83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Optional, Dict
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from BaseClasses import Location
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from .Constants import *
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class SavingPrincessLocation(Location):
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    game: str = GAME_NAME
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class LocData:
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    code: Optional[int]
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    def __init__(self, code: Optional[int] = None):
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        if code is not None:
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            self.code = code + BASE_ID
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        else:
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            self.code = None
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location_dict_base: Dict[str, LocData] = {
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    LOCATION_CAVE_AMMO:         LocData(0),
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    LOCATION_CAVE_RELOAD:       LocData(1),
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    LOCATION_CAVE_HEALTH:       LocData(2),
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    LOCATION_CAVE_WEAPON:       LocData(3),
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    LOCATION_VOLCANIC_RELOAD:   LocData(4),
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    LOCATION_VOLCANIC_HEALTH:   LocData(5),
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    LOCATION_VOLCANIC_AMMO:     LocData(6),
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    LOCATION_VOLCANIC_WEAPON:   LocData(7),
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    LOCATION_ARCTIC_AMMO:       LocData(8),
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    LOCATION_ARCTIC_RELOAD:     LocData(9),
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    LOCATION_ARCTIC_HEALTH:     LocData(10),
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    LOCATION_ARCTIC_WEAPON:     LocData(11),
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    LOCATION_JACKET:            LocData(12),
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    LOCATION_HUB_AMMO:          LocData(13),
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    LOCATION_HUB_HEALTH:        LocData(14),
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    LOCATION_HUB_RELOAD:        LocData(15),
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    LOCATION_SWAMP_AMMO:        LocData(16),
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    LOCATION_SWAMP_HEALTH:      LocData(17),
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    LOCATION_SWAMP_RELOAD:      LocData(18),
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    LOCATION_SWAMP_SPECIAL:     LocData(19),
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    LOCATION_ELECTRICAL_RELOAD: LocData(20),
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    LOCATION_ELECTRICAL_HEALTH: LocData(21),
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    LOCATION_ELECTRICAL_AMMO:   LocData(22),
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    LOCATION_ELECTRICAL_WEAPON: LocData(23),
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}
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location_dict_expanded: Dict[str, LocData] = {
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    **location_dict_base,
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    EP_LOCATION_CAVE_MINIBOSS:          LocData(24),
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    EP_LOCATION_CAVE_BOSS:              LocData(25),
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    EP_LOCATION_VOLCANIC_BOSS:          LocData(26),
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    EP_LOCATION_ARCTIC_BOSS:            LocData(27),
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    EP_LOCATION_HUB_CONSOLE:            LocData(28),
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    EP_LOCATION_HUB_NINJA_SCARE:        LocData(29),
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    EP_LOCATION_SWAMP_BOSS:             LocData(30),
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    EP_LOCATION_ELEVATOR_NINJA_FIGHT:   LocData(31),
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    EP_LOCATION_ELECTRICAL_EXTRA:       LocData(32),
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    EP_LOCATION_ELECTRICAL_MINIBOSS:    LocData(33),
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    EP_LOCATION_ELECTRICAL_BOSS:        LocData(34),
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    EP_LOCATION_ELECTRICAL_FINAL_BOSS:  LocData(35),
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}
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location_dict_event_expanded: Dict[str, LocData] = {
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    EVENT_LOCATION_VICTORY: LocData(),
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}
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# most event locations are only relevant without expanded pool
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location_dict_events: Dict[str, LocData] = {
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    EVENT_LOCATION_GUARD_GONE:      LocData(),
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    EVENT_LOCATION_CLIFF_GONE:      LocData(),
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    EVENT_LOCATION_ACE_GONE:        LocData(),
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    EVENT_LOCATION_SNAKE_GONE:      LocData(),
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    EVENT_LOCATION_POWER_ON:        LocData(),
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    **location_dict_event_expanded,
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}
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location_dict: Dict[str, LocData] = {
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    **location_dict_expanded,
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    **location_dict_events,
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}
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