Original logic from SMZ3 is:
items.KeyPD >= (GetLocation("Palace of Darkness - Harmless Hellway").ItemIs(KeyPD, World) ?
(items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 4 : 3 :
(items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 6 : 5))
I believe these parentheses are needed to correctly replicate this logic
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|---|---|---|
| .. | ||
| Regions | ||
| Text | ||
| Config.py | ||
| Item.py | ||
| Location.py | ||
| Patch.py | ||
| Region.py | ||
| World.py | ||
| __init__.py | ||