47 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
import unittest
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from BaseClasses import World
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from Dungeons import create_dungeons
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from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
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    Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
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from InvertedRegions import create_inverted_regions
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from ItemPool import difficulties
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from Rules import set_inverted_big_bomb_rules
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class TestInvertedBombRules(unittest.TestCase):
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    def setUp(self):
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        self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'inverted'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced',  {1:'items'},
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                           True,  {1:False}, False, None,  {1:False})
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        self.world.difficulty_requirements[1] = difficulties['normal']
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        create_inverted_regions(self.world, 1)
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        create_dungeons(self.world, 1)
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    #TODO: Just making sure I haven't missed an entrance.  It would be good to test the rules make sense as well.
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    def testInvertedBombRulesAreComplete(self):
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        entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
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        must_exits = list(Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit)
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        for entrance_name in (entrances + must_exits):
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            if entrance_name not in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
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                entrance = self.world.get_entrance(entrance_name, 1)
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                connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
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                set_inverted_big_bomb_rules(self.world, 1)
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                entrance.connected_region.entrances.remove(entrance)
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                entrance.connected_region = None
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    def testInvalidEntrancesAreNotUsed(self):
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        entrances = list(Inverted_Blacksmith_Multi_Cave_Doors + Blacksmith_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + Inverted_Bomb_Shop_Single_Cave_Doors)
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        invalid_entrances = ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)', 'Pyramid Fairy']
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        for invalid_entrance in invalid_entrances:
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            self.assertNotIn(invalid_entrance, entrances)
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    def testInvalidEntrances(self):
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        for entrance_name in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
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            entrance = self.world.get_entrance(entrance_name, 1)
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            connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
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            with self.assertRaises(Exception):
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                set_inverted_big_bomb_rules(self.world, 1)
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            entrance.connected_region.entrances.remove(entrance)
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            entrance.connected_region = None
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