259 lines
21 KiB
Python
259 lines
21 KiB
Python
from typing import Dict, Union
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from ..mod_data import ModNames
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from ... import options
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from ...data.craftable_data import all_crafting_recipes_by_name
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from ...logic.base_logic import BaseLogicMixin, BaseLogic
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from ...logic.combat_logic import CombatLogicMixin
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from ...logic.cooking_logic import CookingLogicMixin
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from ...logic.crafting_logic import CraftingLogicMixin
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from ...logic.farming_logic import FarmingLogicMixin
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from ...logic.fishing_logic import FishingLogicMixin
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from ...logic.has_logic import HasLogicMixin
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from ...logic.money_logic import MoneyLogicMixin
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from ...logic.museum_logic import MuseumLogicMixin
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from ...logic.quest_logic import QuestLogicMixin
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from ...logic.received_logic import ReceivedLogicMixin
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from ...logic.region_logic import RegionLogicMixin
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from ...logic.relationship_logic import RelationshipLogicMixin
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from ...logic.season_logic import SeasonLogicMixin
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from ...logic.skill_logic import SkillLogicMixin
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from ...logic.time_logic import TimeLogicMixin
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from ...logic.tool_logic import ToolLogicMixin
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from ...options import Cropsanity
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from ...stardew_rule import StardewRule, True_
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from ...strings.artisan_good_names import ModArtisanGood
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from ...strings.craftable_names import ModCraftable, ModEdible, ModMachine
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from ...strings.crop_names import SVEVegetable, SVEFruit, DistantLandsCrop
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from ...strings.fish_names import ModTrash, SVEFish
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from ...strings.food_names import SVEMeal, SVEBeverage
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from ...strings.forageable_names import SVEForage, DistantLandsForageable
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from ...strings.gift_names import SVEGift
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from ...strings.ingredient_names import Ingredient
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from ...strings.material_names import Material
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from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil
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from ...strings.monster_drop_names import ModLoot, Loot
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from ...strings.performance_names import Performance
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from ...strings.quest_names import ModQuest
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from ...strings.region_names import Region, SVERegion, DeepWoodsRegion, BoardingHouseRegion
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from ...strings.season_names import Season
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from ...strings.seed_names import SVESeed, DistantLandsSeed
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from ...strings.skill_names import Skill
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from ...strings.tool_names import Tool, ToolMaterial
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from ...strings.villager_names import ModNPC
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display_types = [ModCraftable.wooden_display, ModCraftable.hardwood_display]
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display_items = all_artifacts + all_fossils
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class ModItemLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.item = ModItemLogic(*args, **kwargs)
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class ModItemLogic(BaseLogic[Union[CombatLogicMixin, ReceivedLogicMixin, CookingLogicMixin, FishingLogicMixin, HasLogicMixin, MoneyLogicMixin,
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RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, ToolLogicMixin, CraftingLogicMixin, SkillLogicMixin, TimeLogicMixin, QuestLogicMixin,
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FarmingLogicMixin]]):
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def get_modded_item_rules(self) -> Dict[str, StardewRule]:
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items = dict()
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if ModNames.sve in self.options.mods:
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items.update(self.get_sve_item_rules())
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if ModNames.archaeology in self.options.mods:
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items.update(self.get_archaeology_item_rules())
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if ModNames.distant_lands in self.options.mods:
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items.update(self.get_distant_lands_item_rules())
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if ModNames.boarding_house in self.options.mods:
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items.update(self.get_boarding_house_item_rules())
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return items
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def modify_vanilla_item_rules_with_mod_additions(self, item_rule: Dict[str, StardewRule]):
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if ModNames.sve in self.options.mods:
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item_rule.update(self.get_modified_item_rules_for_sve(item_rule))
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if ModNames.deepwoods in self.options.mods:
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item_rule.update(self.get_modified_item_rules_for_deep_woods(item_rule))
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return item_rule
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def get_sve_item_rules(self):
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return {SVEGift.aged_blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 28000),
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SVEGift.blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 3000),
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SVESeed.fungus: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
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ModLoot.green_mushroom: self.logic.region.can_reach(SVERegion.highlands_outside) &
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self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron) & self.logic.season.has_any_not_winter(),
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SVEFruit.monster_fruit: self.logic.season.has(Season.summer) & self.logic.has(SVESeed.stalk),
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SVEVegetable.monster_mushroom: self.logic.season.has(Season.fall) & self.logic.has(SVESeed.fungus),
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ModLoot.ornate_treasure_chest: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_galaxy_weapon &
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self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron),
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SVEFruit.slime_berry: self.logic.season.has(Season.spring) & self.logic.has(SVESeed.slime),
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SVESeed.slime: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
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SVESeed.stalk: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
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ModLoot.swirl_stone: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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SVEVegetable.void_root: self.logic.season.has(Season.winter) & self.logic.has(SVESeed.void),
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SVESeed.void: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
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ModLoot.void_soul: self.logic.region.can_reach(
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SVERegion.crimson_badlands) & self.logic.combat.has_good_weapon & self.logic.cooking.can_cook(),
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SVEForage.winter_star_rose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.winter),
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SVEForage.bearberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.winter),
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SVEForage.poison_mushroom: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has_any([Season.summer, Season.fall]),
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SVEForage.red_baneberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.summer),
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SVEForage.ferngill_primrose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.spring),
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SVEForage.goldenrod: self.logic.region.can_reach(SVERegion.summit) & (
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self.logic.season.has(Season.summer) | self.logic.season.has(Season.fall)),
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SVESeed.shrub: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
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SVEFruit.salal_berry: self.logic.farming.can_plant_and_grow_item((Season.spring, Season.summer)) & self.logic.has(SVESeed.shrub),
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ModEdible.aegis_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 28000),
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ModEdible.lightning_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 12000),
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ModEdible.barbarian_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 22000),
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ModEdible.gravity_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 4000),
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SVESeed.ancient_fern: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
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SVEVegetable.ancient_fiber: self.logic.farming.can_plant_and_grow_item(Season.summer) & self.logic.has(SVESeed.ancient_fern),
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SVEForage.conch: self.logic.region.can_reach_any((Region.beach, SVERegion.fable_reef)),
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SVEForage.dewdrop_berry: self.logic.region.can_reach(SVERegion.enchanted_grove),
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SVEForage.sand_dollar: self.logic.region.can_reach(SVERegion.fable_reef) | (self.logic.region.can_reach(Region.beach) &
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self.logic.season.has_any([Season.summer, Season.fall])),
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SVEForage.golden_ocean_flower: self.logic.region.can_reach(SVERegion.fable_reef),
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SVEMeal.grampleton_orange_chicken: self.logic.money.can_spend_at(Region.saloon, 650) & self.logic.relationship.has_hearts(ModNPC.sophia, 6),
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ModEdible.hero_elixir: self.logic.money.can_spend_at(SVERegion.isaac_shop, 8000),
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SVEForage.four_leaf_clover: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.forest_west)) &
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self.logic.season.has_any([Season.spring, Season.summer]),
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SVEForage.mushroom_colony: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.junimo_woods, SVERegion.forest_west)) &
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self.logic.season.has(Season.fall),
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SVEForage.rusty_blade: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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SVEForage.rafflesia: self.logic.region.can_reach(Region.secret_woods),
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SVEBeverage.sports_drink: self.logic.money.can_spend_at(Region.hospital, 750),
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"Stamina Capsule": self.logic.money.can_spend_at(Region.hospital, 4000),
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SVEForage.thistle: self.logic.region.can_reach(SVERegion.summit),
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ModLoot.void_pebble: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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ModLoot.void_shard: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_galaxy_weapon &
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self.logic.skill.has_level(Skill.combat, 10) & self.logic.region.can_reach(Region.saloon) & self.logic.time.has_year_three
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}
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# @formatter:on
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def get_modified_item_rules_for_sve(self, items: Dict[str, StardewRule]):
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return {
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Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach(
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SVERegion.crimson_badlands),
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Loot.solar_essence: items[Loot.solar_essence] | self.logic.region.can_reach(SVERegion.crimson_badlands),
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Ore.copper: items[Ore.copper] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
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self.logic.combat.can_fight_at_level(Performance.great)),
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Ore.iron: items[Ore.iron] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
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self.logic.combat.can_fight_at_level(Performance.great)),
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Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) &
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self.logic.combat.can_fight_at_level(Performance.maximum)),
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SVEFish.dulse_seaweed: self.logic.fishing.can_fish_at(Region.beach) & self.logic.season.has_any([Season.spring, Season.summer, Season.winter])
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}
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def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]):
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options_to_update = {
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Material.hardwood: items[Material.hardwood] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iron, DeepWoodsRegion.floor_10),
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Ingredient.sugar: items[Ingredient.sugar] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50),
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# Gingerbread House
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Ingredient.wheat_flour: items[Ingredient.wheat_flour] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50),
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# Gingerbread House
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}
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if self.options.tool_progression & options.ToolProgression.option_progressive:
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options_to_update.update({
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Ore.iridium: items[Ore.iridium] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iridium, DeepWoodsRegion.floor_50), # Iridium Tree
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})
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return options_to_update
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def get_archaeology_item_rules(self):
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archaeology_item_rules = {}
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preservation_chamber_rule = self.logic.has(ModMachine.preservation_chamber)
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hardwood_preservation_chamber_rule = self.logic.has(ModMachine.hardwood_preservation_chamber)
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for item in display_items:
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for display_type in display_types:
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if item == "Trilobite":
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location_name = f"{display_type}: Trilobite Fossil"
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else:
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location_name = f"{display_type}: {item}"
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display_item_rule = self.logic.crafting.can_craft(all_crafting_recipes_by_name[display_type]) & self.logic.has(item)
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if "Wooden" in display_type:
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archaeology_item_rules[location_name] = display_item_rule & preservation_chamber_rule
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else:
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archaeology_item_rules[location_name] = display_item_rule & hardwood_preservation_chamber_rule
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archaeology_item_rules[ModTrash.rusty_scrap] = self.logic.has(ModMachine.grinder) & self.logic.has_any(*all_artifacts)
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return archaeology_item_rules
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def get_distant_lands_item_rules(self):
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return {
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DistantLandsForageable.swamp_herb: self.logic.region.can_reach(Region.witch_swamp),
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DistantLandsForageable.brown_amanita: self.logic.region.can_reach(Region.witch_swamp),
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DistantLandsSeed.vile_ancient_fruit: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest(
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ModQuest.CorruptedCropsTask),
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DistantLandsSeed.void_mint: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest(
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ModQuest.CorruptedCropsTask),
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DistantLandsCrop.void_mint: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.void_mint),
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DistantLandsCrop.vile_ancient_fruit: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.vile_ancient_fruit),
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}
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def get_boarding_house_item_rules(self):
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return {
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# Mob Drops from lost valley enemies
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ModArtisanGood.pterodactyl_egg: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.pterodactyl_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.pterodactyl_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.pterodactyl_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.pterodactyl_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.pterodactyl_phalange: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.pterodactyl_l_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.pterodactyl_r_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.dinosaur_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.dinosaur_tooth: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.dinosaur_femur: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.dinosaur_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.dinosaur_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.dinosaur_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.dinosaur_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.good),
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ModFossil.neanderthal_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.great),
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ModFossil.neanderthal_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.great),
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ModFossil.neanderthal_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.great),
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ModFossil.neanderthal_limb_bones: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1,
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BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
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Performance.great),
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}
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def has_seed_unlocked(self, seed_name: str):
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if self.options.cropsanity == Cropsanity.option_disabled:
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return True_()
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return self.logic.received(seed_name)
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