Partial support for Progressive bow - Still needs to be added to item pool - Silver hint handling remains TBD even for VT Added weapons selection. - Vanilla needs to be implemented - Assured needs to be implemented - Inverted swordless is almost certainly messed up. - Swordless standard mode will likely softlock - Random weapon standard mode is currently treated as uncle assured Deleted removed difficulties - Remaining difficulties still need to be adjusted Added locked property to locations: - This is used for preplaced items etc so that multiworld balancing knows they cannot be moved. Made a few of the difficulty changes from V31, but not all. Added required text changes to handle crystals requirements - More changes will likely me made in future - Currently there is is no way to tell ganon requirement in Inverted mode |
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.. | ||
collections_extended | ||
__init__.py |