41 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
| from ..generic.Rules import set_rule, add_rule
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| 
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| from graph.vanilla.graph_locations import locationsDict
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| from graph.graph_utils import vanillaTransitions, getAccessPoint
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| from logic.logic import Logic
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| from rom.rom_patches import RomPatches
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| from utils.doorsmanager import DoorsManager
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| 
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| def evalSMBool(smbool, maxDiff):
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|     return smbool.bool == True and smbool.difficulty <= maxDiff
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| 
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| def add_accessFrom_rule(location, player, accessFrom):
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|     add_rule(location, lambda state: any((state.can_reach(accessName, player=player) and evalSMBool(rule(state.smbm[player]), state.smbm[player].maxDiff)) for accessName, rule in accessFrom.items()))
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| 
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| def add_postAvailable_rule(location, player, func):
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|     add_rule(location, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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| 
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| def set_available_rule(location, player, func):
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|     set_rule(location, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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| 
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| def set_entrance_rule(entrance, player, func):
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|     set_rule(entrance, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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| 
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| def add_entrance_rule(entrance, player, func):
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|     add_rule(entrance, lambda state: evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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| 
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| def set_rules(world, player):
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|     world.completion_condition[player] = lambda state: state.has('Mother Brain', player)
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| 
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|     for key, value in locationsDict.items():
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|         location = world.get_location(key, player)
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|         set_available_rule(location, player, value.Available)
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|         if value.AccessFrom is not None:
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|             add_accessFrom_rule(location, player, value.AccessFrom)
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|         if value.PostAvailable is not None:
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|             add_postAvailable_rule(location, player, value.PostAvailable)
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|             
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|     for accessPoint in Logic.accessPoints:
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|         for key, value1 in accessPoint.intraTransitions.items():
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|             set_entrance_rule(world.get_entrance(accessPoint.Name + "->" + key, player), player, value1)
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