701 lines
20 KiB
Python
701 lines
20 KiB
Python
patches = {
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"Removes_Gravity_Suit_heat_protection": {
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0x06e37d: [0x01],
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0x0869dd: [0x01]},
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"Mother_Brain_Cutscene_Edits": {
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0x148824: [0x01,0x00],
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0x148848: [0x01,0x00],
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0x148867: [0x01,0x00],
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0x14887f: [0x01,0x00],
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0x148bdb: [0x04,0x00],
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0x14897d: [0x10,0x00],
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0x1489af: [0x10,0x00],
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0x1489e1: [0x10,0x00],
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0x148a09: [0x10,0x00],
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0x148a31: [0x10,0x00],
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0x148a63: [0x10,0x00],
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0x148a95: [0x10,0x00],
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0x148b33: [0x10,0x00],
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0x148dc6: [0xb0],
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0x148b8d: [0x12,0x00],
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0x148d74: [0x00,0x00],
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0x148d86: [0x00,0x00],
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0x148daf: [0x00,0x01],
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0x148e51: [0x01,0x00],
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0x14b93a: [0x00,0x01],
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0x148eef: [0x0a,0x00],
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0x148f0f: [0x60,0x00],
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0x14af4e: [0x0a,0x00],
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0x14af0d: [0x0a,0x00],
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0x14b00d: [0x00,0x00],
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0x14b132: [0x40,0x00],
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0x14b16d: [0x00,0x00],
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0x14b19f: [0x20,0x00],
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0x14b1b2: [0x30,0x00],
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0x14b20c: [0x03,0x00]},
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"No_Music":{
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0x278413: [0x6f]},
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"Escape_Rando_Enable_Enemies":{
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0x10F000: [0x0, 0x0]},
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"Escape_Rando_Disable_Enemies":{
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0x10F000: [0x1]},
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"Escape_Animals_Open_Brinstar": {
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0x784BD: [0x10]
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},
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"Escape_Animals_Open_Norfair": {
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0x78B0B: [0x10]
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},
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"Escape_Animals_Open_Maridia": {
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0x7C54C: [0x10]
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},
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"Enable_Backup_Saves": {
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0xef20: [0x1]
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},
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'Escape_Trigger' : {
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0x10F5FE: [0x1]
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},
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'Escape_Trigger_Disable' : {
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0x10F5FE: [0x0]
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},
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# actually a bitmask:
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# high bit is for sfx play on obj completion, low bit for trigger escape
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# only in crateria (standard in rando, default in the patch) for nothing objectives.
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# we want to play sfx on objective completion only with non-standard objectives
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'Objectives_sfx' : {
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0x10F5FF: [0x81]
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},
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# see above, used in plandos so trigger escape whatever the start loc is
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# with nothing objective. With this, we'll play sfx even in plandos
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# with standard objectives, but it'll prevent to handle these patches
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# as anything else that just bytes.
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'Escape_Trigger_Nothing_Objective_Anywhere' : {
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0x10F5FF: [0x80]
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},
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# for development/quickmet: disable clear save files on 1st boot
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"Disable_Clear_Save_Boot": {
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0x7E39: [0x4c, 0x7c, 0xfe]
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},
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# vanilla data to restore setup asm for plandos
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"Escape_Animals_Disable": {
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0x79867: [0xb2, 0x91],
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0x798dc: [0xbb, 0x91]
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},
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# with animals suprise make the bomb blocks at alcatraz disapear with event "Zebes timebomb set" instead of "critters escaped"
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"Escape_Animals_Change_Event": {
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0x023B0A: [0x0E]
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},
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"LN_Chozo_SpaceJump_Check_Disable": {
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0x2518f: [0xea, 0xea, 0xea, 0xea, 0xea, 0xea, 0xea, 0xea]
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},
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"LN_PB_Heat_Disable": {
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0x18878: [0x80, 0x00]
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},
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"LN_Firefleas_Remove_Fune": {
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0x10ABC2: [0xff, 0x7f, 0xff, 0x7f],
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},
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"WS_Main_Open_Grey": {
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0x10BE92: [0x0]
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},
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"WS_Save_Active": {
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0x7ceb0: [0xC9]
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},
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"WS_Etank": {
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0x7cc4d: [0x37, 0xc3],
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0x7cbfb: [0x23, 0xc3]
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},
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"Phantoon_Eye_Door":{
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0x7CCAF: [0x91, 0xC2]
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},
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# has to be applied along with WS_Main_Open_Grey
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"Sponge_Bath_Blinking_Door": {
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0x7C276: [0x0C],
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0x10CE69: [0x00]
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},
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"Infinite_Space_Jump": {
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0x82493: [0x80, 0x0D]
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},
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"SpriteSomething_Disable_Spin_Attack": {
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0xD93FE: [0x0, 0x0]
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},
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"Ship_Takeoff_Disable_Hide_Samus": {
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0x112B13: [0x6B]
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},
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# custom load points for non standard start APs
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"Save_G4": {
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# load point entry
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0x4527: [0xED, 0xA5, 0x16, 0x92, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0xA8, 0x00, 0x60, 0x00],
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# map icon X/Y
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0x1486f: [0x78, 0x00, 0x48, 0x00]
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},
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"Save_Gauntlet": {
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# load point entry
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0x4519: [0xBD, 0x99, 0x1A, 0x8B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x50, 0x00],
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# music in room state header
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0x799ce: [0x09],
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# map icon X/Y
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0x1486b: [0x58, 0x00, 0x18, 0x00]
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},
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"Save_Watering_Hole": {
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# load point entry
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0x4979: [0x3B, 0xD1, 0x98, 0xA4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x88, 0x00, 0xD0, 0xFF],
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# music in room state header
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0x7d14c: [0x1b, 0x06],
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# map icon X/Y
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0x14a0f: [0x68, 0x00, 0x28, 0x00]
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},
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"Save_Mama": {
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# load point entry
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0x496B: [0x55, 0xD0, 0xE4, 0xA3, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x98, 0x00, 0xF0, 0xFF],
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# music in room state header
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0x7d066: [0x1b, 0x06],
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# map icon X/Y
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0x14a0b: [0x97, 0x00, 0x67, 0x00]
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},
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"Save_Aqueduct": {
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# load point entry
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0x495D: [0xA7, 0xD5, 0xD4, 0xA7, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x78, 0x00, 0x20, 0x00],
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# map icon X/Y
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0x14a07: [0xc4, 0x00, 0x50, 0x00]
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},
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"Save_Etecoons": {
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# load point entry
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0x4631: [0x51, 0xA0, 0x3A, 0x8F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0xD0, 0xFF],
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# music in room state header
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0x7a062: [0x0f, 0x05],
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# map icon X/Y
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0x148d9: [0x28, 0x00, 0x58, 0x00]
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},
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"Save_Firefleas": {
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# load point entry
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0x473b: [0x5A, 0xB5, 0x9E, 0x9A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00],
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# music in room state header
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0x7b56b: [0x18, 0x05],
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# map icon X/Y
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0x1493f: [0x28, 0x01, 0x38, 0x00]
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},
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# custom load points for west maridia additional saves in area rando
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"Save_Crab_Shaft": {
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# load point entry
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0x4995: [0xa3, 0xd1, 0x68, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x78, 0x00, 0x60, 0x00],
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# map icon X/Y
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0x14a17: [0x90, 0x00, 0x50, 0x00]
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},
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"Save_Main_Street": {
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0x49a3: [0xC9, 0xCF, 0xD8, 0xA3, 0x00, 0x00, 0x00, 0x01, 0x00, 0x05, 0x78, 0x00, 0x10, 0x00],
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# map icon X/Y
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0x14a1b: [0x58, 0x00, 0x78, 0x00]
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},
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# blinking doors for area APs
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'Blinking[Keyhunter Room Bottom]': {
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0x78228: [0x4e, 0xc8, 0x16, 0x2d, 0x0e, 0x8c],
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0x108F7B: [0x0]
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},
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'Blinking[Moat Right]': {
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0x1085E0: [0x0]
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},
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'Blinking[Morph Ball Room Left]': {
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0x78746: [0x48, 0xc8, 0x01, 0x26, 0x31, 0x8c],
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0x1093A8: [0x0]
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},
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'Blinking[Green Pirates Shaft Bottom Right]': {
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0x78470: [0x42, 0xc8, 0x0e, 0x66, 0x63, 0x8c],
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0x108572: [0x0]
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},
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'Blinking[Lower Mushrooms Left]': {
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0x108C0C: [0x0]
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},
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'Blinking[Golden Four]': {
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0x109F60: [0x0]
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},
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'Blinking[Green Brinstar Elevator]': {
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0x108585: [0x0]
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},
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'Blinking[Green Hill Zone Top Right]': {
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0x78670: [0x42, 0xc8, 0x1e, 0x06, 0x63, 0x8c],
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0x109D5B: [0x0]
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},
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'Blinking[Noob Bridge Right]': {
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0x787A6: [0x42, 0xc8, 0x5e, 0x06, 0x63, 0x8c],
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0x109325: [0x0]
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},
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'Blinking[Warehouse Zeela Room Left]': {
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0x109451: [0x0]
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},
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'Blinking[KraidRoomOut]': {
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# removes gadora by ending PLM list
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0x78A1A: [0x42, 0xc8, 0x1e, 0x16, 0x63, 0x8c, 0x00, 0x00],
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0x10A056: [0x0]
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},
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'Blinking[Warehouse Entrance Right]': {
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0x1098F6: [0x0]
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},
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'Blinking[Warehouse Entrance Left]': {
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0x1098F6: [0x0]
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},
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'Blinking[Single Chamber Top Right]': {
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0x10B88E: [0x0]
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},
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'Blinking[Kronic Boost Room Bottom Left]': {
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0x78D4E: [0x48, 0xc8, 0x11, 0x26, 0x58, 0x8c],
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0x10B9D7: [0x0]
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},
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'Blinking[Three Muskateers Room Left]': {
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0x10BB0D: [0x0]
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},
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'Blinking[Lava Dive Right]': {
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0x10AD6B: [0x0]
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},
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'Blinking[RidleyRoomOut]': {
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# removes gadora by ending PLM list
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0x78EA6: [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c, 0x00, 0x00],
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0x10B81B: [0x0]
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},
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'Blinking[West Ocean Left]': {
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0x1086F6: [0x0]
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},
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'Blinking[PhantoonRoomOut]': {
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# removes gadora by ending PLM list
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0x7C29D: [0x42, 0xc8, 0x4e, 0x06, 0x63, 0x8c, 0x00, 0x00],
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# zero needed enemy count for both room states
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0x10C3E5: [0x0],
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0x10C19B: [0x0]
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},
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'Blinking[Crab Maze Left]': {
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0x108B3A: [0x0]
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},
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'Blinking[Crab Hole Bottom Left]': {
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0x10DE59: [0x0]
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},
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'Blinking[Main Street Bottom]': {
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0x10DF2F: [0x0]
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},
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'Blinking[Red Fish Room Left]': {
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0x10D3EC: [0x0]
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},
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'Blinking[Le Coude Right]': {
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0x7823E: [0x42, 0xc8, 0x0e, 0x06, 0x63, 0x8c],
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0x1085DD: [0x0]
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},
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'Blinking[DraygonRoomOut]': {
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# overwrites a gadoras PLMs and replace the rest with useless arrow PLMs
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# (we cannot end the list because the item is after in the list)
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0x7C73B: [0x48, 0xc8, 0x01, 0x26, 0x63, 0x8c] + [0x3b, 0xb6, 0x31, 0x26, 0x00, 0x00]*2,
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0x10D111: [0x0]
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},
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'Blinking[East Tunnel Top Right]': {
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0x10D5E1: [0x0]
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},
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'Blinking[East Tunnel Right]': {
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0x10D5E1: [0x0]
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},
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'Blinking[Glass Tunnel Top]': {
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0x10D53B: [0x0]
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},
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'Blinking[Red Tower Top Left]': {
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0x109504: [0x0]
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},
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'Blinking[Caterpillar Room Top Right]': {
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0x10A0B9: [0x0]
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},
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'Blinking[Red Brinstar Elevator]': {
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0x78256: [0x54, 0xc8, 0x06, 0x02, 0x10, 0x8c],
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0x1089F1: [0x0]
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},
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'Blinking[Crocomire Speedway Bottom]': {
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0x78B96: [0x4e, 0xc8, 0xc6, 0x2d, 0x4e, 0x8c],
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0x10AA8C: [0x0]
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},
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'Blinking[Crocomire Room Top]': {
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0x78B9E: [0x54, 0xc8, 0x36, 0x02, 0x4f, 0x8c],
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0x10BB30: [0x0]
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},
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'Blinking[Below Botwoon Energy Tank Right]': {
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0x10DD9A: [0x0]
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},
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'Blinking[West Sand Hall Left]': {
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0x10DACF: [0x0]
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},
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'Blinking[Aqueduct Top Left]': {
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0x10D3A9: [0x0]
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},
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'Blinking[Crab Shaft Right]': {
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0x7C4FB: [0x42, 0xc8, 0x1e, 0x36, 0x8f, 0x8c],
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0x10D005: [0x0]
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},
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'Blinking[RidleyRoomIn]': {
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0x78E98: [0x42, 0xc8, 0x0e, 0x06, 0x5a, 0x8c],
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0x10A638: [0x0]
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},
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'Blinking[DraygonRoomIn]': {
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0x7C7BB: [0x42, 0xc8, 0x1e, 0x06, 0x9e, 0x8c],
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0x10D356: [0x0]
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},
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'Blinking[PhantoonRoomIn]': {
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0x7C2B3: [0x48, 0xc8, 0x01, 0x06, 0x86, 0x8c],
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0x10CD16: [0x0]
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},
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'Blinking[KraidRoomIn]': {
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0x78A34: [0x48, 0xc8, 0x01, 0x16, 0x47, 0x8c],
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0x109F37: [0x0]
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},
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# only set blinking in "zebes asleep" room state to avoid having
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# the door blink when not needed
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# (only needed for escape peek in Crateria-less minimizer with disabled Tourian)
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'Blinking[Climb Bottom Left]': {
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0x782FE: [0x48, 0xc8, 0x01, 0x86, 0x12, 0x8c],
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0x108683: [0x0]
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},
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# Climb always in "zebes asleep" state, except during escape
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# (for escape peek in Crateria-less minimizer with disabled Tourian)
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'Climb_Asleep': {
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# replace "zebes awake" event ID with an unused event
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0x796CC: [0x7F],
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# put "Statues Hall" tension music
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0x796D6: [0x04]
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},
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# Indicator PLM IDs set to ffff because they're set dynamically
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'Indicator[KihunterBottom]': {
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0x78256: [0xff, 0xff, 0x06, 0x02, 0x0e, 0x00]
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},
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'Indicator[GreenHillZoneTopRight]': {
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0x78746: [0xff, 0xff, 0x01, 0x26, 0x30, 0x00]
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},
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# cancels the gamestate change by new_game.asm
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"Restore_Intro": {
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0x16EDA: [0x1E]
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}
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}
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additional_PLMs = {
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# for escape rando seeds
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"WS_Map_Grey_Door": {
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'room': 0Xcc6f,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x1, 0x6, 0x61, 0x90]
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]
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},
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"WS_Map_Grey_Door_Openable": {
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'room': 0Xcc6f,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x1, 0x6, 0x61, 0x10]
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]
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},
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# area/boss seeds
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# has to be applied along with WS_Main_Open_Grey
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"WS_Save_Blinking_Door": {
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'room': 0xcaf6,
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'state': 0xcb08,
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'plm_bytes_list': [
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[0x42, 0xC8, 0x4E, 0x36, 0x62, 0x0C]
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]
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},
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# non standard start AP seeds (morph item is not in vanilla PLM list w/ zebes awake)
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"Morph_Zebes_Awake": {
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'room': 0x9e9f,
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'state': 0x9ecb,
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'plm_bytes_list': [
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[0xff, 0xff, 0x45, 0x29, 0x1A, 0x00]
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],
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'locations': [("Morphing Ball", 0)]
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},
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# seal west/east maridia connection in area rando
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'Maridia Sand Hall Seal': {
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'room': 0xd252,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x0e, 0x06, 0x63, 0x90]
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]
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},
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# custom save points for non standard start APs
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"Save_G4": {
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"room": 0xa5ed,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x3D, 0x0C, 0x07, 0x00]
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]
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},
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"Save_Gauntlet": {
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"room": 0x99bd,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x0C, 0x0A, 0x06, 0x00]
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]
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},
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"Save_Watering_Hole": {
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"room": 0xd13b,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x14, 0x0A, 0x07, 0x00]
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]
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},
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"Save_Mama": {
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"room": 0xd055,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x26, 0x0B, 0x06, 0x00]
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]
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},
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"Save_Aqueduct": {
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"room": 0xd5a7,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x59, 0x09, 0x05, 0x00]
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]
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},
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"Save_Etecoons": {
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"room": 0xa051,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x04, 0x0B, 0x07, 0x00]
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]
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},
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"Save_Firefleas": {
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"room": 0xb55a,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x07, 0x09, 0x07, 0x00]
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]
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},
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# additional saves in west maridia for area rando
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"Save_Crab_Shaft": {
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"room": 0xd1a3,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x0D, 0x29, 0x09, 0x00]
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]
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},
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"Save_Main_Street": {
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"room": 0xcfc9,
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'plm_bytes_list': [
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[0x6F, 0xB7, 0x18, 0x59, 0x0A, 0x00]
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]
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},
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# blinking doors for area APs
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'Blinking[Moat Right]': {
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'room': 0x95ff,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x1e, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Lower Mushrooms Left]': {
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'room': 0x9969,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Golden Four]': {
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'room': 0xa5ed,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Green Brinstar Elevator]': {
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'room': 0x9938,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x0e, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Warehouse Zeela Room Left]': {
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'room': 0xa471,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Warehouse Entrance Right]': {
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'room': 0xa6a1,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Warehouse Entrance Left]': {
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'room': 0xa6a1,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x2e, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Single Chamber Top Right]': {
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'room': 0xad5e,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x5e, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Three Muskateers Room Left]': {
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'room': 0xb656,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x11, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Lava Dive Right]': {
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'room': 0xaf14,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[West Ocean Left]': {
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'room': 0x93fe,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x46, 0x63, 0x8c]
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]
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},
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'Blinking[Crab Maze Left]': {
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'room': 0x957d,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c]
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]
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},
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'Blinking[Crab Hole Bottom Left]': {
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'room': 0xd21c,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c]
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]
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},
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'Blinking[Main Street Bottom]': {
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'room': 0xcfc9,
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'plm_bytes_list': [
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[0x4e, 0xc8, 0x16, 0x7d, 0x63, 0x8c]
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]
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},
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'Blinking[Red Fish Room Left]': {
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'room': 0xd104,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[East Tunnel Top Right]': {
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'room': 0xcf80,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[East Tunnel Right]': {
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'room': 0xcf80,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x0e, 0x16, 0x63, 0x8c]
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]
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},
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'Blinking[Glass Tunnel Top]': {
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'room': 0xcefb,
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'plm_bytes_list': [
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[0x54, 0xc8, 0x06, 0x02, 0x63, 0x8c]
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]
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},
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'Blinking[Red Tower Top Left]': {
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'room': 0xa253,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x46, 0x63, 0x8c]
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]
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},
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'Blinking[Caterpillar Room Top Right]': {
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'room': 0xa322,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x2e, 0x36, 0x63, 0x8c]
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]
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},
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'Blinking[Below Botwoon Energy Tank Right]': {
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'room': 0xd6fd,
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'plm_bytes_list': [
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[0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[West Sand Hall Left]': {
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'room': 0xd461,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c]
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]
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},
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'Blinking[Aqueduct Top Left]': {
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'room': 0xd5a7,
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'plm_bytes_list': [
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[0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c]
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]
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},
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# Indicator PLM IDs set to ffff because they're set dynamically
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'Indicator[LandingSiteRight]': {
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'room': 0x948c,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x00, 0x00]
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]
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},
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'Indicator[KihunterRight]': {
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'room': 0x95ff,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x0d, 0x00]
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]
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},
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'Indicator[NoobBridgeRight]': {
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'room': 0xa253,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x46, 0x33, 0x00]
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]
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},
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'Indicator[MainShaftBottomRight]': {
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'room': 0x9cb3,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x22, 0x00]
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]
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},
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'Indicator[BigPinkBottomRight]': {
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'room': 0x9e52,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x29, 0x00]
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]
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},
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'Indicator[RedTowerElevatorLeft]': {
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'room': 0xa2f7,
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'plm_bytes_list': [
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[0xff, 0xff, 0x2e, 0x06, 0x3c, 0x00]
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]
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},
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'Indicator[WestOceanRight]': {
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'room': 0xca08,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x0c, 0x00]
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]
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},
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'Indicator[LeCoudeBottom]': {
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'room': 0x94cc,
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'plm_bytes_list': [
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[0xff, 0xff, 0x06, 0x02, 0x0f, 0x00]
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]
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},
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'Indicator[WreckedShipMainShaftBottom]': {
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'room': 0xcc6f,
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'plm_bytes_list': [
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[0xff, 0xff, 0x26, 0x02, 0x84, 0x00]
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]
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},
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'Indicator[CathedralEntranceRight]': {
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'room': 0xa788,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x4a, 0x00]
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]
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},
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'Indicator[CathedralRight]': {
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'room': 0xafa3,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x49, 0x00]
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]
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},
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'Indicator[RedKihunterShaftBottom]': {
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'room': 0xb5d5,
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'plm_bytes_list': [
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[0xff, 0xff, 0x56, 0x02, 0x5e, 0x00]
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]
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},
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'Indicator[WastelandLeft]': {
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'room': 0xb62b,
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'plm_bytes_list': [
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[0xff, 0xff, 0x2e, 0x06, 0x5f, 0x00]
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]
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},
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'Indicator[MainStreetBottomRight]': {
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'room': 0xd08a,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x8d, 0x00]
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]
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},
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'Indicator[CrabShaftRight]': {
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'room': 0xd5a7,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x16, 0x8f, 0x00]
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]
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},
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'Indicator[ColosseumBottomRight]': {
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'room': 0xd78f,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x9a, 0x00]
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]
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}
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}
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