1389 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			1389 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Dict, List, Tuple, Any, Callable, TYPE_CHECKING
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from BaseClasses import CollectionState
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if TYPE_CHECKING:
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    from . import BlasphemousWorld
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else:
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    BlasphemousWorld = object
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class BlasRules:
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    player: int
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    world: BlasphemousWorld
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    string_rules: Dict[str, Callable[[CollectionState], bool]]
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    def __init__(self, world: "BlasphemousWorld") -> None:
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        self.player = world.player
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        self.world = world
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        self.multiworld = world.multiworld
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        self.indirect_conditions: List[Tuple[str, str]] = []
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        # BrandenEK/Blasphemous.Randomizer/ItemRando/BlasphemousInventory.cs
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        self.string_rules = {
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            # Visibility flags
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            "DoubleJump": lambda state: bool(self.world.options.purified_hand),
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            "NormalLogic": lambda state: self.world.options.difficulty >= 1,
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            "NormalLogicAndDoubleJump": lambda state: self.world.options.difficulty >= 1 \
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                and bool(self.world.options.purified_hand),
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            "HardLogic": lambda state: self.world.options.difficulty >= 2,
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            "HardLogicAndDoubleJump": lambda state: self.world.options.difficulty >= 2 \
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                and bool(self.world.options.purified_hand),
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            "EnemySkips": self.enemy_skips_allowed,
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            "EnemySkipsAndDoubleJump": lambda state: self.enemy_skips_allowed(state) \
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                and bool(self.world.options.purified_hand),
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            # Relics
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            "blood": self.blood,
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            # skip "root"
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            "linen": self.linen,
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            "nail": self.nail,
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            "shroud": self.shroud,
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            # skip "lung"
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            # Keys
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            "bronzeKey": self.bronze_key,
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            "silverKey": self.silver_key,
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            "goldKey": self.gold_key,
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            "peaksKey": self.peaks_key,
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            "elderKey": self.elder_key,
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            "woodKey": self.wood_key,
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            # Collections
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            "cherubs20": lambda state: self.cherubs(state) >= 20,
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            "cherubs38": lambda state: self.cherubs(state) >= 38,
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            "bones4": lambda state: self.bones(state) >= 4,
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            "bones8": lambda state: self.bones(state) >= 8,
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            "bones12": lambda state: self.bones(state) >= 12,
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            "bones16": lambda state: self.bones(state) >= 16,
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            "bones20": lambda state: self.bones(state) >= 20,
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            "bones24": lambda state: self.bones(state) >= 24,
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            "bones28": lambda state: self.bones(state) >= 28,
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            "bones30": lambda state: self.bones(state) >= 30,
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            "bones32": lambda state: self.bones(state) >= 32,
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            "bones36": lambda state: self.bones(state) >= 36,
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            "bones40": lambda state: self.bones(state) >= 40,
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            "bones44": lambda state: self.bones(state) >= 44,
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            "tears0": lambda state: True,
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            # Special items
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            "dash": self.dash,
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            "wallClimb": self.wall_climb,
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            # skip "airImpulse"
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            "boots": self.boots,
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            "doubleJump": self.double_jump,
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            # Speed boosts
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            "wheel": self.wheel,
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            # skip "dawnHeart"
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            # Health boosts
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            # skip "flasks"
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            # skip "quicksilver"
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            # Puzzles
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            "redWax1": lambda state: self.red_wax(state) >= 1,
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            "redWax3": lambda state: self.red_wax(state) >= 3,
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            "blueWax1": lambda state: self.blue_wax(state) >= 1,
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            "blueWax3": lambda state: self.blue_wax(state) >= 3,
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            "chalice": self.chalice,
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            # Cherubs
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            "debla": self.debla,
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            "lorquiana": self.lorquiana,
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            "zarabanda": self.zarabanda,
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            "taranto": self.taranto,
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            "verdiales": self.verdiales,
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            "cante": self.cante,
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            "cantina": self.cantina,
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            "aubade": self.aubade,
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            "tirana": self.tirana,
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            "ruby": self.ruby,
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            "tiento": self.tiento,
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            # skip "anyPrayer"
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            "pillar": self.pillar,
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            # Stats
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            # skip "healthLevel"
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            # skip "fervourLevel"
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            # skip "swordLevel"
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            # Skills
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            # skip "combo"
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            # skip "charged"
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            # skip "ranged"
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            # skip "dive"
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            # skip "lunge"
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            "chargeBeam": self.charge_beam,
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            "rangedAttack": lambda state: self.ranged(state) > 0,
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            # Main quest
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            "holyWounds3": lambda state: self.holy_wounds(state) >= 3,
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            "masks1": lambda state: self.masks(state) >= 1,
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            "masks2": lambda state: self.masks(state) >= 2,
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            "masks3": lambda state: self.masks(state) >= 3,
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            "guiltBead": self.guilt_bead,
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            # LOTL quest
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            "cloth": self.cloth,
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            "hand": self.hand,
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            "hatchedEgg": self.hatched_egg,
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            # Tirso quest
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            "herbs1": lambda state: self.herbs(state) >= 1,
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            "herbs2": lambda state: self.herbs(state) >= 2,
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            "herbs3": lambda state: self.herbs(state) >= 3,
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            "herbs4": lambda state: self.herbs(state) >= 4,
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            "herbs5": lambda state: self.herbs(state) >= 5,
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            "herbs6": lambda state: self.herbs(state) >= 6,
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            # Tentudia quest
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            "tentudiaRemains1": lambda state: self.tentudia_remains(state) >= 1,
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            "tentudiaRemains2": lambda state: self.tentudia_remains(state) >= 2,
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            "tentudiaRemains3": lambda state: self.tentudia_remains(state) >= 3,
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            # Gemino quest
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            "emptyThimble": self.empty_thimble,
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            "fullThimble": self.full_thimble,
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            "driedFlowers": self.dried_flowers,
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            # Altasgracias quest
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            "ceremonyItems3": lambda state: self.ceremony_items(state) >= 3,
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            "egg": self.egg,
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            # Redento quest
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            # skip "limestones", not actually used
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            # skip "knots", not actually used
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            # Cleofas quest
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            "marksOfRefuge3": lambda state: self.marks_of_refuge(state) >= 3,
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            "cord": self.cord,
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            # Crisanta quest
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            "scapular": self.scapular,
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            "trueHeart": self.true_heart,
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            "traitorEyes2": lambda state: self.traitor_eyes(state) >= 2,
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            # Jibrael quest
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            "bell": self.bell,
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            "verses4": lambda state: self.verses(state) >= 4,
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            # Movement tech
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            "canAirStall": self.can_air_stall,
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            "canDawnJump": self.can_dawn_jump,
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            "canWaterJump": self.can_water_jump,
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            # Breakable tech
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            "canBreakHoles": self.can_break_holes,
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            "canDiveLaser": self.can_dive_laser,
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            # Root tech
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            "canWalkOnRoot": self.can_walk_on_root,
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            "canClimbOnRoot": self.can_climb_on_root,
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            # Lung tech
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            "canSurvivePoison1": self.can_survive_poison_1,
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            "canSurvivePoison2": self.can_survive_poison_2,
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            "canSurvivePoison3": self.can_survive_poison_3,
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            # Enemy tech
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            "canEnemyBounce": self.can_enemy_bounce,
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            "canEnemyUpslash": self.can_enemy_upslash,
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            # Reaching rooms
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            "guiltRooms1": lambda state: self.guilt_rooms(state) >= 1,
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            "guiltRooms2": lambda state: self.guilt_rooms(state) >= 2,
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            "guiltRooms3": lambda state: self.guilt_rooms(state) >= 3,
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            "guiltRooms4": lambda state: self.guilt_rooms(state) >= 4,
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            "guiltRooms5": lambda state: self.guilt_rooms(state) >= 5,
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            "guiltRooms6": lambda state: self.guilt_rooms(state) >= 6,
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            "guiltRooms7": lambda state: self.guilt_rooms(state) >= 7,
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            "swordRooms1": lambda state: self.sword_rooms(state) >= 1,
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            "swordRooms2": lambda state: self.sword_rooms(state) >= 2,
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            "swordRooms3": lambda state: self.sword_rooms(state) >= 3,
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            "swordRooms4": lambda state: self.sword_rooms(state) >= 4,
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            "swordRooms5": lambda state: self.sword_rooms(state) >= 5,
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            "swordRooms6": lambda state: self.sword_rooms(state) >= 6,
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            "swordRooms7": lambda state: self.sword_rooms(state) >= 7,
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            "redentoRooms2": lambda state: self.redento_rooms(state) >= 2,
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            "redentoRooms3": lambda state: self.redento_rooms(state) >= 3,
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            "redentoRooms4": lambda state: self.redento_rooms(state) >= 4,
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            "redentoRooms5": lambda state: self.redento_rooms(state) >= 5,
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            "miriamRooms5": lambda state: self.miriam_rooms(state) >= 5,
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            "amanecidaRooms1": lambda state: self.amanecida_rooms(state) >= 1,
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            "amanecidaRooms2": lambda state: self.amanecida_rooms(state) >= 2,
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            "amanecidaRooms3": lambda state: self.amanecida_rooms(state) >= 3,
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            "amanecidaRooms4": lambda state: self.amanecida_rooms(state) >= 4,
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            "chaliceRooms3": lambda state: self.chalice_rooms(state) >= 3,
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            # Crossing gaps
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            "canCrossGap1": self.can_cross_gap_1,
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            "canCrossGap2": self.can_cross_gap_2,
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            "canCrossGap3": self.can_cross_gap_3,
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            "canCrossGap4": self.can_cross_gap_4,
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            "canCrossGap5": self.can_cross_gap_5,
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            "canCrossGap6": self.can_cross_gap_6,
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            "canCrossGap7": self.can_cross_gap_7,
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            "canCrossGap8": self.can_cross_gap_8,
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            "canCrossGap9": self.can_cross_gap_9,
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            "canCrossGap10": self.can_cross_gap_10,
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            "canCrossGap11": self.can_cross_gap_11,
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            # Events in different scenes
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            "openedDCGateW": self.opened_dc_gate_w,
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            "openedDCGateE": self.opened_dc_gate_e,
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            "openedDCLadder": self.opened_dc_ladder,
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            "openedWOTWCave": self.opened_wotw_cave,
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            "rodeGotPElevator": self.rode_gotp_elevator,
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            "openedConventLadder": self.opened_convent_ladder,
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            "brokeJondoBellW": self.broke_jondo_bell_w,
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            "brokeJondoBellE": self.broke_jondo_bell_e,
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            "openedMoMLadder": self.opened_mom_ladder,
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            "openedTSCGate": self.opened_tsc_gate,
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            "openedARLadder": self.opened_ar_ladder,
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            "brokeBotTCStatue": self.broke_bottc_statue,
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            "openedWotHPGate": self.opened_wothp_gate,
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            "openedBotSSLadder": self.opened_botss_ladder,
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            # Special skips
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            "upwarpSkipsAllowed": self.upwarp_skips_allowed,
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            "mourningSkipAllowed": self.mourning_skip_allowed,
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            "enemySkipsAllowed": self.enemy_skips_allowed,
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            "obscureSkipsAllowed": self.obscure_skips_allowed,
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            "preciseSkipsAllowed": self.precise_skips_allowed,
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            # Bosses
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            "canBeatBrotherhoodBoss": self.can_beat_brotherhood_boss,
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            "canBeatMercyBoss": self.can_beat_mercy_boss,
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            "canBeatConventBoss": self.can_beat_convent_boss,
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            "canBeatGrievanceBoss": self.can_beat_grievance_boss,
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            "canBeatBridgeBoss": self.can_beat_bridge_boss,
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            "canBeatMothersBoss": self.can_beat_mothers_boss,
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            "canBeatCanvasesBoss": self.can_beat_canvases_boss,
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            "canBeatPrisonBoss": self.can_beat_prison_boss,
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            "canBeatRooftopsBoss": self.can_beat_rooftops_boss,
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            "canBeatOssuaryBoss": self.can_beat_ossuary_boss,
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            "canBeatMourningBoss": self.can_beat_mourning_boss,
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            "canBeatGraveyardBoss": self.can_beat_graveyard_boss,
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            "canBeatJondoBoss": self.can_beat_jondo_boss,
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            "canBeatPatioBoss": self.can_beat_patio_boss,
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            "canBeatWallBoss": self.can_beat_wall_boss,
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            "canBeatHallBoss": self.can_beat_hall_boss,
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            "canBeatPerpetua": self.can_beat_perpetua,
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            "canBeatLegionary": self.can_beat_legionary
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        }
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        boss_strength_indirect_regions: List[str] = [
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            # flasks
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            "D01Z05S05[SW]",
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            "D02Z02S04[W]",
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            "D03Z02S08[W]",
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            "D03Z03S04[SW]",
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            "D04Z02S13[W]",
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            "D05Z01S08[NW]",
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            "D20Z01S07[NE]",
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            # quicksilver
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            "D01Z05S01[W]"
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        ]
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        guilt_indirect_regions: List[str] = [
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            "D01Z04S01[NE]",
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            "D02Z02S11[W]",
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            "D03Z03S02[NE]",
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            "D04Z02S02[SE]",
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            "D05Z01S05[NE]",
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            "D09Z01S05[W]",
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            "D17Z01S04[W]"
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        ]
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        sword_indirect_regions: List[str] = [
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            "D01Z02S07[E]",
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            "D01Z02S02[SW]",
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            "D20Z01S04[E]",
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            "D01Z05S23[W]",
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            "D02Z03S02[NE]",
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            "D04Z02S21[NE]",
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            "D05Z01S21[NW]",
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            "D06Z01S15[NE]",
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            "D17Z01S07[SW]"
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        ]
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        redento_indirect_regions: List[str] = [
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            "D03Z01S04[E]",
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            "D03Z02S10[N]",
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            "D17Z01S05[S]",
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            "D17BZ02S01[FrontR]",
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            "D01Z03S04[E]",
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            "D08Z01S01[W]",
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            "D04Z01S03[E]",
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            "D04Z02S01[W]",
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            "D06Z01S18[-Cherubs]",
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            "D04Z02S08[E]",
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            "D04BZ02S01[Redento]",
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            "D17Z01S07[NW]"
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        ]
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        miriam_indirect_regions: List[str] = [
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            "D02Z03S07[NWW]",
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            "D03Z03S07[NW]",
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            "D04Z04S01[E]",
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            "D05Z01S06[W]",
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            "D06Z01S17[E]"
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        ]
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        chalice_indirect_regions: List[str] = [
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            "D03Z01S02[E]",
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            "D01Z05S02[W]",
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            "D20Z01S03[N]",
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            "D05Z01S11[SE]",
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            "D05Z02S02[NW]",
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            "D09Z01S09[E]",
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            "D09Z01S10[W]",
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            "D09Z01S08[SE]",
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            "D09Z01S02[SW]"
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        ]
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        self.indirect_regions: Dict[str, List[str]] = {
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            "openedDCGateW":          ["D20Z01S04[E]",
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                                       "D01Z05S23[W]"],
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            "openedDCGateE":          ["D01Z05S10[SE]",
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                                       "D01Z04S09[W]"],
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            "openedDCLadder":         ["D01Z05S25[NE]",
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                                       "D01Z05S02[S]"],
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            "openedWOTWCave":         ["D02Z01S01[SW]",
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                                       "D02Z01S08[E]",
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                                       "D02Z01S02[]"],
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            "rodeGotPElevator":       ["D02Z03S14[E]",
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                                       "D02Z02S13[W]",
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                                       "D02Z02S06[E]",
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                                       "D02Z02S12[W]",
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                                       "D02Z02S08[W]"],
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            "openedConventLadder":    ["D02Z03S02[N]",
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                                       "D02Z03S15[E]",
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                                       "D02Z03S19[E]",
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                                       "D02Z03S10[W]",
 | 
						|
                                       "D02Z03S22[W]"],
 | 
						|
            "brokeJondoBellW":        ["D03Z02S08[N]",
 | 
						|
                                       "D03Z02S12[E]",
 | 
						|
                                       "D03Z02S10[S]",
 | 
						|
                                       "D03Z02S10[-Cherubs]"],
 | 
						|
            "brokeJondoBellE":        ["D03Z02S04[NE]",
 | 
						|
                                       "D03Z02S11[W]",
 | 
						|
                                       "D03Z02S03[E]"],
 | 
						|
            "openedMoMLadder":        ["D04Z02S11[E]",
 | 
						|
                                       "D04Z02S09[W]",
 | 
						|
                                       "D06Z01S23[S]",
 | 
						|
                                       "D04Z02S04[N]"],
 | 
						|
            "openedTSCGate":          ["D05Z02S06[SE]",
 | 
						|
                                       "D05Z01S21[-Cherubs]"],
 | 
						|
            "openedARLadder":         ["D06Z01S22[Sword]",
 | 
						|
                                       "D06Z01S20[W]",
 | 
						|
                                       "D04Z02S06[N]",
 | 
						|
                                       "D06Z01S01[-Cherubs]"],
 | 
						|
            "brokeBotTCStatue":       ["D08Z03S03[W]",
 | 
						|
                                       "D08Z02S03[W]"],
 | 
						|
            "openedWotHPGate":        ["D09Z01S13[E]",
 | 
						|
                                       "D09Z01S03[W]",
 | 
						|
                                       "D09Z01S08[W]"],
 | 
						|
            "openedBotSSLadder":      ["D17Z01S05[S]",
 | 
						|
                                       "D17BZ02S01[FrontR]"],
 | 
						|
            "canBeatBrotherhoodBoss": [*boss_strength_indirect_regions,
 | 
						|
                                       "D17Z01S05[E]",
 | 
						|
                                       "D17Z01S03[W]"],
 | 
						|
            "canBeatMercyBoss":       [*boss_strength_indirect_regions,
 | 
						|
                                       "D01Z04S19[E]",
 | 
						|
                                       "D01Z04S12[W]"],
 | 
						|
            "canBeatConventBoss":     [*boss_strength_indirect_regions,
 | 
						|
                                       "D02Z03S09[E]",
 | 
						|
                                       "D02Z03S21[W]"],
 | 
						|
            "canBeatGrievanceBoss":   [*boss_strength_indirect_regions,
 | 
						|
                                       "D03Z03S11[E]",
 | 
						|
                                       "D03Z03S16[W]"],
 | 
						|
            "canBeatBridgeBoss":      [*boss_strength_indirect_regions,
 | 
						|
                                       "D01Z03S06[E]",
 | 
						|
                                       "D08Z02S01[W]"],
 | 
						|
            "canBeatMothersBoss":     [*boss_strength_indirect_regions,
 | 
						|
                                       "D04Z02S15[E]",
 | 
						|
                                       "D04Z02S21[W]"],
 | 
						|
            "canBeatCanvasesBoss":    [*boss_strength_indirect_regions,
 | 
						|
                                       "D05Z02S06[NE]",
 | 
						|
                                       "D05Z01S21[SW]"],
 | 
						|
            "canBeatPrisonBoss":      [*boss_strength_indirect_regions,
 | 
						|
                                       "D09Z01S05[SE]",
 | 
						|
                                       "D09Z01S08[S]"],
 | 
						|
            "canBeatRooftopsBoss":    [*boss_strength_indirect_regions,
 | 
						|
                                       "D06Z01S19[E]",
 | 
						|
                                       "D07Z01S01[W]"],
 | 
						|
            "canBeatOssuaryBoss":     [*boss_strength_indirect_regions,
 | 
						|
                                       "D01BZ06S01[E]"],
 | 
						|
            "canBeatMourningBoss":    [*boss_strength_indirect_regions,
 | 
						|
                                       "D20Z02S07[W]"],
 | 
						|
            "canBeatGraveyardBoss":   [*boss_strength_indirect_regions,
 | 
						|
                                       "D01Z06S01[Santos]",
 | 
						|
                                       "D02Z03S18[NW]",
 | 
						|
                                       "D02Z02S03[NE]"],
 | 
						|
            "canBeatJondoBoss":       [*boss_strength_indirect_regions,
 | 
						|
                                       "D01Z06S01[Santos]",
 | 
						|
                                       "D20Z01S06[NE]",
 | 
						|
                                       "D20Z01S04[W]",
 | 
						|
                                       "D03Z01S04[E]",
 | 
						|
                                       "D03Z02S10[N]"],
 | 
						|
            "canBeatPatioBoss":       [*boss_strength_indirect_regions,
 | 
						|
                                       "D01Z06S01[Santos]",
 | 
						|
                                       "D06Z01S02[W]",
 | 
						|
                                       "D04Z01S03[E]",
 | 
						|
                                       "D04Z01S01[W]",
 | 
						|
                                       "D06Z01S18[-Cherubs]"],
 | 
						|
            "canBeatWallBoss":        [*boss_strength_indirect_regions,
 | 
						|
                                       "D01Z06S01[Santos]",
 | 
						|
                                       "D09Z01S09[Cell24]",
 | 
						|
                                       "D09Z01S11[E]",
 | 
						|
                                       "D06Z01S13[W]"],
 | 
						|
            "canBeatHallBoss":        [*boss_strength_indirect_regions,
 | 
						|
                                       "D08Z01S02[NE]",
 | 
						|
                                       "D08Z03S02[NW]"],
 | 
						|
            "canBeatPerpetua":        boss_strength_indirect_regions,
 | 
						|
            "canBeatLegionary":       boss_strength_indirect_regions,
 | 
						|
            "guiltRooms1":            guilt_indirect_regions,
 | 
						|
            "guiltRooms2":            guilt_indirect_regions,
 | 
						|
            "guiltRooms3":            guilt_indirect_regions,
 | 
						|
            "guiltRooms4":            guilt_indirect_regions,
 | 
						|
            "guiltRooms5":            guilt_indirect_regions,
 | 
						|
            "guiltRooms6":            guilt_indirect_regions,
 | 
						|
            "guiltRooms7":            guilt_indirect_regions,
 | 
						|
            "swordRooms1":            sword_indirect_regions,
 | 
						|
            "swordRooms2":            sword_indirect_regions,
 | 
						|
            "swordRooms3":            sword_indirect_regions,
 | 
						|
            "swordRooms4":            sword_indirect_regions,
 | 
						|
            "swordRooms5":            sword_indirect_regions,
 | 
						|
            "swordRooms6":            sword_indirect_regions,
 | 
						|
            "swordRooms7":            sword_indirect_regions,
 | 
						|
            "redentoRooms2":          redento_indirect_regions,
 | 
						|
            "redentoRooms3":          redento_indirect_regions,
 | 
						|
            "redentoRooms4":          redento_indirect_regions,
 | 
						|
            "redentoRooms5":          redento_indirect_regions,
 | 
						|
            "miriamRooms5":           miriam_indirect_regions,
 | 
						|
            "chaliceRooms3":          chalice_indirect_regions
 | 
						|
        }
 | 
						|
 | 
						|
        self.indirect_regions["amanecidaRooms1"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatJondoBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatPatioBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatWallBoss"]]
 | 
						|
        self.indirect_regions["amanecidaRooms2"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatJondoBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatPatioBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatWallBoss"]]
 | 
						|
        self.indirect_regions["amanecidaRooms3"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatJondoBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatPatioBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatWallBoss"]]
 | 
						|
        self.indirect_regions["amanecidaRooms4"] = [*self.indirect_regions["canBeatGraveyardBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatJondoBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatPatioBoss"],
 | 
						|
                                                    *self.indirect_regions["canBeatWallBoss"]]
 | 
						|
 | 
						|
 | 
						|
    def req_is_region(self, string: str) -> bool:
 | 
						|
        return (string[0] == "D" and string[3] == "Z" and string[6] == "S")\
 | 
						|
            or (string[0] == "D" and string[3] == "B" and string[4] == "Z" and string[7] == "S")
 | 
						|
 | 
						|
    def load_rule(self, obj_is_region: bool, name: str, obj: Dict[str, Any]) -> Callable[[CollectionState], bool]:
 | 
						|
        clauses = []
 | 
						|
        for clause in obj["logic"]:
 | 
						|
            reqs = []
 | 
						|
            for req in clause["item_requirements"]:
 | 
						|
                if self.req_is_region(req):
 | 
						|
                    if obj_is_region:
 | 
						|
                        # add to indirect conditions if object and requirement are doors
 | 
						|
                        self.indirect_conditions.append((req, f"{name} -> {obj['target']}"))
 | 
						|
                    reqs.append(lambda state, req=req: state.can_reach_region(req, self.player))
 | 
						|
                else:
 | 
						|
                    if obj_is_region and req in self.indirect_regions:
 | 
						|
                        # add to indirect conditions if object is door and requirement has list of regions
 | 
						|
                        for region in self.indirect_regions[req]:
 | 
						|
                            self.indirect_conditions.append((region, f"{name} -> {obj['target']}"))
 | 
						|
                    reqs.append(self.string_rules[req])
 | 
						|
            if len(reqs) == 1:
 | 
						|
                clauses.append(reqs[0])
 | 
						|
            else:
 | 
						|
                clauses.append(lambda state, reqs=reqs: all(req(state) for req in reqs))
 | 
						|
        if not clauses:
 | 
						|
            return lambda state: True
 | 
						|
        elif len(clauses) == 1:
 | 
						|
            return clauses[0]
 | 
						|
        else:
 | 
						|
            return lambda state: any(clause(state) for clause in clauses)
 | 
						|
 | 
						|
    # Relics
 | 
						|
    def blood(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Blood Perpetuated in Sand", self.player)
 | 
						|
    
 | 
						|
    def root(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Three Gnarled Tongues", self.player)
 | 
						|
 | 
						|
    def linen(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Linen of Golden Thread", self.player)
 | 
						|
    
 | 
						|
    def nail(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Nail Uprooted from Dirt", self.player)
 | 
						|
    
 | 
						|
    def shroud(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Shroud of Dreamt Sins", self.player)
 | 
						|
 | 
						|
    def lung(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Silvered Lung of Dolphos", self.player)
 | 
						|
    
 | 
						|
    # Keys
 | 
						|
    def bronze_key(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Key of the Secular", self.player)
 | 
						|
    
 | 
						|
    def silver_key(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Key of the Scribe", self.player)
 | 
						|
    
 | 
						|
    def gold_key(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Key of the Inquisitor", self.player)
 | 
						|
 | 
						|
    def peaks_key(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Key of the High Peaks", self.player)
 | 
						|
    
 | 
						|
    def elder_key(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Key to the Chamber of the Eldest Brother", self.player)
 | 
						|
    
 | 
						|
    def wood_key(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Key Grown from Twisted Wood", self.player)
 | 
						|
    
 | 
						|
    # Collections
 | 
						|
    def cherubs(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Child of Moonlight", self.player)
 | 
						|
    
 | 
						|
    def bones(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("bones", self.player)
 | 
						|
    
 | 
						|
    # def tears():
 | 
						|
 | 
						|
    # Special items
 | 
						|
    def dash(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Dash Ability", self.player)
 | 
						|
 | 
						|
    def wall_climb(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Wall Climb Ability", self.player)
 | 
						|
    
 | 
						|
    #def air_impulse():
 | 
						|
 | 
						|
    def boots(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Boots of Pleading", self.player)
 | 
						|
    
 | 
						|
    def double_jump(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Purified Hand of the Nun", self.player)
 | 
						|
 | 
						|
    # Speed boosts
 | 
						|
    def wheel(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("The Young Mason's Wheel", self.player)
 | 
						|
 | 
						|
    def dawn_heart(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Brilliant Heart of Dawn", self.player)
 | 
						|
 | 
						|
    # Health boosts
 | 
						|
    def flasks(self, state: CollectionState) -> int:
 | 
						|
        doors = {
 | 
						|
            "D01Z05S05[SW]",
 | 
						|
            "D02Z02S04[W]",
 | 
						|
            "D03Z02S08[W]",
 | 
						|
            "D03Z03S04[SW]",
 | 
						|
            "D04Z02S13[W]",
 | 
						|
            "D05Z01S08[NW]",
 | 
						|
            "D20Z01S07[NE]"
 | 
						|
        }
 | 
						|
 | 
						|
        return state.count("Empty Bile Vessel", self.player) \
 | 
						|
            if sum(state.can_reach_region(door, self.player) for door in doors) >= 1 else 0
 | 
						|
    
 | 
						|
    def quicksilver(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Quicksilver", self.player) if state.can_reach_region("D01Z05S01[W]", self.player) else 0
 | 
						|
    
 | 
						|
    # Puzzles
 | 
						|
    def red_wax(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Bead of Red Wax", self.player)
 | 
						|
    
 | 
						|
    def blue_wax(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Bead of Blue Wax", self.player)
 | 
						|
    
 | 
						|
    def chalice(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Chalice of Inverted Verses", self.player)
 | 
						|
    
 | 
						|
    # Cherubs
 | 
						|
    def debla(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Debla of the Lights", self.player)
 | 
						|
    
 | 
						|
    def lorquiana(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Lorquiana", self.player)
 | 
						|
    
 | 
						|
    def zarabanda(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Zarabanda of the Safe Haven", self.player)
 | 
						|
    
 | 
						|
    def taranto(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Taranto to my Sister", self.player)
 | 
						|
    
 | 
						|
    def verdiales(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Verdiales of the Forsaken Hamlet", self.player)
 | 
						|
    
 | 
						|
    def cante(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Cante Jondo of the Three Sisters", self.player)
 | 
						|
    
 | 
						|
    def cantina(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Cantina of the Blue Rose", self.player)
 | 
						|
 | 
						|
    def aubade(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.has("Aubade of the Nameless Guardian", self.player)
 | 
						|
            and self.total_fervour(state) >= 90
 | 
						|
        )
 | 
						|
    
 | 
						|
    def tirana(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.has("Tirana of the Celestial Bastion", self.player)
 | 
						|
            and self.total_fervour(state) >= 90
 | 
						|
        )
 | 
						|
 | 
						|
    def ruby(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Cloistered Ruby", self.player)
 | 
						|
    
 | 
						|
    def tiento(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Tiento to my Sister", self.player)
 | 
						|
    
 | 
						|
    def any_small_prayer(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.debla(state)
 | 
						|
            or self.lorquiana(state)
 | 
						|
            or self.zarabanda(state)
 | 
						|
            or self.taranto(state)
 | 
						|
            or self.verdiales(state)
 | 
						|
            or self.cante(state)
 | 
						|
            or self.cantina(state)
 | 
						|
            or self.tiento(state)
 | 
						|
            or state.has_any({
 | 
						|
                "Campanillero to the Sons of the Aurora",
 | 
						|
                "Mirabras of the Return to Port",
 | 
						|
                "Romance to the Crimson Mist",
 | 
						|
                "Saeta Dolorosa",
 | 
						|
                "Seguiriya to your Eyes like Stars",
 | 
						|
                "Verdiales of the Forsaken Hamlet",
 | 
						|
                "Zambra to the Resplendent Crown"
 | 
						|
            }, self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def pillar(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.debla(state)
 | 
						|
            or self.taranto(state)
 | 
						|
            or self.ruby(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_use_any_prayer(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.any_small_prayer(state)
 | 
						|
            or self.tirana(state)
 | 
						|
            or self.aubade(state)
 | 
						|
        )
 | 
						|
 | 
						|
    # Stats
 | 
						|
    def total_fervour(self, state: CollectionState) -> int:
 | 
						|
        return (
 | 
						|
            60
 | 
						|
            + (20 * min(6, state.count("Fervour Upgrade", self.player)))
 | 
						|
            + (10 * min(3, state.count("Bead of Blue Wax", self.player)))
 | 
						|
        )
 | 
						|
 | 
						|
    # Skills
 | 
						|
    def combo(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Combo Skill", self.player)
 | 
						|
 | 
						|
    def charged(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Charged Skill", self.player)
 | 
						|
 | 
						|
    def ranged(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Ranged Skill", self.player)
 | 
						|
    
 | 
						|
    def dive(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Dive Skill", self.player)
 | 
						|
    
 | 
						|
    def lunge(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Lunge Skill", self.player)
 | 
						|
    
 | 
						|
    def charge_beam(self, state: CollectionState) -> bool:
 | 
						|
        return self.charged(state) >= 3
 | 
						|
    
 | 
						|
    # Main quest
 | 
						|
    def holy_wounds(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("wounds", self.player)
 | 
						|
    
 | 
						|
    def masks(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("masks", self.player)
 | 
						|
    
 | 
						|
    def guilt_bead(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Weight of True Guilt", self.player)
 | 
						|
    
 | 
						|
    # LOTL quest
 | 
						|
    def cloth(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Linen Cloth", self.player)
 | 
						|
    
 | 
						|
    def hand(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Severed Hand", self.player)
 | 
						|
 | 
						|
    def hatched_egg(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Hatched Egg of Deformity", self.player)
 | 
						|
    
 | 
						|
    # Tirso quest
 | 
						|
    def herbs(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("tirso", self.player)
 | 
						|
    
 | 
						|
    # Tentudia quest
 | 
						|
    def tentudia_remains(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("tentudia", self.player)
 | 
						|
    
 | 
						|
    # Gemino quest
 | 
						|
    def empty_thimble(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Empty Golden Thimble", self.player)
 | 
						|
    
 | 
						|
    def full_thimble(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Golden Thimble Filled with Burning Oil", self.player)
 | 
						|
    
 | 
						|
    def dried_flowers(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Dried Flowers bathed in Tears", self.player)
 | 
						|
    
 | 
						|
    # Altasgracias quest
 | 
						|
    def ceremony_items(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("egg", self.player)
 | 
						|
    
 | 
						|
    def egg(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Egg of Deformity", self.player)
 | 
						|
    
 | 
						|
    # Redento quest
 | 
						|
    def limestones(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("toe", self.player)
 | 
						|
    
 | 
						|
    def knots(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Knot of Rosary Rope", self.player) if state.can_reach_region("D17Z01S07[NW]", self.player)\
 | 
						|
            else 0
 | 
						|
    
 | 
						|
    # Cleofas quest
 | 
						|
    def marks_of_refuge(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("marks", self.player)
 | 
						|
    
 | 
						|
    def cord(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Cord of the True Burying", self.player)
 | 
						|
    
 | 
						|
    # Crisanta quest
 | 
						|
    def scapular(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Incomplete Scapular", self.player)
 | 
						|
    
 | 
						|
    def true_heart(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Apodictic Heart of Mea Culpa", self.player)
 | 
						|
    
 | 
						|
    def traitor_eyes(self, state: CollectionState) -> int:
 | 
						|
        return state.count_group_unique("eye", self.player)
 | 
						|
    
 | 
						|
    # Jibrael quest
 | 
						|
    def bell(self, state: CollectionState) -> bool:
 | 
						|
        return state.has("Petrified Bell", self.player)
 | 
						|
    
 | 
						|
    def verses(self, state: CollectionState) -> int:
 | 
						|
        return state.count("Verses Spun from Gold", self.player)
 | 
						|
    
 | 
						|
    # Movement tech
 | 
						|
    def can_air_stall(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.ranged(state) > 0
 | 
						|
            and self.world.options.difficulty >= 1
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_dawn_jump(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.dawn_heart(state)
 | 
						|
            and self.dash(state)
 | 
						|
            and self.world.options.difficulty >= 1
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_water_jump(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.nail(state)
 | 
						|
            or self.double_jump(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    # Breakable tech
 | 
						|
    def can_break_holes(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.charged(state) > 0
 | 
						|
            or self.dive(state) > 0
 | 
						|
            or self.lunge(state) >= 3 and self.dash(state)
 | 
						|
            or self.can_use_any_prayer(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_dive_laser(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.dive(state) >= 3
 | 
						|
            and self.world.options.difficulty >= 2
 | 
						|
        )
 | 
						|
    
 | 
						|
    # Root tech
 | 
						|
    def can_walk_on_root(self, state: CollectionState) -> bool:
 | 
						|
        return self.root(state)
 | 
						|
    
 | 
						|
    def can_climb_on_root(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.root(state)
 | 
						|
            and self.wall_climb(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    # Lung tech
 | 
						|
    def can_survive_poison_1(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.lung(state)
 | 
						|
            or self.world.options.difficulty >= 1
 | 
						|
            and self.tiento(state)
 | 
						|
            or self.world.options.difficulty >= 2
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_survive_poison_2(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.lung(state)
 | 
						|
            or self.world.options.difficulty >= 1
 | 
						|
            and self.tiento(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_survive_poison_3(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.lung(state)
 | 
						|
            or self.world.options.difficulty >= 2
 | 
						|
            and self.tiento(state)
 | 
						|
            and self.total_fervour(state) >= 120
 | 
						|
        )
 | 
						|
    
 | 
						|
    # Enemy tech
 | 
						|
    def can_enemy_bounce(self, state: CollectionState) -> bool:
 | 
						|
        return self.enemy_skips_allowed(state)
 | 
						|
    
 | 
						|
    def can_enemy_upslash(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.combo(state) >= 2
 | 
						|
            and self.enemy_skips_allowed(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    # Crossing gaps
 | 
						|
    def can_cross_gap_1(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            or self.can_dawn_jump(state)
 | 
						|
            or self.wheel(state)
 | 
						|
            or self.can_air_stall(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_2(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            or self.can_dawn_jump(state)
 | 
						|
            or self.wheel(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_3(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            or self.can_dawn_jump(state)
 | 
						|
            or self.wheel(state)
 | 
						|
            and self.can_air_stall(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_4(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            or self.can_dawn_jump(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_5(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            or self.can_dawn_jump(state)
 | 
						|
            and self.can_air_stall(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_6(self, state: CollectionState) -> bool:
 | 
						|
        return self.double_jump(state)
 | 
						|
 | 
						|
    def can_cross_gap_7(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            and (
 | 
						|
                self.can_dawn_jump(state)
 | 
						|
                or self.wheel(state)
 | 
						|
                or self.can_air_stall(state)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_8(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            and (
 | 
						|
                self.can_dawn_jump(state)
 | 
						|
                or self.wheel(state)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_9(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            and (
 | 
						|
                self.can_dawn_jump(state)
 | 
						|
                or self.wheel(state)
 | 
						|
                and self.can_air_stall(state)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_10(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            and self.can_dawn_jump(state)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_cross_gap_11(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.double_jump(state)
 | 
						|
            and self.can_dawn_jump(state)
 | 
						|
            and self.can_air_stall(state)
 | 
						|
        )
 | 
						|
 | 
						|
    # Events that trigger in different scenes
 | 
						|
    def opened_dc_gate_w(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D20Z01S04[E]", self.player)
 | 
						|
            or state.can_reach_region("D01Z05S23[W]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_dc_gate_e(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D01Z05S10[SE]", self.player)
 | 
						|
            or state.can_reach_region("D01Z04S09[W]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_dc_ladder(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D01Z05S25[NE]", self.player)
 | 
						|
            or state.can_reach_region("D01Z05S02[S]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_wotw_cave(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D02Z01S01[SW]", self.player)
 | 
						|
            or self.wall_climb(state)
 | 
						|
            and state.can_reach_region("D02Z01S08[E]", self.player)
 | 
						|
            or state.can_reach_region("D02Z01S02[]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def rode_gotp_elevator(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D02Z03S14[E]", self.player)
 | 
						|
            or state.can_reach_region("D02Z02S13[W]", self.player)
 | 
						|
            or state.can_reach_region("D02Z02S06[E]", self.player)
 | 
						|
            or state.can_reach_region("D02Z02S12[W]", self.player)
 | 
						|
            or state.can_reach_region("D02Z02S08[W]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_convent_ladder(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D02Z03S02[N]", self.player)
 | 
						|
            or state.can_reach_region("D02Z03S15[E]", self.player)
 | 
						|
            or state.can_reach_region("D02Z03S19[E]", self.player)
 | 
						|
            or state.can_reach_region("D02Z03S10[W]", self.player)
 | 
						|
            or state.can_reach_region("D02Z03S22[W]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def broke_jondo_bell_w(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D03Z02S08[N]", self.player)
 | 
						|
            or state.can_reach_region("D03Z02S12[E]", self.player)
 | 
						|
            and self.dash(state)
 | 
						|
            or state.can_reach_region("D03Z02S10[S]", self.player)
 | 
						|
            or state.can_reach_region("D03Z02S10[-Cherubs]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def broke_jondo_bell_e(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D03Z02S04[NE]", self.player)
 | 
						|
            or state.can_reach_region("D03Z02S11[W]", self.player)
 | 
						|
            or state.can_reach_region("D03Z02S03[E]", self.player)
 | 
						|
            and (
 | 
						|
                self.can_cross_gap_5(state)
 | 
						|
                or self.can_enemy_bounce(state)
 | 
						|
                and self.can_cross_gap_3(state)
 | 
						|
            )
 | 
						|
        )
 | 
						|
 | 
						|
    def opened_mom_ladder(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D04Z02S11[E]", self.player)
 | 
						|
            or state.can_reach_region("D04Z02S09[W]", self.player)
 | 
						|
            or state.can_reach_region("D06Z01S23[S]", self.player)
 | 
						|
            or state.can_reach_region("D04Z02S04[N]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_tsc_gate(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D05Z02S06[SE]", self.player)
 | 
						|
            or state.can_reach_region("D05Z01S21[-Cherubs]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_ar_ladder(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D06Z01S22[Sword]", self.player)
 | 
						|
            or state.can_reach_region("D06Z01S20[W]", self.player)
 | 
						|
            or state.can_reach_region("D04Z02S06[N]", self.player)
 | 
						|
            or state.can_reach_region("D06Z01S01[-Cherubs]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def broke_bottc_statue(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D08Z03S03[W]", self.player)
 | 
						|
            or state.can_reach_region("D08Z02S03[W]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_wothp_gate(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D09Z01S13[E]", self.player)
 | 
						|
            or state.can_reach_region("D09Z01S03[W]", self.player)
 | 
						|
            or state.can_reach_region("D09Z01S08[W]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def opened_botss_ladder(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            state.can_reach_region("D17Z01S05[S]", self.player)
 | 
						|
            or state.can_reach_region("D17BZ02S01[FrontR]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    # Special skips
 | 
						|
    def upwarp_skips_allowed(self, state: CollectionState) -> bool:
 | 
						|
        return self.world.options.difficulty >= 2
 | 
						|
    
 | 
						|
    def mourning_skip_allowed(self, state: CollectionState) -> bool:
 | 
						|
        return self.world.options.difficulty >= 2
 | 
						|
    
 | 
						|
    def enemy_skips_allowed(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.world.options.difficulty >= 2
 | 
						|
            and not self.world.options.enemy_randomizer
 | 
						|
        )
 | 
						|
    
 | 
						|
    def obscure_skips_allowed(self, state: CollectionState) -> bool:
 | 
						|
        return self.world.options.difficulty >= 2
 | 
						|
    
 | 
						|
    def precise_skips_allowed(self, state: CollectionState) -> bool:
 | 
						|
        return self.world.options.difficulty >= 2
 | 
						|
    
 | 
						|
    # Bosses
 | 
						|
    def can_beat_brotherhood_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "warden")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D17Z01S05[E]", self.player)
 | 
						|
                or state.can_reach_region("D17Z01S03[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
 | 
						|
    def can_beat_mercy_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "ten-piedad")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D01Z04S19[E]", self.player)
 | 
						|
                or state.can_reach_region("D01Z04S12[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_convent_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "charred-visage")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D02Z03S09[E]", self.player)
 | 
						|
                or state.can_reach_region("D02Z03S21[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_grievance_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "tres-angustias")
 | 
						|
            and (
 | 
						|
                self.wall_climb(state)
 | 
						|
                or self.double_jump(state)
 | 
						|
            ) and (
 | 
						|
                state.can_reach_region("D03Z03S11[E]", self.player)
 | 
						|
                or state.can_reach_region("D03Z03S16[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_bridge_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "esdras")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D01Z03S06[E]", self.player)
 | 
						|
                or state.can_reach_region("D08Z02S01[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_mothers_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "melquiades")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D04Z02S15[E]", self.player)
 | 
						|
                or state.can_reach_region("D04Z02S21[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_canvases_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "exposito")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D05Z02S06[NE]", self.player)
 | 
						|
                or state.can_reach_region("D05Z01S21[SW]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_prison_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "quirce")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D09Z01S05[SE]", self.player)
 | 
						|
                or state.can_reach_region("D09Z01S08[S]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_rooftops_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "crisanta")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D06Z01S19[E]", self.player)
 | 
						|
                or state.can_reach_region("D07Z01S01[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_ossuary_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "isidora")
 | 
						|
            and state.can_reach_region("D01BZ06S01[E]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_mourning_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "sierpes")
 | 
						|
            and state.can_reach_region("D20Z02S07[W]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_graveyard_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "amanecida")
 | 
						|
            and self.wall_climb(state)
 | 
						|
            and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | 
						|
            and state.can_reach_region("D02Z03S18[NW]", self.player)
 | 
						|
            and state.can_reach_region("D02Z02S03[NE]", self.player)
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_jondo_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "amanecida")
 | 
						|
            and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D20Z01S06[NE]", self.player)
 | 
						|
                or state.can_reach_region("D20Z01S04[W]", self.player)
 | 
						|
            )
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D03Z01S04[E]", self.player)
 | 
						|
                or state.can_reach_region("D03Z02S10[N]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_patio_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "amanecida")
 | 
						|
            and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | 
						|
            and state.can_reach_region("D06Z01S02[W]", self.player)
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D04Z01S03[E]", self.player)
 | 
						|
                or state.can_reach_region("D04Z01S01[W]", self.player)
 | 
						|
                or state.can_reach_region("D06Z01S18[-Cherubs]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_wall_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "amanecida")
 | 
						|
            and state.can_reach_region("D01Z06S01[Santos]", self.player)
 | 
						|
            and state.can_reach_region("D09Z01S09[Cell24]", self.player)
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D09Z01S11[E]", self.player)
 | 
						|
                or state.can_reach_region("D06Z01S13[W]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_hall_boss(self, state: CollectionState) -> bool:
 | 
						|
        return (
 | 
						|
            self.has_boss_strength(state, "laudes")
 | 
						|
            and (
 | 
						|
                state.can_reach_region("D08Z01S02[NE]", self.player)
 | 
						|
                or state.can_reach_region("D08Z03S02[NW]", self.player)
 | 
						|
            )
 | 
						|
        )
 | 
						|
    
 | 
						|
    def can_beat_perpetua(self, state: CollectionState) -> bool:
 | 
						|
        return self.has_boss_strength(state, "perpetua")
 | 
						|
    
 | 
						|
    def can_beat_legionary(self, state: CollectionState) -> bool:
 | 
						|
        return self.has_boss_strength(state, "legionary")
 | 
						|
 | 
						|
 | 
						|
    def has_boss_strength(self, state: CollectionState, boss: str) -> bool:
 | 
						|
        life: int = state.count("Life Upgrade", self.player)
 | 
						|
        sword: int = state.count("Mea Culpa Upgrade", self.player)
 | 
						|
        fervour: int = state.count("Fervour Upgrade", self.player)
 | 
						|
        flasks: int = self.flasks(state)
 | 
						|
        quicksilver: int = self.quicksilver(state)
 | 
						|
 | 
						|
        player_strength: float = (
 | 
						|
            min(6, life) * 0.25 / 6
 | 
						|
            + min(7, sword) * 0.25 / 7
 | 
						|
            + min(6, fervour) * 0.20 / 6
 | 
						|
            + min(8, flasks) * 0.15 / 8
 | 
						|
            + min(5, quicksilver) * 0.15 / 5
 | 
						|
        )
 | 
						|
 | 
						|
        bosses: Dict[str, float] = {
 | 
						|
            "warden": -0.10,
 | 
						|
            "ten-piedad": 0.05,
 | 
						|
            "charred-visage": 0.20,
 | 
						|
            "tres-angustias": 0.15,
 | 
						|
            "esdras": 0.25,
 | 
						|
            "melquiades": 0.25,
 | 
						|
            "exposito": 0.30,
 | 
						|
            "quirce": 0.35,
 | 
						|
            "crisanta": 0.50,
 | 
						|
            "isidora": 0.70,
 | 
						|
            "sierpes": 0.70,
 | 
						|
            "amanecida": 0.60,
 | 
						|
            "laudes": 0.60,
 | 
						|
            "perpetua": -0.05,
 | 
						|
            "legionary": 0.20
 | 
						|
        }
 | 
						|
        boss_strength: float = bosses[boss]
 | 
						|
        return player_strength >= (boss_strength - 0.10 if self.world.options.difficulty >= 2 else 
 | 
						|
                                   (boss_strength if self.world.options.difficulty >= 1 else boss_strength + 0.10))
 | 
						|
 | 
						|
    def guilt_rooms(self, state: CollectionState) -> int:
 | 
						|
        doors = [
 | 
						|
            "D01Z04S01[NE]",
 | 
						|
            "D02Z02S11[W]",
 | 
						|
            "D03Z03S02[NE]",
 | 
						|
            "D04Z02S02[SE]",
 | 
						|
            "D05Z01S05[NE]",
 | 
						|
            "D09Z01S05[W]",
 | 
						|
            "D17Z01S04[W]",
 | 
						|
        ]
 | 
						|
 | 
						|
        return sum(state.can_reach_region(door, self.player) for door in doors)
 | 
						|
    
 | 
						|
    def sword_rooms(self, state: CollectionState) -> int:
 | 
						|
        doors = [
 | 
						|
            ["D01Z02S07[E]", "D01Z02S02[SW]"],
 | 
						|
            ["D20Z01S04[E]", "D01Z05S23[W]"],
 | 
						|
            ["D02Z03S02[NE]"],
 | 
						|
            ["D04Z02S21[NE]"],
 | 
						|
            ["D05Z01S21[NW]"],
 | 
						|
            ["D06Z01S15[NE]"],
 | 
						|
            ["D17Z01S07[SW]"]
 | 
						|
        ]
 | 
						|
 | 
						|
        total: int = 0
 | 
						|
        for subdoors in doors:
 | 
						|
            for door in subdoors:
 | 
						|
                if state.can_reach_region(door, self.player):
 | 
						|
                    total += 1
 | 
						|
                    break
 | 
						|
 | 
						|
        return total
 | 
						|
 | 
						|
    def redento_rooms(self, state: CollectionState) -> int:
 | 
						|
        if (
 | 
						|
            state.can_reach_region("D03Z01S04[E]", self.player)
 | 
						|
            or state.can_reach_region("D03Z02S10[N]", self.player)
 | 
						|
        ):
 | 
						|
            if (
 | 
						|
                state.can_reach_region("D17Z01S05[S]", self.player)
 | 
						|
                or state.can_reach_region("D17BZ02S01[FrontR]", self.player)
 | 
						|
            ):
 | 
						|
                if (
 | 
						|
                    state.can_reach_region("D01Z03S04[E]", self.player)
 | 
						|
                    or state.can_reach_region("D08Z01S01[W]", self.player)
 | 
						|
                ):
 | 
						|
                    if (
 | 
						|
                        state.can_reach_region("D04Z01S03[E]", self.player)
 | 
						|
                        or state.can_reach_region("D04Z02S01[W]", self.player)
 | 
						|
                        or state.can_reach_region("D06Z01S18[-Cherubs]", self.player)
 | 
						|
                    ):
 | 
						|
                        if (
 | 
						|
                            self.knots(state) >= 1
 | 
						|
                            and self.limestones(state) >= 3
 | 
						|
                            and (
 | 
						|
                                state.can_reach_region("D04Z02S08[E]", self.player)
 | 
						|
                                or state.can_reach_region("D04BZ02S01[Redento]", self.player)
 | 
						|
                            )
 | 
						|
                        ):
 | 
						|
                            return 5
 | 
						|
                        return 4
 | 
						|
                    return 3
 | 
						|
                return 2
 | 
						|
            return 1
 | 
						|
        return 0
 | 
						|
    
 | 
						|
    def miriam_rooms(self, state: CollectionState) -> int:
 | 
						|
        doors = [
 | 
						|
            "D02Z03S07[NWW]",
 | 
						|
            "D03Z03S07[NW]",
 | 
						|
            "D04Z04S01[E]",
 | 
						|
            "D05Z01S06[W]",
 | 
						|
            "D06Z01S17[E]"
 | 
						|
        ]
 | 
						|
 | 
						|
        return sum(state.can_reach_region(door, self.player) for door in doors)
 | 
						|
    
 | 
						|
    def amanecida_rooms(self, state: CollectionState) -> int:
 | 
						|
        total: int = 0
 | 
						|
        if self.can_beat_graveyard_boss(state):
 | 
						|
            total += 1
 | 
						|
        if self.can_beat_jondo_boss(state):
 | 
						|
            total += 1
 | 
						|
        if self.can_beat_patio_boss(state):
 | 
						|
            total += 1
 | 
						|
        if self.can_beat_wall_boss(state):
 | 
						|
            total += 1
 | 
						|
 | 
						|
        return total
 | 
						|
    
 | 
						|
    def chalice_rooms(self, state: CollectionState) -> int:
 | 
						|
        doors = [
 | 
						|
            ["D03Z01S02[E]", "D01Z05S02[W]", "D20Z01S03[N]"],
 | 
						|
            ["D05Z01S11[SE]", "D05Z02S02[NW]"],
 | 
						|
            ["D09Z01S09[E]", "D09Z01S10[W]", "D09Z01S08[SE]", "D09Z01S02[SW]"]
 | 
						|
        ]
 | 
						|
 | 
						|
        total: int = 0
 | 
						|
        for subdoors in doors:
 | 
						|
            for door in subdoors:
 | 
						|
                if state.can_reach_region(door, self.player):
 | 
						|
                    total += 1
 | 
						|
                    break
 | 
						|
 | 
						|
        return total
 |