1872 lines
98 KiB
Python
1872 lines
98 KiB
Python
import io
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import json
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import hashlib
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import logging
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import os
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import random
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import struct
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import subprocess
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from BaseClasses import ShopType, Region, Location, Item
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from Dungeons import dungeon_music_addresses
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Items import ItemFactory, item_table
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from EntranceShuffle import door_addresses
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'cb560220b7b1b8202e92381aee19cd36'
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class JsonRom(object):
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def __init__(self):
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self.name = None
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self.patches = {}
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def write_byte(self, address, value):
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self.patches[str(address)] = [value]
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def write_bytes(self, startaddress, values):
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if not values:
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return
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self.patches[str(startaddress)] = list(values)
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def write_int16(self, address, value):
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self.write_bytes(address, int16_as_bytes(value))
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def write_int16s(self, startaddress, values):
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byte_list = [int16_as_bytes(value) for value in values]
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self.patches[str(startaddress)] = [byte for bytes in byte_list for byte in bytes]
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def write_int32(self, address, value):
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self.write_bytes(address, int32_as_bytes(value))
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def write_to_file(self, file):
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with open(file, 'w') as stream:
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json.dump([self.patches], stream)
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def get_hash(self):
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h = hashlib.md5()
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h.update(json.dumps([self.patches]).encode('utf-8'))
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return h.hexdigest()
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class LocalRom(object):
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def __init__(self, file, patch=True):
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self.name = None
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with open(file, 'rb') as stream:
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self.buffer = read_rom(stream)
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if patch:
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self.patch_base_rom()
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def write_byte(self, address, value):
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self.buffer[address] = value
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def write_bytes(self, startaddress, values):
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for i, value in enumerate(values):
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self.write_byte(startaddress + i, value)
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def write_int16(self, address, value):
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self.write_bytes(address, int16_as_bytes(value))
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def write_int16s(self, startaddress, values):
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for i, value in enumerate(values):
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self.write_int16(startaddress + (i * 2), value)
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def write_int32(self, address, value):
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self.write_bytes(address, int32_as_bytes(value))
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def write_int32s(self, startaddress, values):
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for i, value in enumerate(values):
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self.write_int32(startaddress + (i * 2), value)
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def write_to_file(self, file):
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with open(file, 'wb') as outfile:
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outfile.write(self.buffer)
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def patch_base_rom(self):
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# verify correct checksum of baserom
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basemd5 = hashlib.md5()
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basemd5.update(self.buffer)
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if JAP10HASH != basemd5.hexdigest():
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logging.getLogger('').warning('Supplied Base Rom does not match known MD5 for JAP(1.0) release. Will try to patch anyway.')
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# extend to 2MB
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self.buffer.extend(bytearray([0x00] * (0x200000 - len(self.buffer))))
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# load randomizer patches
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with open(local_path('data/base2current.json'), 'r') as stream:
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patches = json.load(stream)
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for patch in patches:
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if isinstance(patch, dict):
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for baseaddress, values in patch.items():
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self.write_bytes(int(baseaddress), values)
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# verify md5
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patchedmd5 = hashlib.md5()
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patchedmd5.update(self.buffer)
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if RANDOMIZERBASEHASH != patchedmd5.hexdigest():
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raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
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def patch_enemizer(self, rando_patch, base_enemizer_patch_path, enemizer_patch):
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# extend to 4MB
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self.buffer.extend(bytearray([0x00] * (0x400000 - len(self.buffer))))
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# apply randomizer patches
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for address, values in rando_patch.items():
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self.write_bytes(int(address), values)
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# load base enemizer patches
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with open(base_enemizer_patch_path, 'r') as f:
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base_enemizer_patch = json.load(f)
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for patch in base_enemizer_patch:
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self.write_bytes(patch["address"], patch["patchData"])
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# apply enemizer patches
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for patch in enemizer_patch:
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self.write_bytes(patch["address"], patch["patchData"])
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def write_crc(self):
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crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
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inv = crc ^ 0xFFFF
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self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
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def get_hash(self):
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h = hashlib.md5()
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h.update(self.buffer)
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return h.hexdigest()
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def read_rom(stream):
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"Reads rom into bytearray and strips off any smc header"
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buffer = bytearray(stream.read())
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if len(buffer)%0x400 == 0x200:
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buffer = buffer[0x200:]
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return buffer
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def get_enemizer_patch(world, player, rom, baserom_path, enemizercli, shuffleenemies, enemy_health, enemy_damage, shufflepalette, shufflepots):
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baserom_path = os.path.abspath(baserom_path)
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basepatch_path = os.path.abspath(local_path('data/base2current.json'))
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randopatch_path = os.path.abspath(output_path('enemizer_randopatch.json'))
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options_path = os.path.abspath(output_path('enemizer_options.json'))
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enemizer_output_path = os.path.abspath(output_path('enemizer_output.json'))
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# write options file for enemizer
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options = {
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'RandomizeEnemies': shuffleenemies,
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'RandomizeEnemiesType': 3,
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'RandomizeBushEnemyChance': True,
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'RandomizeEnemyHealthRange': enemy_health != 'default',
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'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[enemy_health],
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'OHKO': False,
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'RandomizeEnemyDamage': enemy_damage != 'default',
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'AllowEnemyZeroDamage': True,
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'ShuffleEnemyDamageGroups': enemy_damage != 'default',
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'EnemyDamageChaosMode': enemy_damage == 'chaos',
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'EasyModeEscape': False,
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'EnemiesAbsorbable': False,
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'AbsorbableSpawnRate': 10,
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'AbsorbableTypes': {
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'FullMagic': True, 'SmallMagic': True, 'Bomb_1': True, 'BlueRupee': True, 'Heart': True, 'BigKey': True, 'Key': True,
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'Fairy': True, 'Arrow_10': True, 'Arrow_5': True, 'Bomb_8': True, 'Bomb_4': True, 'GreenRupee': True, 'RedRupee': True
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},
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'BossMadness': False,
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'RandomizeBosses': True,
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'RandomizeBossesType': 0,
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'RandomizeBossHealth': False,
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'RandomizeBossHealthMinAmount': 0,
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'RandomizeBossHealthMaxAmount': 300,
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'RandomizeBossDamage': False,
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'RandomizeBossDamageMinAmount': 0,
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'RandomizeBossDamageMaxAmount': 200,
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'RandomizeBossBehavior': False,
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'RandomizeDungeonPalettes': shufflepalette,
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'SetBlackoutMode': False,
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'RandomizeOverworldPalettes': shufflepalette,
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'RandomizeSpritePalettes': shufflepalette,
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'SetAdvancedSpritePalettes': False,
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'PukeMode': False,
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'NegativeMode': False,
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'GrayscaleMode': False,
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'GenerateSpoilers': False,
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'RandomizeLinkSpritePalette': False,
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'RandomizePots': shufflepots,
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'ShuffleMusic': False,
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'BootlegMagic': True,
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'CustomBosses': False,
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'AndyMode': False,
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'HeartBeepSpeed': 0,
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'AlternateGfx': False,
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'ShieldGraphics': "shield_gfx/normal.gfx",
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'SwordGraphics': "sword_gfx/normal.gfx",
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'BeeMizer': False,
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'BeesLevel': 0,
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'RandomizeTileTrapPattern': True,
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'RandomizeTileTrapFloorTile': False,
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'AllowKillableThief': shuffleenemies,
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'RandomizeSpriteOnHit': False,
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'DebugMode': False,
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'DebugForceEnemy': False,
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'DebugForceEnemyId': 0,
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'DebugForceBoss': False,
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'DebugForceBossId': 0,
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'DebugOpenShutterDoors': False,
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'DebugForceEnemyDamageZero': False,
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'DebugShowRoomIdInRupeeCounter': False,
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'UseManualBosses': True,
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'ManualBosses': {
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'EasternPalace': world.get_dungeon("Eastern Palace", player).boss.enemizer_name,
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'DesertPalace': world.get_dungeon("Desert Palace", player).boss.enemizer_name,
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'TowerOfHera': world.get_dungeon("Tower of Hera", player).boss.enemizer_name,
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'AgahnimsTower': 'Agahnim',
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'PalaceOfDarkness': world.get_dungeon("Palace of Darkness", player).boss.enemizer_name,
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'SwampPalace': world.get_dungeon("Swamp Palace", player).boss.enemizer_name,
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'SkullWoods': world.get_dungeon("Skull Woods", player).boss.enemizer_name,
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'ThievesTown': world.get_dungeon("Thieves Town", player).boss.enemizer_name,
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'IcePalace': world.get_dungeon("Ice Palace", player).boss.enemizer_name,
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'MiseryMire': world.get_dungeon("Misery Mire", player).boss.enemizer_name,
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'TurtleRock': world.get_dungeon("Turtle Rock", player).boss.enemizer_name,
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'GanonsTower4': 'Agahnim2',
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'Ganon': 'Ganon',
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}
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}
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if world.mode != 'inverted':
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options['ManualBosses']['GanonsTower1'] = world.get_dungeon('Ganons Tower', player).bosses['bottom'].enemizer_name
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options['ManualBosses']['GanonsTower2'] = world.get_dungeon('Ganons Tower', player).bosses['middle'].enemizer_name
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options['ManualBosses']['GanonsTower3'] = world.get_dungeon('Ganons Tower', player).bosses['top'].enemizer_name
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else:
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options['ManualBosses']['GanonsTower1'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].enemizer_name
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options['ManualBosses']['GanonsTower2'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].enemizer_name
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options['ManualBosses']['GanonsTower3'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['top'].enemizer_name
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rom.write_to_file(randopatch_path)
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with open(options_path, 'w') as f:
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json.dump(options, f)
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subprocess.check_call([os.path.abspath(enemizercli),
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'--rom', baserom_path,
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'--seed', str(world.rom_seeds[player]),
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'--base', basepatch_path,
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'--randomizer', randopatch_path,
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'--enemizer', options_path,
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'--output', enemizer_output_path],
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cwd=os.path.dirname(enemizercli), stdout=subprocess.DEVNULL)
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with open(enemizer_output_path, 'r') as f:
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ret = json.load(f)
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if os.path.exists(randopatch_path):
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os.remove(randopatch_path)
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if os.path.exists(options_path):
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os.remove(options_path)
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if os.path.exists(enemizer_output_path):
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os.remove(enemizer_output_path)
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return ret
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class Sprite(object):
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default_palette = [255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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89, 71, 54, 104, 59, 74, 10, 239, 18, 92, 42, 113, 21, 24, 122,
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255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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89, 128, 105, 145, 118, 184, 38, 127, 67, 92, 42, 153, 17, 24, 122,
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255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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89, 87, 16, 126, 69, 243, 109, 185, 126, 92, 42, 39, 34, 24, 122,
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255, 127, 126, 35, 218, 17, 158, 54, 165, 20, 255, 1, 120, 16, 151,
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61, 71, 54, 104, 59, 74, 10, 239, 18, 126, 86, 114, 24, 24, 122]
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default_glove_palette = [246, 82, 118, 3]
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def __init__(self, filename):
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with open(filename, 'rb') as file:
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filedata = bytearray(file.read())
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self.name = os.path.basename(filename)
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self.author_name = None
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self.valid = True
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if len(filedata) == 0x7000:
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# sprite file with graphics and without palette data
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self.sprite = filedata[:0x7000]
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self.palette = list(self.default_palette)
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self.glove_palette = list(self.default_glove_palette)
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elif len(filedata) == 0x7078:
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# sprite file with graphics and palette data
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self.sprite = filedata[:0x7000]
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self.palette = filedata[0x7000:]
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self.glove_palette = filedata[0x7036:0x7038] + filedata[0x7054:0x7056]
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elif len(filedata) == 0x707C:
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# sprite file with graphics and palette data including gloves
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self.sprite = filedata[:0x7000]
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self.palette = filedata[0x7000:0x7078]
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self.glove_palette = filedata[0x7078:]
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elif len(filedata) in [0x100000, 0x200000]:
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# full rom with patched sprite, extract it
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self.sprite = filedata[0x80000:0x87000]
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self.palette = filedata[0xDD308:0xDD380]
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self.glove_palette = filedata[0xDEDF5:0xDEDF9]
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elif filedata.startswith(b'ZSPR'):
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result = self.parse_zspr(filedata, 1)
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if result is None:
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self.valid = False
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return
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(sprite, palette, self.name, self.author_name) = result
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if len(sprite) != 0x7000:
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self.valid = False
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return
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self.sprite = sprite
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if len(palette) == 0:
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self.palette = list(self.default_palette)
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self.glove_palette = list(self.default_glove_palette)
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elif len(palette) == 0x78:
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self.palette = palette
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self.glove_palette = list(self.default_glove_palette)
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elif len(palette) == 0x7C:
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self.palette = palette[:0x78]
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self.glove_palette = palette[0x78:]
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else:
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self.valid = False
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else:
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self.valid = False
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@staticmethod
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def default_link_sprite():
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return Sprite(local_path('data/default.zspr'))
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def decode8(self, pos):
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arr = [[0 for _ in range(8)] for _ in range(8)]
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for y in range(8):
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for x in range(8):
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position = 1<<(7-x)
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val = 0
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if self.sprite[pos+2*y] & position:
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val += 1
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if self.sprite[pos+2*y+1] & position:
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val += 2
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if self.sprite[pos+2*y+16] & position:
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val += 4
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if self.sprite[pos+2*y+17] & position:
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val += 8
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arr[y][x] = val
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return arr
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def decode16(self, pos):
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arr = [[0 for _ in range(16)] for _ in range(16)]
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top_left = self.decode8(pos)
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top_right = self.decode8(pos+0x20)
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bottom_left = self.decode8(pos+0x200)
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bottom_right = self.decode8(pos+0x220)
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for x in range(8):
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for y in range(8):
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arr[y][x] = top_left[y][x]
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arr[y][x+8] = top_right[y][x]
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arr[y+8][x] = bottom_left[y][x]
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arr[y+8][x+8] = bottom_right[y][x]
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return arr
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def parse_zspr(self, filedata, expected_kind):
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logger = logging.getLogger('')
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headerstr = "<4xBHHIHIHH6x"
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headersize = struct.calcsize(headerstr)
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if len(filedata) < headersize:
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return None
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(version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind) = struct.unpack_from(headerstr, filedata)
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if version not in [1]:
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logger.error('Error parsing ZSPR file: Version %g not supported', version)
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return None
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if kind != expected_kind:
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return None
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stream = io.BytesIO(filedata)
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stream.seek(headersize)
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def read_utf16le(stream):
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"Decodes a null-terminated UTF-16_LE string of unknown size from a stream"
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raw = bytearray()
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while True:
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char = stream.read(2)
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if char in [b'', b'\x00\x00']:
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break
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raw += char
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return raw.decode('utf-16_le')
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sprite_name = read_utf16le(stream)
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author_name = read_utf16le(stream)
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# Ignoring the Author Rom name for the time being.
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real_csum = sum(filedata) % 0x10000
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if real_csum != csum or real_csum ^ 0xFFFF != icsum:
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logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
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sprite = filedata[sprite_offset:sprite_offset + sprite_size]
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palette = filedata[palette_offset:palette_offset + palette_size]
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if len(sprite) != sprite_size or len(palette) != palette_size:
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logger.error('Error parsing ZSPR file: Unexpected end of file')
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return None
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return (sprite, palette, sprite_name, author_name)
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|
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def decode_palette(self):
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"Returns the palettes as an array of arrays of 15 colors"
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def array_chunk(arr, size):
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return list(zip(*[iter(arr)] * size))
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def make_int16(pair):
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return pair[1]<<8 | pair[0]
|
|
def expand_color(i):
|
|
return ((i & 0x1F) * 8, (i>>5 & 0x1F) * 8, (i>>10 & 0x1F) * 8)
|
|
raw_palette = self.palette
|
|
if raw_palette is None:
|
|
raw_palette = Sprite.default_palette
|
|
# turn palette data into a list of RGB tuples with 8 bit values
|
|
palette_as_colors = [expand_color(make_int16(chnk)) for chnk in array_chunk(raw_palette, 2)]
|
|
|
|
# split into palettes of 15 colors
|
|
return array_chunk(palette_as_colors, 15)
|
|
|
|
def patch_rom(world, player, rom):
|
|
random.seed(world.rom_seeds[player])
|
|
# patch items
|
|
for location in world.get_locations():
|
|
if location.player != player:
|
|
continue
|
|
|
|
itemid = location.item.code if location.item is not None else 0x5A
|
|
|
|
if location.address is None:
|
|
continue
|
|
|
|
if not location.crystal:
|
|
# Keys in their native dungeon should use the orignal item code for keys
|
|
if location.parent_region.dungeon:
|
|
dungeon = location.parent_region.dungeon
|
|
if location.item is not None and location.item.key and dungeon.is_dungeon_item(location.item):
|
|
if location.item.type == "BigKey":
|
|
itemid = 0x32
|
|
if location.item.type == "SmallKey":
|
|
itemid = 0x24
|
|
rom.write_byte(location.address, itemid)
|
|
else:
|
|
# crystals
|
|
for address, value in zip(location.address, itemid):
|
|
rom.write_byte(address, value)
|
|
|
|
# patch music
|
|
music_addresses = dungeon_music_addresses[location.name]
|
|
if world.keysanity:
|
|
music = random.choice([0x11, 0x16])
|
|
else:
|
|
music = 0x11 if 'Pendant' in location.item.name else 0x16
|
|
for music_address in music_addresses:
|
|
rom.write_byte(music_address, music)
|
|
|
|
if world.keysanity:
|
|
rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too in keysanity mode
|
|
|
|
# patch entrance/exits/holes
|
|
for region in world.regions:
|
|
for exit in region.exits:
|
|
if exit.target is not None and exit.player == player:
|
|
if isinstance(exit.addresses, tuple):
|
|
offset = exit.target
|
|
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses
|
|
#room id is deliberately not written
|
|
|
|
|
|
rom.write_byte(0x15B8C + offset, ow_area)
|
|
rom.write_int16(0x15BDB + 2 * offset, vram_loc)
|
|
rom.write_int16(0x15C79 + 2 * offset, scroll_y)
|
|
rom.write_int16(0x15D17 + 2 * offset, scroll_x)
|
|
|
|
# for positioning fixups we abuse the roomid as a way of identifying which exit data we are appling
|
|
# Thanks to Zarby89 for originally finding these values
|
|
# todo fix screen scrolling
|
|
|
|
if world.shuffle not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
|
|
exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
|
|
'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
|
|
'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
|
|
# For exits that connot be reached from another, no need to apply offset fixes.
|
|
rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
|
|
elif room_id == 0x0059 and world.fix_skullwoods_exit:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x00F8)
|
|
elif room_id == 0x004a and world.fix_palaceofdarkness_exit:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x0640)
|
|
elif room_id == 0x00d6 and world.fix_trock_exit:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x0134)
|
|
elif room_id == 0x000c and world.fix_gtower_exit: # fix ganons tower exit point
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x00A4)
|
|
else:
|
|
rom.write_int16(0x15DB5 + 2 * offset, link_y)
|
|
|
|
rom.write_int16(0x15E53 + 2 * offset, link_x)
|
|
rom.write_int16(0x15EF1 + 2 * offset, camera_y)
|
|
rom.write_int16(0x15F8F + 2 * offset, camera_x)
|
|
rom.write_byte(0x1602D + offset, unknown_1)
|
|
rom.write_byte(0x1607C + offset, unknown_2)
|
|
rom.write_int16(0x160CB + 2 * offset, door_1)
|
|
rom.write_int16(0x16169 + 2 * offset, door_2)
|
|
elif isinstance(exit.addresses, list):
|
|
# is hole
|
|
for address in exit.addresses:
|
|
rom.write_byte(address, exit.target)
|
|
else:
|
|
# patch door table
|
|
rom.write_byte(0xDBB73 + exit.addresses, exit.target)
|
|
if world.mode == 'inverted':
|
|
patch_shuffled_dark_sanc(world, rom, player)
|
|
|
|
write_custom_shops(rom, world, player)
|
|
|
|
# patch medallion requirements
|
|
if world.required_medallions[player][0] == 'Bombos':
|
|
rom.write_byte(0x180022, 0x00) # requirement
|
|
rom.write_byte(0x4FF2, 0x31) # sprite
|
|
rom.write_byte(0x50D1, 0x80)
|
|
rom.write_byte(0x51B0, 0x00)
|
|
elif world.required_medallions[player][0] == 'Quake':
|
|
rom.write_byte(0x180022, 0x02) # requirement
|
|
rom.write_byte(0x4FF2, 0x31) # sprite
|
|
rom.write_byte(0x50D1, 0x88)
|
|
rom.write_byte(0x51B0, 0x00)
|
|
if world.required_medallions[player][1] == 'Bombos':
|
|
rom.write_byte(0x180023, 0x00) # requirement
|
|
rom.write_byte(0x5020, 0x31) # sprite
|
|
rom.write_byte(0x50FF, 0x90)
|
|
rom.write_byte(0x51DE, 0x00)
|
|
elif world.required_medallions[player][1] == 'Ether':
|
|
rom.write_byte(0x180023, 0x01) # requirement
|
|
rom.write_byte(0x5020, 0x31) # sprite
|
|
rom.write_byte(0x50FF, 0x98)
|
|
rom.write_byte(0x51DE, 0x00)
|
|
|
|
# set open mode:
|
|
if world.mode in ['open', 'inverted']:
|
|
rom.write_byte(0x180032, 0x01) # open mode
|
|
if world.mode == 'inverted':
|
|
set_inverted_mode(world, rom)
|
|
elif world.mode == 'standard':
|
|
rom.write_byte(0x180032, 0x00) # standard mode
|
|
|
|
uncle_location = world.get_location('Link\'s Uncle', player)
|
|
if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword', 'Fighter Sword', 'Golden Sword', 'Progressive Sword']:
|
|
# disable sword sprite from uncle
|
|
rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D293, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D29B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D2B3, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2BB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2E3, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2EB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
|
|
# set light cones
|
|
rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00)
|
|
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
|
|
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
|
|
|
|
GREEN_TWENTY_RUPEES = 0x47
|
|
TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code
|
|
GREEN_CLOCK = ItemFactory('Green Clock', player).code
|
|
|
|
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
|
|
|
|
# handle difficulty_adjustments
|
|
if world.difficulty_adjustments == 'hard':
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xD8) # One Heart
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0x38) # Seven Hearts
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x40) # Half Magic
|
|
#Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
|
|
# Byrna Invulnerability: off
|
|
rom.write_byte(0x18004F, 0x00)
|
|
#Disable catching fairies
|
|
rom.write_byte(0x34FD6, 0x80)
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x02) # Hookshot only
|
|
elif world.difficulty_adjustments == 'expert':
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xD8) # One Heart
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0x20) # 4 Hearts
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x20) # Quarter Magic
|
|
#Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
|
|
# Byrna Invulnerability: off
|
|
rom.write_byte(0x18004F, 0x00)
|
|
#Disable catching fairies
|
|
rom.write_byte(0x34FD6, 0x80)
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x00) # Nothing
|
|
else:
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xE3) # fairy
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0xA0) # full
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x80) # full
|
|
#Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x04, 0x08, 0x10])
|
|
# Byrna Invulnerability: on
|
|
rom.write_byte(0x18004F, 0x01)
|
|
#Enable catching fairies
|
|
rom.write_byte(0x34FD6, 0xF0)
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x03) # All standard items
|
|
#Set overflow items for progressive equipment
|
|
if world.timer in ['timed', 'timed-countdown', 'timed-ohko']:
|
|
overflow_replacement = GREEN_CLOCK
|
|
else:
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
|
|
rom.write_byte(0x180181, 0x00) # Make silver arrows freely usable
|
|
rom.write_byte(0x180182, 0x01) # auto equip silvers on pickup
|
|
|
|
#Byrna residual magic cost
|
|
rom.write_bytes(0x45C42, [0x04, 0x02, 0x01])
|
|
|
|
difficulty = world.difficulty_requirements
|
|
|
|
if difficulty.progressive_bow_limit < 2 and world.swords == 'swordless':
|
|
# TODO: write 2 to progressive bow limit byte
|
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work on on ganon
|
|
else:
|
|
# TODO: write difficulty.progressive_bow_limit to progressive bow limit byte
|
|
pass
|
|
|
|
|
|
#Set overflow items for progressive equipment
|
|
rom.write_bytes(0x180090,
|
|
[difficulty.progressive_sword_limit, overflow_replacement,
|
|
difficulty.progressive_shield_limit, overflow_replacement,
|
|
difficulty.progressive_armor_limit, overflow_replacement,
|
|
difficulty.progressive_bottle_limit, overflow_replacement])
|
|
|
|
# set up game internal RNG seed
|
|
for i in range(1024):
|
|
rom.write_byte(0x178000 + i, random.randint(0, 255))
|
|
|
|
# shuffle prize packs
|
|
prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0, 0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
|
|
0xDC, 0xDC, 0xDC, 0xDD, 0xDC, 0xDC, 0xDE, 0xDC, 0xE1, 0xD8, 0xE1, 0xE2, 0xE1, 0xD8, 0xE1, 0xE2, 0xDF, 0xD9, 0xD8, 0xE1, 0xDF, 0xDC, 0xD9, 0xD8,
|
|
0xD8, 0xE3, 0xE0, 0xDB, 0xDE, 0xD8, 0xDB, 0xE2, 0xD9, 0xDA, 0xDB, 0xD9, 0xDB, 0xD9, 0xDB]
|
|
dig_prizes = [0xB2, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8,
|
|
0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA,
|
|
0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC,
|
|
0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE,
|
|
0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0,
|
|
0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2,
|
|
0xE3, 0xE3, 0xE3, 0xE3, 0xE3]
|
|
|
|
def chunk(l,n):
|
|
return [l[i:i+n] for i in range(0, len(l), n)]
|
|
|
|
# randomize last 7 slots
|
|
prizes [-7:] = random.sample(prizes, 7)
|
|
|
|
#shuffle order of 7 main packs
|
|
packs = chunk(prizes[:56], 8)
|
|
random.shuffle(packs)
|
|
prizes[:56] = [drop for pack in packs for drop in pack]
|
|
|
|
if world.difficulty_adjustments in ['hard', 'expert']:
|
|
prize_replacements = {0xE0: 0xDF, # Fairy -> heart
|
|
0xE3: 0xD8} # Big magic -> small magic
|
|
prizes = [prize_replacements.get(prize, prize) for prize in prizes]
|
|
dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
|
|
|
|
if world.retro:
|
|
prize_replacements = {0xE1: 0xDA, #5 Arrows -> Blue Rupee
|
|
0xE2: 0xDB} #10 Arrows -> Red Rupee
|
|
prizes = [prize_replacements.get(prize, prize) for prize in prizes]
|
|
dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
|
|
rom.write_bytes(0x180100, dig_prizes)
|
|
|
|
# write tree pull prizes
|
|
rom.write_byte(0xEFBD4, prizes.pop())
|
|
rom.write_byte(0xEFBD5, prizes.pop())
|
|
rom.write_byte(0xEFBD6, prizes.pop())
|
|
|
|
# rupee crab prizes
|
|
rom.write_byte(0x329C8, prizes.pop()) # first prize
|
|
rom.write_byte(0x329C4, prizes.pop()) # final prize
|
|
|
|
# stunned enemy prize
|
|
rom.write_byte(0x37993, prizes.pop())
|
|
|
|
# saved fish prize
|
|
rom.write_byte(0xE82CC, prizes.pop())
|
|
|
|
# fill enemy prize packs
|
|
rom.write_bytes(0x37A78, prizes)
|
|
|
|
# set bonk prizes
|
|
bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3,
|
|
0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD]
|
|
bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD,
|
|
0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51,
|
|
0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7,
|
|
0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A]
|
|
if world.shuffle_bonk_prizes:
|
|
random.shuffle(bonk_prizes)
|
|
for prize, address in zip(bonk_prizes, bonk_addresses):
|
|
rom.write_byte(address, prize)
|
|
|
|
# Fill in item substitutions table
|
|
rom.write_bytes(0x184000, [
|
|
# original_item, limit, replacement_item, filler
|
|
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
|
|
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
|
|
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
|
|
0x58, 0x01, 0x36 if world.retro else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
|
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
|
|
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
|
|
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
|
|
])
|
|
|
|
# set Fountain bottle exchange items
|
|
if world.difficulty in ['hard', 'expert']:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
|
|
else:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)])
|
|
|
|
#enable Fat Fairy Chests
|
|
rom.write_bytes(0x1FC16, [0xB1, 0xC6, 0xF9, 0xC9, 0xC6, 0xF9])
|
|
# set Fat Fairy Bow/Sword prizes to be disappointing
|
|
rom.write_byte(0x34914, 0x3A) # Bow and Arrow
|
|
rom.write_byte(0x180028, 0x49) # Fighter Sword
|
|
# enable Waterfall fairy chests
|
|
rom.write_bytes(0xE9AE, [0x14, 0x01])
|
|
rom.write_bytes(0xE9CF, [0x14, 0x01])
|
|
rom.write_bytes(0x1F714, [225, 0, 16, 172, 13, 41, 154, 1, 88, 152, 15, 17, 177, 97, 252, 77, 129, 32, 218, 2, 44, 225, 97, 252, 190, 129, 97, 177, 98, 84, 218, 2,
|
|
253, 141, 131, 68, 225, 98, 253, 30, 131, 49, 165, 201, 49, 164, 105, 49, 192, 34, 77, 164, 105, 49, 198, 249, 73, 198, 249, 16, 153, 160, 92, 153,
|
|
162, 11, 152, 96, 13, 232, 192, 85, 232, 192, 11, 146, 0, 115, 152, 96, 254, 105, 0, 152, 163, 97, 254, 107, 129, 254, 171, 133, 169, 200, 97, 254,
|
|
174, 129, 255, 105, 2, 216, 163, 98, 255, 107, 131, 255, 43, 135, 201, 200, 98, 255, 46, 131, 254, 161, 0, 170, 33, 97, 254, 166, 129, 255, 33, 2,
|
|
202, 33, 98, 255, 38, 131, 187, 35, 250, 195, 35, 250, 187, 43, 250, 195, 43, 250, 187, 83, 250, 195, 83, 250, 176, 160, 61, 152, 19, 192, 152, 82,
|
|
192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255,
|
|
255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255])
|
|
# set Waterfall fairy prizes to be disappointing
|
|
rom.write_byte(0x348DB, 0x3A) # Red Boomerang becomes Red Boomerang
|
|
rom.write_byte(0x348EB, 0x05) # Blue Shield becomes Blue Shield
|
|
|
|
# Remove Statues for upgrade fairy
|
|
rom.write_bytes(0x01F810, [0x1A, 0x1E, 0x01, 0x1A, 0x1E, 0x01])
|
|
|
|
|
|
rom.write_byte(0x180029, 0x01) # Smithy quick item give
|
|
|
|
# set swordless mode settings
|
|
rom.write_byte(0x18003F, 0x01 if world.mode == 'swordless' else 0x00) # hammer can harm ganon
|
|
rom.write_byte(0x180040, 0x01 if world.mode == 'swordless' else 0x00) # open curtains
|
|
rom.write_byte(0x180041, 0x01 if world.mode == 'swordless' else 0x00) # swordless medallions
|
|
rom.write_byte(0x180043, 0xFF if world.mode == 'swordless' else 0x00) # starting sword for link
|
|
rom.write_byte(0x180044, 0x01 if world.mode == 'swordless' else 0x00) # hammer activates tablets
|
|
|
|
# set up clocks for timed modes
|
|
if world.shuffle == 'vanilla':
|
|
ERtimeincrease = 0
|
|
elif world.shuffle in ['dungeonssimple', 'dungeonsfull']:
|
|
ERtimeincrease = 10
|
|
else:
|
|
ERtimeincrease = 20
|
|
if world.keysanity:
|
|
ERtimeincrease = ERtimeincrease + 15
|
|
if world.clock_mode == 'off':
|
|
rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
|
|
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 0) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
|
elif world.clock_mode == 'ohko':
|
|
rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
|
|
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 0) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
|
elif world.clock_mode == 'countdown-ohko':
|
|
rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
|
|
rom.write_int32(0x180200, -100 * 60 * 60 * 60) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
|
|
if world.difficulty_adjustments == 'normal':
|
|
rom.write_int32(0x18020C, (10 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32)
|
|
else:
|
|
rom.write_int32(0x18020C, int((5 + ERtimeincrease / 2) * 60 * 60)) # starting time (in frames, sint32)
|
|
if world.clock_mode == 'stopwatch':
|
|
rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode
|
|
rom.write_int32(0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
|
if world.clock_mode == 'countdown':
|
|
rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available
|
|
rom.write_int32(0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, (40 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32)
|
|
|
|
# set up goals for treasure hunt
|
|
rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce Piece' else [0x0D, 0x28])
|
|
rom.write_byte(0x180167, world.treasure_hunt_count % 256)
|
|
|
|
# TODO: a proper race rom mode should be implemented, that changes the following flag, and rummages the table (or uses the future encryption feature, etc)
|
|
rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
|
|
|
|
rom.write_byte(0x180211, 0x06) #Game type, we set the Entrance and item randomization flags
|
|
|
|
# assorted fixes
|
|
rom.write_byte(0x1800A2, 0x01) # remain in real dark world when dying in dark world dungeon before killing aga1
|
|
rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
|
|
if world.mode == 'inverted':
|
|
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
|
|
rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid[player] else 0x00) # Enable respawning on pyramid after ganon death
|
|
rom.write_byte(0x180173, 0x01) # Bob is enabled
|
|
rom.write_byte(0x180168, 0x08) # Spike Cave Damage
|
|
rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) #Set spike cave and MM spike room Cape usage
|
|
rom.write_bytes(0x18016E, [0x04, 0x08, 0x10]) #Set spike cave and MM spike room Cape usage
|
|
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
|
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
|
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
|
rom.write_byte(0x18008B, 0x00) # Pyramid Hole not pre-opened
|
|
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
|
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
|
|
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
|
|
rom.write_byte(0x1800A0, 0x01) # return to light world on s+q without mirror
|
|
rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
|
|
rom.write_byte(0x180174, 0x01 if world.fix_fake_world else 0x00)
|
|
rom.write_byte(0x18017E, 0x01) # Fairy fountains only trade in bottles
|
|
rom.write_byte(0x180034, 0x0A) # starting max bombs
|
|
rom.write_byte(0x180035, 30) # starting max arrows
|
|
for x in range(0x183000, 0x18304F):
|
|
rom.write_byte(x, 0) # Zero the initial equipment array
|
|
rom.write_byte(0x18302C, 0x18) # starting max health
|
|
rom.write_byte(0x18302D, 0x18) # starting current health
|
|
rom.write_byte(0x183039, 0x68) # starting abilities, bit array
|
|
|
|
for item in world.precollected_items:
|
|
if item.player != player:
|
|
continue
|
|
|
|
if item.name == 'Fighter Sword':
|
|
rom.write_byte(0x183000+0x19, 0x01)
|
|
rom.write_byte(0x0271A6+0x19, 0x01)
|
|
rom.write_byte(0x180043, 0x01) # special starting sword byte
|
|
else:
|
|
raise RuntimeError("Unsupported pre-collected item: {}".format(item))
|
|
|
|
rom.write_byte(0x18004A, 0x00 if world.mode != 'inverted' else 0x01) # Inverted mode
|
|
rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
|
|
rom.write_byte(0x2AF79, 0xD0 if world.mode != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
|
|
rom.write_byte(0x3A943, 0xD0 if world.mode != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
|
|
rom.write_byte(0x3A96D, 0xF0 if world.mode != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
|
rom.write_byte(0x3A9A7, 0xD0 if world.mode != 'inverted' else 0xF0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
|
|
|
|
rom.write_bytes(0x180080, [50, 50, 70, 70]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
|
|
|
rom.write_byte(0x18004D, 0x00) # Escape assist (off)
|
|
|
|
if world.goal in ['pedestal', 'triforcehunt']:
|
|
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
|
elif world.goal in ['dungeons']:
|
|
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat
|
|
elif world.goal in ['crystals']:
|
|
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
|
|
else:
|
|
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
|
|
|
|
rom.write_byte(0x18005E, world.crystals_needed_for_gt)
|
|
rom.write_byte(0x18005F, world.crystals_needed_for_ganon)
|
|
rom.write_byte(0x18008A, 0x01 if world.mode == "standard" else 0x00) # block HC upstairs doors in rain state in standard mode
|
|
|
|
rom.write_byte(0x18016A, 0x01 if world.keysanity else 0x00) # free roaming item text boxes
|
|
rom.write_byte(0x18003B, 0x01 if world.keysanity else 0x00) # maps showing crystals on overworld
|
|
|
|
# compasses showing dungeon count
|
|
if world.clock_mode != 'off':
|
|
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
|
elif world.keysanity:
|
|
rom.write_byte(0x18003C, 0x01) # show on pickup
|
|
else:
|
|
rom.write_byte(0x18003C, 0x00)
|
|
|
|
rom.write_byte(0x180045, 0xFF if world.keysanity else 0x00) # free roaming items in menu
|
|
|
|
# Map reveals
|
|
reveal_bytes = {
|
|
"Eastern Palace": 0x2000,
|
|
"Desert Palace": 0x1000,
|
|
"Tower of Hera": 0x0020,
|
|
"Palace of Darkness": 0x0200,
|
|
"Thieves Town": 0x0010,
|
|
"Skull Woods": 0x0080,
|
|
"Swamp Palace": 0x0400,
|
|
"Ice Palace": 0x0040,
|
|
"Misery Mire'": 0x0100,
|
|
"Turtle Rock": 0x0008,
|
|
}
|
|
|
|
def get_reveal_bytes(itemName):
|
|
locations = world.find_items(itemName, player)
|
|
if len(locations) < 1:
|
|
return 0x0000
|
|
location = locations[0]
|
|
if location.parent_region and location.parent_region.dungeon:
|
|
return reveal_bytes.get(location.parent_region.dungeon.name, 0x0000)
|
|
return 0x0000
|
|
|
|
rom.write_int16(0x18017A, get_reveal_bytes('Green Pendant') if world.keysanity else 0x0000) # Sahasrahla reveal
|
|
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5')|get_reveal_bytes('Crystal 6') if world.keysanity else 0x0000) # Bomb Shop Reveal
|
|
|
|
rom.write_byte(0x180172, 0x01 if world.retro else 0x00) # universal keys
|
|
rom.write_byte(0x180175, 0x01 if world.retro else 0x00) # rupee bow
|
|
rom.write_byte(0x180176, 0x0A if world.retro else 0x00) # wood arrow cost
|
|
rom.write_byte(0x180178, 0x32 if world.retro else 0x00) # silver arrow cost
|
|
rom.write_byte(0x301FC, 0xDA if world.retro else 0xE1) # rupees replace arrows under pots
|
|
rom.write_byte(0x30052, 0xDB if world.retro else 0xE2) # replace arrows in fish prize from bottle merchant
|
|
rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if world.retro else [0xAF, 0x77, 0xF3, 0x7E]) # Thief steals rupees instead of arrows
|
|
rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if world.retro else [0xAF, 0x77, 0xF3, 0x7E]) # Pikit steals rupees instead of arrows
|
|
rom.write_bytes(0xEDA5, [0x35, 0x41] if world.retro else [0x43, 0x44]) # Chest game gives rupees instead of arrows
|
|
digging_game_rng = random.randint(1, 30) # set rng for digging game
|
|
rom.write_byte(0x180020, digging_game_rng)
|
|
rom.write_byte(0xEFD95, digging_game_rng)
|
|
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
|
rom.write_byte(0x1800A4, 0x01 if world.logic != 'nologic' else 0x00) # enable POD EG fix
|
|
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
|
|
|
|
# remove shield from uncle
|
|
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
|
|
rom.write_byte(0x18004E, 0) # Escape Fill (nothing)
|
|
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
|
rom.write_bytes(0x180185, [0,0,0]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0,0,0]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0,0,0]) # Mantle respawn refills (magic, bombs, arrows)
|
|
if world.mode == 'standard':
|
|
if uncle_location.item is not None and uncle_location.item.name in ['Bow', 'Progressive Bow']:
|
|
rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
|
|
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
|
rom.write_bytes(0x180185, [0,0,70]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0,0,10]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0,0,10]) # Mantle respawn refills (magic, bombs, arrows)
|
|
elif uncle_location.item is not None and uncle_location.item.name in ['Cane of Somaria', 'Cane of Byrna', 'Fire Rod']:
|
|
rom.write_byte(0x18004E, 4) # Escape Fill (magic)
|
|
rom.write_bytes(0x180185, [0x80,0,0]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0x20,0,0]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0x20,0,0]) # Mantle respawn refills (magic, bombs, arrows)
|
|
|
|
# patch swamp: Need to enable permanent drain of water as dam or swamp were moved
|
|
rom.write_byte(0x18003D, 0x01 if world.swamp_patch_required[player] else 0x00)
|
|
|
|
# powder patch: remove the need to leave the screen after powder, since it causes problems for potion shop at race game
|
|
# temporarally we are just nopping out this check we will conver this to a rom fix soon.
|
|
rom.write_bytes(0x02F539, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
|
|
|
|
# allow smith into multi-entrance caves in appropriate shuffles
|
|
if world.shuffle in ['restricted', 'full', 'crossed', 'insanity']:
|
|
rom.write_byte(0x18004C, 0x01)
|
|
|
|
# set correct flag for hera basement item
|
|
hera_basement = world.get_location('Tower of Hera - Basement Cage', player)
|
|
if hera_basement.item is not None and hera_basement.item.name == 'Small Key (Tower of Hera)' and hera_basement.item.player == player:
|
|
rom.write_byte(0x4E3BB, 0xE4)
|
|
else:
|
|
rom.write_byte(0x4E3BB, 0xEB)
|
|
|
|
# fix trock doors for reverse entrances
|
|
if world.fix_trock_doors:
|
|
rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
|
|
rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
|
|
# included unconditionally in base2current
|
|
#rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
|
|
else:
|
|
rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
|
|
rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
|
|
|
|
write_strings(rom, world, player)
|
|
|
|
# set rom name
|
|
# 21 bytes
|
|
from Main import __version__
|
|
rom.name = bytearray('ER_{0}_{1:09}\0'.format(__version__,world.seed), 'utf8')
|
|
assert len(rom.name) <= 21
|
|
rom.write_bytes(0x7FC0, rom.name)
|
|
|
|
# Write title screen Code
|
|
hashint = int(rom.get_hash(), 16)
|
|
code = [
|
|
(hashint >> 20) & 0x1F,
|
|
(hashint >> 15) & 0x1F,
|
|
(hashint >> 10) & 0x1F,
|
|
(hashint >> 5) & 0x1F,
|
|
hashint & 0x1F,
|
|
]
|
|
rom.write_bytes(0x180215, code)
|
|
|
|
return rom
|
|
|
|
def write_custom_shops(rom, world, player):
|
|
shops = [shop for shop in world.shops if shop.replaceable and shop.active and shop.region.player == player]
|
|
|
|
shop_data = bytearray()
|
|
items_data = bytearray()
|
|
sram_offset = 0
|
|
|
|
for shop_id, shop in enumerate(shops):
|
|
if shop_id == len(shops) - 1:
|
|
shop_id = 0xFF
|
|
bytes = shop.get_bytes()
|
|
bytes[0] = shop_id
|
|
bytes[-1] = sram_offset
|
|
if shop.type == ShopType.TakeAny:
|
|
sram_offset += 1
|
|
else:
|
|
sram_offset += shop.item_count
|
|
shop_data.extend(bytes)
|
|
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
|
|
for item in shop.inventory:
|
|
if item is None:
|
|
break
|
|
item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + [item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + int16_as_bytes(item['replacement_price'])
|
|
items_data.extend(item_data)
|
|
|
|
rom.write_bytes(0x184800, shop_data)
|
|
|
|
items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
|
rom.write_bytes(0x184900, items_data)
|
|
|
|
|
|
|
|
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite):
|
|
|
|
# enable instant item menu
|
|
if fastmenu == 'instant':
|
|
rom.write_byte(0x6DD9A, 0x20)
|
|
rom.write_byte(0x6DF2A, 0x20)
|
|
rom.write_byte(0x6E0E9, 0x20)
|
|
else:
|
|
rom.write_byte(0x6DD9A, 0x11)
|
|
rom.write_byte(0x6DF2A, 0x12)
|
|
rom.write_byte(0x6E0E9, 0x12)
|
|
if fastmenu == 'instant':
|
|
rom.write_byte(0x180048, 0xE8)
|
|
elif fastmenu == 'double':
|
|
rom.write_byte(0x180048, 0x10)
|
|
elif fastmenu == 'triple':
|
|
rom.write_byte(0x180048, 0x18)
|
|
elif fastmenu == 'quadruple':
|
|
rom.write_byte(0x180048, 0x20)
|
|
elif fastmenu == 'half':
|
|
rom.write_byte(0x180048, 0x04)
|
|
else:
|
|
rom.write_byte(0x180048, 0x08)
|
|
|
|
rom.write_byte(0x18004B, 0x01 if quickswap else 0x00)
|
|
|
|
music_volumes = [
|
|
(0x00, [0xD373B, 0xD375B, 0xD90F8]),
|
|
(0x14, [0xDA710, 0xDA7A4, 0xDA7BB, 0xDA7D2]),
|
|
(0x3C, [0xD5954, 0xD653B, 0xDA736, 0xDA752, 0xDA772, 0xDA792]),
|
|
(0x50, [0xD5B47, 0xD5B5E]),
|
|
(0x54, [0xD4306]),
|
|
(0x64, [0xD6878, 0xD6883, 0xD6E48, 0xD6E76, 0xD6EFB, 0xD6F2D, 0xDA211, 0xDA35B, 0xDA37B, 0xDA38E, 0xDA39F, 0xDA5C3, 0xDA691, 0xDA6A8, 0xDA6DF]),
|
|
(0x78, [0xD2349, 0xD3F45, 0xD42EB, 0xD48B9, 0xD48FF, 0xD543F, 0xD5817, 0xD5957, 0xD5ACB, 0xD5AE8, 0xD5B4A, 0xDA5DE, 0xDA608, 0xDA635,
|
|
0xDA662, 0xDA71F, 0xDA7AF, 0xDA7C6, 0xDA7DD]),
|
|
(0x82, [0xD2F00, 0xDA3D5]),
|
|
(0xA0, [0xD249C, 0xD24CD, 0xD2C09, 0xD2C53, 0xD2CAF, 0xD2CEB, 0xD2D91, 0xD2EE6, 0xD38ED, 0xD3C91, 0xD3CD3, 0xD3CE8, 0xD3F0C,
|
|
0xD3F82, 0xD405F, 0xD4139, 0xD4198, 0xD41D5, 0xD41F6, 0xD422B, 0xD4270, 0xD42B1, 0xD4334, 0xD4371, 0xD43A6, 0xD43DB,
|
|
0xD441E, 0xD4597, 0xD4B3C, 0xD4BAB, 0xD4C03, 0xD4C53, 0xD4C7F, 0xD4D9C, 0xD5424, 0xD65D2, 0xD664F, 0xD6698, 0xD66FF,
|
|
0xD6985, 0xD6C5C, 0xD6C6F, 0xD6C8E, 0xD6CB4, 0xD6D7D, 0xD827D, 0xD960C, 0xD9828, 0xDA233, 0xDA3A2, 0xDA49E, 0xDA72B,
|
|
0xDA745, 0xDA765, 0xDA785, 0xDABF6, 0xDAC0D, 0xDAEBE, 0xDAFAC]),
|
|
(0xAA, [0xD9A02, 0xD9BD6]),
|
|
(0xB4, [0xD21CD, 0xD2279, 0xD2E66, 0xD2E70, 0xD2EAB, 0xD3B97, 0xD3BAC, 0xD3BE8, 0xD3C0D, 0xD3C39, 0xD3C68, 0xD3C9F, 0xD3CBC,
|
|
0xD401E, 0xD4290, 0xD443E, 0xD456F, 0xD47D3, 0xD4D43, 0xD4DCC, 0xD4EBA, 0xD4F0B, 0xD4FE5, 0xD5012, 0xD54BC, 0xD54D5,
|
|
0xD54F0, 0xD5509, 0xD57D8, 0xD59B9, 0xD5A2F, 0xD5AEB, 0xD5E5E, 0xD5FE9, 0xD658F, 0xD674A, 0xD6827, 0xD69D6, 0xD69F5,
|
|
0xD6A05, 0xD6AE9, 0xD6DCF, 0xD6E20, 0xD6ECB, 0xD71D4, 0xD71E6, 0xD7203, 0xD721E, 0xD8724, 0xD8732, 0xD9652, 0xD9698,
|
|
0xD9CBC, 0xD9DC0, 0xD9E49, 0xDAA68, 0xDAA77, 0xDAA88, 0xDAA99, 0xDAF04]),
|
|
(0x8c, [0xD1D28, 0xD1D41, 0xD1D5C, 0xD1D77, 0xD1EEE, 0xD311D, 0xD31D1, 0xD4148, 0xD5543, 0xD5B6F, 0xD65B3, 0xD6760, 0xD6B6B,
|
|
0xD6DF6, 0xD6E0D, 0xD73A1, 0xD814C, 0xD825D, 0xD82BE, 0xD8340, 0xD8394, 0xD842C, 0xD8796, 0xD8903, 0xD892A, 0xD91E8,
|
|
0xD922B, 0xD92E0, 0xD937E, 0xD93C1, 0xDA958, 0xDA971, 0xDA98C, 0xDA9A7]),
|
|
(0xC8, [0xD1D92, 0xD1DBD, 0xD1DEB, 0xD1F5D, 0xD1F9F, 0xD1FBD, 0xD1FDC, 0xD1FEA, 0xD20CA, 0xD21BB, 0xD22C9, 0xD2754, 0xD284C,
|
|
0xD2866, 0xD2887, 0xD28A0, 0xD28BA, 0xD28DB, 0xD28F4, 0xD293E, 0xD2BF3, 0xD2C1F, 0xD2C69, 0xD2CA1, 0xD2CC5, 0xD2D05,
|
|
0xD2D73, 0xD2DAF, 0xD2E3D, 0xD2F36, 0xD2F46, 0xD2F6F, 0xD2FCF, 0xD2FDF, 0xD302B, 0xD3086, 0xD3099, 0xD30A5, 0xD30CD,
|
|
0xD30F6, 0xD3154, 0xD3184, 0xD333A, 0xD33D9, 0xD349F, 0xD354A, 0xD35E5, 0xD3624, 0xD363C, 0xD3672, 0xD3691, 0xD36B4,
|
|
0xD36C6, 0xD3724, 0xD3767, 0xD38CB, 0xD3B1D, 0xD3B2F, 0xD3B55, 0xD3B70, 0xD3B81, 0xD3BBF, 0xD3F65, 0xD3FA6, 0xD404F,
|
|
0xD4087, 0xD417A, 0xD41A0, 0xD425C, 0xD4319, 0xD433C, 0xD43EF, 0xD440C, 0xD4452, 0xD4494, 0xD44B5, 0xD4512, 0xD45D1,
|
|
0xD45EF, 0xD4682, 0xD46C3, 0xD483C, 0xD4848, 0xD4855, 0xD4862, 0xD486F, 0xD487C, 0xD4A1C, 0xD4A3B, 0xD4A60, 0xD4B27,
|
|
0xD4C7A, 0xD4D12, 0xD4D81, 0xD4E90, 0xD4ED6, 0xD4EE2, 0xD5005, 0xD502E, 0xD503C, 0xD5081, 0xD51B1, 0xD51C7, 0xD51CF,
|
|
0xD51EF, 0xD520C, 0xD5214, 0xD5231, 0xD5257, 0xD526D, 0xD5275, 0xD52AF, 0xD52BD, 0xD52CD, 0xD52DB, 0xD549C, 0xD5801,
|
|
0xD58A4, 0xD5A68, 0xD5A7F, 0xD5C12, 0xD5D71, 0xD5E10, 0xD5E9A, 0xD5F8B, 0xD5FA4, 0xD651A, 0xD6542, 0xD65ED, 0xD661D,
|
|
0xD66D7, 0xD6776, 0xD68BD, 0xD68E5, 0xD6956, 0xD6973, 0xD69A8, 0xD6A51, 0xD6A86, 0xD6B96, 0xD6C3E, 0xD6D4A, 0xD6E9C,
|
|
0xD6F80, 0xD717E, 0xD7190, 0xD71B9, 0xD811D, 0xD8139, 0xD816B, 0xD818A, 0xD819E, 0xD81BE, 0xD829C, 0xD82E1, 0xD8306,
|
|
0xD830E, 0xD835E, 0xD83AB, 0xD83CA, 0xD83F0, 0xD83F8, 0xD844B, 0xD8479, 0xD849E, 0xD84CB, 0xD84EB, 0xD84F3, 0xD854A,
|
|
0xD8573, 0xD859D, 0xD85B4, 0xD85CE, 0xD862A, 0xD8681, 0xD87E3, 0xD87FF, 0xD887B, 0xD88C6, 0xD88E3, 0xD8944, 0xD897B,
|
|
0xD8C97, 0xD8CA4, 0xD8CB3, 0xD8CC2, 0xD8CD1, 0xD8D01, 0xD917B, 0xD918C, 0xD919A, 0xD91B5, 0xD91D0, 0xD91DD, 0xD9220,
|
|
0xD9273, 0xD9284, 0xD9292, 0xD92AD, 0xD92C8, 0xD92D5, 0xD9311, 0xD9322, 0xD9330, 0xD934B, 0xD9366, 0xD9373, 0xD93B6,
|
|
0xD97A6, 0xD97C2, 0xD97DC, 0xD97FB, 0xD9811, 0xD98FF, 0xD996F, 0xD99A8, 0xD99D5, 0xD9A30, 0xD9A4E, 0xD9A6B, 0xD9A88,
|
|
0xD9AF7, 0xD9B1D, 0xD9B43, 0xD9B7C, 0xD9BA9, 0xD9C84, 0xD9C8D, 0xD9CAC, 0xD9CE8, 0xD9CF3, 0xD9CFD, 0xD9D46, 0xDA35E,
|
|
0xDA37E, 0xDA391, 0xDA478, 0xDA4C3, 0xDA4D7, 0xDA4F6, 0xDA515, 0xDA6E2, 0xDA9C2, 0xDA9ED, 0xDAA1B, 0xDAA57, 0xDABAF,
|
|
0xDABC9, 0xDABE2, 0xDAC28, 0xDAC46, 0xDAC63, 0xDACB8, 0xDACEC, 0xDAD08, 0xDAD25, 0xDAD42, 0xDAD5F, 0xDAE17, 0xDAE34,
|
|
0xDAE51, 0xDAF2E, 0xDAF55, 0xDAF6B, 0xDAF81, 0xDB14F, 0xDB16B, 0xDB180, 0xDB195, 0xDB1AA]),
|
|
(0xD2, [0xD2B88, 0xD364A, 0xD369F, 0xD3747]),
|
|
(0xDC, [0xD213F, 0xD2174, 0xD229E, 0xD2426, 0xD4731, 0xD4753, 0xD4774, 0xD4795, 0xD47B6, 0xD4AA5, 0xD4AE4, 0xD4B96, 0xD4CA5,
|
|
0xD5477, 0xD5A3D, 0xD6566, 0xD672C, 0xD67C0, 0xD69B8, 0xD6AB1, 0xD6C05, 0xD6DB3, 0xD71AB, 0xD8E2D, 0xD8F0D, 0xD94E0,
|
|
0xD9544, 0xD95A8, 0xD9982, 0xD9B56, 0xDA694, 0xDA6AB, 0xDAE88, 0xDAEC8, 0xDAEE6, 0xDB1BF]),
|
|
(0xE6, [0xD210A, 0xD22DC, 0xD2447, 0xD5A4D, 0xD5DDC, 0xDA251, 0xDA26C]),
|
|
(0xF0, [0xD945E, 0xD967D, 0xD96C2, 0xD9C95, 0xD9EE6, 0xDA5C6]),
|
|
(0xFA, [0xD2047, 0xD24C2, 0xD24EC, 0xD25A4, 0xD51A8, 0xD51E6, 0xD524E, 0xD529E, 0xD6045, 0xD81DE, 0xD821E, 0xD94AA, 0xD9A9E,
|
|
0xD9AE4, 0xDA289]),
|
|
(0xFF, [0xD2085, 0xD21C5, 0xD5F28])
|
|
]
|
|
for volume, addresses in music_volumes:
|
|
for address in addresses:
|
|
rom.write_byte(address, volume if not disable_music else 0x00)
|
|
|
|
# restore Mirror sound effect volumes (for existing seeds that lack it)
|
|
rom.write_byte(0xD3E04, 0xC8)
|
|
rom.write_byte(0xD3DC6, 0xC8)
|
|
rom.write_byte(0xD3D6E, 0xC8)
|
|
rom.write_byte(0xD3D34, 0xC8)
|
|
rom.write_byte(0xD3D55, 0xC8)
|
|
rom.write_byte(0xD3E38, 0xC8)
|
|
rom.write_byte(0xD3DAA, 0xFA)
|
|
|
|
# set heart beep rate
|
|
rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20, 'double': 0x10}[beep])
|
|
|
|
# set heart color
|
|
if color == 'random':
|
|
color = random.choice(['red', 'blue', 'green', 'yellow'])
|
|
rom.write_byte(0x6FA1E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA20, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA22, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA24, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA26, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA28, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2A, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2C, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
|
|
|
|
# write link sprite if required
|
|
if sprite is not None:
|
|
write_sprite(rom, sprite)
|
|
|
|
if isinstance(rom, LocalRom):
|
|
rom.write_crc()
|
|
|
|
|
|
def write_sprite(rom, sprite):
|
|
if not sprite.valid:
|
|
return
|
|
rom.write_bytes(0x80000, sprite.sprite)
|
|
rom.write_bytes(0xDD308, sprite.palette)
|
|
rom.write_bytes(0xDEDF5, sprite.glove_palette)
|
|
|
|
|
|
def write_string_to_rom(rom, target, string):
|
|
address, maxbytes = text_addresses[target]
|
|
rom.write_bytes(address, MultiByteTextMapper.convert(string, maxbytes))
|
|
|
|
|
|
def write_strings(rom, world, player):
|
|
tt = TextTable()
|
|
tt.removeUnwantedText()
|
|
|
|
# Let's keep this guy's text accurate to the shuffle setting.
|
|
if world.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
|
|
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
|
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
|
|
|
def hint_text(dest, ped_hint=False):
|
|
hint = dest.hint_text if not ped_hint else dest.pedestal_hint_text
|
|
if dest.player != player:
|
|
if ped_hint:
|
|
hint += " for p%d!" % dest.player
|
|
elif type(dest) in [Region, Location]:
|
|
hint += " in p%d's world" % dest.player
|
|
elif type(dest) is Item:
|
|
hint += " for p%d" % dest.player
|
|
return hint
|
|
|
|
# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
|
if world.hints:
|
|
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
|
entrances_to_hint = {}
|
|
entrances_to_hint.update(InconvenientEntrances)
|
|
if world.shuffle_ganon:
|
|
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
|
hint_locations = HintLocations.copy()
|
|
random.shuffle(hint_locations)
|
|
all_entrances = [entrance for entrance in world.get_entrances() if entrance.player == player]
|
|
random.shuffle(all_entrances)
|
|
hint_count = 4 if world.shuffle != 'vanilla' else 0
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
if hint_count > 0:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint.pop(entrance.name)
|
|
hint_count -= 1
|
|
else:
|
|
break
|
|
|
|
entrances_to_hint.update(OtherEntrances)
|
|
if world.shuffle in ['insanity', 'madness_legacy', 'insanity_legacy']:
|
|
entrances_to_hint.update(InsanityEntrances)
|
|
if world.shuffle_ganon:
|
|
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
|
hint_count = 4 if world.shuffle != 'vanilla' else 0
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
if hint_count > 0:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint.pop(entrance.name)
|
|
hint_count -= 1
|
|
else:
|
|
break
|
|
|
|
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
|
locations_to_hint = InconvenientLocations.copy()
|
|
random.shuffle(locations_to_hint)
|
|
hint_count = 3 if world.shuffle != 'vanilla' else 4
|
|
del locations_to_hint[hint_count:]
|
|
for location in locations_to_hint:
|
|
if location == 'Swamp Left':
|
|
if random.randint(0, 1) == 0:
|
|
first_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
|
second_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
|
else:
|
|
second_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
|
first_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
|
this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Mire Left':
|
|
if random.randint(0, 1) == 0:
|
|
first_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
|
second_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
|
else:
|
|
second_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
|
first_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
|
this_hint = ('The westmost chests in Misery Mire contain ' + first_item + ' and ' + second_item + '.')
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Tower of Hera - Big Key Chest':
|
|
this_hint = 'Waiting in the Tower of Hera basement leads to ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Ganons Tower - Big Chest':
|
|
this_hint = 'The big chest in Ganon\'s Tower contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Thieves\' Town - Big Chest':
|
|
this_hint = 'The big chest in Thieves\' Town contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Ice Palace - Big Chest':
|
|
this_hint = 'The big chest in Ice Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Eastern Palace - Big Key Chest':
|
|
this_hint = 'The antifairy guarded chest in Eastern Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
else:
|
|
this_hint = location + ' leads to ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
|
|
# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
|
|
items_to_hint = RelevantItems.copy()
|
|
if world.keysanity:
|
|
items_to_hint.extend(KeysanityItems)
|
|
random.shuffle(items_to_hint)
|
|
hint_count = 5 if world.shuffle != 'vanilla' else 7
|
|
while hint_count > 0:
|
|
this_item = items_to_hint.pop(0)
|
|
this_location = world.find_items(this_item, player)
|
|
random.shuffle(this_location)
|
|
if this_location:
|
|
this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
hint_count -= 1
|
|
|
|
# All remaining hint slots are filled with junk hints. It is done this way to ensure the same junk hint isn't selected twice.
|
|
junk_hints = junk_texts.copy()
|
|
random.shuffle(junk_hints)
|
|
for location in hint_locations:
|
|
tt[location] = junk_hints.pop(0)
|
|
|
|
# We still need the older hints of course. Those are done here.
|
|
silverarrows = world.find_items('Silver Arrows', player)
|
|
random.shuffle(silverarrows)
|
|
silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
|
|
tt['ganon_phase_3'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
|
|
crystal5 = world.find_items('Crystal 5', player)[0]
|
|
crystal6 = world.find_items('Crystal 6', player)[0]
|
|
tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5.hint_text, crystal6.hint_text)
|
|
|
|
greenpendant = world.find_items('Green Pendant', player)[0]
|
|
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
|
|
|
|
tt['sign_ganons_tower'] = ('You need %d crystal to enter.' if world.crystals_needed_for_gt == 1 else 'You need %d crystals to enter.') % world.crystals_needed_for_gt
|
|
tt['sign_ganon'] = ('You need %d crystal to beat Ganon.' if world.crystals_needed_for_ganon == 1 else 'You need %d crystals to beat Ganon.') % world.crystals_needed_for_ganon
|
|
|
|
tt['uncle_leaving_text'] = Uncle_texts[random.randint(0, len(Uncle_texts) - 1)]
|
|
tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[random.randint(0, len(Triforce_texts) - 1)]
|
|
tt['bomb_shop_big_bomb'] = BombShop2_texts[random.randint(0, len(BombShop2_texts) - 1)]
|
|
|
|
# this is what shows after getting the green pendant item in rando
|
|
tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[random.randint(0, len(Sahasrahla2_texts) - 1)]
|
|
tt['blind_by_the_light'] = Blind_texts[random.randint(0, len(Blind_texts) - 1)]
|
|
|
|
if world.goal in ['pedestal', 'triforcehunt']:
|
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me!'
|
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
|
else:
|
|
tt['ganon_fall_in'] = Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)]
|
|
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
|
|
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
|
|
tt['kakariko_tavern_fisherman'] = TavernMan_texts[random.randint(0, len(TavernMan_texts) - 1)]
|
|
|
|
pedestalitem = world.get_location('Master Sword Pedestal', player).item
|
|
pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem, True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['mastersword_pedestal_translated'] = pedestal_text
|
|
pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else pedestalitem.pedestal_credit_text if pedestalitem.pedestal_credit_text is not None else 'and the Unknown Item'
|
|
|
|
etheritem = world.get_location('Ether Tablet', player).item
|
|
ether_text = 'Some Hot Air' if etheritem is None else hint_text(etheritem, True) if etheritem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['tablet_ether_book'] = ether_text
|
|
bombositem = world.get_location('Bombos Tablet', player).item
|
|
bombos_text = 'Some Hot Air' if bombositem is None else hint_text(bombositem, True) if bombositem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['tablet_bombos_book'] = bombos_text
|
|
|
|
# inverted spawn menu changes
|
|
if world.mode == 'inverted':
|
|
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
|
|
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
|
|
tt['intro_main'] = CompressedTextMapper.convert(
|
|
"{INTRO}\n Episode III\n{PAUSE3}\n A Link to\n the Past\n"
|
|
+ "{PAUSE3}\nInverted\n Randomizer\n{PAUSE3}\nAfter mostly disregarding what happened in the first two games.\n"
|
|
+ "{PAUSE3}\nLink has been transported to the Dark World\n{PAUSE3}\nWhile he was slumbering\n"
|
|
+ "{PAUSE3}\nWhatever will happen?\n{PAUSE3}\n{CHANGEPIC}\nGanon has moved around all the items in Hyrule.\n"
|
|
+ "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon.\n"
|
|
+ "{PAUSE7}\nThis is your chance to be a hero.\n{PAUSE3}\n{CHANGEPIC}\n"
|
|
+ "You must get the 7 crystals to beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False)
|
|
rom.write_bytes(0xE0000, tt.getBytes())
|
|
|
|
credits = Credits()
|
|
|
|
sickkiditem = world.get_location('Sick Kid', player).item
|
|
sickkiditem_text = random.choice(SickKid_texts) if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text
|
|
|
|
zoraitem = world.get_location('King Zora', player).item
|
|
zoraitem_text = random.choice(Zora_texts) if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text
|
|
|
|
magicshopitem = world.get_location('Potion Shop', player).item
|
|
magicshopitem_text = random.choice(MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
|
|
|
|
fluteboyitem = world.get_location('Flute Spot', player).item
|
|
fluteboyitem_text = random.choice(FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
|
|
|
|
credits.update_credits_line('castle', 0, random.choice(KingsReturn_texts))
|
|
credits.update_credits_line('sanctuary', 0, random.choice(Sanctuary_texts))
|
|
|
|
credits.update_credits_line('kakariko', 0, random.choice(Kakariko_texts).format(random.choice(Sahasrahla_names)))
|
|
credits.update_credits_line('desert', 0, random.choice(DesertPalace_texts))
|
|
credits.update_credits_line('hera', 0, random.choice(MountainTower_texts))
|
|
credits.update_credits_line('house', 0, random.choice(LinksHouse_texts))
|
|
credits.update_credits_line('zora', 0, zoraitem_text)
|
|
credits.update_credits_line('witch', 0, magicshopitem_text)
|
|
credits.update_credits_line('lumberjacks', 0, random.choice(Lumberjacks_texts))
|
|
credits.update_credits_line('grove', 0, fluteboyitem_text)
|
|
credits.update_credits_line('well', 0, random.choice(WishingWell_texts))
|
|
credits.update_credits_line('smithy', 0, random.choice(Blacksmiths_texts))
|
|
credits.update_credits_line('kakariko2', 0, sickkiditem_text)
|
|
credits.update_credits_line('bridge', 0, random.choice(DeathMountain_texts))
|
|
credits.update_credits_line('woods', 0, random.choice(LostWoods_texts))
|
|
credits.update_credits_line('pedestal', 0, pedestal_credit_text)
|
|
|
|
(pointers, data) = credits.get_bytes()
|
|
rom.write_bytes(0x181500, data)
|
|
rom.write_bytes(0x76CC0, [byte for p in pointers for byte in [p & 0xFF, p >> 8 & 0xFF]])
|
|
|
|
def set_inverted_mode(world, rom):
|
|
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
|
|
rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
|
|
rom.write_byte(snes_to_pc(0x06DB78), 0x8B)
|
|
rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6)
|
|
rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
|
|
rom.write_int16s(snes_to_pc(0x02E849), [0x0043, 0x0056, 0x0058, 0x006C, 0x006F, 0x0070, 0x007B, 0x007F, 0x001B]) # dw flute
|
|
rom.write_int16(snes_to_pc(0x02E8D5), 0x07C8)
|
|
rom.write_int16(snes_to_pc(0x02E8F7), 0x01F8)
|
|
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
|
|
# the following bytes should only be written in vanilla
|
|
# or they'll overwrite the randomizer's shuffles
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_byte(0x15B8C, 0x6C)
|
|
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
|
|
rom.write_byte(0xDBB73 + 0x52, 0x01)
|
|
rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT
|
|
rom.write_byte(0xDBB73 + 0x36, 0x24)
|
|
rom.write_int16(0x15AEE + 2*0x38, 0x00E0)
|
|
rom.write_int16(0x15AEE + 2*0x25, 0x000C)
|
|
rom.write_byte(0xDBB73 + 0x15, 0x06) # bumper and old man cave
|
|
rom.write_int16(0x15AEE + 2*0x17, 0x00F0)
|
|
rom.write_byte(0xDBB73 + 0x05, 0x16)
|
|
rom.write_int16(0x15AEE + 2*0x07, 0x00FB)
|
|
rom.write_byte(0xDBB73 + 0x2D, 0x17)
|
|
rom.write_int16(0x15AEE + 2*0x2F, 0x00EB)
|
|
rom.write_byte(0xDBB73 + 0x06, 0x2E)
|
|
rom.write_int16(0x15AEE + 2*0x08, 0x00E6)
|
|
rom.write_byte(0xDBB73 + 0x16, 0x5E)
|
|
rom.write_byte(0xDBB73 + 0x6F, 0x07) # DDM fairy to old man cave
|
|
rom.write_int16(0x15AEE + 2*0x18, 0x00F1)
|
|
rom.write_byte(0x15B8C + 0x18, 0x43)
|
|
rom.write_int16(0x15BDB + 2 * 0x18, 0x1400)
|
|
rom.write_int16(0x15C79 + 2 * 0x18, 0x0294)
|
|
rom.write_int16(0x15D17 + 2 * 0x18, 0x0600)
|
|
rom.write_int16(0x15DB5 + 2 * 0x18, 0x02E8)
|
|
rom.write_int16(0x15E53 + 2 * 0x18, 0x0678)
|
|
rom.write_int16(0x15EF1 + 2 * 0x18, 0x0303)
|
|
rom.write_int16(0x15F8F + 2 * 0x18, 0x0685)
|
|
rom.write_byte(0x1602D + 0x18, 0x0A)
|
|
rom.write_byte(0x1607C + 0x18, 0xF6)
|
|
rom.write_int16(0x160CB + 2 * 0x18, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x18, 0x0000)
|
|
rom.write_int16(0x15AEE + 2 * 0x3D, 0x0003) # pyramid exit and houlihan
|
|
rom.write_byte(0x15B8C + 0x3D, 0x5B)
|
|
rom.write_int16(0x15BDB + 2 * 0x3D, 0x0B0E)
|
|
rom.write_int16(0x15C79 + 2 * 0x3D, 0x075A)
|
|
rom.write_int16(0x15D17 + 2 * 0x3D, 0x0674)
|
|
rom.write_int16(0x15DB5 + 2 * 0x3D, 0x07A8)
|
|
rom.write_int16(0x15E53 + 2 * 0x3D, 0x06E8)
|
|
rom.write_int16(0x15EF1 + 2 * 0x3D, 0x07C7)
|
|
rom.write_int16(0x15F8F + 2 * 0x3D, 0x06F3)
|
|
rom.write_byte(0x1602D + 0x3D, 0x06)
|
|
rom.write_byte(0x1607C + 0x3D, 0xFA)
|
|
rom.write_int16(0x160CB + 2 * 0x3D, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x3D, 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D8D4), 0x112) # change sactuary spawn point to dark sanc
|
|
rom.write_bytes(snes_to_pc(0x02D8E8), [0x22, 0x22, 0x22, 0x23, 0x04, 0x04, 0x04, 0x05])
|
|
rom.write_int16(snes_to_pc(0x02D91A), 0x0400)
|
|
rom.write_int16(snes_to_pc(0x02D928), 0x222E)
|
|
rom.write_int16(snes_to_pc(0x02D936), 0x229A)
|
|
rom.write_int16(snes_to_pc(0x02D944), 0x0480)
|
|
rom.write_int16(snes_to_pc(0x02D952), 0x00A5)
|
|
rom.write_int16(snes_to_pc(0x02D960), 0x007F)
|
|
rom.write_byte(snes_to_pc(0x02D96D), 0x14)
|
|
rom.write_byte(snes_to_pc(0x02D974), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D97B), 0xFF)
|
|
rom.write_byte(snes_to_pc(0x02D982), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D989), 0x02)
|
|
rom.write_byte(snes_to_pc(0x02D990), 0x00)
|
|
rom.write_int16(snes_to_pc(0x02D998), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D9A6), 0x005A)
|
|
rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
|
|
# keep the old man spawn point at old man house unless shuffle is vanilla
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
|
|
rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1)
|
|
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
|
|
rom.write_int16(snes_to_pc(0x02D924), 0x0300)
|
|
rom.write_int16(snes_to_pc(0x02D932), 0x1F10)
|
|
rom.write_int16(snes_to_pc(0x02D940), 0x1FC0)
|
|
rom.write_int16(snes_to_pc(0x02D94E), 0x0378)
|
|
rom.write_int16(snes_to_pc(0x02D95C), 0x0187)
|
|
rom.write_int16(snes_to_pc(0x02D96A), 0x017F)
|
|
rom.write_byte(snes_to_pc(0x02D972), 0x06)
|
|
rom.write_byte(snes_to_pc(0x02D979), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D980), 0xFF)
|
|
rom.write_byte(snes_to_pc(0x02D987), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D98E), 0x22)
|
|
rom.write_byte(snes_to_pc(0x02D995), 0x12)
|
|
rom.write_int16(snes_to_pc(0x02D9A2), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D9B0), 0x0007)
|
|
rom.write_byte(snes_to_pc(0x02D9B8), 0x12)
|
|
rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00])
|
|
rom.write_int16(0x15AEE + 2 * 0x06, 0x0020) # post aga hyrule castle spawn
|
|
rom.write_byte(0x15B8C + 0x06, 0x1B)
|
|
rom.write_int16(0x15BDB + 2 * 0x06, 0x00AE)
|
|
rom.write_int16(0x15C79 + 2 * 0x06, 0x0610)
|
|
rom.write_int16(0x15D17 + 2 * 0x06, 0x077E)
|
|
rom.write_int16(0x15DB5 + 2 * 0x06, 0x0672)
|
|
rom.write_int16(0x15E53 + 2 * 0x06, 0x07F8)
|
|
rom.write_int16(0x15EF1 + 2 * 0x06, 0x067D)
|
|
rom.write_int16(0x15F8F + 2 * 0x06, 0x0803)
|
|
rom.write_byte(0x1602D + 0x06, 0x00)
|
|
rom.write_byte(0x1607C + 0x06, 0xF2)
|
|
rom.write_int16(0x160CB + 2 * 0x06, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x06, 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02E87B), 0x00AE) # move flute splot 9
|
|
rom.write_int16(snes_to_pc(0x02E89D), 0x0610)
|
|
rom.write_int16(snes_to_pc(0x02E8BF), 0x077E)
|
|
rom.write_int16(snes_to_pc(0x02E8E1), 0x0672)
|
|
rom.write_int16(snes_to_pc(0x02E903), 0x07F8)
|
|
rom.write_int16(snes_to_pc(0x02E925), 0x067D)
|
|
rom.write_int16(snes_to_pc(0x02E947), 0x0803)
|
|
rom.write_int16(snes_to_pc(0x02E969), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02E98B), 0xFFF2)
|
|
rom.write_byte(snes_to_pc(0x1AF696), 0xF0) # bat sprite retreat
|
|
rom.write_byte(snes_to_pc(0x1AF6B2), 0x33)
|
|
rom.write_bytes(snes_to_pc(0x1AF730), [0x6A, 0x9E, 0x0C, 0x00, 0x7A, 0x9E, 0x0C,
|
|
0x00, 0x8A, 0x9E, 0x0C, 0x00, 0x6A, 0xAE,
|
|
0x0C, 0x00, 0x7A, 0xAE, 0x0C, 0x00, 0x8A,
|
|
0xAE, 0x0C, 0x00, 0x67, 0x97, 0x0C, 0x00,
|
|
0x8D, 0x97, 0x0C, 0x00])
|
|
rom.write_int16s(snes_to_pc(0x0FF1C8), [0x190F, 0x190F, 0x190F, 0x194C, 0x190F,
|
|
0x194B, 0x190F, 0x195C, 0x594B, 0x194C,
|
|
0x19EE, 0x19EE, 0x194B, 0x19EE, 0x19EE,
|
|
0x19EE, 0x594B, 0x190F, 0x595C, 0x190F,
|
|
0x190F, 0x195B, 0x190F, 0x190F, 0x19EE,
|
|
0x19EE, 0x195C, 0x19EE, 0x19EE, 0x19EE,
|
|
0x19EE, 0x595C, 0x595B, 0x190F, 0x190F,
|
|
0x190F])
|
|
rom.write_int16s(snes_to_pc(0x0FA480), [0x190F, 0x196B, 0x9D04, 0x9D04, 0x196B,
|
|
0x190F, 0x9D04, 0x9D04])
|
|
rom.write_int16s(snes_to_pc(0x1bb810), [0x00BE, 0x00C0, 0x013E])
|
|
rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
|
|
rom.write_int16(snes_to_pc(0x308300), 0x0140)
|
|
rom.write_int16(snes_to_pc(0x308320), 0x001B)
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_byte(snes_to_pc(0x308340), 0x7B)
|
|
rom.write_int16(snes_to_pc(0x1af504), 0x148B)
|
|
rom.write_int16(snes_to_pc(0x1af50c), 0x149B)
|
|
rom.write_int16(snes_to_pc(0x1af514), 0x14A4)
|
|
rom.write_int16(snes_to_pc(0x1af51c), 0x1489)
|
|
rom.write_int16(snes_to_pc(0x1af524), 0x14AC)
|
|
rom.write_int16(snes_to_pc(0x1af52c), 0x54AC)
|
|
rom.write_int16(snes_to_pc(0x1af534), 0x148C)
|
|
rom.write_int16(snes_to_pc(0x1af53c), 0x548C)
|
|
rom.write_int16(snes_to_pc(0x1af544), 0x1484)
|
|
rom.write_int16(snes_to_pc(0x1af54c), 0x5484)
|
|
rom.write_int16(snes_to_pc(0x1af554), 0x14A2)
|
|
rom.write_int16(snes_to_pc(0x1af55c), 0x54A2)
|
|
rom.write_int16(snes_to_pc(0x1af564), 0x14A0)
|
|
rom.write_int16(snes_to_pc(0x1af56c), 0x54A0)
|
|
rom.write_int16(snes_to_pc(0x1af574), 0x148E)
|
|
rom.write_int16(snes_to_pc(0x1af57c), 0x548E)
|
|
rom.write_int16(snes_to_pc(0x1af584), 0x14AE)
|
|
rom.write_int16(snes_to_pc(0x1af58c), 0x54AE)
|
|
rom.write_byte(snes_to_pc(0x00DB9D), 0x1A) # castle hole graphics
|
|
rom.write_byte(snes_to_pc(0x00DC09), 0x1A)
|
|
rom.write_byte(snes_to_pc(0x00D009), 0x31)
|
|
rom.write_byte(snes_to_pc(0x00D0e8), 0xE0)
|
|
rom.write_byte(snes_to_pc(0x00D1c7), 0x00)
|
|
rom.write_int16(snes_to_pc(0x1BE8DA), 0x39AD)
|
|
rom.write_byte(0xF6E58, 0x80) # no whirlpool under castle gate
|
|
rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1]) # TR tail
|
|
rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82]) # add warps under rocks
|
|
rom.write_bytes(snes_to_pc(0x1BC81E), [0x94, 0x1D, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC80D), [0xB2, 0x0B, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC3DF), [0xD8, 0xD1])
|
|
rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF])
|
|
rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
|
|
rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
|
|
rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4)
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_byte(0xDBB73 + 0x35, 0x36)
|
|
rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
|
|
rom.write_byte(0x15B8C + 0x37, 0x1B)
|
|
rom.write_int16(0x15BDB + 2 * 0x37, 0x0418)
|
|
rom.write_int16(0x15C79 + 2 * 0x37, 0x0679)
|
|
rom.write_int16(0x15D17 + 2 * 0x37, 0x06B4)
|
|
rom.write_int16(0x15DB5 + 2 * 0x37, 0x06C6)
|
|
rom.write_int16(0x15E53 + 2 * 0x37, 0x0738)
|
|
rom.write_int16(0x15EF1 + 2 * 0x37, 0x06E6)
|
|
rom.write_int16(0x15F8F + 2 * 0x37, 0x0733)
|
|
rom.write_byte(0x1602D + 0x37, 0x07)
|
|
rom.write_byte(0x1607C + 0x37, 0xF9)
|
|
rom.write_int16(0x160CB + 2 * 0x37, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x37, 0x0000)
|
|
rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1])
|
|
rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF])
|
|
rom.write_byte(0x180089, 0x01) # open TR after exit
|
|
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90)
|
|
rom.write_byte(snes_to_pc(0x0280A6), 0xD0)
|
|
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05])
|
|
|
|
def patch_shuffled_dark_sanc(world, rom, player):
|
|
dark_sanc_entrance = str(world.get_region('Inverted Dark Sanctuary', player).entrances[0].name)
|
|
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = door_addresses[dark_sanc_entrance][1]
|
|
if dark_sanc_entrance == 'Skull Woods Final Section':
|
|
link_y = 0x00F8
|
|
door_index = door_addresses[str(dark_sanc_entrance)][0]
|
|
|
|
rom.write_byte(0x180241, 0x01)
|
|
rom.write_byte(0x180248, door_index + 1)
|
|
rom.write_int16(0x180250, room_id)
|
|
rom.write_byte(0x180252, ow_area)
|
|
rom.write_int16s(0x180253, [vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x])
|
|
rom.write_bytes(0x180262, [unknown_1, unknown_2, 0x00])
|
|
|
|
InconvenientEntrances = {'Turtle Rock': 'Turtle Rock Main',
|
|
'Misery Mire': 'Misery Mire',
|
|
'Ice Palace': 'Ice Palace',
|
|
'Skull Woods Final Section': 'The back of Skull Woods',
|
|
'Death Mountain Return Cave (West)': 'The SW DM foothills cave',
|
|
'Mimic Cave': 'Mimic Ledge',
|
|
'Dark World Hammer Peg Cave': 'The rows of pegs',
|
|
'Pyramid Fairy': 'The crack on the pyramid'
|
|
}
|
|
|
|
OtherEntrances = {'Eastern Palace': 'Eastern Palace',
|
|
'Elder House (East)': 'Elder House',
|
|
'Elder House (West)': 'Elder House',
|
|
'Two Brothers House (East)': 'Eastern Quarreling Brothers\' house',
|
|
'Old Man Cave (West)': 'The lower DM entrance',
|
|
'Hyrule Castle Entrance (South)': 'The ground level castle door',
|
|
'Thieves Town': 'Thieves\' Town',
|
|
'Bumper Cave (Bottom)': 'The lower Bumper Cave',
|
|
'Swamp Palace': 'Swamp Palace',
|
|
'Dark Death Mountain Ledge (West)': 'The East dark DM connector ledge',
|
|
'Dark Death Mountain Ledge (East)': 'The East dark DM connector ledge',
|
|
'Superbunny Cave (Top)': 'The summit of dark DM cave',
|
|
'Superbunny Cave (Bottom)': 'The base of east dark DM',
|
|
'Hookshot Cave': 'The rock on dark DM',
|
|
'Desert Palace Entrance (South)': 'The book sealed passage',
|
|
'Tower of Hera': 'The Tower of Hera',
|
|
'Two Brothers House (West)': 'The door near the race game',
|
|
'Old Man Cave (East)': 'The SW-most cave on west DM',
|
|
'Old Man House (Bottom)': 'A cave with a door on west DM',
|
|
'Old Man House (Top)': 'The eastmost cave on west DM',
|
|
'Death Mountain Return Cave (East)': 'The westmost cave on west DM',
|
|
'Spectacle Rock Cave Peak': 'The highest cave on west DM',
|
|
'Spectacle Rock Cave': 'The right ledge on west DM',
|
|
'Spectacle Rock Cave (Bottom)': 'The left ledge on west DM',
|
|
'Paradox Cave (Bottom)': 'The southmost cave on east DM',
|
|
'Paradox Cave (Middle)': 'The right paired cave on east DM',
|
|
'Paradox Cave (Top)': 'The east DM summit cave',
|
|
'Fairy Ascension Cave (Bottom)': 'The east DM cave behind rocks',
|
|
'Fairy Ascension Cave (Top)': 'The central ledge on east DM',
|
|
'Spiral Cave': 'The left ledge on east DM',
|
|
'Spiral Cave (Bottom)': 'The SWmost cave on east DM',
|
|
'Palace of Darkness': 'Palace of Darkness',
|
|
'Hyrule Castle Entrance (West)': 'The left castle door',
|
|
'Hyrule Castle Entrance (East)': 'The right castle door',
|
|
'Agahnims Tower': 'The sealed castle door',
|
|
'Desert Palace Entrance (West)': 'The westmost building in the desert',
|
|
'Desert Palace Entrance (North)': 'The northmost cave in the desert',
|
|
'Blinds Hideout': 'Blind\'s old house',
|
|
'Lake Hylia Fairy': 'A cave NE of Lake Hylia',
|
|
'Light Hype Fairy': 'The cave south of your house',
|
|
'Desert Fairy': 'The cave near the desert',
|
|
'Chicken House': 'The chicken lady\'s house',
|
|
'Aginahs Cave': 'The open desert cave',
|
|
'Sahasrahlas Hut': 'The house near armos',
|
|
'Cave Shop (Lake Hylia)': 'The cave NW Lake Hylia',
|
|
'Blacksmiths Hut': 'The old smithery',
|
|
'Sick Kids House': 'The central house in Kakariko',
|
|
'Lost Woods Gamble': 'A tree trunk door',
|
|
'Fortune Teller (Light)': 'A building NE of Kakariko',
|
|
'Snitch Lady (East)': 'A house guarded by a snitch',
|
|
'Snitch Lady (West)': 'A house guarded by a snitch',
|
|
'Bush Covered House': 'A house with an uncut lawn',
|
|
'Tavern (Front)': 'A building with a backdoor',
|
|
'Light World Bomb Hut': 'A Kakariko building with no door',
|
|
'Kakariko Shop': 'The old Kakariko shop',
|
|
'Mini Moldorm Cave': 'The cave south of Lake Hylia',
|
|
'Long Fairy Cave': 'The eastmost portal cave',
|
|
'Good Bee Cave': 'The open cave SE Lake Hylia',
|
|
'20 Rupee Cave': 'The rock SE Lake Hylia',
|
|
'50 Rupee Cave': 'The rock near the desert',
|
|
'Ice Rod Cave': 'The sealed cave SE Lake Hylia',
|
|
'Library': 'The old library',
|
|
'Potion Shop': 'The witch\'s building',
|
|
'Dam': 'The old dam',
|
|
'Lumberjack House': 'The lumberjack house',
|
|
'Lake Hylia Fortune Teller': 'The building NW Lake Hylia',
|
|
'Kakariko Gamble Game': 'The old Kakariko gambling den',
|
|
'Waterfall of Wishing': 'Going behind the waterfall',
|
|
'Capacity Upgrade': 'The cave on the island',
|
|
'Bonk Rock Cave': 'The rock pile near Sanctuary',
|
|
'Graveyard Cave': 'The graveyard ledge',
|
|
'Checkerboard Cave': 'The NE desert ledge',
|
|
'Cave 45': 'The ledge south of haunted grove',
|
|
'Kings Grave': 'The northeastmost grave',
|
|
'Bonk Fairy (Light)': 'The rock pile near your home',
|
|
'Hookshot Fairy': 'The left paired cave on east DM',
|
|
'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
|
|
'Dark Sanctuary Hint': 'The dark sanctuary cave',
|
|
'Dark Lake Hylia Fairy': 'The cave NE dark Lake Hylia',
|
|
'C-Shaped House': 'The NE house in Village of Outcasts',
|
|
'Big Bomb Shop': 'The old bomb shop',
|
|
'Dark Death Mountain Fairy': 'The SW cave on dark DM',
|
|
'Dark Lake Hylia Shop': 'The building NW dark Lake Hylia',
|
|
'Dark World Shop': 'The hammer sealed building',
|
|
'Red Shield Shop': 'The fenced in building',
|
|
'Mire Shed': 'The western hut in the mire',
|
|
'East Dark World Hint': 'The dark cave near the eastmost portal',
|
|
'Dark Desert Hint': 'The cave east of the mire',
|
|
'Spike Cave': 'The ledge cave on west dark DM',
|
|
'Palace of Darkness Hint': 'The building south of Kiki',
|
|
'Dark Lake Hylia Ledge Spike Cave': 'The rock SE dark Lake Hylia',
|
|
'Cave Shop (Dark Death Mountain)': 'The base of east dark DM',
|
|
'Dark World Potion Shop': 'The building near the catfish',
|
|
'Archery Game': 'The old archery game',
|
|
'Dark World Lumberjack Shop': 'The northmost Dark World building',
|
|
'Hype Cave': 'The cave south of the old bomb shop',
|
|
'Brewery': 'The Village of Outcasts building with no door',
|
|
'Dark Lake Hylia Ledge Hint': 'The open cave SE dark Lake Hylia',
|
|
'Chest Game': 'The westmost building in the Village of Outcasts',
|
|
'Dark Desert Fairy': 'The eastern hut in the mire',
|
|
'Dark Lake Hylia Ledge Fairy': 'The sealed cave SE dark Lake Hylia',
|
|
'Fortune Teller (Dark)': 'The building NE the Village of Outcasts'
|
|
}
|
|
|
|
InsanityEntrances = {'Sanctuary': 'Sanctuary',
|
|
'Lumberjack Tree Cave': 'The cave Behind Lumberjacks',
|
|
'Lost Woods Hideout Stump': 'The stump in Lost Woods',
|
|
'North Fairy Cave': 'The cave East of Graveyard',
|
|
'Bat Cave Cave': 'The cave in eastern Kakariko',
|
|
'Kakariko Well Cave': 'The cave in northern Kakariko',
|
|
'Hyrule Castle Secret Entrance Stairs': 'The tunnel near the castle',
|
|
'Skull Woods First Section Door': 'The southeastmost skull',
|
|
'Skull Woods Second Section Door (East)': 'The central open skull',
|
|
'Skull Woods Second Section Door (West)': 'The westmost open skull',
|
|
'Desert Palace Entrance (East)': 'The eastern building in the desert',
|
|
'Turtle Rock Isolated Ledge Entrance': 'The isolated ledge on east dark DM',
|
|
'Bumper Cave (Top)': 'The upper Bumper Cave',
|
|
'Hookshot Cave Back Entrance': 'The stairs on the floating island'
|
|
}
|
|
|
|
HintLocations = ['telepathic_tile_eastern_palace',
|
|
'telepathic_tile_tower_of_hera_floor_4',
|
|
'telepathic_tile_spectacle_rock',
|
|
'telepathic_tile_swamp_entrance',
|
|
'telepathic_tile_thieves_town_upstairs',
|
|
'telepathic_tile_misery_mire',
|
|
'telepathic_tile_palace_of_darkness',
|
|
'telepathic_tile_desert_bonk_torch_room',
|
|
'telepathic_tile_castle_tower',
|
|
'telepathic_tile_ice_large_room',
|
|
'telepathic_tile_turtle_rock',
|
|
'telepathic_tile_ice_entrace',
|
|
'telepathic_tile_ice_stalfos_knights_room',
|
|
'telepathic_tile_tower_of_hera_entrance',
|
|
'telepathic_tile_south_east_darkworld_cave',
|
|
'dark_palace_tree_dude',
|
|
'dark_sanctuary_hint_0',
|
|
'dark_sanctuary_hint_1',
|
|
'dark_sanctuary_yes',
|
|
'dark_sanctuary_hint_2']
|
|
|
|
InconvenientLocations = ['Spike Cave',
|
|
'Sahasrahla',
|
|
'Purple Chest',
|
|
'Swamp Left',
|
|
'Mire Left',
|
|
'Tower of Hera - Big Key Chest',
|
|
'Eastern Palace - Big Key Chest',
|
|
'Thieves\' Town - Big Chest',
|
|
'Ice Palace - Big Chest',
|
|
'Ganons Tower - Big Chest',
|
|
'Magic Bat']
|
|
RelevantItems = ['Bow',
|
|
'Book of Mudora',
|
|
'Hammer',
|
|
'Hookshot',
|
|
'Magic Mirror',
|
|
'Ocarina',
|
|
'Pegasus Boots',
|
|
'Power Glove',
|
|
'Cape',
|
|
'Mushroom',
|
|
'Shovel',
|
|
'Lamp',
|
|
'Magic Powder',
|
|
'Moon Pearl',
|
|
'Cane of Somaria',
|
|
'Fire Rod',
|
|
'Flippers',
|
|
'Ice Rod',
|
|
'Titans Mitts',
|
|
'Ether',
|
|
'Bombos',
|
|
'Quake',
|
|
'Bottle',
|
|
'Bottle (Red Potion)',
|
|
'Bottle (Green Potion)',
|
|
'Bottle (Blue Potion)',
|
|
'Bottle (Fairy)',
|
|
'Bottle (Bee)',
|
|
'Bottle (Good Bee)',
|
|
'Master Sword',
|
|
'Tempered Sword',
|
|
'Fighter Sword',
|
|
'Golden Sword',
|
|
'Progressive Sword',
|
|
'Progressive Glove',
|
|
'Master Sword',
|
|
'Power Star',
|
|
'Triforce Piece',
|
|
'Single Arrow',
|
|
'Blue Mail',
|
|
'Red Mail',
|
|
'Progressive Armor',
|
|
'Blue Boomerang',
|
|
'Red Boomerang',
|
|
'Blue Shield',
|
|
'Red Shield',
|
|
'Mirror Shield',
|
|
'Progressive Shield',
|
|
'Bug Catching Net',
|
|
'Cane of Byrna',
|
|
'Magic Upgrade (1/2)',
|
|
'Magic Upgrade (1/4)'
|
|
]
|
|
|
|
KeysanityItems = ['Small Key (Eastern Palace)',
|
|
'Big Key (Eastern Palace)',
|
|
'Small Key (Escape)',
|
|
'Small Key (Desert Palace)',
|
|
'Big Key (Desert Palace)',
|
|
'Small Key (Tower of Hera)',
|
|
'Big Key (Tower of Hera)',
|
|
'Small Key (Agahnims Tower)',
|
|
'Small Key (Palace of Darkness)',
|
|
'Big Key (Palace of Darkness)',
|
|
'Small Key (Thieves Town)',
|
|
'Big Key (Thieves Town)',
|
|
'Small Key (Swamp Palace)',
|
|
'Big Key (Swamp Palace)',
|
|
'Small Key (Skull Woods)',
|
|
'Big Key (Skull Woods)',
|
|
'Small Key (Ice Palace)',
|
|
'Big Key (Ice Palace)',
|
|
'Small Key (Misery Mire)',
|
|
'Big Key (Misery Mire)',
|
|
'Small Key (Turtle Rock)',
|
|
'Big Key (Turtle Rock)',
|
|
'Small Key (Ganons Tower)',
|
|
'Big Key (Ganons Tower)'
|
|
]
|