Archipelago/worlds/ladx/LADXR/mapgen/imagegenerator.py

96 lines
3.7 KiB
Python

from .tileset import open_tiles, solid_tiles
def tx(x):
return x * 16 + x // 10
def ty(y):
return y * 16 + y // 8
class ImageGen:
def __init__(self, tilesets, the_map, rom):
self.tilesets = tilesets
self.map = the_map
self.rom = rom
self.image = None
self.draw = None
self.count = 0
self.enabled = False
self.__tile_cache = {}
def on_step(self, wfc, cur=None, err=None):
if not self.enabled:
return
if self.image is None:
import PIL.Image
import PIL.ImageDraw
self.image = PIL.Image.new("RGB", (self.map.w * 161, self.map.h * 129))
self.draw = PIL.ImageDraw.Draw(self.image)
self.image.paste(0, (0, 0, wfc.w * 16, wfc.h * 16))
for y in range(wfc.h):
for x in range(wfc.w):
cell = wfc.cell_data[(x, y)]
if len(cell.options) == 1:
tile_id = next(iter(cell.options))
room = self.map.get(x//10, y//8)
tile = self.get_tile(room.tileset_id, tile_id)
self.image.paste(tile, (tx(x), ty(y)))
else:
self.draw.text((tx(x) + 3, ty(y) + 3), f"{len(cell.options):2}", (255, 255, 255))
if cell.options.issubset(open_tiles):
self.draw.rectangle((tx(x), ty(y), tx(x) + 15, ty(y) + 15), outline=(0, 128, 0))
elif cell.options.issubset(solid_tiles):
self.draw.rectangle((tx(x), ty(y), tx(x) + 15, ty(y) + 15), outline=(0, 0, 192))
if cur:
self.draw.rectangle((tx(cur[0]),ty(cur[1]),tx(cur[0])+15,ty(cur[1])+15), outline=(0, 255, 0))
if err:
self.draw.rectangle((tx(err[0]),ty(err[1]),tx(err[0])+15,ty(err[1])+15), outline=(255, 0, 0))
self.image.save(f"_map/tmp{self.count:08}.png")
self.count += 1
def get_tile(self, tileset_id, tile_id):
tile = self.__tile_cache.get((tileset_id, tile_id), None)
if tile is not None:
return tile
import PIL.Image
tile = PIL.Image.new("L", (16, 16))
tileset = self.get_tileset(tileset_id)
metatile = self.rom.banks[0x1A][0x2749 + tile_id * 4:0x2749 + tile_id * 4+4]
def draw(ox, oy, t):
addr = (t & 0x3FF) << 4
tile_data = self.rom.banks[t >> 10][addr:addr+0x10]
for y in range(8):
a = tile_data[y * 2]
b = tile_data[y * 2 + 1]
for x in range(8):
v = 0
bit = 0x80 >> x
if a & bit:
v |= 0x01
if b & bit:
v |= 0x02
tile.putpixel((ox+x,oy+y), (255, 192, 128, 32)[v])
draw(0, 0, tileset[metatile[0]])
draw(8, 0, tileset[metatile[1]])
draw(0, 8, tileset[metatile[2]])
draw(8, 8, tileset[metatile[3]])
self.__tile_cache[(tileset_id, tile_id)] = tile
return tile
def get_tileset(self, tileset_id):
subtiles = [0] * 0x100
for n in range(0, 0x20):
subtiles[n] = (0x0F << 10) + (self.tilesets[tileset_id].main_id << 4) + n
for n in range(0x20, 0x80):
subtiles[n] = (0x0C << 10) + 0x100 + n
for n in range(0x80, 0x100):
subtiles[n] = (0x0C << 10) + n
addr = (0x000, 0x000, 0x2B0, 0x2C0, 0x2D0, 0x2E0, 0x2F0, 0x2D0, 0x300, 0x310, 0x320, 0x2A0, 0x330, 0x350, 0x360, 0x340, 0x370)[self.tilesets[tileset_id].animation_id or 3]
for n in range(0x6C, 0x70):
subtiles[n] = (0x0C << 10) + addr + n - 0x6C
return subtiles