Archipelago/worlds/adventure/Items.py

53 lines
2.1 KiB
Python

from typing import Optional
from BaseClasses import ItemClassification, Item
base_adventure_item_id = 118000000
class AdventureItem(Item):
def __init__(self, name: str, classification: ItemClassification, code: Optional[int], player: int):
super().__init__(name, classification, code, player)
class ItemData:
def __init__(self, id: int, classification: ItemClassification):
self.classification = classification
self.id = None if id is None else id + base_adventure_item_id
self.table_index = id
nothing_item_id = base_adventure_item_id
# base IDs are the index in the static item data table, which is
# not the same order as the items in RAM (but offset 0 is a 16-bit address of
# location of room and position data)
item_table = {
"Yellow Key": ItemData(0xB, ItemClassification.progression_skip_balancing),
"White Key": ItemData(0xC, ItemClassification.progression),
"Black Key": ItemData(0xD, ItemClassification.progression),
"Bridge": ItemData(0xA, ItemClassification.progression),
"Magnet": ItemData(0x11, ItemClassification.progression),
"Sword": ItemData(0x9, ItemClassification.progression),
"Chalice": ItemData(0x10, ItemClassification.progression_skip_balancing),
# Non-ROM Adventure items, managed by lua
"Left Difficulty Switch": ItemData(0x100, ItemClassification.filler),
"Right Difficulty Switch": ItemData(0x101, ItemClassification.filler),
# Can use these instead of 'nothing'
"Freeincarnate": ItemData(0x102, ItemClassification.filler),
# These should only be enabled if fast dragons is on?
"Slow Yorgle": ItemData(0x103, ItemClassification.filler),
"Slow Grundle": ItemData(0x104, ItemClassification.filler),
"Slow Rhindle": ItemData(0x105, ItemClassification.filler),
# this should only be enabled if opted into? For now, I'll just exclude them
"Revive Dragons": ItemData(0x106, ItemClassification.trap),
"nothing": ItemData(0x0, ItemClassification.filler)
# Bat Trap
# Bat Time Out
# "Revive Dragons": ItemData(0x110, ItemClassification.trap)
}
standard_item_max = item_table["Magnet"].id
event_table = {
}