* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com> |
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| .. | ||
| ap_names | ||
| __init__.py | ||
| animal_names.py | ||
| animal_product_names.py | ||
| artisan_good_names.py | ||
| book_names.py | ||
| building_names.py | ||
| bundle_names.py | ||
| calendar_names.py | ||
| craftable_names.py | ||
| crop_names.py | ||
| currency_names.py | ||
| decoration_names.py | ||
| entrance_names.py | ||
| fertilizer_names.py | ||
| festival_check_names.py | ||
| fish_names.py | ||
| flower_names.py | ||
| food_names.py | ||
| forageable_names.py | ||
| fruit_tree_names.py | ||
| generic_names.py | ||
| geode_names.py | ||
| gift_names.py | ||
| goal_names.py | ||
| ingredient_names.py | ||
| machine_names.py | ||
| material_names.py | ||
| metal_names.py | ||
| monster_drop_names.py | ||
| monster_names.py | ||
| performance_names.py | ||
| quality_names.py | ||
| quest_names.py | ||
| region_names.py | ||
| season_names.py | ||
| seed_names.py | ||
| skill_names.py | ||
| special_order_names.py | ||
| spells.py | ||
| tool_names.py | ||
| tv_channel_names.py | ||
| villager_names.py | ||
| wallet_item_names.py | ||
| weapon_names.py | ||