26 lines
		
	
	
		
			990 B
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			990 B
		
	
	
	
		
			Python
		
	
	
	
| from ...Region import Z3Region, RewardType, IReward
 | |
| from ...Config import Config
 | |
| from ...Location import Location, LocationType
 | |
| from ...Item import Progression, ItemType
 | |
| 
 | |
| class CastleTower(Z3Region, IReward):
 | |
|     Name = "Castle Tower"
 | |
|     Area = "Castle Tower"
 | |
| 
 | |
|     def __init__(self, world, config: Config):
 | |
|         super().__init__(world, config)
 | |
|         self.Reward = RewardType.Agahnim
 | |
|         self.RegionItems = [ItemType.KeyCT]
 | |
|         self.Locations = [
 | |
|             Location(self, 256+101, 0x1EAB5, LocationType.Regular, "Castle Tower - Foyer"),
 | |
|             Location(self, 256+102, 0x1EAB2, LocationType.Regular, "Castle Tower - Dark Maze",
 | |
|                 lambda items: items.Lamp and items.KeyCT >= 1)
 | |
|             ]
 | |
| 
 | |
|     def CanEnter(self, items: Progression):
 | |
|         return items.CanKillManyEnemies() and (items.Cape or items.MasterSword)
 | |
| 
 | |
|     def CanComplete(self, items: Progression):
 | |
|         return self.CanEnter(items) and items.Lamp and items.KeyCT >= 2 and items.Sword
 | |
| 
 |