184 lines
6.3 KiB
Python
184 lines
6.3 KiB
Python
"""
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Defines progression, junk and event items for The Witness
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"""
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import copy
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from typing import Dict, NamedTuple, Optional, Set
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from BaseClasses import Item, MultiWorld
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from . import StaticWitnessLogic, WitnessPlayerLocations, WitnessPlayerLogic
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from .Options import get_option_value, is_option_enabled, the_witness_options
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from fractions import Fraction
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class ItemData(NamedTuple):
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"""
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ItemData for an item in The Witness
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"""
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code: Optional[int]
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progression: bool
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event: bool = False
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trap: bool = False
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never_exclude: bool = False
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class WitnessItem(Item):
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"""
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Item from the game The Witness
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"""
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game: str = "The Witness"
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class StaticWitnessItems:
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"""
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Class that handles Witness items independent of world settings
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"""
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ALL_ITEM_TABLE: Dict[str, ItemData] = {}
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ITEM_NAME_GROUPS: Dict[str, Set[str]] = dict()
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# These should always add up to 1!!!
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BONUS_WEIGHTS = {
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"Speed Boost": Fraction(1, 1),
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}
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# These should always add up to 1!!!
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TRAP_WEIGHTS = {
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"Slowness": Fraction(8, 10),
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"Power Surge": Fraction(2, 10),
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}
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ALL_JUNK_ITEMS = set(BONUS_WEIGHTS.keys()) | set(TRAP_WEIGHTS.keys())
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def __init__(self):
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item_tab = dict()
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for item in StaticWitnessLogic.ALL_SYMBOL_ITEMS:
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if item[0] == "11 Lasers" or item == "7 Lasers":
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continue
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item_tab[item[0]] = ItemData(158000 + item[1], True, False)
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self.ITEM_NAME_GROUPS.setdefault("Symbols", set()).add(item[0])
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for item in StaticWitnessLogic.ALL_DOOR_ITEMS:
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item_tab[item[0]] = ItemData(158000 + item[1], True, False)
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# 1500 - 1510 are the laser items, which are handled like doors but should be their own separate group.
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if item[1] in range(1500, 1511):
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self.ITEM_NAME_GROUPS.setdefault("Lasers", set()).add(item[0])
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else:
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self.ITEM_NAME_GROUPS.setdefault("Doors", set()).add(item[0])
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for item in StaticWitnessLogic.ALL_TRAPS:
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item_tab[item[0]] = ItemData(
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158000 + item[1], False, False, True
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)
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for item in StaticWitnessLogic.ALL_BOOSTS:
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item_tab[item[0]] = ItemData(158000 + item[1], False, False)
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for item in StaticWitnessLogic.ALL_USEFULS:
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item_tab[item[0]] = ItemData(158000 + item[1], False, False, False, item[2])
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item_tab = dict(sorted(
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item_tab.items(),
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key=lambda single_item: single_item[1].code
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if isinstance(single_item[1].code, int) else 0)
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)
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for key, item in item_tab.items():
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self.ALL_ITEM_TABLE[key] = item
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class WitnessPlayerItems:
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"""
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Class that defines Items for a single world
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"""
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def __init__(self, locat: WitnessPlayerLocations, world: MultiWorld, player: int, player_logic: WitnessPlayerLogic):
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"""Adds event items after logic changes due to options"""
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self.EVENT_ITEM_TABLE = dict()
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self.ITEM_TABLE = copy.copy(StaticWitnessItems.ALL_ITEM_TABLE)
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self.PROGRESSION_TABLE = dict()
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self.ITEM_ID_TO_DOOR_HEX = dict()
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self.DOORS = set()
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self.SYMBOLS_NOT_IN_THE_GAME = set()
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self.EXTRA_AMOUNTS = {
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"Functioning Brain": 1,
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"Puzzle Skip": get_option_value(world, player, "puzzle_skip_amount")
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}
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for item in StaticWitnessLogic.ALL_SYMBOL_ITEMS.union(StaticWitnessLogic.ALL_DOOR_ITEMS):
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if item[0] not in player_logic.PROG_ITEMS_ACTUALLY_IN_THE_GAME:
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del self.ITEM_TABLE[item[0]]
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if item in StaticWitnessLogic.ALL_SYMBOL_ITEMS:
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self.SYMBOLS_NOT_IN_THE_GAME.add(StaticWitnessItems.ALL_ITEM_TABLE[item[0]].code)
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else:
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self.PROGRESSION_TABLE[item[0]] = self.ITEM_TABLE[item[0]]
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for entity_hex, items in player_logic.DOOR_ITEMS_BY_ID.items():
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entity_hex_int = int(entity_hex, 16)
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self.DOORS.add(entity_hex_int)
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for item in items:
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item_id = StaticWitnessItems.ALL_ITEM_TABLE[item].code
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self.ITEM_ID_TO_DOOR_HEX.setdefault(item_id, set()).add(entity_hex_int)
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symbols = is_option_enabled(world, player, "shuffle_symbols")
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if "shuffle_symbols" not in the_witness_options.keys():
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symbols = True
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doors = get_option_value(world, player, "shuffle_doors")
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if doors and symbols:
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self.GOOD_ITEMS = [
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"Dots", "Black/White Squares", "Symmetry"
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]
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elif symbols:
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self.GOOD_ITEMS = [
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"Dots", "Black/White Squares", "Stars",
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"Shapers", "Symmetry"
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]
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if is_option_enabled(world, player, "shuffle_discarded_panels"):
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self.GOOD_ITEMS.append("Triangles")
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if not is_option_enabled(world, player, "disable_non_randomized_puzzles"):
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self.GOOD_ITEMS.append("Colored Squares")
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for event_location in locat.EVENT_LOCATION_TABLE:
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location = player_logic.EVENT_ITEM_PAIRS[event_location]
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self.EVENT_ITEM_TABLE[location] = ItemData(None, True, True)
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self.ITEM_TABLE[location] = ItemData(None, True, True)
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trap_percentage = get_option_value(world, player, "trap_percentage")
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self.JUNK_WEIGHTS = dict()
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if trap_percentage != 0:
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# I'm sure there must be some super "pythonic" way of doing this :D
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for trap_name, trap_weight in StaticWitnessItems.TRAP_WEIGHTS.items():
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self.JUNK_WEIGHTS[trap_name] = (trap_weight * trap_percentage) / 100
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if trap_percentage != 100:
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for bonus_name, bonus_weight in StaticWitnessItems.BONUS_WEIGHTS.items():
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self.JUNK_WEIGHTS[bonus_name] = (bonus_weight * (100 - trap_percentage)) / 100
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self.JUNK_WEIGHTS = {
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key: value for (key, value)
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in self.JUNK_WEIGHTS.items()
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if key in self.ITEM_TABLE.keys()
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}
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# JUNK_WEIGHTS will add up to 1 if the boosts weights and the trap weights each add up to 1 respectively.
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for junk_item in StaticWitnessItems.ALL_JUNK_ITEMS:
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if junk_item not in self.JUNK_WEIGHTS.keys():
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del self.ITEM_TABLE[junk_item]
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