Room Left': lambda sm: sm.canPassBombPassages()
}, boss = True,
roomInfo = {'RoomPtr':0xa56b, "area": 0x1,
# put red brin song in both pre-kraid rooms,
# (vanilla music only makes sense if kraid is
# vanilla)
"songs":[0xa57c,0xa537,0xa551]},
exitInfo = {'DoorPtr':0x91b6, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0,
"screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0},
entryInfo = {'SamusX':0x1cd, 'SamusY':0x188, 'song':0x12},
traverse=lambda sm: sm.canOpenEyeDoors(),
dotOrientation = 'e'),
AccessPoint('KraidRoomIn', 'Kraid', {},
boss = True,
roomInfo = {'RoomPtr':0xa59f, "area": 0x1},
exitInfo = {'DoorPtr':0x91ce, 'direction': 0x5, "cap": (0x1e, 0x16), "bitFlag": 0x0,
"screen": (0x1, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0},
entryInfo = {'SamusX':0x34, 'SamusY':0x188},
dotOrientation = 'e'),
### Norfair
AccessPoint('Warehouse Entrance Left', 'Norfair', {
'Warehouse Entrance Right': lambda sm: sm.canAccessKraidsLair(),
'Business Center': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0xa6a1, "area": 0x1},
exitInfo = {'DoorPtr':0x922e, 'direction': 0x5, "cap": (0xe, 0x16), "bitFlag": 0x40,
"screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xbdd1},
entryInfo = {'SamusX':0x34, 'SamusY':0x88},
dotOrientation = 'sw'),
AccessPoint('Warehouse Entrance Right', 'Norfair', {
'Warehouse Entrance Left': Cache.ldeco(lambda sm: sm.haveItem('Super'))
}, roomInfo = {'RoomPtr': 0xa6a1, "area": 0x1},
exitInfo = {'DoorPtr': 0x923a, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX': 0x2c7, 'SamusY': 0x98},
dotOrientation = 'nw'),
AccessPoint('Business Center', 'Norfair', {
'Cathedral': Cache.ldeco(lambda sm: sm.canEnterCathedral(Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Cathedral Missiles']['mult'])),
'Bubble Mountain': Cache.ldeco(# go through cathedral
lambda sm: sm.wand(sm.traverse('CathedralRight'),
sm.canEnterCathedral(Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Bubble']['mult']))),
'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.haveItem('SpeedBooster')), # frog speedway
'Crocomire Speedway Bottom': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.haveItem('SpeedBooster'), # frog speedway
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Croc via Frog w/Wave' if sm.haveItem('Wave') else 'Norfair Entrance -> Croc via Frog']),
sm.wor(sm.canBlueGateGlitch(),
sm.haveItem('Wave'))),
# below ice
sm.wand(sm.traverse('BusinessCenterTopLeft'),
sm.haveItem('SpeedBooster'),
sm.canUsePowerBombs(),
sm.canHellRun(**Settings.hellRunsTable['Ice']['Norfair Entrance -> Croc via Ice'])))),
'Warehouse Entrance Left': lambda sm: SMBool(True)
}, internal=True,
start={'spawn':0x0208, 'doors':[0x4d], 'patches':[RomPatches.HiJumpAreaBlueDoor], 'solveArea': "Norfair Entrance", 'needsPreRando':True}),
AccessPoint('Single Chamber Top Right', 'Norfair', {
'Bubble Mountain Top': Cache.ldeco(lambda sm: sm.wand(sm.canDestroyBombWalls(),
sm.haveItem('Morph'),
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Single Chamber <-> Bubble Mountain'])))
}, roomInfo = {'RoomPtr':0xad5e, "area": 0x2},
exitInfo = {'DoorPtr':0x95fa, 'direction': 0x4, "cap": (0x11, 0x6), "bitFlag": 0x0,
"screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x5cf, 'SamusY':0x88},
dotOrientation = 'ne'),
AccessPoint('Cathedral', 'Norfair', {
'Business Center': Cache.ldeco(lambda sm: sm.canExitCathedral(Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Cathedral Missiles'])),
'Bubble Mountain': Cache.ldeco(lambda sm: sm.wand(sm.traverse('CathedralRight'),
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Norfair Entrance -> Cathedral Missiles'])))
}, internal=True),
AccessPoint('Kronic Boost Room Bottom Left', 'Norfair', {
'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Single Chamber <-> Bubble Mountain'])),
'Bubble Mountain Top': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room -> Bubble Mountain Top']))), # go all the way around
'Crocomire Speedway Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room <-> Croc']),
sm.wor(sm.haveItem('Wave'),
sm.canBlueGateGlitch()))),
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors), sm.traverse('KronicBoostBottomLeft'))),
roomInfo = {'RoomPtr':0xae74, "area": 0x2, 'songs':[0xae85]},
exitInfo = {'DoorPtr':0x967e, 'direction': 0x5, "cap": (0x3e, 0x6), "bitFlag": 0x0,
"screen": (0x3, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x134, 'SamusY':0x288, 'song': 0x15},
dotOrientation = 'se'),
AccessPoint('Crocomire Speedway Bottom', 'Norfair', {
'Grapple Escape': lambda sm: sm.canGrappleEscape(),
'Business Center': Cache.ldeco(lambda sm: sm.wand(sm.canPassFrogSpeedwayRightToLeft(),
sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance']))),
'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Bubble Mountain'])),
'Kronic Boost Room Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room <-> Croc']),
sm.haveItem('Morph')))
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.CrocBlueDoors), sm.traverse('CrocomireSpeedwayBottom'))),
roomInfo = {'RoomPtr':0xa923, "area": 0x2},
exitInfo = {'DoorPtr':0x93d2, 'direction': 0x6, "cap": (0x36, 0x2), "bitFlag": 0x0,
"screen": (0x3, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xc57, 'SamusY':0x2b8},
dotOrientation = 'se'),
AccessPoint('Grapple Escape', 'Norfair', {
'Business Center': lambda sm: sm.haveItem('Super'),
'Crocomire Speedway Bottom': lambda sm: sm.canHellRunBackFromGrappleEscape()
}, internal=True),
AccessPoint('Bubble Mountain', 'Norfair', {
'Business Center': lambda sm: sm.canExitCathedral(Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Entrance']),
'Bubble Mountain Top': lambda sm: sm.canClimbBubbleMountain(),
'Cathedral': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Cathedral Missiles'])),
'Bubble Mountain Bottom': lambda sm: sm.canPassBombPassages()
}, internal=True,
start={'spawn':0x0201, 'doors':[0x54,0x55], 'patches':[RomPatches.SpeedAreaBlueDoors], 'knows':['BubbleMountainWallJump'], 'solveArea': "Bubble Norfair Bottom"}),
AccessPoint('Bubble Mountain Top', 'Norfair', {
'Kronic Boost Room Bottom Left': Cache.ldeco(# go all the way around
lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Kronic Boost Room wo/Bomb']))),
'Single Chamber Top Right': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Single Chamber <-> Bubble Mountain']),
sm.canDestroyBombWalls(),
sm.haveItem('Morph'),
RomPatches.has(sm.player, RomPatches.SingleChamberNoCrumble))),
'Bubble Mountain': lambda sm: SMBool(True),
# all the way around
'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble Top <-> Bubble Bottom'])))
}, internal=True),
AccessPoint('Bubble Mountain Bottom', 'Norfair', {
'Bubble Mountain': lambda sm: sm.canPassBombPassages(),
'Crocomire Speedway Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Croc']),
sm.wor(sm.canBlueGateGlitch(),
sm.haveItem('Wave')))),
'Kronic Boost Room Bottom Left': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Kronic Boost Room'])),
'Business Center': lambda sm: sm.canPassFrogSpeedwayRightToLeft(),
# all the way around
'Bubble Mountain Top': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble Top <-> Bubble Bottom'])))
}, internal=True),
AccessPoint('Business Center Mid Left', 'Norfair', {
'Warehouse Entrance Left': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0xa7de, "area": 0x2},
exitInfo = {'DoorPtr':0x9306, 'direction': 0x5, "cap": (0xe, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0x488},
escape = True,
dotOrientation = 'ne'),
AccessPoint('Norfair Map Room', 'Norfair', {
}, roomInfo = {'RoomPtr':0xb0b4, "area": 0x2},
exitInfo = {'DoorPtr':0x97c2, 'direction': 0x4, "cap": (0x1, 0x46), "bitFlag": 0x0,
"screen": (0x0, 0x4), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused
escape = True,
dotOrientation = 'ne'),
### Croc
AccessPoint('Crocomire Room Top', 'Crocomire', {
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.CrocBlueDoors), sm.enoughStuffCroc())),
roomInfo = {'RoomPtr':0xa98d, "area": 0x2, 'songs':[0xa9bd]},
exitInfo = {'DoorPtr':0x93ea, 'direction': 0x7, "cap": (0xc6, 0x2d), "bitFlag": 0x0,
"screen": (0xc, 0x2), "distanceToSpawn": 0x1c0, "doorAsmPtr": 0x0000,
"exitAsmPtr": 0xf7f0},
entryInfo = {'SamusX':0x383, 'SamusY':0x98, 'song': 0x15},
dotOrientation = 'se'),
### West Maridia
AccessPoint('Main Street Bottom', 'WestMaridia', {
'Red Fish Room Bottom': lambda sm: sm.canGoUpMtEverest(),
'Crab Hole Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canTraverseCrabTunnelLeftToRight())),
# this transition leads to EastMaridia directly
'Oasis Bottom': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)),
sm.traverse('MainStreetBottomRight'),
sm.wor(sm.haveItem('Super'),
RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)),
sm.canTraverseWestSandHallLeftToRight())),
'Crab Shaft Left': lambda sm: sm.canPassMtEverest()
}, roomInfo = {'RoomPtr':0xcfc9, "area": 0x4},
exitInfo = {'DoorPtr':0xa39c, 'direction': 0x6, "cap": (0x6, 0x2), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x170, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x14a, 'SamusY':0x7a8},
dotOrientation = 's'),
AccessPoint('Mama Turtle', 'WestMaridia', {
'Main Street Bottom': lambda sm: sm.canJumpUnderwater()
}, internal=True,
start = {'spawn': 0x0406, 'solveArea': "Maridia Green",
'save':"Save_Mama", 'needsPreRando':True,
'patches':[RomPatches.MamaTurtleBlueDoor],
'rom_patches':['mama_save.ips'], 'doors': [0x8e]}),
AccessPoint('Crab Hole Bottom Left', 'WestMaridia', {
'Main Street Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canExitCrabHole(),
sm.wor(sm.canGreenGateGlitch(),
RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)))),
# this transition leads to EastMaridia directly
'Oasis Bottom': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)),
sm.canExitCrabHole(),
sm.canTraverseWestSandHallLeftToRight()))
}, roomInfo = {'RoomPtr':0xd21c, "area": 0x4},
exitInfo = {'DoorPtr':0xa510, 'direction': 0x5,
"cap": (0x3e, 0x6), "screen": (0x3, 0x0), "bitFlag": 0x0,
"distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x28, 'SamusY':0x188},
dotOrientation = 'se'),
AccessPoint('Red Fish Room Left', 'WestMaridia', {
'Red Fish Room Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down
}, roomInfo = {'RoomPtr':0xd104, "area": 0x4},
exitInfo = {'DoorPtr':0xa480, 'direction': 0x5, "cap": (0x2e, 0x36), "bitFlag": 0x40,
"screen": (0x2, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe367},
entryInfo = {'SamusX':0x34, 'SamusY':0x88},
dotOrientation = 'w'),
AccessPoint('Red Fish Room Bottom', 'WestMaridia', {
'Main Street Bottom': lambda sm: SMBool(True), # just go down
'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canJumpUnderwater()))
}, internal=True),
AccessPoint('Crab Shaft Left', 'WestMaridia', {
'Main Street Bottom': lambda sm: SMBool(True), # fall down
'Beach': lambda sm: sm.canDoOuterMaridia(),
'Crab Shaft Right': lambda sm: SMBool(True)
}, internal=True),
AccessPoint('Watering Hole', 'WestMaridia', {
'Beach': lambda sm: sm.haveItem('Morph'),
'Watering Hole Bottom': lambda sm: SMBool(True)
}, internal=True,
start = {'spawn': 0x0407, 'solveArea': "Maridia Pink Bottom", 'save':"Save_Watering_Hole",
'patches':[RomPatches.MaridiaTubeOpened], 'rom_patches':['wh_open_tube.ips'],
'forcedEarlyMorph':True}),
AccessPoint('Watering Hole Bottom', 'WestMaridia', {
'Watering Hole': lambda sm: sm.canJumpUnderwater()
}, internal=True),
AccessPoint('Beach', 'WestMaridia', {
'Crab Shaft Left': lambda sm: SMBool(True), # fall down
'Watering Hole': Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.canPassBombPassages(),
sm.canUseSpringBall()),
sm.canDoOuterMaridia()))
}, internal=True),
AccessPoint('Crab Shaft Right', 'WestMaridia', {
'Crab Shaft Left': lambda sm: sm.canJumpUnderwater()
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.CrabShaftBlueDoor),
sm.traverse('CrabShaftRight'))),
roomInfo = {'RoomPtr':0xd1a3, "area": 0x4},
exitInfo = {'DoorPtr':0xa4c8, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0,
"screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0},
entryInfo = {'SamusX':0x1ca, 'SamusY':0x388},
dotOrientation = 'e'),
# escape APs
AccessPoint('Crab Hole Bottom Right', 'WestMaridia', {
'Crab Hole Bottom Left': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0xd21c, "area": 0x4},
exitInfo = {'DoorPtr':0xa51c, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xd7, 'SamusY':0x188},
escape = True,
dotOrientation = 'ne'),
AccessPoint('Maridia Map Room', 'WestMaridia', {
}, roomInfo = {'RoomPtr':0xd3b6, "area": 0x4},
exitInfo = {'DoorPtr':0xa5e8, 'direction': 0x5, "cap": (0xe, 0x16), "bitFlag": 0x0,
"screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe356},
entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused
escape = True,
dotOrientation = 'ne'),
### East Maridia
AccessPoint('Aqueduct Top Left', 'EastMaridia', {
'Aqueduct Bottom': lambda sm: sm.wor(sm.wand(RomPatches.has(sm.player, RomPatches.AqueductBombBlocks),
sm.canDestroyBombWallsUnderwater()),
sm.canUsePowerBombs())
}, roomInfo = {'RoomPtr':0xd5a7, "area": 0x4},
exitInfo = {'DoorPtr':0xa708, 'direction': 0x5, "cap": (0x1e, 0x36), "bitFlag": 0x0,
"screen": (0x1, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe398},
entryInfo = {'SamusX':0x34, 'SamusY':0x188},
dotOrientation = 'w'),
AccessPoint('Aqueduct Bottom', 'EastMaridia', {
'Aqueduct Top Left': Cache.ldeco(lambda sm: sm.wand(sm.canDestroyBombWallsUnderwater(), # top left bomb blocks
sm.canJumpUnderwater())),
'Post Botwoon': Cache.ldeco(lambda sm: sm.wand(sm.canJumpUnderwater(),
sm.canPassBotwoonHallway(),
sm.haveItem('Botwoon'))),
'Left Sandpit': lambda sm: sm.canAccessSandPits(),
'Right Sandpit': lambda sm: sm.canAccessSandPits(),
'Aqueduct': Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.haveItem('SpeedBooster'),
sm.wand(sm.knowsSnailClip(),
sm.haveItem('Morph'))),
sm.haveItem('Gravity')))
}, internal=True),
AccessPoint('Aqueduct', 'EastMaridia', {
'Aqueduct Bottom': lambda sm: SMBool(True) # go down
}, internal=True,
start = {'spawn': 0x0405, 'solveArea': "Maridia Pink Bottom",
'save':"Save_Aqueduct", 'needsPreRando':True,
'doors': [0x96]}),
AccessPoint('Post Botwoon', 'EastMaridia', {
'Aqueduct Bottom': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.canJumpUnderwater(), # can't access the sand pits from the right side of the room
sm.haveItem('Morph')),
sm.wand(sm.haveItem('Gravity'),
sm.haveItem('SpeedBooster')))),
'Colosseum Top Right': lambda sm: sm.canBotwoonExitToColosseum(),
'Toilet Top': Cache.ldeco(lambda sm: sm.wand(sm.canReachCacatacAlleyFromBotowoon(),
sm.canPassCacatacAlley()))
}, internal=True),
AccessPoint('West Sand Hall Left', 'EastMaridia', {
# XXX there might be some tech to do this suitless, but HJ+ice is not enough
'Oasis Bottom': Cache.ldeco(lambda sm: sm.haveItem('Gravity')),
'Aqueduct Bottom': Cache.ldeco(lambda sm: RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)),
# this goes directly to WestMaridia
'Main Street Bottom': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)),
sm.wor(sm.canGreenGateGlitch(),
RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)))),
# this goes directly to WestMaridia
'Crab Hole Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.wnot(RomPatches.has(sm.player, RomPatches.MaridiaSandWarp)),
sm.haveItem('Morph')))
}, internal=True),
AccessPoint('Left Sandpit', 'EastMaridia', {
'West Sand Hall Left': lambda sm: sm.canAccessSandPits(),
'Oasis Bottom': lambda sm: sm.canAccessSandPits()
}, internal=True),
AccessPoint('Oasis Bottom', 'EastMaridia', {
'Toilet Top': Cache.ldeco(lambda sm: sm.wand(sm.traverse('OasisTop'), sm.canDestroyBombWallsUnderwater())),
'West Sand Hall Left': lambda sm: sm.canAccessSandPits()
}, internal=True),
AccessPoint('Right Sandpit', 'EastMaridia', {
'Oasis Bottom': lambda sm: sm.canAccessSandPits()
}, internal=True),
AccessPoint('Le Coude Right', 'EastMaridia', {
'Toilet Top': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0x95a8, "area": 0x0},
exitInfo = {'DoorPtr':0x8aa2, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0,
"screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xd1, 'SamusY':0x88},
dotOrientation = 'ne'),
AccessPoint('Toilet Top', 'EastMaridia', {
'Oasis Bottom': Cache.ldeco(lambda sm: sm.wand(sm.traverse('PlasmaSparkBottom'), sm.canDestroyBombWallsUnderwater())),
'Le Coude Right': lambda sm: SMBool(True),
'Colosseum Top Right': Cache.ldeco(lambda sm: sm.wand(Bosses.bossDead(sm, 'Draygon'),
# suitless could be possible with this but unreasonable: https://youtu.be/rtLwytH-u8o
sm.haveItem('Gravity'),
sm.haveItem('Morph')))
}, internal=True),
AccessPoint('Colosseum Top Right', 'EastMaridia', {
'Post Botwoon': lambda sm: sm.canColosseumToBotwoonExit(),
'Precious Room Top': Cache.ldeco(lambda sm: sm.traverse('ColosseumBottomRight')), # go down
}, internal = True),
AccessPoint('Precious Room Top', 'EastMaridia', {
'Colosseum Top Right': lambda sm: sm.canClimbColosseum(),
'DraygonRoomOut': lambda sm: SMBool(True) # go down
}, internal = True),
# boss APs
AccessPoint('DraygonRoomOut', 'EastMaridia', {
'Precious Room Top': lambda sm: sm.canExitPreciousRoom()
}, boss = True,
roomInfo = {'RoomPtr':0xd78f, "area": 0x4, "songs":[0xd7a5]},
exitInfo = {'DoorPtr':0xa840, 'direction': 0x5, "cap": (0x1e, 0x6), "bitFlag": 0x0,
"screen": (0x1, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0},
entryInfo = {'SamusX':0x34, 'SamusY':0x288, 'song':0x1b},
traverse=lambda sm: sm.canOpenEyeDoors(),
dotOrientation = 'e'),
AccessPoint('DraygonRoomIn', 'EastMaridia', {
'Draygon Room Bottom': Cache.ldeco(lambda sm: sm.wor(Bosses.bossDead(sm, "Draygon"),
sm.wand(sm.canFightDraygon(),
sm.enoughStuffsDraygon())))
}, boss = True,
roomInfo = {'RoomPtr':0xda60, "area": 0x4},
exitInfo = {'DoorPtr':0xa96c, 'direction': 0x4, "cap": (0x1, 0x26), "bitFlag": 0x0,
"screen": (0x0, 0x2), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe3d9,
"exitAsmPtr": 0xf7f0},
entryInfo = {'SamusX':0x1c8, 'SamusY':0x88},
dotOrientation = 'e'),
AccessPoint('Draygon Room Bottom', 'EastMaridia', {
'DraygonRoomIn': Cache.ldeco(lambda sm: sm.wand(Bosses.bossDead(sm, 'Draygon'), sm.canExitDraygon()))
}, internal = True),
### Red Brinstar. Main nodes: Red Tower Top Left, East Tunnel Right
AccessPoint('Red Tower Top Left', 'RedBrinstar', {
# go up
'Red Brinstar Elevator': lambda sm: sm.canClimbRedTower(),
'Caterpillar Room Top Right': Cache.ldeco(lambda sm: sm.wand(sm.canPassRedTowerToMaridiaNode(),
sm.canClimbRedTower())),
# go down
'East Tunnel Right': lambda sm: SMBool(True)
}, roomInfo = {'RoomPtr':0xa253, "area": 0x1},
exitInfo = {'DoorPtr':0x902a, 'direction': 0x5, "cap": (0x5e, 0x6), "bitFlag": 0x0,
"screen": (0x5, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x2f, 'SamusY':0x488},
dotOrientation = 'w'),
AccessPoint('Caterpillar Room Top Right', 'RedBrinstar', {
'Red Brinstar Elevator': lambda sm: sm.canPassMaridiaToRedTowerNode()
}, roomInfo = {'RoomPtr':0xa322, "area": 0x1},
exitInfo = {'DoorPtr':0x90c6, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x40,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xbdaf},
entryInfo = {'SamusX':0x2cd, 'SamusY':0x388},
dotOrientation = 'ne'),
AccessPoint('Red Brinstar Elevator', 'RedBrinstar', {
'Caterpillar Room Top Right': lambda sm: sm.canPassRedTowerToMaridiaNode(),
'Red Tower Top Left': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.HellwayBlueDoor), sm.traverse('RedTowerElevatorLeft')))
}, traverse=Cache.ldeco(lambda sm:sm.wor(RomPatches.has(sm.player, RomPatches.RedTowerBlueDoors), sm.traverse('RedBrinstarElevatorTop'))),
roomInfo = {'RoomPtr':0x962a, "area": 0x0},
exitInfo = {'DoorPtr':0x8af6, 'direction': 0x7, "cap": (0x16, 0x2d), "bitFlag": 0x0,
"screen": (0x1, 0x2), "distanceToSpawn": 0x1c0, "doorAsmPtr": 0xb9f1},
entryInfo = {'SamusX':0x80, 'SamusY':0x58},
start={'spawn':0x010a, 'doors':[0x3c], 'patches':[RomPatches.HellwayBlueDoor], 'solveArea': "Red Brinstar Top", 'areaMode':True},
dotOrientation = 'n'),
AccessPoint('East Tunnel Right', 'RedBrinstar', {
'East Tunnel Top Right': lambda sm: SMBool(True), # handled by room traverse function
'Glass Tunnel Top': Cache.ldeco(lambda sm: sm.wand(sm.canUsePowerBombs(),
sm.wor(sm.haveItem('Gravity'),
sm.haveItem('HiJump')))),
'Red Tower Top Left': lambda sm: sm.canClimbBottomRedTower()
}, roomInfo = {'RoomPtr':0xcf80, "area": 0x4},
exitInfo = {'DoorPtr':0xa384, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x40,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xce, 'SamusY':0x188},
dotOrientation = 'se'),
AccessPoint('East Tunnel Top Right', 'RedBrinstar', {
'East Tunnel Right': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoGatesBase),
sm.haveItem('Super')))
}, traverse=Cache.ldeco(lambda sm: RomPatches.has(sm.player, RomPatches.AreaRandoGatesBase)),
roomInfo = {'RoomPtr':0xcf80, "area": 0x4},
exitInfo = {'DoorPtr':0xa390, 'direction': 0x4, "cap": (0x1, 0x16), "bitFlag": 0x0,
"screen": (0x0, 0x1), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe356},
entryInfo = {'SamusX':0x3c6, 'SamusY':0x88},
dotOrientation = 'e'),
AccessPoint('Glass Tunnel Top', 'RedBrinstar', {
'East Tunnel Right': Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.MaridiaTubeOpened),
sm.canUsePowerBombs()))
}, traverse=Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.haveItem('Gravity'),
sm.haveItem('HiJump')),
sm.wor(RomPatches.has(sm.player, RomPatches.MaridiaTubeOpened),
sm.canUsePowerBombs()))),
roomInfo = {'RoomPtr':0xcefb, "area": 0x4},
exitInfo = {'DoorPtr':0xa330, 'direction': 0x7, "cap": (0x16, 0x7d), "bitFlag": 0x0,
"screen": (0x1, 0x7), "distanceToSpawn": 0x200, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x81, 'SamusY':0x78},
dotOrientation = 's'),
### Tourian
AccessPoint('Golden Four', 'Tourian', {},
roomInfo = {'RoomPtr':0xa5ed, "area": 0x0},
exitInfo = {'DoorPtr':0x91e6, 'direction': 0x5, "cap": (0xe, 0x66), "bitFlag": 0x0,
"screen": (0x0, 0x6), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0x34, 'SamusY':0x88},
start={'spawn':0x0007, 'solveArea': "Tourian", "save": "Save_G4", 'areaMode':True},
dotOrientation = 'w'),
AccessPoint('Tourian Escape Room 4 Top Right', 'Tourian', {},
roomInfo = {'RoomPtr':0xdede, "area": 0x5},
exitInfo = {'DoorPtr':0xab34, 'direction': 0x4, "cap": (0x1, 0x86), "bitFlag": 0x40,
"screen": (0x0, 0x8), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe4cf},
entryInfo = {'SamusX':0xffff, 'SamusY':0xffff}, # unused
escape = True,
dotOrientation = 'ne'),
]