Archipelago/worlds/smw/Rules.py

21 lines
831 B
Python

import math
from BaseClasses import MultiWorld
from .Names import LocationName, ItemName
from worlds.AutoWorld import LogicMixin
from worlds.generic.Rules import add_rule, set_rule
def set_rules(world: MultiWorld, player: int):
if world.goal[player] == "yoshi_egg_hunt":
required_yoshi_eggs = max(math.floor(
world.number_of_yoshi_eggs[player].value * (world.percentage_of_yoshi_eggs[player].value / 100.0)), 1)
add_rule(world.get_location(LocationName.yoshis_house, player),
lambda state: state.has(ItemName.yoshi_egg, player, required_yoshi_eggs))
else:
add_rule(world.get_location(LocationName.bowser, player), lambda state: state.has(ItemName.mario_carry, player))
world.completion_condition[player] = lambda state: state.has(ItemName.victory, player)