Archipelago/worlds/dark_souls_3/Items.py

37 lines
1.3 KiB
Python

import sys
from BaseClasses import Item
from worlds.dark_souls_3.data.items_data import item_tables, dlc_shields_table, dlc_weapons_upgrade_10_table, \
dlc_weapons_upgrade_5_table, dlc_goods_table, dlc_spells_table, dlc_armor_table, dlc_ring_table, dlc_misc_table, dlc_goods_2_table
class DarkSouls3Item(Item):
game: str = "Dark Souls III"
dlc_set = {**dlc_shields_table, **dlc_weapons_upgrade_10_table, **dlc_weapons_upgrade_5_table,
**dlc_goods_table, **dlc_spells_table, **dlc_armor_table, **dlc_ring_table, **dlc_misc_table}
dlc_progressive = {**dlc_goods_2_table}
@staticmethod
def get_name_to_id() -> dict:
base_id = 100000
table_offset = 100
output = {}
for i, table in enumerate(item_tables):
if len(table) > table_offset:
raise Exception("An item table has {} entries, that is more than {} entries (table #{})".format(len(table), table_offset, i))
output.update({name: id for id, name in enumerate(table, base_id + (table_offset * i))})
return output
@staticmethod
def is_dlc_item(name) -> bool:
return name in DarkSouls3Item.dlc_set
@staticmethod
def is_dlc_progressive(name) -> bool:
return name in DarkSouls3Item.dlc_progressive