Archipelago/worlds/minecraft/Options.py

86 lines
2.8 KiB
Python

import typing
from Options import Choice, Option, Toggle, Range
class AdvancementGoal(Range):
"""Number of advancements required to spawn the Ender Dragon."""
displayname = "Advancement Goal"
range_start = 0
range_end = 87
default = 50
class EggShardsRequired(Range):
"""Number of dragon egg shards to collect before the Ender Dragon will spawn."""
displayname = "Egg Shards Required"
range_start = 0
range_end = 30
class EggShardsAvailable(Range):
"""Number of dragon egg shards available to collect."""
displayname = "Egg Shards Available"
range_start = 0
range_end = 30
class ShuffleStructures(Toggle):
"""Enables shuffling of villages, outposts, fortresses, bastions, and end cities."""
displayname = "Shuffle Structures"
class StructureCompasses(Toggle):
"""Adds structure compasses to the item pool, which point to the nearest indicated structure."""
displayname = "Structure Compasses"
class BeeTraps(Range):
"""Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when received."""
displayname = "Bee Trap Percentage"
range_start = 0
range_end = 100
class CombatDifficulty(Choice):
"""Modifies the level of items logically required for exploring dangerous areas and fighting bosses."""
displayname = "Combat Difficulty"
option_easy = 0
option_normal = 1
option_hard = 2
default = 1
class HardAdvancements(Toggle):
"""Enables certain RNG-reliant or tedious advancements."""
displayname = "Include Hard Advancements"
class InsaneAdvancements(Toggle):
"""Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time.\""""
displayname = "Include Insane Advancements"
class PostgameAdvancements(Toggle):
"""Enables advancements that require spawning and defeating the Ender Dragon."""
displayname = "Include Postgame Advancements"
class SendDefeatedMobs(Toggle):
"""Send killed mobs to other Minecraft worlds which have this option enabled."""
displayname = "Send Defeated Mobs"
minecraft_options: typing.Dict[str, type(Option)] = {
"advancement_goal": AdvancementGoal,
"egg_shards_required": EggShardsRequired,
"egg_shards_available": EggShardsAvailable,
"shuffle_structures": ShuffleStructures,
"structure_compasses": StructureCompasses,
"bee_traps": BeeTraps,
"combat_difficulty": CombatDifficulty,
"include_hard_advancements": HardAdvancements,
"include_insane_advancements": InsaneAdvancements,
"include_postgame_advancements": PostgameAdvancements,
"send_defeated_mobs": SendDefeatedMobs,
}