38 lines
1.4 KiB
Python
38 lines
1.4 KiB
Python
from BaseClasses import MultiWorld
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from ..AutoWorld import LogicMixin
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from ..generic.Rules import set_rule
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class ArchipIDLELogic(LogicMixin):
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def _archipidle_location_is_accessible(self, player_id, items_required):
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items_received = 0
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for item in self.prog_items:
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if item[1] == player_id:
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items_received += 1
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return items_received >= items_required
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def set_rules(world: MultiWorld, player: int):
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for i in range(16, 31):
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set_rule(
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world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 4)
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)
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for i in range(31, 51):
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set_rule(
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world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 10)
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)
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for i in range(51, 101):
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set_rule(
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world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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)
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world.completion_condition[player] =\
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lambda state:\
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state.can_reach(world.get_location("IDLE for at least 50 minutes 0 seconds", player), "Location", player)
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