Archipelago/worlds/witness/test
NewSoupVi c4e7b6ca82
The Witness: Add "vague" hints making use of other games' region names and location groups (#2921)
* Vague hints work! But, the client will probably reveal some of the info through scouts atm

* Fall back on Everywhere if necessary

* Some of these failsafes are not necessary now

* Limit region size to 100 as well

* Actually... like this.

* Nutmeg

* Lol

* -1 for own player but don't scout

* Still make always/priority ITEM hints

* fix

* uwu notices your bug

* The hints should, like, actually work, you know?

* Make it a Toggle

* Update worlds/witness/hints.py

Co-authored-by: Bryce Wilson <gyroscope15@gmail.com>

* Update worlds/witness/hints.py

Co-authored-by: Bryce Wilson <gyroscope15@gmail.com>

* Make some suggested changes

* Make that ungodly equation a bit clearer in terms of formatting

* make that not sorted

* Add a warning about the feature in the option tooltip

* Make using region names experimental

* reword option tooltip

* Note about singleplayer

* Slight rewording again

* Reorder the order of priority a bit

* this condition is unnecessary now

* comment

* No wait the order has to be like this

* Okay now I think it's correct

* Another comment

* Align option tooltip with new behavior

* slight rewording again

* reword reword reword reword

* -

* ethics

* Update worlds/witness/options.py

Co-authored-by: Bryce Wilson <gyroscope15@gmail.com>

* Rename and slight behavior change for local hints

* I think I overengineered this system before. Make it more consistent and clear now

* oops I used checks by accident

* oops

* OMEGA OOPS

* Accidentally commited a print statemetn

* Vi don't commit nonsense challenge difficulty impossible

* This isn't always true but it's good enough

* Update options.py

* Update worlds/witness/options.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Scipio :3

* switch to is_event instead of checking against location.address

* oop

* Update test_roll_other_options.py

* Fix that unit test problem lol

* Oh is this not fixed in the apworld?

---------

Co-authored-by: Bryce Wilson <gyroscope15@gmail.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-08-20 01:34:40 +02:00
..
__init__.py The Witness: Panel Hunt Mode (#3265) 2024-08-20 01:16:35 +02:00
test_auto_elevators.py The Witness: Add some unit tests (#3328) 2024-07-06 13:40:55 +02:00
test_disable_non_randomized.py The Witness: Add some unit tests (#3328) 2024-07-06 13:40:55 +02:00
test_door_shuffle.py The Witness: Add some unit tests (#3328) 2024-07-06 13:40:55 +02:00
test_ep_shuffle.py The Witness: Add some unit tests (#3328) 2024-07-06 13:40:55 +02:00
test_lasers.py The Witness: Add some unit tests (#3328) 2024-07-06 13:40:55 +02:00
test_panel_hunt.py The Witness: Add "vague" hints making use of other games' region names and location groups (#2921) 2024-08-20 01:34:40 +02:00
test_roll_other_options.py The Witness: Add "vague" hints making use of other games' region names and location groups (#2921) 2024-08-20 01:34:40 +02:00
test_symbol_shuffle.py The Witness: Add some unit tests (#3328) 2024-07-06 13:40:55 +02:00
test_weird_traversals.py The Witness: Fix Tunnels Theater Flower EP Access Logic + Add Unit Test for it (and Expert PP2) (#3807) 2024-08-19 07:49:06 +02:00