Archipelago/worlds/dlcquest/__init__.py

83 lines
2.9 KiB
Python

from typing import Dict, Any, Iterable, Optional, Union
from BaseClasses import Tutorial
from worlds.AutoWorld import World, WebWorld
from .Items import DLCQuestItem, item_table, ItemData, create_items
from .Locations import location_table, DLCQuestLocation
from .Options import DLCQuest_options, DLCQuestOptions, fetch_options
from .Rules import set_rules
from .Regions import create_regions
client_version = 0
class DLCqwebworld(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Tutorial",
"A guide to setting up the Archipelago DLCQuest game on your computer.",
"English",
"setup_en.md",
"setup/en",
["axe_y"]
)]
class DLCqworld(World):
"""
DLCQuest is a metroid ish game where everything is an in-game dlc.
"""
game = "DLCQuest"
topology_present = False
web = DLCqwebworld()
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = location_table
data_version = 0
option_definitions = DLCQuest_options
def generate_early(self):
self.options = fetch_options(self.multiworld, self.player)
def create_regions(self):
create_regions(self.multiworld, self.player, self.options)
def set_rules(self):
set_rules(self.multiworld, self.player, self.options)
def create_event(self, event: str):
return DLCQuestItem(event, True, None, self.player)
def create_items(self):
locations_count = len([location
for location in self.multiworld.get_locations(self.player)
if not location.event])
items_to_exclude = [excluded_items
for excluded_items in self.multiworld.precollected_items[self.player]]
created_items = create_items(self, self.options, locations_count + len(items_to_exclude), self.multiworld.random)
self.multiworld.itempool += created_items
for item in items_to_exclude:
if item in self.multiworld.itempool:
self.multiworld.itempool.remove(item)
def create_item(self, item: Union[str, ItemData]) -> DLCQuestItem:
if isinstance(item, str):
item = item_table[item]
return DLCQuestItem(item.name, item.classification, item.code, self.player)
def fill_slot_data(self):
return {
"death_link": self.multiworld.death_link[self.player].value,
"ending_choice": self.multiworld.ending_choice[self.player].value,
"campaign": self.multiworld.campaign[self.player].value,
"coinsanity": self.multiworld.coinsanity[self.player].value,
"coinbundlerange": self.multiworld.coinbundlequantity[self.player].value,
"item_shuffle": self.multiworld.item_shuffle[self.player].value,
"seed": self.multiworld.per_slot_randoms[self.player].randrange(99999999)
}