Archipelago/worlds/stardew_valley/locations.py

351 lines
17 KiB
Python

import csv
import enum
from dataclasses import dataclass
from random import Random
from typing import Optional, Dict, Protocol, List, FrozenSet
from . import options, data
from .data.fish_data import legendary_fish, special_fish, all_fish
from .data.museum_data import all_museum_items
from .data.villagers_data import all_villagers
from .strings.goal_names import Goal
from .strings.region_names import Region
LOCATION_CODE_OFFSET = 717000
class LocationTags(enum.Enum):
MANDATORY = enum.auto()
BUNDLE = enum.auto()
COMMUNITY_CENTER_BUNDLE = enum.auto()
CRAFTS_ROOM_BUNDLE = enum.auto()
PANTRY_BUNDLE = enum.auto()
FISH_TANK_BUNDLE = enum.auto()
BOILER_ROOM_BUNDLE = enum.auto()
BULLETIN_BOARD_BUNDLE = enum.auto()
VAULT_BUNDLE = enum.auto()
COMMUNITY_CENTER_ROOM = enum.auto()
BACKPACK = enum.auto()
TOOL_UPGRADE = enum.auto()
HOE_UPGRADE = enum.auto()
PICKAXE_UPGRADE = enum.auto()
AXE_UPGRADE = enum.auto()
WATERING_CAN_UPGRADE = enum.auto()
TRASH_CAN_UPGRADE = enum.auto()
FISHING_ROD_UPGRADE = enum.auto()
THE_MINES_TREASURE = enum.auto()
CROPSANITY = enum.auto()
ELEVATOR = enum.auto()
SKILL_LEVEL = enum.auto()
FARMING_LEVEL = enum.auto()
FISHING_LEVEL = enum.auto()
FORAGING_LEVEL = enum.auto()
COMBAT_LEVEL = enum.auto()
MINING_LEVEL = enum.auto()
BUILDING_BLUEPRINT = enum.auto()
QUEST = enum.auto()
ARCADE_MACHINE = enum.auto()
ARCADE_MACHINE_VICTORY = enum.auto()
JOTPK = enum.auto()
JUNIMO_KART = enum.auto()
HELP_WANTED = enum.auto()
TRAVELING_MERCHANT = enum.auto()
FISHSANITY = enum.auto()
MUSEUM_MILESTONES = enum.auto()
MUSEUM_DONATIONS = enum.auto()
FRIENDSANITY = enum.auto()
FESTIVAL = enum.auto()
FESTIVAL_HARD = enum.auto()
SPECIAL_ORDER_BOARD = enum.auto()
SPECIAL_ORDER_QI = enum.auto()
GINGER_ISLAND = enum.auto()
WALNUT_PURCHASE = enum.auto()
# Skill Mods
LUCK_LEVEL = enum.auto()
BINNING_LEVEL = enum.auto()
COOKING_LEVEL = enum.auto()
SOCIALIZING_LEVEL = enum.auto()
MAGIC_LEVEL = enum.auto()
ARCHAEOLOGY_LEVEL = enum.auto()
@dataclass(frozen=True)
class LocationData:
code_without_offset: Optional[int]
region: str
name: str
mod_name: Optional[str] = None
tags: FrozenSet[LocationTags] = frozenset()
@property
def code(self) -> Optional[int]:
return LOCATION_CODE_OFFSET + self.code_without_offset if self.code_without_offset is not None else None
class StardewLocationCollector(Protocol):
def __call__(self, name: str, code: Optional[int], region: str) -> None:
raise NotImplementedError
def load_location_csv() -> List[LocationData]:
try:
from importlib.resources import files
except ImportError:
from importlib_resources import files
with files(data).joinpath("locations.csv").open() as file:
reader = csv.DictReader(file)
return [LocationData(int(location["id"]) if location["id"] else None,
location["region"],
location["name"],
str(location["mod_name"]) if location["mod_name"] else None,
frozenset(LocationTags[group]
for group in location["tags"].split(",")
if group))
for location in reader]
events_locations = [
LocationData(None, Region.farm_house, Goal.grandpa_evaluation),
LocationData(None, Region.community_center, Goal.community_center),
LocationData(None, Region.mines_floor_120, Goal.bottom_of_the_mines),
LocationData(None, Region.skull_cavern_100, Goal.cryptic_note),
LocationData(None, Region.farm, Goal.master_angler),
LocationData(None, Region.museum, Goal.complete_museum),
LocationData(None, Region.farm_house, Goal.full_house),
LocationData(None, Region.island_west, Goal.greatest_walnut_hunter),
LocationData(None, Region.qi_walnut_room, Goal.perfection),
]
all_locations = load_location_csv() + events_locations
location_table: Dict[str, LocationData] = {location.name: location for location in all_locations}
locations_by_tag: Dict[LocationTags, List[LocationData]] = {}
def initialize_groups():
for location in all_locations:
for tag in location.tags:
location_group = locations_by_tag.get(tag, list())
location_group.append(location)
locations_by_tag[tag] = location_group
initialize_groups()
def extend_cropsanity_locations(randomized_locations: List[LocationData], world_options):
if world_options[options.Cropsanity] == options.Cropsanity.option_disabled:
return
cropsanity_locations = locations_by_tag[LocationTags.CROPSANITY]
cropsanity_locations = filter_ginger_island(world_options, cropsanity_locations)
randomized_locations.extend(cropsanity_locations)
def extend_help_wanted_quests(randomized_locations: List[LocationData], desired_number_of_quests: int):
for i in range(0, desired_number_of_quests):
batch = i // 7
index_this_batch = i % 7
if index_this_batch < 4:
randomized_locations.append(
location_table[f"Help Wanted: Item Delivery {(batch * 4) + index_this_batch + 1}"])
elif index_this_batch == 4:
randomized_locations.append(location_table[f"Help Wanted: Fishing {batch + 1}"])
elif index_this_batch == 5:
randomized_locations.append(location_table[f"Help Wanted: Slay Monsters {batch + 1}"])
elif index_this_batch == 6:
randomized_locations.append(location_table[f"Help Wanted: Gathering {batch + 1}"])
def extend_fishsanity_locations(randomized_locations: List[LocationData], world_options, random: Random):
prefix = "Fishsanity: "
if world_options[options.Fishsanity] == options.Fishsanity.option_none:
return
elif world_options[options.Fishsanity] == options.Fishsanity.option_legendaries:
randomized_locations.extend(location_table[f"{prefix}{legendary.name}"] for legendary in legendary_fish)
elif world_options[options.Fishsanity] == options.Fishsanity.option_special:
randomized_locations.extend(location_table[f"{prefix}{special.name}"] for special in special_fish)
elif world_options[options.Fishsanity] == options.Fishsanity.option_randomized:
fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in all_fish if random.random() < 0.4]
randomized_locations.extend(filter_ginger_island(world_options, fish_locations))
elif world_options[options.Fishsanity] == options.Fishsanity.option_all:
fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in all_fish]
randomized_locations.extend(filter_ginger_island(world_options, fish_locations))
elif world_options[options.Fishsanity] == options.Fishsanity.option_exclude_legendaries:
fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in all_fish if fish not in legendary_fish]
randomized_locations.extend(filter_ginger_island(world_options, fish_locations))
elif world_options[options.Fishsanity] == options.Fishsanity.option_exclude_hard_fish:
fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in all_fish if fish.difficulty < 80]
randomized_locations.extend(filter_ginger_island(world_options, fish_locations))
elif world_options[options.Fishsanity] == options.Fishsanity.option_only_easy_fish:
fish_locations = [location_table[f"{prefix}{fish.name}"] for fish in all_fish if fish.difficulty < 50]
randomized_locations.extend(filter_ginger_island(world_options, fish_locations))
def extend_museumsanity_locations(randomized_locations: List[LocationData], museumsanity: int, random: Random):
prefix = "Museumsanity: "
if museumsanity == options.Museumsanity.option_none:
return
elif museumsanity == options.Museumsanity.option_milestones:
randomized_locations.extend(locations_by_tag[LocationTags.MUSEUM_MILESTONES])
elif museumsanity == options.Museumsanity.option_randomized:
randomized_locations.extend(location_table[f"{prefix}{museum_item.name}"]
for museum_item in all_museum_items if random.random() < 0.4)
elif museumsanity == options.Museumsanity.option_all:
randomized_locations.extend(location_table[f"{prefix}{museum_item.name}"] for museum_item in all_museum_items)
def extend_friendsanity_locations(randomized_locations: List[LocationData], world_options: options.StardewOptions):
if world_options[options.Friendsanity] == options.Friendsanity.option_none:
return
exclude_leo = world_options[options.ExcludeGingerIsland] == options.ExcludeGingerIsland.option_true
exclude_non_bachelors = world_options[options.Friendsanity] == options.Friendsanity.option_bachelors
exclude_locked_villagers = world_options[options.Friendsanity] == options.Friendsanity.option_starting_npcs or \
world_options[options.Friendsanity] == options.Friendsanity.option_bachelors
include_post_marriage_hearts = world_options[options.Friendsanity] == options.Friendsanity.option_all_with_marriage
heart_size = world_options[options.FriendsanityHeartSize]
for villager in all_villagers:
if villager.mod_name not in world_options[options.Mods] and villager.mod_name is not None:
continue
if not villager.available and exclude_locked_villagers:
continue
if not villager.bachelor and exclude_non_bachelors:
continue
if villager.name == "Leo" and exclude_leo:
continue
heart_cap = 8 if villager.bachelor else 10
if include_post_marriage_hearts and villager.bachelor:
heart_cap = 14
for heart in range(1, 15):
if heart > heart_cap:
break
if heart % heart_size == 0 or heart == heart_cap:
randomized_locations.append(location_table[f"Friendsanity: {villager.name} {heart} <3"])
if not exclude_non_bachelors:
for heart in range(1, 6):
if heart % heart_size == 0 or heart == 5:
randomized_locations.append(location_table[f"Friendsanity: Pet {heart} <3"])
def extend_festival_locations(randomized_locations: List[LocationData], festival_option: int):
if festival_option == options.FestivalLocations.option_disabled:
return
festival_locations = locations_by_tag[LocationTags.FESTIVAL]
randomized_locations.extend(festival_locations)
extend_hard_festival_locations(randomized_locations, festival_option)
def extend_hard_festival_locations(randomized_locations, festival_option: int):
if festival_option != options.FestivalLocations.option_hard:
return
hard_festival_locations = locations_by_tag[LocationTags.FESTIVAL_HARD]
randomized_locations.extend(hard_festival_locations)
def extend_special_order_locations(randomized_locations: List[LocationData], world_options):
if world_options[options.SpecialOrderLocations] == options.SpecialOrderLocations.option_disabled:
return
include_island = world_options[options.ExcludeGingerIsland] == options.ExcludeGingerIsland.option_false
board_locations = filter_disabled_locations(world_options, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD])
randomized_locations.extend(board_locations)
if world_options[options.SpecialOrderLocations] == options.SpecialOrderLocations.option_board_qi and include_island:
include_arcade = world_options[options.ArcadeMachineLocations] != options.ArcadeMachineLocations.option_disabled
qi_orders = [location for location in locations_by_tag[LocationTags.SPECIAL_ORDER_QI] if include_arcade or LocationTags.JUNIMO_KART not in location.tags]
randomized_locations.extend(qi_orders)
def extend_walnut_purchase_locations(randomized_locations: List[LocationData], world_options):
if world_options[options.ExcludeGingerIsland] == options.ExcludeGingerIsland.option_true:
return
randomized_locations.append(location_table["Repair Ticket Machine"])
randomized_locations.append(location_table["Repair Boat Hull"])
randomized_locations.append(location_table["Repair Boat Anchor"])
randomized_locations.append(location_table["Open Professor Snail Cave"])
randomized_locations.append(location_table["Complete Island Field Office"])
randomized_locations.extend(locations_by_tag[LocationTags.WALNUT_PURCHASE])
def extend_mandatory_locations(randomized_locations: List[LocationData], world_options):
mandatory_locations = [location for location in locations_by_tag[LocationTags.MANDATORY]]
filtered_mandatory_locations = filter_disabled_locations(world_options, mandatory_locations)
randomized_locations.extend(filtered_mandatory_locations)
def extend_backpack_locations(randomized_locations: List[LocationData], world_options):
if world_options[options.BackpackProgression] == options.BackpackProgression.option_vanilla:
return
backpack_locations = [location for location in locations_by_tag[LocationTags.BACKPACK]]
filtered_backpack_locations = filter_modded_locations(world_options, backpack_locations)
randomized_locations.extend(filtered_backpack_locations)
def extend_elevator_locations(randomized_locations: List[LocationData], world_options):
if world_options[options.ElevatorProgression] == options.ElevatorProgression.option_vanilla:
return
elevator_locations = [location for location in locations_by_tag[LocationTags.ELEVATOR]]
filtered_elevator_locations = filter_modded_locations(world_options, elevator_locations)
randomized_locations.extend(filtered_elevator_locations)
def create_locations(location_collector: StardewLocationCollector,
world_options: options.StardewOptions,
random: Random):
randomized_locations = []
extend_mandatory_locations(randomized_locations, world_options)
extend_backpack_locations(randomized_locations, world_options)
if not world_options[options.ToolProgression] == options.ToolProgression.option_vanilla:
randomized_locations.extend(locations_by_tag[LocationTags.TOOL_UPGRADE])
extend_elevator_locations(randomized_locations, world_options)
if not world_options[options.SkillProgression] == options.SkillProgression.option_vanilla:
for location in locations_by_tag[LocationTags.SKILL_LEVEL]:
if location.mod_name is None or location.mod_name in world_options[options.Mods]:
randomized_locations.append(location_table[location.name])
if not world_options[options.BuildingProgression] == options.BuildingProgression.option_vanilla:
for location in locations_by_tag[LocationTags.BUILDING_BLUEPRINT]:
if location.mod_name is None or location.mod_name in world_options[options.Mods]:
randomized_locations.append(location_table[location.name])
if world_options[options.ArcadeMachineLocations] != options.ArcadeMachineLocations.option_disabled:
randomized_locations.extend(locations_by_tag[LocationTags.ARCADE_MACHINE_VICTORY])
if world_options[options.ArcadeMachineLocations] == options.ArcadeMachineLocations.option_full_shuffling:
randomized_locations.extend(locations_by_tag[LocationTags.ARCADE_MACHINE])
extend_cropsanity_locations(randomized_locations, world_options)
extend_help_wanted_quests(randomized_locations, world_options[options.HelpWantedLocations])
extend_fishsanity_locations(randomized_locations, world_options, random)
extend_museumsanity_locations(randomized_locations, world_options[options.Museumsanity], random)
extend_friendsanity_locations(randomized_locations, world_options)
extend_festival_locations(randomized_locations, world_options[options.FestivalLocations])
extend_special_order_locations(randomized_locations, world_options)
extend_walnut_purchase_locations(randomized_locations, world_options)
for location_data in randomized_locations:
location_collector(location_data.name, location_data.code, location_data.region)
def filter_ginger_island(world_options: options.StardewOptions, locations: List[LocationData]) -> List[LocationData]:
include_island = world_options[options.ExcludeGingerIsland] == options.ExcludeGingerIsland.option_false
return [location for location in locations if include_island or LocationTags.GINGER_ISLAND not in location.tags]
def filter_modded_locations(world_options: options.StardewOptions, locations: List[LocationData]) -> List[LocationData]:
current_mod_names = world_options[options.Mods]
return [location for location in locations if location.mod_name is None or location.mod_name in current_mod_names]
def filter_disabled_locations(world_options: options.StardewOptions, locations: List[LocationData]) -> List[LocationData]:
locations_first_pass = filter_ginger_island(world_options, locations)
locations_second_pass = filter_modded_locations(world_options, locations_first_pass)
return locations_second_pass