Archipelago/worlds/sm/Rom.py

131 lines
5.1 KiB
Python

import hashlib
import os
import json
import Utils
from Utils import read_snes_rom
from worlds.Files import APPatchExtension, APProcedurePatch, APTokenMixin, APTokenTypes
from .variaRandomizer.utils.utils import openFile
SMJUHASH = '21f3e98df4780ee1c667b84e57d88675'
SM_ROM_MAX_PLAYERID = 65535
SM_ROM_PLAYERDATA_COUNT = 202
class SMPatchExtensions(APPatchExtension):
game = "Super Metroid"
@staticmethod
def write_crc(caller: APProcedurePatch, rom: bytes) -> bytes:
def checksum_mirror_sum(start, length, mask = 0x800000):
while not(length & mask) and mask:
mask >>= 1
part1 = sum(start[:mask]) & 0xFFFF
part2 = 0
next_length = length - mask
if next_length:
part2 = checksum_mirror_sum(start[mask:], next_length, mask >> 1)
while (next_length < mask):
next_length += next_length
part2 += part2
return (part1 + part2) & 0xFFFF
def write_bytes(buffer, startaddress: int, values):
buffer[startaddress:startaddress + len(values)] = values
buffer = bytearray(rom)
crc = checksum_mirror_sum(buffer, len(buffer))
inv = crc ^ 0xFFFF
write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
return bytes(buffer)
class SMProcedurePatch(APProcedurePatch, APTokenMixin):
hash = SMJUHASH
game = "Super Metroid"
patch_file_ending = ".apsm"
procedure = [
("apply_tokens", ["token_data.bin"]),
("write_crc", [])
]
def write_tokens(self, patches):
for addr, data in patches.items():
self.write_token(APTokenTypes.WRITE, addr, bytes(data))
self.write_file("token_data.bin", self.get_token_binary())
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def get_base_rom_bytes(file_name: str = "") -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path(file_name)
base_rom_bytes = bytes(read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if SMJUHASH != basemd5.hexdigest():
raise Exception('Supplied Base Rom does not match known MD5 for Japan+US release. '
'Get the correct game and version, then dump it')
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes
def get_base_rom_path(file_name: str = "") -> str:
options = Utils.get_options()
if not file_name:
file_name = options["sm_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name
def get_sm_symbols(sym_json_path) -> dict:
with openFile(sym_json_path, "r") as stream:
symbols = json.load(stream)
symboltable = {}
for name, sixdigitaddr in symbols.items():
(bank, addr_within_bank) = sixdigitaddr.split(":")
bank = int(bank, 16)
addr_within_bank = int(addr_within_bank, 16)
# categorize addresses using snes lorom mapping:
# (reference: https://en.wikibooks.org/wiki/Super_NES_Programming/SNES_memory_map)
if (bank >= 0x70 and bank <= 0x7d):
offset_within_rom_file = None
# SRAM is not continuous, but callers may want it in continuous terms
# SRAM @ data bank $70-$7D, addr_within_bank $0000-$7FFF
#
# symbol aka snes offestwithincontinuousSRAM
# --------------- --------------------------
# $70:0000-7FFF -> 0x0000- 7FFF
# $71:0000-7FFF -> 0x8000- FFFF
# $72:0000-7FFF -> 0x10000-17FFF
# etc...
offset_within_continuous_sram = (bank - 0x70) * 0x8000 + addr_within_bank
offset_within_wram = None
elif bank == 0x7e or bank == 0x7f or (bank == 0x00 and addr_within_bank <= 0x1fff):
offset_within_rom_file = None
offset_within_continuous_sram = None
offset_within_wram = addr_within_bank
if bank == 0x7f:
offset_within_wram += 0x10000
elif bank >= 0x80:
offset_within_rom_file = ((bank - 0x80) * 0x8000) + (addr_within_bank % 0x8000)
offset_within_continuous_sram = None
offset_within_wram = None
else:
offset_within_rom_file = None
offset_within_continuous_sram = None
offset_within_wram = None
symboltable[name] = {"bank": bank,
"addr_within_bank": addr_within_bank,
"offset_within_rom_file": offset_within_rom_file,
"offset_within_continuous_sram": offset_within_continuous_sram,
"offset_within_wram": offset_within_wram
}
return symboltable