726 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			726 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
import typing
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from BaseClasses import MultiWorld, Region, Entrance
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from .Items import SA2BItem
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from .Locations import SA2BLocation, boss_gate_location_table, boss_gate_set
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from .Names import LocationName, ItemName
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from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo
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class LevelGate:
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    gate_levels: typing.List[int]
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    gate_emblem_count: int
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    def __init__(self, emblems):
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        self.gate_emblem_count = emblems
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        self.gate_levels = list()
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shuffleable_regions = [
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    LocationName.city_escape_region,
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    LocationName.wild_canyon_region,
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    LocationName.prison_lane_region,
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    LocationName.metal_harbor_region,
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    LocationName.green_forest_region,
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    LocationName.pumpkin_hill_region,
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    LocationName.mission_street_region,
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    LocationName.aquatic_mine_region,
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    LocationName.route_101_region,
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    LocationName.hidden_base_region,
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    LocationName.pyramid_cave_region,
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    LocationName.death_chamber_region,
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    LocationName.eternal_engine_region,
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    LocationName.meteor_herd_region,
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    LocationName.crazy_gadget_region,
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    LocationName.final_rush_region,
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    LocationName.iron_gate_region,
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    LocationName.dry_lagoon_region,
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    LocationName.sand_ocean_region,
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    LocationName.radical_highway_region,
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    LocationName.egg_quarters_region,
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    LocationName.lost_colony_region,
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    LocationName.weapons_bed_region,
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    LocationName.security_hall_region,
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    LocationName.white_jungle_region,
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    LocationName.route_280_region,
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    LocationName.sky_rail_region,
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    LocationName.mad_space_region,
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    LocationName.cosmic_wall_region,
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    LocationName.final_chase_region,
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]
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gate_0_blacklist_regions = [
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    LocationName.hidden_base_region,
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    LocationName.eternal_engine_region,
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    LocationName.crazy_gadget_region,
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    LocationName.security_hall_region,
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    LocationName.cosmic_wall_region,
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]
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gate_0_whitelist_regions = [
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    LocationName.city_escape_region,
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    LocationName.wild_canyon_region,
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    LocationName.prison_lane_region,
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    LocationName.metal_harbor_region,
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    LocationName.green_forest_region,
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    LocationName.pumpkin_hill_region,
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    LocationName.mission_street_region,
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    LocationName.aquatic_mine_region,
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    LocationName.route_101_region,
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    LocationName.pyramid_cave_region,
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    LocationName.death_chamber_region,
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    LocationName.meteor_herd_region,
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    LocationName.final_rush_region,
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    LocationName.iron_gate_region,
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    LocationName.dry_lagoon_region,
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    LocationName.sand_ocean_region,
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    LocationName.radical_highway_region,
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    LocationName.egg_quarters_region,
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    LocationName.lost_colony_region,
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    LocationName.weapons_bed_region,
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    LocationName.white_jungle_region,
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    LocationName.route_280_region,
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    LocationName.sky_rail_region,
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    LocationName.mad_space_region,
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    LocationName.final_chase_region,
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]
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def create_regions(world, player: int, active_locations):
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    menu_region = create_region(world, player, active_locations, 'Menu', None, None)
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    gate_0_region = create_region(world, player, active_locations, 'Gate 0', None, None)
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    gate_1_region = create_region(world, player, active_locations, 'Gate 1', None, None)
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    gate_2_region = create_region(world, player, active_locations, 'Gate 2', None, None)
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    gate_3_region = create_region(world, player, active_locations, 'Gate 3', None, None)
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    gate_4_region = create_region(world, player, active_locations, 'Gate 4', None, None)
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    gate_5_region = create_region(world, player, active_locations, 'Gate 5', None, None)
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    gate_1_boss_region = create_region(world, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss], None)
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    gate_2_boss_region = create_region(world, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss], None)
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    gate_3_boss_region = create_region(world, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss], None)
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    gate_4_boss_region = create_region(world, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss], None)
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    gate_5_boss_region = create_region(world, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss], None)
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    city_escape_region_locations = [
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        LocationName.city_escape_1,
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        LocationName.city_escape_2,
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        LocationName.city_escape_3,
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        LocationName.city_escape_4,
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        LocationName.city_escape_5,
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        LocationName.city_escape_upgrade,
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    ]
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    city_escape_region = create_region(world, player, active_locations, LocationName.city_escape_region,
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                                       city_escape_region_locations, None)
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    metal_harbor_region_locations = [
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        LocationName.metal_harbor_1,
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        LocationName.metal_harbor_2,
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        LocationName.metal_harbor_3,
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        LocationName.metal_harbor_4,
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        LocationName.metal_harbor_5,
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        LocationName.metal_harbor_upgrade,
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    ]
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    metal_harbor_region = create_region(world, player, active_locations, LocationName.metal_harbor_region,
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                                        metal_harbor_region_locations, None)
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    green_forest_region_locations = [
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        LocationName.green_forest_1,
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        LocationName.green_forest_2,
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        LocationName.green_forest_3,
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        LocationName.green_forest_4,
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        LocationName.green_forest_5,
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        LocationName.green_forest_upgrade,
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    ]
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    green_forest_region = create_region(world, player, active_locations, LocationName.green_forest_region,
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                                        green_forest_region_locations, None)
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    pyramid_cave_region_locations = [
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        LocationName.pyramid_cave_1,
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        LocationName.pyramid_cave_2,
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        LocationName.pyramid_cave_3,
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        LocationName.pyramid_cave_4,
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        LocationName.pyramid_cave_5,
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        LocationName.pyramid_cave_upgrade,
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    ]
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    pyramid_cave_region = create_region(world, player, active_locations, LocationName.pyramid_cave_region,
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                                        pyramid_cave_region_locations, None)
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    crazy_gadget_region_locations = [
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        LocationName.crazy_gadget_1,
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        LocationName.crazy_gadget_2,
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        LocationName.crazy_gadget_3,
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        LocationName.crazy_gadget_4,
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        LocationName.crazy_gadget_5,
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        LocationName.crazy_gadget_upgrade,
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    ]
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    crazy_gadget_region = create_region(world, player, active_locations, LocationName.crazy_gadget_region,
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                                        crazy_gadget_region_locations, None)
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    final_rush_region_locations = [
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        LocationName.final_rush_1,
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        LocationName.final_rush_2,
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        LocationName.final_rush_3,
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        LocationName.final_rush_4,
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        LocationName.final_rush_5,
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        LocationName.final_rush_upgrade,
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    ]
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    final_rush_region = create_region(world, player, active_locations, LocationName.final_rush_region,
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                                      final_rush_region_locations, None)
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    prison_lane_region_locations = [
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        LocationName.prison_lane_1,
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        LocationName.prison_lane_2,
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        LocationName.prison_lane_3,
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        LocationName.prison_lane_4,
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        LocationName.prison_lane_5,
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        LocationName.prison_lane_upgrade,
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    ]
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    prison_lane_region = create_region(world, player, active_locations, LocationName.prison_lane_region,
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                                       prison_lane_region_locations, None)
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    mission_street_region_locations = [
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        LocationName.mission_street_1,
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        LocationName.mission_street_2,
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        LocationName.mission_street_3,
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        LocationName.mission_street_4,
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        LocationName.mission_street_5,
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        LocationName.mission_street_upgrade,
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    ]
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    mission_street_region = create_region(world, player, active_locations, LocationName.mission_street_region,
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                                          mission_street_region_locations, None)
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    route_101_region_locations = [
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        LocationName.route_101_1,
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        LocationName.route_101_2,
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        LocationName.route_101_3,
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        LocationName.route_101_4,
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        LocationName.route_101_5,
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    ]
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    route_101_region = create_region(world, player, active_locations, LocationName.route_101_region,
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                                     route_101_region_locations, None)
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    hidden_base_region_locations = [
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        LocationName.hidden_base_1,
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        LocationName.hidden_base_2,
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        LocationName.hidden_base_3,
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        LocationName.hidden_base_4,
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        LocationName.hidden_base_5,
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        LocationName.hidden_base_upgrade,
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    ]
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    hidden_base_region = create_region(world, player, active_locations, LocationName.hidden_base_region,
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                                       hidden_base_region_locations, None)
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    eternal_engine_region_locations = [
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        LocationName.eternal_engine_1,
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        LocationName.eternal_engine_2,
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        LocationName.eternal_engine_3,
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        LocationName.eternal_engine_4,
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        LocationName.eternal_engine_5,
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        LocationName.eternal_engine_upgrade,
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    ]
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    eternal_engine_region = create_region(world, player, active_locations, LocationName.eternal_engine_region,
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                                          eternal_engine_region_locations, None)
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    wild_canyon_region_locations = [
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        LocationName.wild_canyon_1,
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        LocationName.wild_canyon_2,
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        LocationName.wild_canyon_3,
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        LocationName.wild_canyon_4,
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        LocationName.wild_canyon_5,
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        LocationName.wild_canyon_upgrade,
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    ]
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    wild_canyon_region = create_region(world, player, active_locations, LocationName.wild_canyon_region,
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                                       wild_canyon_region_locations, None)
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    pumpkin_hill_region_locations = [
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        LocationName.pumpkin_hill_1,
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        LocationName.pumpkin_hill_2,
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        LocationName.pumpkin_hill_3,
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        LocationName.pumpkin_hill_4,
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        LocationName.pumpkin_hill_5,
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        LocationName.pumpkin_hill_upgrade,
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    ]
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    pumpkin_hill_region = create_region(world, player, active_locations, LocationName.pumpkin_hill_region,
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                                        pumpkin_hill_region_locations, None)
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    aquatic_mine_region_locations = [
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        LocationName.aquatic_mine_1,
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        LocationName.aquatic_mine_2,
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        LocationName.aquatic_mine_3,
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        LocationName.aquatic_mine_4,
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        LocationName.aquatic_mine_5,
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        LocationName.aquatic_mine_upgrade,
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    ]
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    aquatic_mine_region = create_region(world, player, active_locations, LocationName.aquatic_mine_region,
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                                        aquatic_mine_region_locations, None)
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    death_chamber_region_locations = [
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        LocationName.death_chamber_1,
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        LocationName.death_chamber_2,
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        LocationName.death_chamber_3,
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        LocationName.death_chamber_4,
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        LocationName.death_chamber_5,
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        LocationName.death_chamber_upgrade,
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    ]
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    death_chamber_region = create_region(world, player, active_locations, LocationName.death_chamber_region,
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                                         death_chamber_region_locations, None)
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    meteor_herd_region_locations = [
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        LocationName.meteor_herd_1,
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        LocationName.meteor_herd_2,
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        LocationName.meteor_herd_3,
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        LocationName.meteor_herd_4,
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        LocationName.meteor_herd_5,
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        LocationName.meteor_herd_upgrade,
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    ]
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    meteor_herd_region = create_region(world, player, active_locations, LocationName.meteor_herd_region,
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                                       meteor_herd_region_locations, None)
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    radical_highway_region_locations = [
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        LocationName.radical_highway_1,
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        LocationName.radical_highway_2,
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        LocationName.radical_highway_3,
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        LocationName.radical_highway_4,
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        LocationName.radical_highway_5,
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        LocationName.radical_highway_upgrade,
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    ]
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    radical_highway_region = create_region(world, player, active_locations, LocationName.radical_highway_region,
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                                           radical_highway_region_locations, None)
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    white_jungle_region_locations = [
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        LocationName.white_jungle_1,
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        LocationName.white_jungle_2,
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        LocationName.white_jungle_3,
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        LocationName.white_jungle_4,
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        LocationName.white_jungle_5,
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        LocationName.white_jungle_upgrade,
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    ]
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    white_jungle_region = create_region(world, player, active_locations, LocationName.white_jungle_region,
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                                        white_jungle_region_locations, None)
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    sky_rail_region_locations = [
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        LocationName.sky_rail_1,
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        LocationName.sky_rail_2,
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        LocationName.sky_rail_3,
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        LocationName.sky_rail_4,
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        LocationName.sky_rail_5,
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        LocationName.sky_rail_upgrade,
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    ]
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    sky_rail_region = create_region(world, player, active_locations, LocationName.sky_rail_region,
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                                    sky_rail_region_locations, None)
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    final_chase_region_locations = [
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        LocationName.final_chase_1,
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        LocationName.final_chase_2,
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        LocationName.final_chase_3,
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        LocationName.final_chase_4,
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        LocationName.final_chase_5,
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        LocationName.final_chase_upgrade,
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    ]
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    final_chase_region = create_region(world, player, active_locations, LocationName.final_chase_region,
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                                       final_chase_region_locations, None)
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    iron_gate_region_locations = [
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        LocationName.iron_gate_1,
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        LocationName.iron_gate_2,
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        LocationName.iron_gate_3,
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        LocationName.iron_gate_4,
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        LocationName.iron_gate_5,
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        LocationName.iron_gate_upgrade,
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    ]
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    iron_gate_region = create_region(world, player, active_locations, LocationName.iron_gate_region,
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                                     iron_gate_region_locations, None)
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    sand_ocean_region_locations = [
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        LocationName.sand_ocean_1,
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        LocationName.sand_ocean_2,
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        LocationName.sand_ocean_3,
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        LocationName.sand_ocean_4,
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        LocationName.sand_ocean_5,
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        LocationName.sand_ocean_upgrade,
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    ]
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    sand_ocean_region = create_region(world, player, active_locations, LocationName.sand_ocean_region,
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                                      sand_ocean_region_locations, None)
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    lost_colony_region_locations = [
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        LocationName.lost_colony_1,
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        LocationName.lost_colony_2,
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        LocationName.lost_colony_3,
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        LocationName.lost_colony_4,
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        LocationName.lost_colony_5,
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        LocationName.lost_colony_upgrade,
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    ]
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    lost_colony_region = create_region(world, player, active_locations, LocationName.lost_colony_region,
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                                       lost_colony_region_locations, None)
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    weapons_bed_region_locations = [
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        LocationName.weapons_bed_1,
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        LocationName.weapons_bed_2,
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        LocationName.weapons_bed_3,
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        LocationName.weapons_bed_4,
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        LocationName.weapons_bed_5,
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        LocationName.weapons_bed_upgrade,
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    ]
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    weapons_bed_region = create_region(world, player, active_locations, LocationName.weapons_bed_region,
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                                       weapons_bed_region_locations, None)
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    cosmic_wall_region_locations = [
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        LocationName.cosmic_wall_1,
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        LocationName.cosmic_wall_2,
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        LocationName.cosmic_wall_3,
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        LocationName.cosmic_wall_4,
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        LocationName.cosmic_wall_5,
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        LocationName.cosmic_wall_upgrade,
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    ]
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    cosmic_wall_region = create_region(world, player, active_locations, LocationName.cosmic_wall_region,
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                                       cosmic_wall_region_locations, None)
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    dry_lagoon_region_locations = [
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        LocationName.dry_lagoon_1,
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        LocationName.dry_lagoon_2,
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        LocationName.dry_lagoon_3,
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        LocationName.dry_lagoon_4,
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        LocationName.dry_lagoon_5,
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        LocationName.dry_lagoon_upgrade,
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    ]
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    dry_lagoon_region = create_region(world, player, active_locations, LocationName.dry_lagoon_region,
 | 
						|
                                      dry_lagoon_region_locations, None)
 | 
						|
 | 
						|
    egg_quarters_region_locations = [
 | 
						|
        LocationName.egg_quarters_1,
 | 
						|
        LocationName.egg_quarters_2,
 | 
						|
        LocationName.egg_quarters_3,
 | 
						|
        LocationName.egg_quarters_4,
 | 
						|
        LocationName.egg_quarters_5,
 | 
						|
        LocationName.egg_quarters_upgrade,
 | 
						|
    ]
 | 
						|
    egg_quarters_region = create_region(world, player, active_locations, LocationName.egg_quarters_region,
 | 
						|
                                        egg_quarters_region_locations, None)
 | 
						|
 | 
						|
    security_hall_region_locations = [
 | 
						|
        LocationName.security_hall_1,
 | 
						|
        LocationName.security_hall_2,
 | 
						|
        LocationName.security_hall_3,
 | 
						|
        LocationName.security_hall_4,
 | 
						|
        LocationName.security_hall_5,
 | 
						|
        LocationName.security_hall_upgrade,
 | 
						|
    ]
 | 
						|
    security_hall_region = create_region(world, player, active_locations, LocationName.security_hall_region,
 | 
						|
                                         security_hall_region_locations, None)
 | 
						|
 | 
						|
    route_280_region_locations = [
 | 
						|
        LocationName.route_280_1,
 | 
						|
        LocationName.route_280_2,
 | 
						|
        LocationName.route_280_3,
 | 
						|
        LocationName.route_280_4,
 | 
						|
        LocationName.route_280_5,
 | 
						|
    ]
 | 
						|
    route_280_region = create_region(world, player, active_locations, LocationName.route_280_region,
 | 
						|
                                     route_280_region_locations, None)
 | 
						|
 | 
						|
    mad_space_region_locations = [
 | 
						|
        LocationName.mad_space_1,
 | 
						|
        LocationName.mad_space_2,
 | 
						|
        LocationName.mad_space_3,
 | 
						|
        LocationName.mad_space_4,
 | 
						|
        LocationName.mad_space_5,
 | 
						|
        LocationName.mad_space_upgrade,
 | 
						|
    ]
 | 
						|
    mad_space_region = create_region(world, player, active_locations, LocationName.mad_space_region,
 | 
						|
                                     mad_space_region_locations, None)
 | 
						|
 | 
						|
    cannon_core_region_locations = [
 | 
						|
        LocationName.cannon_core_1,
 | 
						|
        LocationName.cannon_core_2,
 | 
						|
        LocationName.cannon_core_3,
 | 
						|
        LocationName.cannon_core_4,
 | 
						|
        LocationName.cannon_core_5,
 | 
						|
    ]
 | 
						|
    cannon_core_region = create_region(world, player, active_locations, LocationName.cannon_core_region,
 | 
						|
                                       cannon_core_region_locations, None)
 | 
						|
 | 
						|
    chao_garden_beginner_region_locations = [
 | 
						|
        LocationName.chao_race_crab_pool_1,
 | 
						|
        LocationName.chao_race_crab_pool_2,
 | 
						|
        LocationName.chao_race_crab_pool_3,
 | 
						|
        LocationName.chao_race_stump_valley_1,
 | 
						|
        LocationName.chao_race_stump_valley_2,
 | 
						|
        LocationName.chao_race_stump_valley_3,
 | 
						|
        LocationName.chao_race_mushroom_forest_1,
 | 
						|
        LocationName.chao_race_mushroom_forest_2,
 | 
						|
        LocationName.chao_race_mushroom_forest_3,
 | 
						|
        LocationName.chao_race_block_canyon_1,
 | 
						|
        LocationName.chao_race_block_canyon_2,
 | 
						|
        LocationName.chao_race_block_canyon_3,
 | 
						|
 | 
						|
        LocationName.chao_beginner_karate,
 | 
						|
    ]
 | 
						|
    chao_garden_beginner_region = create_region(world, player, active_locations, LocationName.chao_garden_beginner_region,
 | 
						|
                                                chao_garden_beginner_region_locations, None)
 | 
						|
 | 
						|
    chao_garden_intermediate_region_locations = [
 | 
						|
        LocationName.chao_race_aquamarine_1,
 | 
						|
        LocationName.chao_race_aquamarine_2,
 | 
						|
        LocationName.chao_race_aquamarine_3,
 | 
						|
        LocationName.chao_race_aquamarine_4,
 | 
						|
        LocationName.chao_race_aquamarine_5,
 | 
						|
        LocationName.chao_race_topaz_1,
 | 
						|
        LocationName.chao_race_topaz_2,
 | 
						|
        LocationName.chao_race_topaz_3,
 | 
						|
        LocationName.chao_race_topaz_4,
 | 
						|
        LocationName.chao_race_topaz_5,
 | 
						|
        LocationName.chao_race_peridot_1,
 | 
						|
        LocationName.chao_race_peridot_2,
 | 
						|
        LocationName.chao_race_peridot_3,
 | 
						|
        LocationName.chao_race_peridot_4,
 | 
						|
        LocationName.chao_race_peridot_5,
 | 
						|
        LocationName.chao_race_garnet_1,
 | 
						|
        LocationName.chao_race_garnet_2,
 | 
						|
        LocationName.chao_race_garnet_3,
 | 
						|
        LocationName.chao_race_garnet_4,
 | 
						|
        LocationName.chao_race_garnet_5,
 | 
						|
        LocationName.chao_race_onyx_1,
 | 
						|
        LocationName.chao_race_onyx_2,
 | 
						|
        LocationName.chao_race_onyx_3,
 | 
						|
        LocationName.chao_race_onyx_4,
 | 
						|
        LocationName.chao_race_onyx_5,
 | 
						|
        LocationName.chao_race_diamond_1,
 | 
						|
        LocationName.chao_race_diamond_2,
 | 
						|
        LocationName.chao_race_diamond_3,
 | 
						|
        LocationName.chao_race_diamond_4,
 | 
						|
        LocationName.chao_race_diamond_5,
 | 
						|
 | 
						|
        LocationName.chao_standard_karate,
 | 
						|
    ]
 | 
						|
    chao_garden_intermediate_region = create_region(world, player, active_locations, LocationName.chao_garden_intermediate_region,
 | 
						|
                                                    chao_garden_intermediate_region_locations, None)
 | 
						|
 | 
						|
    chao_garden_expert_region_locations = [
 | 
						|
        LocationName.chao_race_challenge_1,
 | 
						|
        LocationName.chao_race_challenge_2,
 | 
						|
        LocationName.chao_race_challenge_3,
 | 
						|
        LocationName.chao_race_challenge_4,
 | 
						|
        LocationName.chao_race_challenge_5,
 | 
						|
        LocationName.chao_race_challenge_6,
 | 
						|
        LocationName.chao_race_challenge_7,
 | 
						|
        LocationName.chao_race_challenge_8,
 | 
						|
        LocationName.chao_race_challenge_9,
 | 
						|
        LocationName.chao_race_challenge_10,
 | 
						|
        LocationName.chao_race_challenge_11,
 | 
						|
        LocationName.chao_race_challenge_12,
 | 
						|
 | 
						|
        LocationName.chao_race_hero_1,
 | 
						|
        LocationName.chao_race_hero_2,
 | 
						|
        LocationName.chao_race_hero_3,
 | 
						|
        LocationName.chao_race_hero_4,
 | 
						|
 | 
						|
        LocationName.chao_race_dark_1,
 | 
						|
        LocationName.chao_race_dark_2,
 | 
						|
        LocationName.chao_race_dark_3,
 | 
						|
        LocationName.chao_race_dark_4,
 | 
						|
 | 
						|
        LocationName.chao_expert_karate,
 | 
						|
        LocationName.chao_super_karate,
 | 
						|
    ]
 | 
						|
    chao_garden_expert_region = create_region(world, player, active_locations, LocationName.chao_garden_expert_region,
 | 
						|
                                              chao_garden_expert_region_locations, None)
 | 
						|
 | 
						|
    biolizard_region_locations = [
 | 
						|
        LocationName.biolizard,
 | 
						|
    ]
 | 
						|
    biolizard_region = create_region(world, player, active_locations, LocationName.biolizard_region,
 | 
						|
                                     biolizard_region_locations, None)
 | 
						|
 | 
						|
    # Set up the regions correctly.
 | 
						|
    world.regions += [
 | 
						|
        menu_region,
 | 
						|
        gate_0_region,
 | 
						|
        gate_1_region,
 | 
						|
        gate_2_region,
 | 
						|
        gate_3_region,
 | 
						|
        gate_4_region,
 | 
						|
        gate_5_region,
 | 
						|
        gate_1_boss_region,
 | 
						|
        gate_2_boss_region,
 | 
						|
        gate_3_boss_region,
 | 
						|
        gate_4_boss_region,
 | 
						|
        gate_5_boss_region,
 | 
						|
        city_escape_region,
 | 
						|
        metal_harbor_region,
 | 
						|
        green_forest_region,
 | 
						|
        pyramid_cave_region,
 | 
						|
        crazy_gadget_region,
 | 
						|
        final_rush_region,
 | 
						|
        prison_lane_region,
 | 
						|
        mission_street_region,
 | 
						|
        route_101_region,
 | 
						|
        hidden_base_region,
 | 
						|
        eternal_engine_region,
 | 
						|
        wild_canyon_region,
 | 
						|
        pumpkin_hill_region,
 | 
						|
        aquatic_mine_region,
 | 
						|
        death_chamber_region,
 | 
						|
        meteor_herd_region,
 | 
						|
        radical_highway_region,
 | 
						|
        white_jungle_region,
 | 
						|
        sky_rail_region,
 | 
						|
        final_chase_region,
 | 
						|
        iron_gate_region,
 | 
						|
        sand_ocean_region,
 | 
						|
        lost_colony_region,
 | 
						|
        weapons_bed_region,
 | 
						|
        cosmic_wall_region,
 | 
						|
        dry_lagoon_region,
 | 
						|
        egg_quarters_region,
 | 
						|
        security_hall_region,
 | 
						|
        route_280_region,
 | 
						|
        mad_space_region,
 | 
						|
        cannon_core_region,
 | 
						|
        chao_garden_beginner_region,
 | 
						|
        chao_garden_intermediate_region,
 | 
						|
        chao_garden_expert_region,
 | 
						|
        biolizard_region,
 | 
						|
    ]
 | 
						|
 | 
						|
 | 
						|
def connect_regions(world, player, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses):
 | 
						|
    names: typing.Dict[str, int] = {}
 | 
						|
 | 
						|
    connect(world, player, names, 'Menu', LocationName.gate_0_region)
 | 
						|
    connect(world, player, names, LocationName.gate_0_region, LocationName.cannon_core_region,
 | 
						|
            lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems)))
 | 
						|
 | 
						|
    connect(world, player, names, LocationName.cannon_core_region, LocationName.biolizard_region,
 | 
						|
            lambda state: (state.can_reach(LocationName.cannon_core_1, "Location", player)))
 | 
						|
 | 
						|
    for i in range(len(gates[0].gate_levels)):
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]])
 | 
						|
 | 
						|
    gates_len = len(gates)
 | 
						|
    if gates_len >= 2:
 | 
						|
        connect(world, player, names, 'Menu', LocationName.gate_1_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region)
 | 
						|
 | 
						|
        for i in range(len(gates[1].gate_levels)):
 | 
						|
            connect(world, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 3:
 | 
						|
        connect(world, player, names, 'Menu', LocationName.gate_2_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region)
 | 
						|
 | 
						|
        for i in range(len(gates[2].gate_levels)):
 | 
						|
            connect(world, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 4:
 | 
						|
        connect(world, player, names, 'Menu', LocationName.gate_3_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region)
 | 
						|
 | 
						|
        for i in range(len(gates[3].gate_levels)):
 | 
						|
            connect(world, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 5:
 | 
						|
        connect(world, player, names, 'Menu', LocationName.gate_4_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region)
 | 
						|
 | 
						|
        for i in range(len(gates[4].gate_levels)):
 | 
						|
            connect(world, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len >= 6:
 | 
						|
        connect(world, player, names, 'Menu', LocationName.gate_5_boss_region,
 | 
						|
                lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count)))
 | 
						|
 | 
						|
        if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]:
 | 
						|
            connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region,
 | 
						|
                    lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | 
						|
        else:
 | 
						|
            connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region)
 | 
						|
 | 
						|
        for i in range(len(gates[5].gate_levels)):
 | 
						|
            connect(world, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]])
 | 
						|
 | 
						|
    if gates_len == 1:
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region)
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_expert_region)
 | 
						|
    elif gates_len == 2:
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region)
 | 
						|
        connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_expert_region)
 | 
						|
    elif gates_len == 3:
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | 
						|
        connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region)
 | 
						|
        connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_expert_region)
 | 
						|
    elif gates_len == 4:
 | 
						|
        connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | 
						|
        connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region)
 | 
						|
        connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region)
 | 
						|
    elif gates_len == 5:
 | 
						|
        connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region)
 | 
						|
        connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region)
 | 
						|
        connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region)
 | 
						|
    elif gates_len >= 6:
 | 
						|
        connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region)
 | 
						|
        connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region)
 | 
						|
        connect(world, player, names, LocationName.gate_4_region, LocationName.chao_garden_expert_region)
 | 
						|
 | 
						|
 | 
						|
def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None, exits=None):
 | 
						|
    # Shamelessly stolen from the ROR2 definition
 | 
						|
    ret = Region(name, None, name, player)
 | 
						|
    ret.multiworld = world
 | 
						|
    if locations:
 | 
						|
        for location in locations:
 | 
						|
            loc_id = active_locations.get(location, 0)
 | 
						|
            if loc_id:
 | 
						|
                location = SA2BLocation(player, location, loc_id, ret)
 | 
						|
                ret.locations.append(location)
 | 
						|
    if exits:
 | 
						|
        for exit in exits:
 | 
						|
            ret.exits.append(Entrance(player, exit, ret))
 | 
						|
 | 
						|
    return ret
 | 
						|
 | 
						|
 | 
						|
def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
 | 
						|
            rule: typing.Optional[typing.Callable] = None):
 | 
						|
    source_region = world.get_region(source, player)
 | 
						|
    target_region = world.get_region(target, player)
 | 
						|
 | 
						|
    if target not in used_names:
 | 
						|
        used_names[target] = 1
 | 
						|
        name = target
 | 
						|
    else:
 | 
						|
        used_names[target] += 1
 | 
						|
        name = target + (' ' * used_names[target])
 | 
						|
 | 
						|
    connection = Entrance(player, name, source_region)
 | 
						|
 | 
						|
    if rule:
 | 
						|
        connection.access_rule = rule
 | 
						|
 | 
						|
    source_region.exits.append(connection)
 | 
						|
    connection.connect(target_region)
 |