Archipelago/worlds/noita/events.py

44 lines
1.5 KiB
Python

from typing import Dict, TYPE_CHECKING
from BaseClasses import Item, ItemClassification, Location, Region
from . import items, locations
if TYPE_CHECKING:
from . import NoitaWorld
def create_event(player: int, name: str) -> Item:
return items.NoitaItem(name, ItemClassification.progression, None, player)
def create_location(player: int, name: str, region: Region) -> Location:
return locations.NoitaLocation(player, name, None, region)
def create_locked_location_event(player: int, region: Region, item: str) -> Location:
new_location = create_location(player, item, region)
new_location.place_locked_item(create_event(player, item))
region.locations.append(new_location)
return new_location
def create_all_events(world: "NoitaWorld", created_regions: Dict[str, Region]) -> None:
for region_name, event in event_locks.items():
region = created_regions[region_name]
create_locked_location_event(world.player, region, event)
world.multiworld.completion_condition[world.player] = lambda state: state.has("Victory", world.player)
# Maps region names to event names
event_locks: Dict[str, str] = {
"The Work": "Victory",
"Mines": "Portal to Holy Mountain 1",
"Coal Pits": "Portal to Holy Mountain 2",
"Snowy Depths": "Portal to Holy Mountain 3",
"Hiisi Base": "Portal to Holy Mountain 4",
"Underground Jungle": "Portal to Holy Mountain 5",
"The Vault": "Portal to Holy Mountain 6",
"Temple of the Art": "Portal to Holy Mountain 7",
}