* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com> |
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|---|---|---|
| .. | ||
| __init__.py | ||
| ability_logic.py | ||
| action_logic.py | ||
| animal_logic.py | ||
| arcade_logic.py | ||
| artisan_logic.py | ||
| base_logic.py | ||
| book_logic.py | ||
| building_logic.py | ||
| bundle_logic.py | ||
| combat_logic.py | ||
| cooking_logic.py | ||
| crafting_logic.py | ||
| farming_logic.py | ||
| fishing_logic.py | ||
| gift_logic.py | ||
| grind_logic.py | ||
| harvesting_logic.py | ||
| has_logic.py | ||
| logic.py | ||
| logic_and_mods_design.md | ||
| logic_event.py | ||
| mine_logic.py | ||
| money_logic.py | ||
| monster_logic.py | ||
| museum_logic.py | ||
| pet_logic.py | ||
| quality_logic.py | ||
| quest_logic.py | ||
| received_logic.py | ||
| region_logic.py | ||
| relationship_logic.py | ||
| requirement_logic.py | ||
| season_logic.py | ||
| shipping_logic.py | ||
| skill_logic.py | ||
| source_logic.py | ||
| special_order_logic.py | ||
| time_logic.py | ||
| tool_logic.py | ||
| traveling_merchant_logic.py | ||
| wallet_logic.py | ||
| walnut_logic.py | ||