Archipelago/worlds/tloz
t3hf1gm3nt c74577d708
[TLOZ] Fix start weapon locations (#1802)
* Fix starting weapon locations usage

Makes a fresh copy of starting weapon locations when get_pool_core is ran
Should fix the issue of dangerous_weapon_locations getting appended to the list for other worlds past the first world that has dangerous StartingPosition, as well as running into the error if ExpandedPool was different between players
Credit for fix goes to @Silvris in the AP Discord
2023-05-08 22:36:35 +02:00
..
docs Lua: Further centralize code, fix Bizhawk 2.9 (#1685) 2023-04-15 09:17:33 +02:00
ItemPool.py [TLOZ] Fix start weapon locations (#1802) 2023-05-08 22:36:35 +02:00
Items.py TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
Locations.py TLOZ: Code Cleanup (#1514) 2023-03-08 11:22:14 +01:00
Options.py TLOZ: Code Cleanup (#1514) 2023-03-08 11:22:14 +01:00
Rom.py worlds,clients,kvui: use user_path (#1622) 2023-03-29 20:14:45 +02:00
Rules.py [TLOZ] Pols Voice Logic Fix (#1630) 2023-03-30 15:29:06 +02:00
__init__.py [TLOZ] Add FileNotFoundError handling for base rom (#1708) 2023-04-15 05:40:48 +02:00
requirements.txt TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
z1_base_patch.bsdiff4 TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00