Archipelago/worlds/ladx/LADXR/mapgen/tileset.py

254 lines
9.5 KiB
Python

from typing import Dict, Set
from ..roomEditor import RoomEditor
animated_tiles = {0x0E, 0x1B, 0x1E, 0x1F, 0x44, 0x91, 0xCF, 0xD0, 0xD1, 0xD2, 0xD9, 0xDC, 0xE9, 0xEB, 0xEC, 0xED, 0xEE, 0xEF}
entrance_tiles = {0xE1, 0xE2, 0xE3, 0xBA, 0xC6}
solid_tiles = set()
open_tiles = set()
walkable_tiles = set()
vertical_edge_tiles = set()
horizontal_edge_tiles = set()
class TileInfo:
def __init__(self, key):
self.key = key
self.up = set()
self.right = set()
self.down = set()
self.left = set()
self.up_freq = {}
self.right_freq = {}
self.down_freq = {}
self.left_freq = {}
self.frequency = 0
def copy(self):
result = TileInfo(self.key)
result.up = self.up.copy()
result.right = self.right.copy()
result.down = self.down.copy()
result.left = self.left.copy()
result.up_freq = self.up_freq.copy()
result.right_freq = self.right_freq.copy()
result.down_freq = self.down_freq.copy()
result.left_freq = self.left_freq.copy()
result.frequency = self.frequency
return result
def remove(self, tile_id):
if tile_id in self.up:
self.up.remove(tile_id)
del self.up_freq[tile_id]
if tile_id in self.down:
self.down.remove(tile_id)
del self.down_freq[tile_id]
if tile_id in self.left:
self.left.remove(tile_id)
del self.left_freq[tile_id]
if tile_id in self.right:
self.right.remove(tile_id)
del self.right_freq[tile_id]
def update(self, other: "TileInfo", tile_filter: Set[int]):
self.frequency += other.frequency
self.up.update(other.up.intersection(tile_filter))
self.down.update(other.down.intersection(tile_filter))
self.left.update(other.left.intersection(tile_filter))
self.right.update(other.right.intersection(tile_filter))
for k, v in other.up_freq.items():
if k not in tile_filter:
continue
self.up_freq[k] = self.up_freq.get(k, 0) + v
for k, v in other.down_freq.items():
if k not in tile_filter:
continue
self.down_freq[k] = self.down_freq.get(k, 0) + v
for k, v in other.left_freq.items():
if k not in tile_filter:
continue
self.left_freq[k] = self.left_freq.get(k, 0) + v
for k, v in other.down_freq.items():
if k not in tile_filter:
continue
self.right_freq[k] = self.right_freq.get(k, 0) + v
def __repr__(self):
return f"<{self.key}>\n U{[f'{n:02x}' for n in self.up]}\n R{[f'{n:02x}' for n in self.right]}\n D{[f'{n:02x}' for n in self.down]}\n L{[f'{n:02x}' for n in self.left]}>"
class TileSet:
def __init__(self, *, main_id=None, animation_id=None):
self.main_id = main_id
self.animation_id = animation_id
self.palette_id = None
self.attr_bank = None
self.attr_addr = None
self.tiles: Dict[int, "TileInfo"] = {}
self.all: Set[int] = set()
def copy(self) -> "TileSet":
result = TileSet(main_id=self.main_id, animation_id=self.animation_id)
for k, v in self.tiles.items():
result.tiles[k] = v.copy()
result.all = self.all.copy()
return result
def remove(self, tile_id):
self.all.remove(tile_id)
del self.tiles[tile_id]
for k, v in self.tiles.items():
v.remove(tile_id)
# Look at the "other" tileset and merge information about tiles known in this tileset
def learn_from(self, other: "TileSet"):
for key, other_info in other.tiles.items():
if key not in self.all:
continue
self.tiles[key].update(other_info, self.all)
def combine(self, other: "TileSet"):
if other.main_id and not self.main_id:
self.main_id = other.main_id
if other.animation_id and not self.animation_id:
self.animation_id = other.animation_id
for key, other_info in other.tiles.items():
if key not in self.all:
self.tiles[key] = other_info.copy()
else:
self.tiles[key].update(other_info, self.all)
self.all.update(other.all)
def loadTileInfo(rom) -> Dict[str, TileSet]:
for n in range(0x100):
physics_flag = rom.banks[8][0x0AD4 + n]
if n == 0xEF:
physics_flag = 0x01 # One of the sky tiles is marked as a pit instead of solid, which messes with the generation of sky
if physics_flag in {0x00, 0x05, 0x06, 0x07}:
open_tiles.add(n)
walkable_tiles.add(n)
vertical_edge_tiles.add(n)
horizontal_edge_tiles.add(n)
elif physics_flag in {0x01, 0x04, 0x60}:
solid_tiles.add(n)
vertical_edge_tiles.add(n)
horizontal_edge_tiles.add(n)
elif physics_flag in {0x08}: # Bridge
open_tiles.add(n)
walkable_tiles.add(n)
elif physics_flag in {0x02}: # Stairs
open_tiles.add(n)
walkable_tiles.add(n)
horizontal_edge_tiles.add(n)
elif physics_flag in {0x03}: # Entrances
open_tiles.add(n)
elif physics_flag in {0x30}: # bushes/rocks
open_tiles.add(n)
elif physics_flag in {0x50}: # pits
open_tiles.add(n)
world_tiles = {}
for ry in range(0, 16):
for rx in range(0, 16):
tileset_id = rom.banks[0x3F][0x3F00 + rx + (ry << 4)]
re = RoomEditor(rom, rx | (ry << 4))
tiles = re.getTileArray()
for y in range(8):
for x in range(10):
tile_id = tiles[x+y*10]
world_tiles[(rx*10+x, ry*8+y)] = (tile_id, tileset_id, re.animation_id | 0x100)
# Fix up wrong tiles
world_tiles[(150, 24)] = (0x2A, world_tiles[(150, 24)][1], world_tiles[(150, 24)][2]) # Left of the raft house, a tree has the wrong tile.
rom_tilesets: Dict[int, TileSet] = {}
for (x, y), (key, tileset_id, animation_id) in world_tiles.items():
if key in animated_tiles:
if animation_id not in rom_tilesets:
rom_tilesets[animation_id] = TileSet(animation_id=animation_id&0xFF)
tileset = rom_tilesets[animation_id]
else:
if tileset_id not in rom_tilesets:
rom_tilesets[tileset_id] = TileSet(main_id=tileset_id)
tileset = rom_tilesets[tileset_id]
tileset.all.add(key)
if key not in tileset.tiles:
tileset.tiles[key] = TileInfo(key)
ti = tileset.tiles[key]
ti.frequency += 1
if (x, y - 1) in world_tiles:
tile_id = world_tiles[(x, y - 1)][0]
ti.up.add(tile_id)
ti.up_freq[tile_id] = ti.up_freq.get(tile_id, 0) + 1
if (x + 1, y) in world_tiles:
tile_id = world_tiles[(x + 1, y)][0]
ti.right.add(tile_id)
ti.right_freq[tile_id] = ti.right_freq.get(tile_id, 0) + 1
if (x, y + 1) in world_tiles:
tile_id = world_tiles[(x, y + 1)][0]
ti.down.add(tile_id)
ti.down_freq[tile_id] = ti.down_freq.get(tile_id, 0) + 1
if (x - 1, y) in world_tiles:
tile_id = world_tiles[(x - 1, y)][0]
ti.left.add(tile_id)
ti.left_freq[tile_id] = ti.left_freq.get(tile_id, 0) + 1
tilesets = {
"basic": rom_tilesets[0x0F].copy()
}
for key, tileset in rom_tilesets.items():
tilesets["basic"].learn_from(tileset)
tilesets["mountains"] = rom_tilesets[0x3E].copy()
tilesets["mountains"].combine(rom_tilesets[0x10B])
tilesets["mountains"].remove(0xB6) # Remove the raft house roof
tilesets["mountains"].remove(0xB7) # Remove the raft house roof
tilesets["mountains"].remove(0x66) # Remove the raft house roof
tilesets["mountains"].learn_from(rom_tilesets[0x1C])
tilesets["mountains"].learn_from(rom_tilesets[0x3C])
tilesets["mountains"].learn_from(rom_tilesets[0x30])
tilesets["mountains"].palette_id = 0x15
tilesets["mountains"].attr_bank = 0x27
tilesets["mountains"].attr_addr = 0x5A20
tilesets["egg"] = rom_tilesets[0x3C].copy()
tilesets["egg"].combine(tilesets["mountains"])
tilesets["egg"].palette_id = 0x13
tilesets["egg"].attr_bank = 0x27
tilesets["egg"].attr_addr = 0x5620
tilesets["forest"] = rom_tilesets[0x20].copy()
tilesets["forest"].palette_id = 0x00
tilesets["forest"].attr_bank = 0x25
tilesets["forest"].attr_addr = 0x4000
tilesets["town"] = rom_tilesets[0x26].copy()
tilesets["town"].combine(rom_tilesets[0x103])
tilesets["town"].palette_id = 0x03
tilesets["town"].attr_bank = 0x25
tilesets["town"].attr_addr = 0x4C00
tilesets["swamp"] = rom_tilesets[0x36].copy()
tilesets["swamp"].combine(rom_tilesets[0x103])
tilesets["swamp"].palette_id = 0x0E
tilesets["swamp"].attr_bank = 0x22
tilesets["swamp"].attr_addr = 0x7400
tilesets["beach"] = rom_tilesets[0x22].copy()
tilesets["beach"].combine(rom_tilesets[0x102])
tilesets["beach"].palette_id = 0x01
tilesets["beach"].attr_bank = 0x22
tilesets["beach"].attr_addr = 0x5000
tilesets["water"] = rom_tilesets[0x3E].copy()
tilesets["water"].combine(rom_tilesets[0x103])
tilesets["water"].learn_from(tilesets["basic"])
tilesets["water"].remove(0x7A)
tilesets["water"].remove(0xC8)
tilesets["water"].palette_id = 0x09
tilesets["water"].attr_bank = 0x22
tilesets["water"].attr_addr = 0x6400
return tilesets