699 lines
29 KiB
Python
699 lines
29 KiB
Python
from __future__ import annotations
|
||
|
||
import logging
|
||
import typing
|
||
from copy import deepcopy
|
||
import itertools
|
||
import operator
|
||
|
||
logger = logging.getLogger("Hollow Knight")
|
||
|
||
from .Items import item_table, lookup_type_to_names, item_name_groups
|
||
from .Regions import create_regions
|
||
from .Rules import set_rules, cost_terms
|
||
from .Options import hollow_knight_options, hollow_knight_randomize_options, Goal, WhitePalace, CostSanity, \
|
||
shop_to_option
|
||
from .ExtractedData import locations, starts, multi_locations, location_to_region_lookup, \
|
||
event_names, item_effects, connectors, one_ways, vanilla_shop_costs, vanilla_location_costs
|
||
from .Charms import names as charm_names
|
||
|
||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item, LocationProgressType, Tutorial, ItemClassification
|
||
from ..AutoWorld import World, LogicMixin, WebWorld
|
||
|
||
path_of_pain_locations = {
|
||
"Soul_Totem-Path_of_Pain_Below_Thornskip",
|
||
"Lore_Tablet-Path_of_Pain_Entrance",
|
||
"Soul_Totem-Path_of_Pain_Left_of_Lever",
|
||
"Soul_Totem-Path_of_Pain_Hidden",
|
||
"Soul_Totem-Path_of_Pain_Entrance",
|
||
"Soul_Totem-Path_of_Pain_Final",
|
||
"Soul_Totem-Path_of_Pain_Below_Lever",
|
||
"Soul_Totem-Path_of_Pain_Second",
|
||
"Journal_Entry-Seal_of_Binding",
|
||
"Warp-Path_of_Pain_Complete",
|
||
"Defeated_Path_of_Pain_Arena",
|
||
"Completed_Path_of_Pain",
|
||
# Path of Pain transitions
|
||
"White_Palace_17[right1]", "White_Palace_17[bot1]",
|
||
"White_Palace_18[top1]", "White_Palace_18[right1]",
|
||
"White_Palace_19[left1]", "White_Palace_19[top1]",
|
||
"White_Palace_20[bot1]",
|
||
}
|
||
|
||
white_palace_transitions = {
|
||
# Event-Transitions:
|
||
# "Grubfather_2",
|
||
"White_Palace_01[left1]", "White_Palace_01[right1]", "White_Palace_01[top1]",
|
||
"White_Palace_02[left1]",
|
||
"White_Palace_03_hub[bot1]", "White_Palace_03_hub[left1]", "White_Palace_03_hub[left2]",
|
||
"White_Palace_03_hub[right1]", "White_Palace_03_hub[top1]",
|
||
"White_Palace_04[right2]", "White_Palace_04[top1]",
|
||
"White_Palace_05[left1]", "White_Palace_05[left2]", "White_Palace_05[right1]", "White_Palace_05[right2]",
|
||
"White_Palace_06[bot1]", "White_Palace_06[left1]", "White_Palace_06[top1]", "White_Palace_07[bot1]",
|
||
"White_Palace_07[top1]", "White_Palace_08[left1]", "White_Palace_08[right1]",
|
||
"White_Palace_09[right1]",
|
||
"White_Palace_11[door2]",
|
||
"White_Palace_12[bot1]", "White_Palace_12[right1]",
|
||
"White_Palace_13[left1]", "White_Palace_13[left2]", "White_Palace_13[left3]", "White_Palace_13[right1]",
|
||
"White_Palace_14[bot1]", "White_Palace_14[right1]",
|
||
"White_Palace_15[left1]", "White_Palace_15[right1]", "White_Palace_15[right2]",
|
||
"White_Palace_16[left1]", "White_Palace_16[left2]",
|
||
}
|
||
|
||
white_palace_checks = {
|
||
"Soul_Totem-White_Palace_Final",
|
||
"Soul_Totem-White_Palace_Entrance",
|
||
"Lore_Tablet-Palace_Throne",
|
||
"Soul_Totem-White_Palace_Left",
|
||
"Lore_Tablet-Palace_Workshop",
|
||
"Soul_Totem-White_Palace_Hub",
|
||
"Soul_Totem-White_Palace_Right"
|
||
}
|
||
|
||
white_palace_events = {
|
||
"White_Palace_03_hub",
|
||
"White_Palace_13",
|
||
"White_Palace_01",
|
||
"Palace_Entrance_Lantern_Lit",
|
||
"Palace_Left_Lantern_Lit",
|
||
"Palace_Right_Lantern_Lit",
|
||
"Palace_Atrium_Gates_Opened",
|
||
"Warp-White_Palace_Atrium_to_Palace_Grounds",
|
||
"Warp-White_Palace_Entrance_to_Palace_Grounds",
|
||
}
|
||
|
||
progression_charms = {
|
||
# Baldur Killers
|
||
"Grubberfly's_Elegy", "Weaversong", "Glowing_Womb",
|
||
# Spore Shroom spots in fungal wastes and elsewhere
|
||
"Spore_Shroom",
|
||
# Tuk gives egg,
|
||
"Defender's_Crest",
|
||
# Unlocks Grimm Troupe
|
||
"Grimmchild1", "Grimmchild2"
|
||
}
|
||
|
||
# Vanilla placements of the following items have no impact on logic, thus we can avoid creating these items and
|
||
# locations entirely when the option to randomize them is disabled.
|
||
logicless_options = {
|
||
"RandomizeVesselFragments", "RandomizeGeoChests", "RandomizeJunkPitChests", "RandomizeRelics",
|
||
"RandomizeMaps", "RandomizeJournalEntries", "RandomizeGeoRocks", "RandomizeBossGeo",
|
||
"RandomizeLoreTablets", "RandomizeSoulTotems",
|
||
}
|
||
|
||
# Options that affect vanilla starting items
|
||
randomizable_starting_items: typing.Dict[str, typing.Tuple[str, ...]] = {
|
||
"RandomizeFocus": ("Focus",),
|
||
"RandomizeSwim": ("Swim",),
|
||
"RandomizeNail": ('Upslash', 'Leftslash', 'Rightslash')
|
||
}
|
||
|
||
# Shop cost types.
|
||
shop_cost_types: typing.Dict[str, typing.Tuple[str, ...]] = {
|
||
"Egg_Shop": ("RANCIDEGGS",),
|
||
"Grubfather": ("GRUBS",),
|
||
"Seer": ("ESSENCE",),
|
||
"Salubra_(Requires_Charms)": ("CHARMS", "GEO"),
|
||
"Sly": ("GEO",),
|
||
"Sly_(Key)": ("GEO",),
|
||
"Iselda": ("GEO",),
|
||
"Salubra": ("GEO",),
|
||
"Leg_Eater": ("GEO",),
|
||
}
|
||
|
||
|
||
class HKWeb(WebWorld):
|
||
tutorials = [Tutorial(
|
||
"Mod Setup and Use Guide",
|
||
"A guide to playing Hollow Knight with Archipelago.",
|
||
"English",
|
||
"setup_en.md",
|
||
"setup/en",
|
||
["Ijwu"]
|
||
)]
|
||
|
||
bug_report_page = "https://github.com/Ijwu/Archipelago.HollowKnight/issues/new?assignees=&labels=bug%2C+needs+investigation&template=bug_report.md&title="
|
||
|
||
|
||
class HKWorld(World):
|
||
"""Beneath the fading town of Dirtmouth sleeps a vast, ancient kingdom. Many are drawn beneath the surface,
|
||
searching for riches, or glory, or answers to old secrets.
|
||
|
||
As the enigmatic Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils.
|
||
""" # from https://www.hollowknight.com
|
||
game: str = "Hollow Knight"
|
||
option_definitions = hollow_knight_options
|
||
|
||
web = HKWeb()
|
||
|
||
item_name_to_id = {name: data.id for name, data in item_table.items()}
|
||
location_name_to_id = {location_name: location_id for location_id, location_name in
|
||
enumerate(locations, start=0x1000000)}
|
||
item_name_groups = item_name_groups
|
||
|
||
ranges: typing.Dict[str, typing.Tuple[int, int]]
|
||
charm_costs: typing.List[int]
|
||
cached_filler_items = {}
|
||
data_version = 2
|
||
|
||
def __init__(self, world, player):
|
||
super(HKWorld, self).__init__(world, player)
|
||
self.created_multi_locations: typing.Dict[str, typing.List[HKLocation]] = {
|
||
location: list() for location in multi_locations
|
||
}
|
||
self.ranges = {}
|
||
self.created_shop_items = 0
|
||
self.vanilla_shop_costs = deepcopy(vanilla_shop_costs)
|
||
|
||
def generate_early(self):
|
||
world = self.multiworld
|
||
charm_costs = world.RandomCharmCosts[self.player].get_costs(world.random)
|
||
self.charm_costs = world.PlandoCharmCosts[self.player].get_costs(charm_costs)
|
||
# world.exclude_locations[self.player].value.update(white_palace_locations)
|
||
world.local_items[self.player].value.add("Mimic_Grub")
|
||
for term, data in cost_terms.items():
|
||
mini = getattr(world, f"Minimum{data.option}Price")[self.player]
|
||
maxi = getattr(world, f"Maximum{data.option}Price")[self.player]
|
||
# if minimum > maximum, set minimum to maximum
|
||
mini.value = min(mini.value, maxi.value)
|
||
self.ranges[term] = mini.value, maxi.value
|
||
world.push_precollected(HKItem(starts[world.StartLocation[self.player].current_key],
|
||
True, None, "Event", self.player))
|
||
|
||
def white_palace_exclusions(self):
|
||
exclusions = set()
|
||
wp = self.multiworld.WhitePalace[self.player]
|
||
if wp <= WhitePalace.option_nopathofpain:
|
||
exclusions.update(path_of_pain_locations)
|
||
if wp <= WhitePalace.option_kingfragment:
|
||
exclusions.update(white_palace_checks)
|
||
if wp == WhitePalace.option_exclude:
|
||
exclusions.add("King_Fragment")
|
||
if self.multiworld.RandomizeCharms[self.player]:
|
||
# If charms are randomized, this will be junk-filled -- so transitions and events are not progression
|
||
exclusions.update(white_palace_transitions)
|
||
exclusions.update(white_palace_events)
|
||
return exclusions
|
||
|
||
def create_regions(self):
|
||
menu_region: Region = create_region(self.multiworld, self.player, 'Menu')
|
||
self.multiworld.regions.append(menu_region)
|
||
# wp_exclusions = self.white_palace_exclusions()
|
||
|
||
# Link regions
|
||
for event_name in event_names:
|
||
#if event_name in wp_exclusions:
|
||
# continue
|
||
loc = HKLocation(self.player, event_name, None, menu_region)
|
||
loc.place_locked_item(HKItem(event_name,
|
||
True, #event_name not in wp_exclusions,
|
||
None, "Event", self.player))
|
||
menu_region.locations.append(loc)
|
||
for entry_transition, exit_transition in connectors.items():
|
||
#if entry_transition in wp_exclusions:
|
||
# continue
|
||
if exit_transition:
|
||
# if door logic fulfilled -> award vanilla target as event
|
||
loc = HKLocation(self.player, entry_transition, None, menu_region)
|
||
loc.place_locked_item(HKItem(exit_transition,
|
||
True, #exit_transition not in wp_exclusions,
|
||
None, "Event", self.player))
|
||
menu_region.locations.append(loc)
|
||
|
||
def create_items(self):
|
||
unfilled_locations = 0
|
||
# Generate item pool and associated locations (paired in HK)
|
||
pool: typing.List[HKItem] = []
|
||
wp_exclusions = self.white_palace_exclusions()
|
||
junk_replace: typing.Set[str] = set()
|
||
if self.multiworld.RemoveSpellUpgrades[self.player]:
|
||
junk_replace.update(("Abyss_Shriek", "Shade_Soul", "Descending_Dark"))
|
||
|
||
randomized_starting_items = set()
|
||
for attr, items in randomizable_starting_items.items():
|
||
if getattr(self.multiworld, attr)[self.player]:
|
||
randomized_starting_items.update(items)
|
||
|
||
# noinspection PyShadowingNames
|
||
def _add(item_name: str, location_name: str):
|
||
"""
|
||
Adds a pairing of an item and location, doing appropriate checks to see if it should be vanilla or not.
|
||
"""
|
||
nonlocal unfilled_locations
|
||
|
||
vanilla = not randomized
|
||
excluded = False
|
||
|
||
if not vanilla and location_name in wp_exclusions:
|
||
if location_name == 'King_Fragment':
|
||
excluded = True
|
||
else:
|
||
vanilla = True
|
||
|
||
if item_name in junk_replace:
|
||
item_name = self.get_filler_item_name()
|
||
|
||
item = self.create_item(item_name)
|
||
|
||
if location_name == "Start":
|
||
if item_name in randomized_starting_items:
|
||
if item_name == "Focus":
|
||
self.create_location("Focus")
|
||
unfilled_locations += 1
|
||
pool.append(item)
|
||
else:
|
||
self.multiworld.push_precollected(item)
|
||
return
|
||
|
||
if vanilla:
|
||
location = self.create_vanilla_location(location_name, item)
|
||
else:
|
||
pool.append(item)
|
||
if location_name in multi_locations: # Create shop locations later.
|
||
return
|
||
location = self.create_location(location_name)
|
||
unfilled_locations += 1
|
||
if excluded:
|
||
location.progress_type = LocationProgressType.EXCLUDED
|
||
|
||
for option_key, option in hollow_knight_randomize_options.items():
|
||
randomized = getattr(self.multiworld, option_key)[self.player]
|
||
for item_name, location_name in zip(option.items, option.locations):
|
||
if item_name in junk_replace:
|
||
item_name = self.get_filler_item_name()
|
||
|
||
if (item_name == "Crystal_Heart" and self.multiworld.SplitCrystalHeart[self.player]) or \
|
||
(item_name == "Mothwing_Cloak" and self.multiworld.SplitMothwingCloak[self.player]):
|
||
_add("Left_" + item_name, location_name)
|
||
_add("Right_" + item_name, "Split_" + location_name)
|
||
continue
|
||
if item_name == "Mantis_Claw" and self.multiworld.SplitMantisClaw[self.player]:
|
||
_add("Left_" + item_name, "Left_" + location_name)
|
||
_add("Right_" + item_name, "Right_" + location_name)
|
||
continue
|
||
if item_name == "Shade_Cloak" and self.multiworld.SplitMothwingCloak[self.player]:
|
||
if self.multiworld.random.randint(0, 1):
|
||
item_name = "Left_Mothwing_Cloak"
|
||
else:
|
||
item_name = "Right_Mothwing_Cloak"
|
||
|
||
_add(item_name, location_name)
|
||
|
||
if self.multiworld.RandomizeElevatorPass[self.player]:
|
||
randomized = True
|
||
_add("Elevator_Pass", "Elevator_Pass")
|
||
|
||
for shop, locations in self.created_multi_locations.items():
|
||
for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value):
|
||
loc = self.create_location(shop)
|
||
unfilled_locations += 1
|
||
|
||
# Balance the pool
|
||
item_count = len(pool)
|
||
additional_shop_items = max(item_count - unfilled_locations, self.multiworld.ExtraShopSlots[self.player].value)
|
||
|
||
# Add additional shop items, as needed.
|
||
if additional_shop_items > 0:
|
||
shops = list(shop for shop, locations in self.created_multi_locations.items() if len(locations) < 16)
|
||
if not self.multiworld.EggShopSlots[self.player].value: # No eggshop, so don't place items there
|
||
shops.remove('Egg_Shop')
|
||
|
||
if shops:
|
||
for _ in range(additional_shop_items):
|
||
shop = self.multiworld.random.choice(shops)
|
||
loc = self.create_location(shop)
|
||
unfilled_locations += 1
|
||
if len(self.created_multi_locations[shop]) >= 16:
|
||
shops.remove(shop)
|
||
if not shops:
|
||
break
|
||
|
||
# Create filler items, if needed
|
||
if item_count < unfilled_locations:
|
||
pool.extend(self.create_item(self.get_filler_item_name()) for _ in range(unfilled_locations - item_count))
|
||
self.multiworld.itempool += pool
|
||
self.apply_costsanity()
|
||
self.sort_shops_by_cost()
|
||
|
||
def sort_shops_by_cost(self):
|
||
for shop, locations in self.created_multi_locations.items():
|
||
randomized_locations = list(loc for loc in locations if not loc.vanilla)
|
||
prices = sorted(
|
||
(loc.costs for loc in randomized_locations),
|
||
key=lambda costs: (len(costs),) + tuple(costs.values())
|
||
)
|
||
for loc, costs in zip(randomized_locations, prices):
|
||
loc.costs = costs
|
||
|
||
def apply_costsanity(self):
|
||
setting = self.multiworld.CostSanity[self.player].value
|
||
if not setting:
|
||
return # noop
|
||
|
||
def _compute_weights(weights: dict, desc: str) -> typing.Dict[str, int]:
|
||
if all(x == 0 for x in weights.values()):
|
||
logger.warning(
|
||
f"All {desc} weights were zero for {self.multiworld.player_name[self.player]}."
|
||
f" Setting them to one instead."
|
||
)
|
||
weights = {k: 1 for k in weights}
|
||
|
||
return {k: v for k, v in weights.items() if v}
|
||
|
||
random = self.multiworld.random
|
||
hybrid_chance = getattr(self.multiworld, f"CostSanityHybridChance")[self.player].value
|
||
weights = {
|
||
data.term: getattr(self.multiworld, f"CostSanity{data.option}Weight")[self.player].value
|
||
for data in cost_terms.values()
|
||
}
|
||
weights_geoless = dict(weights)
|
||
del weights_geoless["GEO"]
|
||
|
||
weights = _compute_weights(weights, "CostSanity")
|
||
weights_geoless = _compute_weights(weights_geoless, "Geoless CostSanity")
|
||
|
||
if hybrid_chance > 0:
|
||
if len(weights) == 1:
|
||
logger.warning(
|
||
f"Only one cost type is available for CostSanity in {self.multiworld.player_name[self.player]}'s world."
|
||
f" CostSanityHybridChance will not trigger."
|
||
)
|
||
if len(weights_geoless) == 1:
|
||
logger.warning(
|
||
f"Only one cost type is available for CostSanity in {self.multiworld.player_name[self.player]}'s world."
|
||
f" CostSanityHybridChance will not trigger in geoless locations."
|
||
)
|
||
|
||
for region in self.multiworld.get_regions(self.player):
|
||
for location in region.locations:
|
||
if location.vanilla:
|
||
continue
|
||
if not location.costs:
|
||
continue
|
||
if location.name == "Vessel_Fragment-Basin":
|
||
continue
|
||
if setting == CostSanity.option_notshops and location.basename in multi_locations:
|
||
continue
|
||
if setting == CostSanity.option_shopsonly and location.basename not in multi_locations:
|
||
continue
|
||
if location.basename in {'Grubfather', 'Seer', 'Eggshop'}:
|
||
our_weights = dict(weights_geoless)
|
||
else:
|
||
our_weights = dict(weights)
|
||
|
||
rolls = 1
|
||
if random.randrange(100) < hybrid_chance:
|
||
rolls = 2
|
||
|
||
if rolls > len(our_weights):
|
||
terms = list(our_weights.keys()) # Can't randomly choose cost types, using all of them.
|
||
else:
|
||
terms = []
|
||
for _ in range(rolls):
|
||
term = random.choices(list(our_weights.keys()), list(our_weights.values()))[0]
|
||
del our_weights[term]
|
||
terms.append(term)
|
||
|
||
location.costs = {term: random.randint(*self.ranges[term]) for term in terms}
|
||
location.sort_costs()
|
||
|
||
def set_rules(self):
|
||
world = self.multiworld
|
||
player = self.player
|
||
if world.logic[player] != 'nologic':
|
||
goal = world.Goal[player]
|
||
if goal == Goal.option_siblings:
|
||
world.completion_condition[player] = lambda state: state._hk_siblings_ending(player)
|
||
elif goal == Goal.option_radiance:
|
||
world.completion_condition[player] = lambda state: state._hk_can_beat_radiance(player)
|
||
else:
|
||
# Hollow Knight or Any goal.
|
||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player)
|
||
|
||
set_rules(self)
|
||
|
||
def fill_slot_data(self):
|
||
slot_data = {}
|
||
|
||
options = slot_data["options"] = {}
|
||
for option_name in self.option_definitions:
|
||
option = getattr(self.multiworld, option_name)[self.player]
|
||
try:
|
||
optionvalue = int(option.value)
|
||
except TypeError:
|
||
pass # C# side is currently typed as dict[str, int], drop what doesn't fit
|
||
else:
|
||
options[option_name] = optionvalue
|
||
|
||
# 32 bit int
|
||
slot_data["seed"] = self.multiworld.per_slot_randoms[self.player].randint(-2147483647, 2147483646)
|
||
|
||
# Backwards compatibility for shop cost data (HKAP < 0.1.0)
|
||
if not self.multiworld.CostSanity[self.player]:
|
||
for shop, terms in shop_cost_types.items():
|
||
unit = cost_terms[next(iter(terms))].option
|
||
if unit == "Geo":
|
||
continue
|
||
slot_data[f"{unit}_costs"] = {
|
||
loc.name: next(iter(loc.costs.values()))
|
||
for loc in self.created_multi_locations[shop]
|
||
}
|
||
|
||
# HKAP 0.1.0 and later cost data.
|
||
location_costs = {}
|
||
for region in self.multiworld.get_regions(self.player):
|
||
for location in region.locations:
|
||
if location.costs:
|
||
location_costs[location.name] = location.costs
|
||
slot_data["location_costs"] = location_costs
|
||
|
||
slot_data["notch_costs"] = self.charm_costs
|
||
|
||
return slot_data
|
||
|
||
def create_item(self, name: str) -> HKItem:
|
||
item_data = item_table[name]
|
||
return HKItem(name, item_data.advancement, item_data.id, item_data.type, self.player)
|
||
|
||
def create_location(self, name: str, vanilla=False) -> HKLocation:
|
||
costs = None
|
||
basename = name
|
||
if name in shop_cost_types:
|
||
costs = {
|
||
term: self.multiworld.random.randint(*self.ranges[term])
|
||
for term in shop_cost_types[name]
|
||
}
|
||
elif name in vanilla_location_costs:
|
||
costs = vanilla_location_costs[name]
|
||
|
||
multi = self.created_multi_locations.get(name)
|
||
|
||
if multi is not None:
|
||
i = len(multi) + 1
|
||
name = f"{name}_{i}"
|
||
|
||
region = self.multiworld.get_region("Menu", self.player)
|
||
loc = HKLocation(self.player, name,
|
||
self.location_name_to_id[name], region, costs=costs, vanilla=vanilla,
|
||
basename=basename)
|
||
|
||
if multi is not None:
|
||
multi.append(loc)
|
||
|
||
region.locations.append(loc)
|
||
return loc
|
||
|
||
def create_vanilla_location(self, location: str, item: Item):
|
||
costs = self.vanilla_shop_costs.get((location, item.name))
|
||
location = self.create_location(location, vanilla=True)
|
||
location.place_locked_item(item)
|
||
if costs:
|
||
location.costs = costs.pop()
|
||
return location
|
||
|
||
def collect(self, state, item: HKItem) -> bool:
|
||
change = super(HKWorld, self).collect(state, item)
|
||
if change:
|
||
for effect_name, effect_value in item_effects.get(item.name, {}).items():
|
||
state.prog_items[effect_name, item.player] += effect_value
|
||
if item.name in {"Left_Mothwing_Cloak", "Right_Mothwing_Cloak"}:
|
||
if state.prog_items.get(('RIGHTDASH', item.player), 0) and \
|
||
state.prog_items.get(('LEFTDASH', item.player), 0):
|
||
(state.prog_items["RIGHTDASH", item.player], state.prog_items["LEFTDASH", item.player]) = \
|
||
([max(state.prog_items["RIGHTDASH", item.player], state.prog_items["LEFTDASH", item.player])] * 2)
|
||
return change
|
||
|
||
def remove(self, state, item: HKItem) -> bool:
|
||
change = super(HKWorld, self).remove(state, item)
|
||
|
||
if change:
|
||
for effect_name, effect_value in item_effects.get(item.name, {}).items():
|
||
if state.prog_items[effect_name, item.player] == effect_value:
|
||
del state.prog_items[effect_name, item.player]
|
||
state.prog_items[effect_name, item.player] -= effect_value
|
||
|
||
return change
|
||
|
||
@classmethod
|
||
def stage_write_spoiler(cls, world: MultiWorld, spoiler_handle):
|
||
hk_players = world.get_game_players(cls.game)
|
||
spoiler_handle.write('\n\nCharm Notches:')
|
||
for player in hk_players:
|
||
name = world.get_player_name(player)
|
||
spoiler_handle.write(f'\n{name}\n')
|
||
hk_world: HKWorld = world.worlds[player]
|
||
for charm_number, cost in enumerate(hk_world.charm_costs):
|
||
spoiler_handle.write(f"\n{charm_names[charm_number]}: {cost}")
|
||
|
||
spoiler_handle.write('\n\nShop Prices:')
|
||
for player in hk_players:
|
||
name = world.get_player_name(player)
|
||
spoiler_handle.write(f'\n{name}\n')
|
||
hk_world: HKWorld = world.worlds[player]
|
||
|
||
if world.CostSanity[player].value:
|
||
for loc in sorted(
|
||
(
|
||
loc for loc in itertools.chain(*(region.locations for region in world.get_regions(player)))
|
||
if loc.costs
|
||
), key=operator.attrgetter('name')
|
||
):
|
||
spoiler_handle.write(f"\n{loc}: {loc.item} costing {loc.cost_text()}")
|
||
else:
|
||
for shop_name, locations in hk_world.created_multi_locations.items():
|
||
for loc in locations:
|
||
spoiler_handle.write(f"\n{loc}: {loc.item} costing {loc.cost_text()}")
|
||
|
||
def get_multi_location_name(self, base: str, i: typing.Optional[int]) -> str:
|
||
if i is None:
|
||
i = len(self.created_multi_locations[base]) + 1
|
||
assert 1 <= 16, "limited number of multi location IDs reserved."
|
||
return f"{base}_{i}"
|
||
|
||
def get_filler_item_name(self) -> str:
|
||
if self.player not in self.cached_filler_items:
|
||
fillers = ["One_Geo", "Soul_Refill"]
|
||
exclusions = self.white_palace_exclusions()
|
||
for group in (
|
||
'RandomizeGeoRocks', 'RandomizeSoulTotems', 'RandomizeLoreTablets', 'RandomizeJunkPitChests',
|
||
'RandomizeRancidEggs'
|
||
):
|
||
if getattr(self.multiworld, group):
|
||
fillers.extend(item for item in hollow_knight_randomize_options[group].items if item not in
|
||
exclusions)
|
||
self.cached_filler_items[self.player] = fillers
|
||
return self.multiworld.random.choice(self.cached_filler_items[self.player])
|
||
|
||
|
||
def create_region(world: MultiWorld, player: int, name: str, location_names=None) -> Region:
|
||
ret = Region(name, player, world)
|
||
if location_names:
|
||
for location in location_names:
|
||
loc_id = HKWorld.location_name_to_id.get(location, None)
|
||
location = HKLocation(player, location, loc_id, ret)
|
||
ret.locations.append(location)
|
||
return ret
|
||
|
||
|
||
class HKLocation(Location):
|
||
game: str = "Hollow Knight"
|
||
costs: typing.Dict[str, int] = None
|
||
unit: typing.Optional[str] = None
|
||
vanilla = False
|
||
basename: str
|
||
|
||
def sort_costs(self):
|
||
if self.costs is None:
|
||
return
|
||
self.costs = {k: self.costs[k] for k in sorted(self.costs.keys(), key=lambda x: cost_terms[x].sort)}
|
||
|
||
def __init__(
|
||
self, player: int, name: str, code=None, parent=None,
|
||
costs: typing.Dict[str, int] = None, vanilla: bool = False, basename: str = None
|
||
):
|
||
self.basename = basename or name
|
||
super(HKLocation, self).__init__(player, name, code if code else None, parent)
|
||
self.vanilla = vanilla
|
||
if costs:
|
||
self.costs = dict(costs)
|
||
self.sort_costs()
|
||
|
||
def cost_text(self, separator=" and "):
|
||
if self.costs is None:
|
||
return None
|
||
return separator.join(
|
||
f"{value} {cost_terms[term].singular if value == 1 else cost_terms[term].plural}"
|
||
for term, value in self.costs.items()
|
||
)
|
||
|
||
|
||
class HKItem(Item):
|
||
game = "Hollow Knight"
|
||
type: str
|
||
|
||
def __init__(self, name, advancement, code, type: str, player: int = None):
|
||
if name == "Mimic_Grub":
|
||
classification = ItemClassification.trap
|
||
elif type in ("Grub", "DreamWarrior", "Root", "Egg", "Dreamer"):
|
||
classification = ItemClassification.progression_skip_balancing
|
||
elif type == "Charm" and name not in progression_charms:
|
||
classification = ItemClassification.progression_skip_balancing
|
||
elif type in ("Map", "Journal"):
|
||
classification = ItemClassification.filler
|
||
elif type in ("Mask", "Ore", "Vessel"):
|
||
classification = ItemClassification.useful
|
||
elif advancement:
|
||
classification = ItemClassification.progression
|
||
else:
|
||
classification = ItemClassification.filler
|
||
super(HKItem, self).__init__(name, classification, code if code else None, player)
|
||
self.type = type
|
||
|
||
|
||
class HKLogicMixin(LogicMixin):
|
||
multiworld: MultiWorld
|
||
|
||
def _hk_notches(self, player: int, *notches: int) -> int:
|
||
return sum(self.multiworld.worlds[player].charm_costs[notch] for notch in notches)
|
||
|
||
def _hk_option(self, player: int, option_name: str) -> int:
|
||
return getattr(self.multiworld, option_name)[player].value
|
||
|
||
def _hk_start(self, player, start_location: str) -> bool:
|
||
return self.multiworld.StartLocation[player] == start_location
|
||
|
||
def _hk_nail_combat(self, player: int) -> bool:
|
||
return self.has_any({'LFFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
|
||
|
||
def _hk_can_beat_thk(self, player: int) -> bool:
|
||
return (
|
||
self.has('Opened_Black_Egg_Temple', player)
|
||
and (self.count('FIREBALL', player) + self.count('SCREAM', player) + self.count('QUAKE', player)) > 1
|
||
and self._hk_nail_combat(player)
|
||
and (
|
||
self.has_any({'LEFTDASH', 'RIGHTDASH'}, player)
|
||
or self._hk_option(player, 'ProficientCombat')
|
||
)
|
||
)
|
||
|
||
def _hk_siblings_ending(self, player: int) -> bool:
|
||
return self._hk_can_beat_thk(player) and self.has('WHITEFRAGMENT', player, 3)
|
||
|
||
def _hk_can_beat_radiance(self, player: int) -> bool:
|
||
return (
|
||
self._hk_siblings_ending(player)
|
||
and self.has('DREAMNAIL', player, 1)
|
||
and (
|
||
(self.has('LEFTCLAW', player) and self.has('RIGHTCLAW', player))
|
||
or self.has('WINGS', player)
|
||
)
|
||
and (
|
||
self.count('FIREBALL', player) + self.count('SCREAM', player)
|
||
+ self.count('QUAKE', player)
|
||
) > 1
|
||
and (
|
||
(self.has('LEFTDASH', player, 2) and self.has('RIGHTDASH', player, 2)) # Both Shade Cloaks
|
||
or (self._hk_option(player, 'ProficientCombat') and self.has('QUAKE', player)) # or Dive
|
||
)
|
||
)
|