Archipelago/worlds/kdl3/test/test_shuffles.py

246 lines
12 KiB
Python

from typing import List, Tuple
from . import KDL3TestBase
from ..Room import KDL3Room
class TestCopyAbilityShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"copy_ability_randomization": "enabled",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_cutter_and_burning_reachable(self):
rooms = self.multiworld.worlds[1].rooms
copy_abilities = self.multiworld.worlds[1].copy_abilities
sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1)
assert isinstance(sand_canyon_5, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level)
or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Cutter Ability before Sand Canyon 5!")
iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1)
assert isinstance(iceberg_4, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < iceberg_4.level)
or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Burning Ability before Iceberg 4!")
def test_valid_abilities_for_ROB(self):
# there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings
self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach
# first we need to identify our bukiset requirements
groups = [
({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}),
({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}),
({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}),
({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}),
]
copy_abilities = self.multiworld.worlds[1].copy_abilities
required_abilities: List[Tuple[str]] = []
for abilities, bukisets in groups:
potential_abilities: List[str] = list()
for bukiset in bukisets:
if copy_abilities[bukiset] in abilities:
potential_abilities.append(copy_abilities[bukiset])
required_abilities.append(tuple(potential_abilities))
collected_abilities = list()
for group in required_abilities:
self.assertFalse(len(group) == 0, str(self.multiworld.seed))
collected_abilities.append(group[0])
self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities])
if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities:
# required for non-Bukiset related portions
self.collect_by_name(["Parasol", "Stone"])
if "Cutter Ability" not in collected_abilities:
# we can't actually reach 3-6 without Cutter
self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed))
self.collect_by_name(["Cutter"])
self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"),
''.join(str(self.multiworld.seed)).join(collected_abilities))
class TestAnimalShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"animal_randomization": "full",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_locked_animals(self):
self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn")
self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn")
self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"})
class TestAllShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"animal_randomization": "full",
"copy_ability_randomization": "enabled",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_locked_animals(self):
self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn")
self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn")
self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"})
def test_cutter_and_burning_reachable(self):
rooms = self.multiworld.worlds[1].rooms
copy_abilities = self.multiworld.worlds[1].copy_abilities
sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1)
assert isinstance(sand_canyon_5, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level)
or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Cutter Ability before Sand Canyon 5!")
iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1)
assert isinstance(iceberg_4, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < iceberg_4.level)
or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Burning Ability before Iceberg 4!")
def test_valid_abilities_for_ROB(self):
# there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings
self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach
# first we need to identify our bukiset requirements
groups = [
({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}),
({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}),
({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}),
({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}),
]
copy_abilities = self.multiworld.worlds[1].copy_abilities
required_abilities: List[Tuple[str]] = []
for abilities, bukisets in groups:
potential_abilities: List[str] = list()
for bukiset in bukisets:
if copy_abilities[bukiset] in abilities:
potential_abilities.append(copy_abilities[bukiset])
required_abilities.append(tuple(potential_abilities))
collected_abilities = list()
for group in required_abilities:
self.assertFalse(len(group) == 0, str(self.multiworld.seed))
collected_abilities.append(group[0])
self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities])
if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities:
# required for non-Bukiset related portions
self.collect_by_name(["Parasol", "Stone"])
if "Cutter Ability" not in collected_abilities:
# we can't actually reach 3-6 without Cutter
self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed))
self.collect_by_name(["Cutter"])
self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"),
''.join(str(self.multiworld.seed)).join(collected_abilities))