2184 lines
106 KiB
Python
2184 lines
106 KiB
Python
import struct
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import itertools
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import re
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import zlib
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from collections import defaultdict
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from .LocationList import business_scrubs
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from .Hints import writeGossipStoneHints, buildAltarHints, \
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buildGanonText, getSimpleHintNoPrefix
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from .Utils import data_path
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from .Messages import read_messages, update_message_by_id, read_shop_items, \
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write_shop_items, remove_unused_messages, make_player_message, \
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add_item_messages, repack_messages, shuffle_messages, \
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get_message_by_id
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from .MQ import patch_files, File, update_dmadata, insert_space, add_relocations
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from .SaveContext import SaveContext
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from .TextBox import character_table, NORMAL_LINE_WIDTH
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# "Spoiler" argument deleted; can probably be replaced with calls to world.world
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def patch_rom(world, rom):
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with open(data_path('generated/rom_patch.txt'), 'r') as stream:
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for line in stream:
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address, value = [int(x, 16) for x in line.split(',')]
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rom.write_int32(address, value)
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rom.scan_dmadata_update()
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# Write Randomizer title screen logo
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with open(data_path('title.bin'), 'rb') as stream:
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writeAddress = 0x01795300
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titleBytesComp = stream.read()
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titleBytesDiff = zlib.decompress(titleBytesComp)
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originalBytes = rom.original.buffer[writeAddress: writeAddress+ len(titleBytesDiff)]
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titleBytes = bytearray([a ^ b for a, b in zip(titleBytesDiff, originalBytes)])
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rom.write_bytes(writeAddress, titleBytes)
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# Fixes the typo of keatan mask in the item select screen
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with open(data_path('keaton.bin'), 'rb') as stream:
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writeAddress = 0x8A7C00
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keatonBytesComp = stream.read()
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keatonBytesDiff = zlib.decompress(keatonBytesComp)
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originalBytes = rom.original.buffer[writeAddress: writeAddress+ len(keatonBytesDiff)]
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keatonBytes = bytearray([a ^ b for a, b in zip(keatonBytesDiff, originalBytes)])
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rom.write_bytes(writeAddress, keatonBytes)
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# Load Triforce model into a file
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triforce_obj_file = File({ 'Name': 'object_gi_triforce' })
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triforce_obj_file.copy(rom)
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with open(data_path('triforce.bin'), 'rb') as stream:
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obj_data = stream.read()
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rom.write_bytes(triforce_obj_file.start, obj_data)
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triforce_obj_file.end = triforce_obj_file.start + len(obj_data)
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update_dmadata(rom, triforce_obj_file)
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# Add it to the extended object table
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add_to_extended_object_table(rom, 0x193, triforce_obj_file)
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# Build a Double Defense model from the Heart Container model
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dd_obj_file = File({
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'Name': 'object_gi_hearts',
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'Start': '014D9000',
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'End': '014DA590',
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})
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dd_obj_file.copy(rom)
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# Update colors for the Double Defense variant
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rom.write_bytes(dd_obj_file.start + 0x1294, [0xFF, 0xCF, 0x0F]) # Exterior Primary Color
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rom.write_bytes(dd_obj_file.start + 0x12B4, [0xFF, 0x46, 0x32]) # Exterior Env Color
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rom.write_int32s(dd_obj_file.start + 0x12A8, [0xFC173C60, 0x150C937F]) # Exterior Combine Mode
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rom.write_bytes(dd_obj_file.start + 0x1474, [0xFF, 0xFF, 0xFF]) # Interior Primary Color
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rom.write_bytes(dd_obj_file.start + 0x1494, [0xFF, 0xFF, 0xFF]) # Interior Env Color
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update_dmadata(rom, dd_obj_file)
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# Add it to the extended object table
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add_to_extended_object_table(rom, 0x194, dd_obj_file)
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# Set default targeting option to Hold. I got fed up enough with this that I made it a main option
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if world.default_targeting == 'hold':
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rom.write_byte(0xB71E6D, 0x01)
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else:
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rom.write_byte(0xB71E6D, 0x00)
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# Create an option so that recovery hearts no longer drop by changing the code which checks Link's health when an item is spawned.
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if world.no_collectible_hearts:
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rom.write_byte(0xA895B7, 0x2E)
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# Force language to be English in the event a Japanese rom was submitted
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rom.write_byte(0x3E, 0x45)
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rom.force_patch.append(0x3E)
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# Increase the instance size of Bombchus prevent the heap from becoming corrupt when
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# a Dodongo eats a Bombchu. Does not fix stale pointer issues with the animation
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rom.write_int32(0xD6002C, 0x1F0)
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# Can always return to youth
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rom.write_byte(0xCB6844, 0x35)
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rom.write_byte(0x253C0E2, 0x03) # Moves sheik from pedestal
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# Fix Ice Cavern Alcove Camera
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if not world.dungeon_mq['Ice Cavern']:
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rom.write_byte(0x2BECA25,0x01);
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rom.write_byte(0x2BECA2D,0x01);
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# Fix GS rewards to be static
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rom.write_int32(0xEA3934, 0)
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rom.write_bytes(0xEA3940, [0x10, 0x00])
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# Fix horseback archery rewards to be static
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rom.write_byte(0xE12BA5, 0x00)
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rom.write_byte(0xE12ADD, 0x00)
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# Fix deku theater rewards to be static
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rom.write_bytes(0xEC9A7C, [0x00, 0x00, 0x00, 0x00]) #Sticks
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rom.write_byte(0xEC9CD5, 0x00) #Nuts
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# Fix deku scrub who sells stick upgrade
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rom.write_bytes(0xDF8060, [0x00, 0x00, 0x00, 0x00])
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# Fix deku scrub who sells nut upgrade
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rom.write_bytes(0xDF80D4, [0x00, 0x00, 0x00, 0x00])
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# Fix rolling goron as child reward to be static
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rom.write_bytes(0xED2960, [0x00, 0x00, 0x00, 0x00])
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# Fix proximity text boxes (Navi) (Part 1)
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rom.write_bytes(0xDF8B84, [0x00, 0x00, 0x00, 0x00])
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# Fix final magic bean to cost 99
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rom.write_byte(0xE20A0F, 0x63)
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rom.write_bytes(0x94FCDD, [0x08, 0x39, 0x39])
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# Remove locked door to Boss Key Chest in Fire Temple
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if not world.keysanity and not world.dungeon_mq['Fire Temple']:
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rom.write_byte(0x22D82B7, 0x3F)
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# Remove the unused locked door in water temple
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if not world.dungeon_mq['Water Temple']:
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rom.write_byte(0x25B8197, 0x3F)
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if world.bombchus_in_logic:
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rom.write_int32(rom.sym('BOMBCHUS_IN_LOGIC'), 1)
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# Change graveyard graves to not allow grabbing on to the ledge
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rom.write_byte(0x0202039D, 0x20)
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rom.write_byte(0x0202043C, 0x24)
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# Fix Castle Courtyard to check for meeting Zelda, not Zelda fleeing, to block you
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rom.write_bytes(0xCD5E76, [0x0E, 0xDC])
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rom.write_bytes(0xCD5E12, [0x0E, 0xDC])
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# Cutscene for all medallions never triggers when leaving shadow or spirit temples(hopefully stops warp to colossus on shadow completion with boss reward shuffle)
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rom.write_byte(0xACA409, 0xAD)
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rom.write_byte(0xACA49D, 0xCE)
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# Speed Zelda's Letter scene
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rom.write_bytes(0x290E08E, [0x05, 0xF0])
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rom.write_byte(0xEFCBA7, 0x08)
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rom.write_byte(0xEFE7C7, 0x05)
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#rom.write_byte(0xEFEAF7, 0x08)
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#rom.write_byte(0xEFE7C7, 0x05)
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rom.write_bytes(0xEFE938, [0x00, 0x00, 0x00, 0x00])
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rom.write_bytes(0xEFE948, [0x00, 0x00, 0x00, 0x00])
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rom.write_bytes(0xEFE950, [0x00, 0x00, 0x00, 0x00])
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# Speed Zelda escaping from Hyrule Castle
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Block_code = [0x00, 0x00, 0x00, 0x01, 0x00, 0x21, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]
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rom.write_bytes(0x1FC0CF8, Block_code)
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# songs as items flag
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songs_as_items = (world.shuffle_song_items != 'song') or world.starting_songs
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if songs_as_items:
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rom.write_byte(rom.sym('SONGS_AS_ITEMS'), 1)
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# Speed learning Zelda's Lullaby
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rom.write_int32s(0x02E8E90C, [0x000003E8, 0x00000001]) # Terminator Execution
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if songs_as_items:
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rom.write_int16s(None, [0x0073, 0x001, 0x0002, 0x0002]) # ID, start, end, end
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else:
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rom.write_int16s(None, [0x0073, 0x003B, 0x003C, 0x003C]) # ID, start, end, end
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rom.write_int32s(0x02E8E91C, [0x00000013, 0x0000000C]) # Textbox, Count
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if songs_as_items:
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rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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else:
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rom.write_int16s(None, [0x0017, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0x00D4, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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# Speed learning Sun's Song
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if songs_as_items:
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rom.write_int32(0x0332A4A4, 0xFFFFFFFF) # Header: frame_count
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else:
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rom.write_int32(0x0332A4A4, 0x0000003C) # Header: frame_count
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rom.write_int32s(0x0332A868, [0x00000013, 0x00000008]) # Textbox, Count
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rom.write_int16s(None, [0x0018, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0x00D3, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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# Speed learning Saria's Song
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if songs_as_items:
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rom.write_int32(0x020B1734, 0xFFFFFFFF) # Header: frame_count
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else:
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rom.write_int32(0x020B1734, 0x0000003C) # Header: frame_count
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rom.write_int32s(0x20B1DA8, [0x00000013, 0x0000000C]) # Textbox, Count
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rom.write_int16s(None, [0x0015, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0x00D1, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int32s(0x020B19C0, [0x0000000A, 0x00000006]) # Link, Count
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rom.write_int16s(0x020B19C8, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
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rom.write_int16s(0x020B19F8, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
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rom.write_int32s(None, [0x80000000, # ???
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0x00000000, 0x000001D4, 0xFFFFF731, # start_XYZ
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0x00000000, 0x000001D4, 0xFFFFF712]) # end_XYZ
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# Speed learning Epona's Song
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rom.write_int32s(0x029BEF60, [0x000003E8, 0x00000001]) # Terminator Execution
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if songs_as_items:
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rom.write_int16s(None, [0x005E, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
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else:
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rom.write_int16s(None, [0x005E, 0x000A, 0x000B, 0x000B]) # ID, start, end, end
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rom.write_int32s(0x029BECB0, [0x00000013, 0x00000002]) # Textbox, Count
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if songs_as_items:
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rom.write_int16s(None, [0xFFFF, 0x0000, 0x0009, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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else:
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rom.write_int16s(None, [0x00D2, 0x0000, 0x0009, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0xFFFF, 0x000A, 0x003C, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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# Speed learning Song of Time
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rom.write_int32s(0x0252FB98, [0x000003E8, 0x00000001]) # Terminator Execution
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if songs_as_items:
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rom.write_int16s(None, [0x0035, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
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else:
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rom.write_int16s(None, [0x0035, 0x003B, 0x003C, 0x003C]) # ID, start, end, end
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rom.write_int32s(0x0252FC80, [0x00000013, 0x0000000C]) # Textbox, Count
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if songs_as_items:
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rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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else:
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rom.write_int16s(None, [0x0019, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0x00D5, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int32(0x01FC3B84, 0xFFFFFFFF) # Other Header?: frame_count
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# Speed learning Song of Storms
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if songs_as_items:
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rom.write_int32(0x03041084, 0xFFFFFFFF) # Header: frame_count
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else:
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rom.write_int32(0x03041084, 0x0000000A) # Header: frame_count
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rom.write_int32s(0x03041088, [0x00000013, 0x00000002]) # Textbox, Count
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rom.write_int16s(None, [0x00D6, 0x0000, 0x0009, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0xFFFF, 0x00BE, 0x00C8, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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# Speed learning Minuet of Forest
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if songs_as_items:
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rom.write_int32(0x020AFF84, 0xFFFFFFFF) # Header: frame_count
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else:
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rom.write_int32(0x020AFF84, 0x0000003C) # Header: frame_count
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rom.write_int32s(0x020B0800, [0x00000013, 0x0000000A]) # Textbox, Count
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rom.write_int16s(None, [0x000F, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0x0073, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int32s(0x020AFF88, [0x0000000A, 0x00000005]) # Link, Count
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rom.write_int16s(0x020AFF90, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
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rom.write_int16s(0x020AFFC1, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
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rom.write_int32s(0x020B0488, [0x00000056, 0x00000001]) # Music Change, Count
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rom.write_int16s(None, [0x003F, 0x0021, 0x0022, 0x0000]) #action, start, end, ????
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rom.write_int32s(0x020B04C0, [0x0000007C, 0x00000001]) # Music Fade Out, Count
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rom.write_int16s(None, [0x0004, 0x0000, 0x0000, 0x0000]) #action, start, end, ????
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# Speed learning Bolero of Fire
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if songs_as_items:
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rom.write_int32(0x0224B5D4, 0xFFFFFFFF) # Header: frame_count
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else:
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rom.write_int32(0x0224B5D4, 0x0000003C) # Header: frame_count
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rom.write_int32s(0x0224D7E8, [0x00000013, 0x0000000A]) # Textbox, Count
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rom.write_int16s(None, [0x0010, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0x0074, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int32s(0x0224B5D8, [0x0000000A, 0x0000000B]) # Link, Count
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rom.write_int16s(0x0224B5E0, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
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rom.write_int16s(0x0224B610, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
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rom.write_int32s(0x0224B7F0, [0x0000002F, 0x0000000E]) # Sheik, Count
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rom.write_int16s(0x0224B7F8, [0x0000]) #action
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rom.write_int16s(0x0224B828, [0x0000]) #action
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rom.write_int16s(0x0224B858, [0x0000]) #action
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rom.write_int16s(0x0224B888, [0x0000]) #action
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# Speed learning Serenade of Water
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if songs_as_items:
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rom.write_int32(0x02BEB254, 0xFFFFFFFF) # Header: frame_count
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else:
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rom.write_int32(0x02BEB254, 0x0000003C) # Header: frame_count
|
||
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rom.write_int32s(0x02BEC880, [0x00000013, 0x00000010]) # Textbox, Count
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rom.write_int16s(None, [0x0011, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int16s(None, [0x0075, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
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rom.write_int32s(0x02BEB258, [0x0000000A, 0x0000000F]) # Link, Count
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rom.write_int16s(0x02BEB260, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
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rom.write_int16s(0x02BEB290, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
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rom.write_int32s(0x02BEB530, [0x0000002F, 0x00000006]) # Sheik, Count
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rom.write_int16s(0x02BEB538, [0x0000, 0x0000, 0x018A, 0x0000]) #action, start, end, ????
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rom.write_int32s(None, [0x1BBB0000, # ???
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0xFFFFFB10, 0x8000011A, 0x00000330, # start_XYZ
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0xFFFFFB10, 0x8000011A, 0x00000330]) # end_XYZ
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rom.write_int32s(0x02BEC848, [0x00000056, 0x00000001]) # Music Change, Count
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rom.write_int16s(None, [0x0059, 0x0021, 0x0022, 0x0000]) #action, start, end, ????
|
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# Speed learning Nocturne of Shadow
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rom.write_int32s(0x01FFE458, [0x000003E8, 0x00000001]) # Other Scene? Terminator Execution
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rom.write_int16s(None, [0x002F, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
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rom.write_int32(0x01FFFDF4, 0x0000003C) # Header: frame_count
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rom.write_int32s(0x02000FD8, [0x00000013, 0x0000000E]) # Textbox, Count
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if songs_as_items:
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rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
else:
|
||
rom.write_int16s(None, [0x0013, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
rom.write_int16s(None, [0x0077, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
|
||
rom.write_int32s(0x02000128, [0x000003E8, 0x00000001]) # Terminator Execution
|
||
if songs_as_items:
|
||
rom.write_int16s(None, [0x0032, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
|
||
else:
|
||
rom.write_int16s(None, [0x0032, 0x003A, 0x003B, 0x003B]) # ID, start, end, end
|
||
|
||
# Speed learning Requiem of Spirit
|
||
rom.write_int32(0x0218AF14, 0x0000003C) # Header: frame_count
|
||
|
||
rom.write_int32s(0x0218C574, [0x00000013, 0x00000008]) # Textbox, Count
|
||
if songs_as_items:
|
||
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
else:
|
||
rom.write_int16s(None, [0x0012, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
rom.write_int16s(None, [0x0076, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
|
||
rom.write_int32s(0x0218B478, [0x000003E8, 0x00000001]) # Terminator Execution
|
||
if songs_as_items:
|
||
rom.write_int16s(None, [0x0030, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
|
||
else:
|
||
rom.write_int16s(None, [0x0030, 0x003A, 0x003B, 0x003B]) # ID, start, end, end
|
||
|
||
rom.write_int32s(0x0218AF18, [0x0000000A, 0x0000000B]) # Link, Count
|
||
rom.write_int16s(0x0218AF20, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
|
||
rom.write_int32s(None, [0x40000000, # ???
|
||
0xFFFFFAF9, 0x00000008, 0x00000001, # start_XYZ
|
||
0xFFFFFAF9, 0x00000008, 0x00000001, # end_XYZ
|
||
0x0F671408, 0x00000000, 0x00000001]) # normal_XYZ
|
||
rom.write_int16s(0x0218AF50, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
|
||
|
||
# Speed learning Prelude of Light
|
||
if songs_as_items:
|
||
rom.write_int32(0x0252FD24, 0xFFFFFFFF) # Header: frame_count
|
||
else:
|
||
rom.write_int32(0x0252FD24, 0x0000004A) # Header: frame_count
|
||
|
||
rom.write_int32s(0x02531320, [0x00000013, 0x0000000E]) # Textbox, Count
|
||
rom.write_int16s(None, [0x0014, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
rom.write_int16s(None, [0x0078, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
|
||
|
||
rom.write_int32s(0x0252FF10, [0x0000002F, 0x00000009]) # Sheik, Count
|
||
rom.write_int16s(0x0252FF18, [0x0006, 0x0000, 0x0000, 0x0000]) #action, start, end, ????
|
||
|
||
rom.write_int32s(0x025313D0, [0x00000056, 0x00000001]) # Music Change, Count
|
||
rom.write_int16s(None, [0x003B, 0x0021, 0x0022, 0x0000]) #action, start, end, ????
|
||
|
||
# Speed scene after Deku Tree
|
||
rom.write_bytes(0x2077E20, [0x00, 0x07, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
|
||
rom.write_bytes(0x2078A10, [0x00, 0x0E, 0x00, 0x1F, 0x00, 0x20, 0x00, 0x20])
|
||
Block_code = [0x00, 0x80, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
|
||
0xFF, 0xFF, 0x00, 0x1E, 0x00, 0x28, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
|
||
rom.write_bytes(0x2079570, Block_code)
|
||
|
||
# Speed scene after Dodongo's Cavern
|
||
rom.write_bytes(0x2221E88, [0x00, 0x0C, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
|
||
rom.write_bytes(0x2223308, [0x00, 0x81, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
|
||
|
||
# Speed scene after Jabu Jabu's Belly
|
||
rom.write_bytes(0xCA3530, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0x2113340, [0x00, 0x0D, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
|
||
rom.write_bytes(0x2113C18, [0x00, 0x82, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
|
||
rom.write_bytes(0x21131D0, [0x00, 0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C])
|
||
|
||
# Speed scene after Forest Temple
|
||
rom.write_bytes(0xD4ED68, [0x00, 0x45, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
|
||
rom.write_bytes(0xD4ED78, [0x00, 0x3E, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
|
||
rom.write_bytes(0x207B9D4, [0xFF, 0xFF, 0xFF, 0xFF])
|
||
|
||
# Speed scene after Fire Temple
|
||
rom.write_bytes(0x2001848, [0x00, 0x1E, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
|
||
rom.write_bytes(0xD100B4, [0x00, 0x62, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
|
||
rom.write_bytes(0xD10134, [0x00, 0x3C, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
|
||
|
||
# Speed scene after Water Temple
|
||
rom.write_bytes(0xD5A458, [0x00, 0x15, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
|
||
rom.write_bytes(0xD5A3A8, [0x00, 0x3D, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
|
||
rom.write_bytes(0x20D0D20, [0x00, 0x29, 0x00, 0xC7, 0x00, 0xC8, 0x00, 0xC8])
|
||
|
||
# Speed scene after Shadow Temple
|
||
rom.write_bytes(0xD13EC8, [0x00, 0x61, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
|
||
rom.write_bytes(0xD13E18, [0x00, 0x41, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
|
||
|
||
# Speed scene after Spirit Temple
|
||
rom.write_bytes(0xD3A0A8, [0x00, 0x60, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
|
||
rom.write_bytes(0xD39FF0, [0x00, 0x3F, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
|
||
|
||
# Speed Nabooru defeat scene
|
||
rom.write_bytes(0x2F5AF84, [0x00, 0x00, 0x00, 0x05])
|
||
rom.write_bytes(0x2F5C7DA, [0x00, 0x01, 0x00, 0x02])
|
||
rom.write_bytes(0x2F5C7A2, [0x00, 0x03, 0x00, 0x04])
|
||
rom.write_byte(0x2F5B369, 0x09)
|
||
rom.write_byte(0x2F5B491, 0x04)
|
||
rom.write_byte(0x2F5B559, 0x04)
|
||
rom.write_byte(0x2F5B621, 0x04)
|
||
rom.write_byte(0x2F5B761, 0x07)
|
||
rom.write_bytes(0x2F5B840, [0x00, 0x05, 0x00, 0x01, 0x00, 0x05, 0x00, 0x05]) #shorten white flash
|
||
|
||
# Speed scene with all medallions
|
||
rom.write_bytes(0x2512680, [0x00, 0x74, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
|
||
|
||
# Speed collapse of Ganon's Tower
|
||
rom.write_bytes(0x33FB328, [0x00, 0x76, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
|
||
|
||
# Speed Phantom Ganon defeat scene
|
||
rom.write_bytes(0xC944D8, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xC94548, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xC94730, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xC945A8, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xC94594, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Speed Twinrova defeat scene
|
||
rom.write_bytes(0xD678CC, [0x24, 0x01, 0x03, 0xA2, 0xA6, 0x01, 0x01, 0x42])
|
||
rom.write_bytes(0xD67BA4, [0x10, 0x00])
|
||
|
||
# Speed scenes during final battle
|
||
# Ganondorf battle end
|
||
rom.write_byte(0xD82047, 0x09)
|
||
# Zelda descends
|
||
rom.write_byte(0xD82AB3, 0x66)
|
||
rom.write_byte(0xD82FAF, 0x65)
|
||
rom.write_int16s(0xD82D2E, [0x041F])
|
||
rom.write_int16s(0xD83142, [0x006B])
|
||
rom.write_bytes(0xD82DD8, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xD82ED4, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_byte(0xD82FDF, 0x33)
|
||
# After tower collapse
|
||
rom.write_byte(0xE82E0F, 0x04)
|
||
# Ganon intro
|
||
rom.write_bytes(0xE83D28, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xE83B5C, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xE84C80, [0x10, 0x00])
|
||
|
||
# Speed completion of the trials in Ganon's Castle
|
||
rom.write_int16s(0x31A8090, [0x006B, 0x0001, 0x0002, 0x0002]) #Forest
|
||
rom.write_int16s(0x31A9E00, [0x006E, 0x0001, 0x0002, 0x0002]) #Fire
|
||
rom.write_int16s(0x31A8B18, [0x006C, 0x0001, 0x0002, 0x0002]) #Water
|
||
rom.write_int16s(0x31A9430, [0x006D, 0x0001, 0x0002, 0x0002]) #Shadow
|
||
rom.write_int16s(0x31AB200, [0x0070, 0x0001, 0x0002, 0x0002]) #Spirit
|
||
rom.write_int16s(0x31AA830, [0x006F, 0x0001, 0x0002, 0x0002]) #Light
|
||
|
||
# Speed obtaining Fairy Ocarina
|
||
rom.write_bytes(0x2151230, [0x00, 0x72, 0x00, 0x3C, 0x00, 0x3D, 0x00, 0x3D])
|
||
Block_code = [0x00, 0x4A, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
|
||
0xFF, 0xFF, 0x00, 0x3C, 0x00, 0x81, 0xFF, 0xFF]
|
||
rom.write_bytes(0x2151240, Block_code)
|
||
rom.write_bytes(0x2150E20, [0xFF, 0xFF, 0xFA, 0x4C])
|
||
|
||
if world.shuffle_ocarinas:
|
||
symbol = rom.sym('OCARINAS_SHUFFLED')
|
||
rom.write_byte(symbol,0x01)
|
||
|
||
# Speed Zelda Light Arrow cutscene
|
||
rom.write_bytes(0x2531B40, [0x00, 0x28, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
|
||
rom.write_bytes(0x2532FBC, [0x00, 0x75])
|
||
rom.write_bytes(0x2532FEA, [0x00, 0x75, 0x00, 0x80])
|
||
rom.write_byte(0x2533115, 0x05)
|
||
rom.write_bytes(0x2533141, [0x06, 0x00, 0x06, 0x00, 0x10])
|
||
rom.write_bytes(0x2533171, [0x0F, 0x00, 0x11, 0x00, 0x40])
|
||
rom.write_bytes(0x25331A1, [0x07, 0x00, 0x41, 0x00, 0x65])
|
||
rom.write_bytes(0x2533642, [0x00, 0x50])
|
||
rom.write_byte(0x253389D, 0x74)
|
||
rom.write_bytes(0x25338A4, [0x00, 0x72, 0x00, 0x75, 0x00, 0x79])
|
||
rom.write_bytes(0x25338BC, [0xFF, 0xFF])
|
||
rom.write_bytes(0x25338C2, [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
||
rom.write_bytes(0x25339C2, [0x00, 0x75, 0x00, 0x76])
|
||
rom.write_bytes(0x2533830, [0x00, 0x31, 0x00, 0x81, 0x00, 0x82, 0x00, 0x82])
|
||
|
||
# Speed Bridge of Light cutscene
|
||
rom.write_bytes(0x292D644, [0x00, 0x00, 0x00, 0xA0])
|
||
rom.write_bytes(0x292D680, [0x00, 0x02, 0x00, 0x0A, 0x00, 0x6C, 0x00, 0x00])
|
||
rom.write_bytes(0x292D6E8, [0x00, 0x27])
|
||
rom.write_bytes(0x292D718, [0x00, 0x32])
|
||
rom.write_bytes(0x292D810, [0x00, 0x02, 0x00, 0x3C])
|
||
rom.write_bytes(0x292D924, [0xFF, 0xFF, 0x00, 0x14, 0x00, 0x96, 0xFF, 0xFF])
|
||
|
||
#Speed Pushing of All Pushable Objects
|
||
rom.write_bytes(0xDD2B86, [0x40, 0x80]) #block speed
|
||
rom.write_bytes(0xDD2D26, [0x00, 0x01]) #block delay
|
||
rom.write_bytes(0xDD9682, [0x40, 0x80]) #milk crate speed
|
||
rom.write_bytes(0xDD981E, [0x00, 0x01]) #milk crate delay
|
||
rom.write_bytes(0xCE1BD0, [0x40, 0x80, 0x00, 0x00]) #amy puzzle speed
|
||
rom.write_bytes(0xCE0F0E, [0x00, 0x01]) #amy puzzle delay
|
||
rom.write_bytes(0xC77CA8, [0x40, 0x80, 0x00, 0x00]) #fire block speed
|
||
rom.write_bytes(0xC770C2, [0x00, 0x01]) #fire block delay
|
||
rom.write_bytes(0xCC5DBC, [0x29, 0xE1, 0x00, 0x01]) #forest basement puzzle delay
|
||
rom.write_bytes(0xDBCF70, [0x2B, 0x01, 0x00, 0x00]) #spirit cobra mirror startup
|
||
rom.write_bytes(0xDBCF70, [0x2B, 0x01, 0x00, 0x01]) #spirit cobra mirror delay
|
||
rom.write_bytes(0xDBA230, [0x28, 0x41, 0x00, 0x19]) #truth spinner speed
|
||
rom.write_bytes(0xDBA3A4, [0x24, 0x18, 0x00, 0x00]) #truth spinner delay
|
||
|
||
#Speed Deku Seed Upgrade Scrub Cutscene
|
||
rom.write_bytes(0xECA900, [0x24, 0x03, 0xC0, 0x00]) #scrub angle
|
||
rom.write_bytes(0xECAE90, [0x27, 0x18, 0xFD, 0x04]) #skip straight to giving item
|
||
rom.write_bytes(0xECB618, [0x25, 0x6B, 0x00, 0xD4]) #skip straight to digging back in
|
||
rom.write_bytes(0xECAE70, [0x00, 0x00, 0x00, 0x00]) #never initialize cs camera
|
||
rom.write_bytes(0xE5972C, [0x24, 0x08, 0x00, 0x01]) #timer set to 1 frame for giving item
|
||
|
||
# Remove remaining owls
|
||
rom.write_bytes(0x1FE30CE, [0x01, 0x4B])
|
||
rom.write_bytes(0x1FE30DE, [0x01, 0x4B])
|
||
rom.write_bytes(0x1FE30EE, [0x01, 0x4B])
|
||
rom.write_bytes(0x205909E, [0x00, 0x3F])
|
||
rom.write_byte(0x2059094, 0x80)
|
||
|
||
# Darunia won't dance
|
||
rom.write_bytes(0x22769E4, [0xFF, 0xFF, 0xFF, 0xFF])
|
||
|
||
# Zora moves quickly
|
||
rom.write_bytes(0xE56924, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Speed Jabu Jabu swallowing Link
|
||
rom.write_bytes(0xCA0784, [0x00, 0x18, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
|
||
|
||
# Ruto no longer points to Zora Sapphire
|
||
rom.write_bytes(0xD03BAC, [0xFF, 0xFF, 0xFF, 0xFF])
|
||
|
||
# Ruto never disappears from Jabu Jabu's Belly
|
||
rom.write_byte(0xD01EA3, 0x00)
|
||
|
||
#Shift octorock in jabu forward
|
||
rom.write_bytes(0x275906E, [0xFF, 0xB3, 0xFB, 0x20, 0xF9, 0x56])
|
||
|
||
#Move fire/forest temple switches down 1 unit to make it easier to press
|
||
rom.write_bytes(0x24860A8, [0xFC, 0xF4]) #forest basement 1
|
||
rom.write_bytes(0x24860C8, [0xFC, 0xF4]) #forest basement 2
|
||
rom.write_bytes(0x24860E8, [0xFC, 0xF4]) #forest basement 3
|
||
rom.write_bytes(0x236C148, [0x11, 0x93]) #fire hammer room
|
||
|
||
# Speed up Epona race start
|
||
rom.write_bytes(0x29BE984, [0x00, 0x00, 0x00, 0x02])
|
||
rom.write_bytes(0x29BE9CA, [0x00, 0x01, 0x00, 0x02])
|
||
|
||
# Speed start of Horseback Archery
|
||
#rom.write_bytes(0x21B2064, [0x00, 0x00, 0x00, 0x02])
|
||
#rom.write_bytes(0x21B20AA, [0x00, 0x01, 0x00, 0x02])
|
||
|
||
# Speed up Epona escape
|
||
rom.write_bytes(0x1FC8B36, [0x00, 0x2A])
|
||
|
||
# Speed up draining the well
|
||
rom.write_bytes(0xE0A010, [0x00, 0x2A, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
|
||
rom.write_bytes(0x2001110, [0x00, 0x2B, 0x00, 0xB7, 0x00, 0xB8, 0x00, 0xB8])
|
||
|
||
# Speed up opening the royal tomb for both child and adult
|
||
rom.write_bytes(0x2025026, [0x00, 0x01])
|
||
rom.write_bytes(0x2023C86, [0x00, 0x01])
|
||
rom.write_byte(0x2025159, 0x02)
|
||
rom.write_byte(0x2023E19, 0x02)
|
||
|
||
#Speed opening of Door of Time
|
||
rom.write_bytes(0xE0A176, [0x00, 0x02])
|
||
rom.write_bytes(0xE0A35A, [0x00, 0x01, 0x00, 0x02])
|
||
|
||
# Speed up Lake Hylia Owl Flight
|
||
rom.write_bytes(0x20E60D2, [0x00, 0x01])
|
||
|
||
# Speed up Death Mountain Trail Owl Flight
|
||
rom.write_bytes(0x223B6B2, [0x00, 0x01])
|
||
|
||
# Poacher's Saw no longer messes up Forest Stage
|
||
rom.write_bytes(0xAE72CC, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Change Prelude CS to check for medallion
|
||
rom.write_bytes(0x00C805E6, [0x00, 0xA6])
|
||
rom.write_bytes(0x00C805F2, [0x00, 0x01])
|
||
|
||
# Change Nocturne CS to check for medallions
|
||
rom.write_bytes(0x00ACCD8E, [0x00, 0xA6])
|
||
rom.write_bytes(0x00ACCD92, [0x00, 0x01])
|
||
rom.write_bytes(0x00ACCD9A, [0x00, 0x02])
|
||
rom.write_bytes(0x00ACCDA2, [0x00, 0x04])
|
||
|
||
# Change King Zora to move even if Zora Sapphire is in inventory
|
||
rom.write_bytes(0x00E55BB0, [0x85, 0xCE, 0x8C, 0x3C])
|
||
rom.write_bytes(0x00E55BB4, [0x84, 0x4F, 0x0E, 0xDA])
|
||
|
||
# Remove extra Forest Temple medallions
|
||
rom.write_bytes(0x00D4D37C, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Remove extra Fire Temple medallions
|
||
rom.write_bytes(0x00AC9754, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0x00D0DB8C, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Remove extra Water Temple medallions
|
||
rom.write_bytes(0x00D57F94, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Remove extra Spirit Temple medallions
|
||
rom.write_bytes(0x00D370C4, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0x00D379C4, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Remove extra Shadow Temple medallions
|
||
rom.write_bytes(0x00D116E0, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Change Mido, Saria, and Kokiri to check for Deku Tree complete flag
|
||
# bitwise pointer for 0x80
|
||
kokiriAddresses = [0xE52836, 0xE53A56, 0xE51D4E, 0xE51F3E, 0xE51D96, 0xE51E1E, 0xE51E7E, 0xE51EDE, 0xE51FC6, 0xE51F96, 0xE293B6, 0xE29B8E, 0xE62EDA, 0xE630D6, 0xE633AA, 0xE6369E]
|
||
for kokiri in kokiriAddresses:
|
||
rom.write_bytes(kokiri, [0x8C, 0x0C])
|
||
# Kokiri
|
||
rom.write_bytes(0xE52838, [0x94, 0x48, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE53A58, [0x94, 0x49, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51D50, [0x94, 0x58, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51F40, [0x94, 0x4B, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51D98, [0x94, 0x4B, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51E20, [0x94, 0x4A, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51E80, [0x94, 0x59, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51EE0, [0x94, 0x4E, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51FC8, [0x94, 0x49, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE51F98, [0x94, 0x58, 0x0E, 0xD4])
|
||
# Saria
|
||
rom.write_bytes(0xE293B8, [0x94, 0x78, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE29B90, [0x94, 0x68, 0x0E, 0xD4])
|
||
# Mido
|
||
rom.write_bytes(0xE62EDC, [0x94, 0x6F, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE630D8, [0x94, 0x4F, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE633AC, [0x94, 0x68, 0x0E, 0xD4])
|
||
rom.write_bytes(0xE636A0, [0x94, 0x48, 0x0E, 0xD4])
|
||
|
||
# Change adult Kokiri Forest to check for Forest Temple complete flag
|
||
rom.write_bytes(0xE5369E, [0xB4, 0xAC])
|
||
rom.write_bytes(0xD5A83C, [0x80, 0x49, 0x0E, 0xDC])
|
||
|
||
# Change adult Goron City to check for Fire Temple complete flag
|
||
rom.write_bytes(0xED59DC, [0x80, 0xC9, 0x0E, 0xDC])
|
||
|
||
# Change Pokey to check DT complete flag
|
||
rom.write_bytes(0xE5400A, [0x8C, 0x4C])
|
||
rom.write_bytes(0xE5400E, [0xB4, 0xA4])
|
||
if world.open_forest != 'closed':
|
||
rom.write_bytes(0xE5401C, [0x14, 0x0B])
|
||
|
||
# Fix Shadow Temple to check for different rewards for scene
|
||
rom.write_bytes(0xCA3F32, [0x00, 0x00, 0x25, 0x4A, 0x00, 0x10])
|
||
|
||
# Fix Spirit Temple to check for different rewards for scene
|
||
rom.write_bytes(0xCA3EA2, [0x00, 0x00, 0x25, 0x4A, 0x00, 0x08])
|
||
|
||
# Fix Biggoron to check a different flag.
|
||
rom.write_byte(0xED329B, 0x72)
|
||
rom.write_byte(0xED43E7, 0x72)
|
||
rom.write_bytes(0xED3370, [0x3C, 0x0D, 0x80, 0x12])
|
||
rom.write_bytes(0xED3378, [0x91, 0xB8, 0xA6, 0x42, 0xA1, 0xA8, 0xA6, 0x42])
|
||
rom.write_bytes(0xED6574, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Remove the check on the number of days that passed for claim check.
|
||
rom.write_bytes(0xED4470, [0x00, 0x00, 0x00, 0x00])
|
||
rom.write_bytes(0xED4498, [0x00, 0x00, 0x00, 0x00])
|
||
|
||
# Fixed reward order for Bombchu Bowling
|
||
rom.write_bytes(0xE2E698, [0x80, 0xAA, 0xE2, 0x64])
|
||
rom.write_bytes(0xE2E6A0, [0x80, 0xAA, 0xE2, 0x4C])
|
||
rom.write_bytes(0xE2D440, [0x24, 0x19, 0x00, 0x00])
|
||
|
||
# Offset kakariko carpenter starting position
|
||
rom.write_bytes(0x1FF93A4, [0x01, 0x8D, 0x00, 0x11, 0x01, 0x6C, 0xFF, 0x92, 0x00, 0x00, 0x01, 0x78, 0xFF, 0x2E, 0x00, 0x00, 0x00, 0x03, 0xFD, 0x2B, 0x00, 0xC8, 0xFF, 0xF9, 0xFD, 0x03, 0x00, 0xC8, 0xFF, 0xA9, 0xFD, 0x5D, 0x00, 0xC8, 0xFE, 0x5F]) # re order the carpenter's path
|
||
rom.write_byte(0x1FF93D0, 0x06) # set the path points to 6
|
||
rom.write_bytes(0x20160B6, [0x01, 0x8D, 0x00, 0x11, 0x01, 0x6C]) # set the carpenter's start position
|
||
|
||
# Give hp after first ocarina minigame round
|
||
rom.write_bytes(0xDF2204, [0x24, 0x03, 0x00, 0x02])
|
||
|
||
# Allow owl to always carry the kid down Death Mountain
|
||
rom.write_bytes(0xE304F0, [0x24, 0x0E, 0x00, 0x01])
|
||
|
||
# Fix Vanilla Dodongo's Cavern Gossip Stone to not use a permanent flag for the fairy
|
||
if not world.dungeon_mq['Dodongos Cavern']:
|
||
rom.write_byte(0x1F281FE, 0x38)
|
||
|
||
# Fix "...???" textbox outside Child Colossus Fairy to use the right flag and disappear once the wall is destroyed
|
||
rom.write_byte(0x21A026F, 0xDD)
|
||
|
||
# Remove the "...???" textbox outside the Crater Fairy (change it to an actor that does nothing)
|
||
rom.write_int16s(0x225E7DC, [0x00B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF])
|
||
|
||
# Forbid Sun's Song from a bunch of cutscenes
|
||
Suns_scenes = [0x2016FC9, 0x2017219, 0x20173D9, 0x20174C9, 0x2017679, 0x20C1539, 0x20C15D9, 0x21A0719, 0x21A07F9, 0x2E90129, 0x2E901B9, 0x2E90249, 0x225E829, 0x225E939, 0x306D009]
|
||
for address in Suns_scenes:
|
||
rom.write_byte(address,0x01)
|
||
|
||
# Allow Warp Songs in additional places
|
||
rom.write_byte(0xB6D3D2, 0x00) # Gerudo Training Grounds
|
||
rom.write_byte(0xB6D42A, 0x00) # Inside Ganon's Castle
|
||
|
||
#Tell Sheik at Ice Cavern we are always an Adult
|
||
rom.write_int32(0xC7B9C0, 0x00000000)
|
||
rom.write_int32(0xC7BAEC, 0x00000000)
|
||
rom.write_int32(0xc7BCA4, 0x00000000)
|
||
|
||
# Allow Farore's Wind in dungeons where it's normally forbidden
|
||
rom.write_byte(0xB6D3D3, 0x00) # Gerudo Training Grounds
|
||
rom.write_byte(0xB6D42B, 0x00) # Inside Ganon's Castle
|
||
|
||
# Remove disruptive text from Gerudo Training Grounds and early Shadow Temple (vanilla)
|
||
Wonder_text = [0x27C00BC, 0x27C00CC, 0x27C00DC, 0x27C00EC, 0x27C00FC, 0x27C010C, 0x27C011C, 0x27C012C, 0x27CE080,
|
||
0x27CE090, 0x2887070, 0x2887080, 0x2887090, 0x2897070, 0x28C7134, 0x28D91BC, 0x28A60F4, 0x28AE084,
|
||
0x28B9174, 0x28BF168, 0x28BF178, 0x28BF188, 0x28A1144, 0x28A6104, 0x28D0094]
|
||
for address in Wonder_text:
|
||
rom.write_byte(address, 0xFB)
|
||
|
||
# Speed dig text for Dampe
|
||
rom.write_bytes(0x9532F8, [0x08, 0x08, 0x08, 0x59])
|
||
|
||
# Make item descriptions into a single box
|
||
Short_item_descriptions = [0x92EC84, 0x92F9E3, 0x92F2B4, 0x92F37A, 0x92F513, 0x92F5C6, 0x92E93B, 0x92EA12]
|
||
for address in Short_item_descriptions:
|
||
rom.write_byte(address,0x02)
|
||
|
||
et_original = rom.read_bytes(0xB6FBF0, 4 * 0x0614)
|
||
|
||
exit_updates = []
|
||
|
||
def copy_entrance_record(source_index, destination_index, count=4):
|
||
ti = source_index * 4
|
||
rom.write_bytes(0xB6FBF0 + destination_index * 4, et_original[ti:ti+(4 * count)])
|
||
|
||
def generate_exit_lookup_table():
|
||
# Assumes that the last exit on a scene's exit list cannot be 0000
|
||
exit_table = {
|
||
0x0028: [0xAC95C2] #Jabu with the fish is entered from a cutscene hardcode
|
||
}
|
||
|
||
def add_scene_exits(scene_start, offset = 0):
|
||
current = scene_start + offset
|
||
exit_list_start_off = 0
|
||
exit_list_end_off = 0
|
||
command = 0
|
||
|
||
while command != 0x14:
|
||
command = rom.read_byte(current)
|
||
if command == 0x18: # Alternate header list
|
||
header_list = scene_start + (rom.read_int32(current + 4) & 0x00FFFFFF)
|
||
for alt_id in range(0,3):
|
||
header_offset = rom.read_int32(header_list) & 0x00FFFFFF
|
||
if header_offset != 0:
|
||
add_scene_exits(scene_start, header_offset)
|
||
header_list += 4
|
||
if command == 0x13: # Exit List
|
||
exit_list_start_off = rom.read_int32(current + 4) & 0x00FFFFFF
|
||
if command == 0x0F: # Lighting list, follows exit list
|
||
exit_list_end_off = rom.read_int32(current + 4) & 0x00FFFFFF
|
||
current += 8
|
||
|
||
if exit_list_start_off == 0 or exit_list_end_off == 0:
|
||
return
|
||
|
||
# calculate the exit list length
|
||
list_length = (exit_list_end_off - exit_list_start_off) // 2
|
||
last_id = rom.read_int16(scene_start + exit_list_end_off - 2)
|
||
if last_id == 0:
|
||
list_length -= 1
|
||
|
||
# update
|
||
addr = scene_start + exit_list_start_off
|
||
for _ in range(0, list_length):
|
||
index = rom.read_int16(addr)
|
||
if index not in exit_table:
|
||
exit_table[index] = []
|
||
exit_table[index].append(addr)
|
||
addr += 2
|
||
|
||
scene_table = 0x00B71440
|
||
for scene in range(0x00, 0x65):
|
||
scene_start = rom.read_int32(scene_table + (scene * 0x14));
|
||
add_scene_exits(scene_start)
|
||
|
||
return exit_table
|
||
|
||
|
||
def set_entrance_updates(entrances):
|
||
for entrance in entrances:
|
||
new_entrance = entrance.data
|
||
replaced_entrance = entrance.replaces.data
|
||
|
||
exit_updates.append((new_entrance['index'], replaced_entrance['index']))
|
||
|
||
for address in new_entrance.get('addresses', []):
|
||
rom.write_int16(address, replaced_entrance['index'])
|
||
|
||
if "blue_warp" in new_entrance:
|
||
if "blue_warp" in replaced_entrance:
|
||
blue_out_data = replaced_entrance["blue_warp"]
|
||
else:
|
||
blue_out_data = replaced_entrance["index"]
|
||
# Blue warps have multiple hardcodes leading to them. The good news is
|
||
# the blue warps (excluding deku sprout and lake fill special cases) each
|
||
# have a nice consistent 4-entry in the table we can just shuffle. So just
|
||
# catch all the hardcode with entrance table rewrite. This covers the
|
||
# Forest temple and Water temple blue warp revisits. Deku sprout remains
|
||
# vanilla as it never took you to the exit and the lake fill is handled
|
||
# above by removing the cutscene completely. Child has problems with Adult
|
||
# blue warps, so always use the return entrance if a child.
|
||
copy_entrance_record(blue_out_data + 2, new_entrance["blue_warp"] + 2, 2)
|
||
copy_entrance_record(replaced_entrance["index"], new_entrance["blue_warp"], 2)
|
||
|
||
exit_table = generate_exit_lookup_table()
|
||
|
||
if world.entrance_shuffle:
|
||
# Disable the fog state entirely to avoid fog glitches
|
||
rom.write_byte(rom.sym('NO_FOG_STATE'), 1)
|
||
|
||
if world.disable_trade_revert:
|
||
# Disable trade quest timers and prevent trade items from ever reverting
|
||
rom.write_byte(rom.sym('DISABLE_TIMERS'), 0x01)
|
||
rom.write_int16s(0xB6D460, [0x0030, 0x0035, 0x0036]) # Change trade items revert table to prevent all reverts
|
||
|
||
if world.shuffle_overworld_entrances:
|
||
rom.write_byte(rom.sym('OVERWORLD_SHUFFLED'), 1)
|
||
|
||
# Prevent the ocarina cutscene from leading straight to hyrule field
|
||
rom.write_byte(rom.sym('OCARINAS_SHUFFLED'), 1)
|
||
|
||
# Combine all fence hopping LLR exits to lead to the main LLR exit
|
||
for k in [0x028A, 0x028E, 0x0292]: # Southern, Western, Eastern Gates
|
||
exit_table[0x01F9] += exit_table[k] # Hyrule Field entrance from Lon Lon Ranch (main land entrance)
|
||
del exit_table[k]
|
||
exit_table[0x01F9].append(0xD52722) # 0x0476, Front Gate
|
||
|
||
# Combine the water exits between Hyrule Field and Zora River to lead to the land entrance instead of the water entrance
|
||
exit_table[0x00EA] += exit_table[0x01D9] # Hyrule Field -> Zora River
|
||
exit_table[0x0181] += exit_table[0x0311] # Zora River -> Hyrule Field
|
||
del exit_table[0x01D9]
|
||
del exit_table[0x0311]
|
||
|
||
# Change Impa escorts to bring link at the hyrule castle grounds entrance from market, instead of hyrule field
|
||
rom.write_int16(0xACAA2E, 0x0138) # 1st Impa escort
|
||
rom.write_int16(0xD12D6E, 0x0138) # 2nd+ Impa escort
|
||
|
||
if world.shuffle_dungeon_entrances:
|
||
rom.write_byte(rom.sym('DUNGEONS_SHUFFLED'), 1)
|
||
|
||
# Connect lake hylia fill exit to revisit exit
|
||
rom.write_int16(0xAC995A, 0x060C)
|
||
|
||
# Tell the well water we are always a child.
|
||
rom.write_int32(0xDD5BF4, 0x00000000)
|
||
|
||
# Make the Adult well blocking stone dissappear if the well has been drained by
|
||
# checking the well drain event flag instead of links age. This actor doesn't need a
|
||
# code check for links age as the stone is absent for child via the scene alternate
|
||
# lists. So replace the age logic with drain logic.
|
||
rom.write_int32(0xE2887C, rom.read_int32(0xE28870)) # relocate this to nop delay slot
|
||
rom.write_int32(0xE2886C, 0x95CEB4B0) # lhu
|
||
rom.write_int32(0xE28870, 0x31CE0080) # andi
|
||
|
||
remove_entrance_blockers(rom)
|
||
|
||
# Purge temp flags on entrance to spirit from colossus through the front door.
|
||
rom.write_byte(0x021862E3, 0xC2)
|
||
|
||
if world.shuffle_overworld_entrances or world.shuffle_dungeon_entrances:
|
||
# Remove deku sprout and drop player at SFM after forest completion
|
||
rom.write_int16(0xAC9F96, 0x0608)
|
||
|
||
if world.spawn_positions:
|
||
# Fix save warping inside Link's House to not be a special case
|
||
rom.write_int32(0xB06318, 0x00000000)
|
||
|
||
# Set entrances to update, except grotto entrances which are handled on their own at a later point
|
||
set_entrance_updates(filter(lambda entrance: entrance.type != 'Grotto', world.get_shuffled_entrances()))
|
||
|
||
for k, v in [(k,v) for k, v in exit_updates if k in exit_table]:
|
||
for addr in exit_table[k]:
|
||
rom.write_int16(addr, v)
|
||
|
||
# Fix text for Pocket Cucco.
|
||
rom.write_byte(0xBEEF45, 0x0B)
|
||
|
||
# Fix stupid alcove cameras in Ice Cavern -- thanks to krim and mzx for the help
|
||
rom.write_byte(0x2BECA25,0x01)
|
||
rom.write_byte(0x2BECA2D,0x01)
|
||
|
||
configure_dungeon_info(rom, world)
|
||
|
||
hash_icons = 0
|
||
for i,icon in enumerate(world.file_hash):
|
||
hash_icons |= (icon << (5 * i))
|
||
rom.write_int32(rom.sym('cfg_file_select_hash'), hash_icons)
|
||
|
||
save_context = SaveContext()
|
||
|
||
# Initial Save Data
|
||
if not world.useful_cutscenes:
|
||
save_context.write_bits(0x00D4 + 0x03 * 0x1C + 0x04 + 0x0, 0x08) # Forest Temple switch flag (Poe Sisters cutscene)
|
||
save_context.write_bits(0x00D4 + 0x05 * 0x1C + 0x04 + 0x1, 0x01) # Water temple switch flag (Ruto)
|
||
save_context.write_bits(0x00D4 + 0x51 * 0x1C + 0x04 + 0x2, 0x08) # Hyrule Field switch flag (Owl)
|
||
save_context.write_bits(0x00D4 + 0x55 * 0x1C + 0x04 + 0x0, 0x80) # Kokiri Forest switch flag (Owl)
|
||
save_context.write_bits(0x00D4 + 0x56 * 0x1C + 0x04 + 0x2, 0x40) # Sacred Forest Meadow switch flag (Owl)
|
||
save_context.write_bits(0x00D4 + 0x5B * 0x1C + 0x04 + 0x2, 0x01) # Lost Woods switch flag (Owl)
|
||
save_context.write_bits(0x00D4 + 0x5B * 0x1C + 0x04 + 0x3, 0x80) # Lost Woods switch flag (Owl)
|
||
save_context.write_bits(0x00D4 + 0x5C * 0x1C + 0x04 + 0x0, 0x80) # Desert Colossus switch flag (Owl)
|
||
save_context.write_bits(0x00D4 + 0x5F * 0x1C + 0x04 + 0x3, 0x20) # Hyrule Castle switch flag (Owl)
|
||
|
||
save_context.write_bits(0x0ED4, 0x10) # "Met Deku Tree"
|
||
save_context.write_bits(0x0ED5, 0x20) # "Deku Tree Opened Mouth"
|
||
save_context.write_bits(0x0ED6, 0x08) # "Rented Horse From Ingo"
|
||
save_context.write_bits(0x0ED6, 0x10) # "Spoke to Mido After Deku Tree's Death"
|
||
save_context.write_bits(0x0EDA, 0x08) # "Began Nabooru Battle"
|
||
save_context.write_bits(0x0EDC, 0x80) # "Entered the Master Sword Chamber"
|
||
save_context.write_bits(0x0EDD, 0x20) # "Pulled Master Sword from Pedestal"
|
||
save_context.write_bits(0x0EE0, 0x80) # "Spoke to Kaepora Gaebora by Lost Woods"
|
||
save_context.write_bits(0x0EE7, 0x20) # "Nabooru Captured by Twinrova"
|
||
save_context.write_bits(0x0EE7, 0x10) # "Spoke to Nabooru in Spirit Temple"
|
||
save_context.write_bits(0x0EED, 0x20) # "Sheik, Spawned at Master Sword Pedestal as Adult"
|
||
save_context.write_bits(0x0EED, 0x01) # "Nabooru Ordered to Fight by Twinrova"
|
||
save_context.write_bits(0x0EED, 0x80) # "Watched Ganon's Tower Collapse / Caught by Gerudo"
|
||
save_context.write_bits(0x0EF9, 0x01) # "Greeted by Saria"
|
||
save_context.write_bits(0x0F0A, 0x04) # "Spoke to Ingo Once as Adult"
|
||
save_context.write_bits(0x0F0F, 0x40) # "Met Poe Collector in Ruined Market"
|
||
if not world.useful_cutscenes:
|
||
save_context.write_bits(0x0F1A, 0x04) # "Met Darunia in Fire Temple"
|
||
|
||
save_context.write_bits(0x0ED7, 0x01) # "Spoke to Child Malon at Castle or Market"
|
||
save_context.write_bits(0x0ED7, 0x20) # "Spoke to Child Malon at Ranch"
|
||
save_context.write_bits(0x0ED7, 0x40) # "Invited to Sing With Child Malon"
|
||
save_context.write_bits(0x0F09, 0x10) # "Met Child Malon at Castle or Market"
|
||
save_context.write_bits(0x0F09, 0x20) # "Child Malon Said Epona Was Scared of You"
|
||
|
||
save_context.write_bits(0x0F21, 0x04) # "Ruto in JJ (M3) Talk First Time"
|
||
save_context.write_bits(0x0F21, 0x02) # "Ruto in JJ (M2) Meet Ruto"
|
||
|
||
save_context.write_bits(0x0EE2, 0x01) # "Began Ganondorf Battle"
|
||
save_context.write_bits(0x0EE3, 0x80) # "Began Bongo Bongo Battle"
|
||
save_context.write_bits(0x0EE3, 0x40) # "Began Barinade Battle"
|
||
save_context.write_bits(0x0EE3, 0x20) # "Began Twinrova Battle"
|
||
save_context.write_bits(0x0EE3, 0x10) # "Began Morpha Battle"
|
||
save_context.write_bits(0x0EE3, 0x08) # "Began Volvagia Battle"
|
||
save_context.write_bits(0x0EE3, 0x04) # "Began Phantom Ganon Battle"
|
||
save_context.write_bits(0x0EE3, 0x02) # "Began King Dodongo Battle"
|
||
save_context.write_bits(0x0EE3, 0x01) # "Began Gohma Battle"
|
||
|
||
save_context.write_bits(0x0EE8, 0x01) # "Entered Deku Tree"
|
||
save_context.write_bits(0x0EE9, 0x80) # "Entered Temple of Time"
|
||
save_context.write_bits(0x0EE9, 0x40) # "Entered Goron City"
|
||
save_context.write_bits(0x0EE9, 0x20) # "Entered Hyrule Castle"
|
||
save_context.write_bits(0x0EE9, 0x10) # "Entered Zora's Domain"
|
||
save_context.write_bits(0x0EE9, 0x08) # "Entered Kakariko Village"
|
||
save_context.write_bits(0x0EE9, 0x02) # "Entered Death Mountain Trail"
|
||
save_context.write_bits(0x0EE9, 0x01) # "Entered Hyrule Field"
|
||
save_context.write_bits(0x0EEA, 0x04) # "Entered Ganon's Castle (Exterior)"
|
||
save_context.write_bits(0x0EEA, 0x02) # "Entered Death Mountain Crater"
|
||
save_context.write_bits(0x0EEA, 0x01) # "Entered Desert Colossus"
|
||
save_context.write_bits(0x0EEB, 0x80) # "Entered Zora's Fountain"
|
||
save_context.write_bits(0x0EEB, 0x40) # "Entered Graveyard"
|
||
save_context.write_bits(0x0EEB, 0x20) # "Entered Jabu-Jabu's Belly"
|
||
save_context.write_bits(0x0EEB, 0x10) # "Entered Lon Lon Ranch"
|
||
save_context.write_bits(0x0EEB, 0x08) # "Entered Gerudo's Fortress"
|
||
save_context.write_bits(0x0EEB, 0x04) # "Entered Gerudo Valley"
|
||
save_context.write_bits(0x0EEB, 0x02) # "Entered Lake Hylia"
|
||
save_context.write_bits(0x0EEB, 0x01) # "Entered Dodongo's Cavern"
|
||
save_context.write_bits(0x0F08, 0x08) # "Entered Hyrule Castle"
|
||
|
||
# Set the number of chickens to collect
|
||
rom.write_byte(0x00E1E523, world.chicken_count)
|
||
|
||
# Change Anju to always say how many chickens are needed
|
||
# Does not affect text for collecting item or afterwards
|
||
rom.write_int16(0x00E1F3C2, 0x5036)
|
||
rom.write_int16(0x00E1F3C4, 0x5036)
|
||
rom.write_int16(0x00E1F3C6, 0x5036)
|
||
rom.write_int16(0x00E1F3C8, 0x5036)
|
||
rom.write_int16(0x00E1F3CA, 0x5036)
|
||
rom.write_int16(0x00E1F3CC, 0x5036)
|
||
|
||
# Make the Kakariko Gate not open with the MS
|
||
if world.open_kakariko != 'open':
|
||
rom.write_int32(0xDD3538, 0x34190000) # li t9, 0
|
||
if world.open_kakariko != 'closed':
|
||
rom.write_byte(rom.sym('OPEN_KAKARIKO'), 1)
|
||
|
||
if world.complete_mask_quest:
|
||
rom.write_byte(rom.sym('COMPLETE_MASK_QUEST'), 1)
|
||
|
||
if world.skip_child_zelda:
|
||
save_context.give_item('Zeldas Letter')
|
||
# Archipelago forces this item to be local so it can always be given to the player. Usually it's a song so it's no problem.
|
||
item = world.get_location('Song from Impa').item
|
||
save_context.give_raw_item(item.name)
|
||
save_context.write_bits(0x0ED7, 0x04) # "Obtained Malon's Item"
|
||
save_context.write_bits(0x0ED7, 0x08) # "Woke Talon in castle"
|
||
save_context.write_bits(0x0ED7, 0x10) # "Talon has fled castle"
|
||
save_context.write_bits(0x0EDD, 0x01) # "Obtained Zelda's Letter"
|
||
save_context.write_bits(0x0EDE, 0x02) # "Learned Zelda's Lullaby"
|
||
save_context.write_bits(0x00D4 + 0x5F * 0x1C + 0x04 + 0x3, 0x10) # "Moved crates to access the courtyard"
|
||
if world.open_kakariko != 'closed':
|
||
save_context.write_bits(0x0F07, 0x40) # "Spoke to Gate Guard About Mask Shop"
|
||
if world.complete_mask_quest:
|
||
save_context.write_bits(0x0F07, 0x80) # "Soldier Wears Keaton Mask"
|
||
save_context.write_bits(0x0EF6, 0x8F) # "Sold Masks & Unlocked Masks" / "Obtained Mask of Truth"
|
||
save_context.write_bits(0x0EE4, 0xF0) # "Paid Back Mask Fees"
|
||
|
||
if world.zora_fountain == 'open':
|
||
save_context.write_bits(0x0EDB, 0x08) # "Moved King Zora"
|
||
elif world.zora_fountain == 'adult':
|
||
rom.write_byte(rom.sym('MOVED_ADULT_KING_ZORA'), 1)
|
||
|
||
# Make all chest opening animations fast
|
||
rom.write_byte(rom.sym('FAST_CHESTS'), int(world.fast_chests))
|
||
|
||
|
||
# Set up Rainbow Bridge conditions
|
||
symbol = rom.sym('RAINBOW_BRIDGE_CONDITION')
|
||
count_symbol = rom.sym('RAINBOW_BRIDGE_COUNT')
|
||
if world.bridge == 'open':
|
||
rom.write_int32(symbol, 0)
|
||
save_context.write_bits(0xEDC, 0x20) # "Rainbow Bridge Built by Sages"
|
||
elif world.bridge == 'medallions':
|
||
rom.write_int32(symbol, 1)
|
||
rom.write_int16(count_symbol, world.bridge_medallions)
|
||
elif world.bridge == 'dungeons':
|
||
rom.write_int32(symbol, 2)
|
||
rom.write_int16(count_symbol, world.bridge_rewards)
|
||
elif world.bridge == 'stones':
|
||
rom.write_int32(symbol, 3)
|
||
rom.write_int16(count_symbol, world.bridge_stones)
|
||
elif world.bridge == 'vanilla':
|
||
rom.write_int32(symbol, 4)
|
||
elif world.bridge == 'tokens':
|
||
rom.write_int32(symbol, 5)
|
||
rom.write_int16(count_symbol, world.bridge_tokens)
|
||
|
||
if world.triforce_hunt:
|
||
rom.write_int16(rom.sym('triforce_pieces_requied'), world.triforce_goal)
|
||
rom.write_int16(rom.sym('triforce_hunt_enabled'), 1)
|
||
|
||
# Set up LACS conditions.
|
||
symbol = rom.sym('LACS_CONDITION')
|
||
count_symbol = rom.sym('LACS_CONDITION_COUNT')
|
||
if world.lacs_condition == 'medallions':
|
||
rom.write_int32(symbol, 1)
|
||
rom.write_int16(count_symbol, world.lacs_medallions)
|
||
elif world.lacs_condition == 'dungeons':
|
||
rom.write_int32(symbol, 2)
|
||
rom.write_int16(count_symbol, world.lacs_rewards)
|
||
elif world.lacs_condition == 'stones':
|
||
rom.write_int32(symbol, 3)
|
||
rom.write_int16(count_symbol, world.lacs_stones)
|
||
elif world.lacs_condition == 'tokens':
|
||
rom.write_int32(symbol, 4)
|
||
rom.write_int16(count_symbol, world.lacs_tokens)
|
||
else:
|
||
rom.write_int32(symbol, 0)
|
||
|
||
if world.open_forest == 'open':
|
||
save_context.write_bits(0xED5, 0x10) # "Showed Mido Sword & Shield"
|
||
|
||
if world.open_door_of_time:
|
||
save_context.write_bits(0xEDC, 0x08) # "Opened the Door of Time"
|
||
|
||
# "fast-ganon" stuff
|
||
symbol = rom.sym('NO_ESCAPE_SEQUENCE')
|
||
if world.no_escape_sequence:
|
||
rom.write_bytes(0xD82A12, [0x05, 0x17]) # Sets exit from Ganondorf fight to entrance to Ganon fight
|
||
rom.write_bytes(0xB139A2, [0x05, 0x17]) # Sets Ganon deathwarp back to Ganon
|
||
rom.write_byte(symbol, 0x01)
|
||
else:
|
||
rom.write_byte(symbol, 0x00)
|
||
if world.skipped_trials['Forest']:
|
||
save_context.write_bits(0x0EEA, 0x08) # "Completed Forest Trial"
|
||
if world.skipped_trials['Fire']:
|
||
save_context.write_bits(0x0EEA, 0x40) # "Completed Fire Trial"
|
||
if world.skipped_trials['Water']:
|
||
save_context.write_bits(0x0EEA, 0x10) # "Completed Water Trial"
|
||
if world.skipped_trials['Spirit']:
|
||
save_context.write_bits(0x0EE8, 0x20) # "Completed Spirit Trial"
|
||
if world.skipped_trials['Shadow']:
|
||
save_context.write_bits(0x0EEA, 0x20) # "Completed Shadow Trial"
|
||
if world.skipped_trials['Light']:
|
||
save_context.write_bits(0x0EEA, 0x80) # "Completed Light Trial"
|
||
if world.trials == 0:
|
||
save_context.write_bits(0x0EED, 0x08) # "Dispelled Ganon's Tower Barrier"
|
||
|
||
# open gerudo fortress
|
||
if world.gerudo_fortress == 'open':
|
||
if not world.shuffle_gerudo_card:
|
||
save_context.write_bits(0x00A5, 0x40) # Give Gerudo Card
|
||
save_context.write_bits(0x0EE7, 0x0F) # Free all 4 carpenters
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x04 + 0x1, 0x0F) # Thieves' Hideout switch flags (started all fights)
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x04 + 0x2, 0x01) # Thieves' Hideout switch flags (heard yells/unlocked doors)
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x04 + 0x3, 0xFE) # Thieves' Hideout switch flags (heard yells/unlocked doors)
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x0C + 0x2, 0xD4) # Thieves' Hideout collection flags (picked up keys, marks fights finished as well)
|
||
elif world.gerudo_fortress == 'fast':
|
||
save_context.write_bits(0x0EE7, 0x0E) # Free 3 carpenters
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x04 + 0x1, 0x0D) # Thieves' Hideout switch flags (started all fights)
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x04 + 0x2, 0x01) # Thieves' Hideout switch flags (heard yells/unlocked doors)
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x04 + 0x3, 0xDC) # Thieves' Hideout switch flags (heard yells/unlocked doors)
|
||
save_context.write_bits(0x00D4 + 0x0C * 0x1C + 0x0C + 0x2, 0xC4) # Thieves' Hideout collection flags (picked up keys, marks fights finished as well)
|
||
|
||
# Add a gate-opening guard on the Wasteland side of the Gerudo gate when the card is shuffled or certain levels of ER.
|
||
# Overrides the generic guard at the bottom of the ladder in Gerudo Fortress
|
||
if world.shuffle_gerudo_card or world.shuffle_overworld_entrances or \
|
||
world.shuffle_special_interior_entrances or world.spawn_positions:
|
||
# Add a gate opening guard on the Wasteland side of the Gerudo Fortress' gate
|
||
new_gate_opening_guard = [0x0138, 0xFAC8, 0x005D, 0xF448, 0x0000, 0x95B0, 0x0000, 0x0301]
|
||
rom.write_int16s(0x21BD3EC, new_gate_opening_guard) # Adult Day
|
||
rom.write_int16s(0x21BD62C, new_gate_opening_guard) # Adult Night
|
||
|
||
# start with maps/compasses
|
||
if world.shuffle_mapcompass == 'startwith':
|
||
for dungeon in ['deku', 'dodongo', 'jabu', 'forest', 'fire', 'water', 'spirit', 'shadow', 'botw', 'ice']:
|
||
save_context.addresses['dungeon_items'][dungeon]['compass'].value = True
|
||
save_context.addresses['dungeon_items'][dungeon]['map'].value = True
|
||
|
||
if world.shuffle_smallkeys == 'vanilla':
|
||
if world.dungeon_mq['Spirit Temple']:
|
||
save_context.addresses['keys']['spirit'].value = 3
|
||
|
||
if world.start_with_rupees:
|
||
rom.write_byte(rom.sym('MAX_RUPEES'), 0x01)
|
||
|
||
# Set starting time of day
|
||
if world.starting_tod != 'default':
|
||
tod = {
|
||
'sunrise': 0x4555,
|
||
'morning': 0x6000,
|
||
'noon': 0x8001,
|
||
'afternoon': 0xA000,
|
||
'sunset': 0xC001,
|
||
'evening': 0xE000,
|
||
'midnight': 0x0000,
|
||
'witching-hour': 0x2000,
|
||
|
||
}
|
||
save_context.addresses['time_of_day'].value = tod[world.starting_tod]
|
||
|
||
if world.starting_age == 'adult':
|
||
save_context.addresses['link_age'].value = False # Set link's age to adult
|
||
save_context.addresses['scene_index'].value = 0x43 # Set the scene index to Temple of Time
|
||
save_context.addresses['equip_items']['master_sword'].value = True # Equip Master Sword by default
|
||
save_context.addresses['equip_items']['kokiri_tunic'].value = True # Equip Kokiri Tunic & Kokiri Boots by default
|
||
save_context.addresses['equip_items']['kokiri_boots'].value = True # (to avoid issues when going back child for the first time)
|
||
save_context.write_byte(0x0F33, 0x00) # Unset Swordless Flag (to avoid issues with sword getting unequipped)
|
||
|
||
# Revert change that Skips the Epona Race
|
||
if not world.no_epona_race:
|
||
rom.write_int32(0xA9E838, 0x03E00008)
|
||
else:
|
||
save_context.write_bits(0xF0E, 0x01) # Set talked to Malon flag
|
||
|
||
# skip castle guard stealth sequence
|
||
if world.no_guard_stealth:
|
||
# change the exit at child/day crawlspace to the end of zelda's goddess cutscene
|
||
rom.write_bytes(0x21F60DE, [0x05, 0xF0])
|
||
|
||
# patch mq scenes
|
||
mq_scenes = []
|
||
if world.dungeon_mq['Deku Tree']:
|
||
mq_scenes.append(0)
|
||
if world.dungeon_mq['Dodongos Cavern']:
|
||
mq_scenes.append(1)
|
||
if world.dungeon_mq['Jabu Jabus Belly']:
|
||
mq_scenes.append(2)
|
||
if world.dungeon_mq['Forest Temple']:
|
||
mq_scenes.append(3)
|
||
if world.dungeon_mq['Fire Temple']:
|
||
mq_scenes.append(4)
|
||
if world.dungeon_mq['Water Temple']:
|
||
mq_scenes.append(5)
|
||
if world.dungeon_mq['Spirit Temple']:
|
||
mq_scenes.append(6)
|
||
if world.dungeon_mq['Shadow Temple']:
|
||
mq_scenes.append(7)
|
||
if world.dungeon_mq['Bottom of the Well']:
|
||
mq_scenes.append(8)
|
||
if world.dungeon_mq['Ice Cavern']:
|
||
mq_scenes.append(9)
|
||
# Scene 10 has no layout changes, so it doesn't need to be patched
|
||
if world.dungeon_mq['Gerudo Training Grounds']:
|
||
mq_scenes.append(11)
|
||
if world.dungeon_mq['Ganons Castle']:
|
||
mq_scenes.append(13)
|
||
|
||
patch_files(rom, mq_scenes)
|
||
|
||
### Load Shop File
|
||
# Move shop actor file to free space
|
||
shop_item_file = File({
|
||
'Name':'En_GirlA',
|
||
'Start':'00C004E0',
|
||
'End':'00C02E00',
|
||
})
|
||
shop_item_file.relocate(rom)
|
||
|
||
# Increase the shop item table size
|
||
shop_item_vram_start = rom.read_int32(0x00B5E490 + (0x20 * 4) + 0x08)
|
||
insert_space(rom, shop_item_file, shop_item_vram_start, 1, 0x3C + (0x20 * 50), 0x20 * 50)
|
||
|
||
# Add relocation entries for shop item table
|
||
new_relocations = []
|
||
for i in range(50, 100):
|
||
new_relocations.append(shop_item_file.start + 0x1DEC + (i * 0x20) + 0x04)
|
||
new_relocations.append(shop_item_file.start + 0x1DEC + (i * 0x20) + 0x14)
|
||
new_relocations.append(shop_item_file.start + 0x1DEC + (i * 0x20) + 0x1C)
|
||
add_relocations(rom, shop_item_file, new_relocations)
|
||
|
||
# update actor table
|
||
rom.write_int32s(0x00B5E490 + (0x20 * 4),
|
||
[shop_item_file.start,
|
||
shop_item_file.end,
|
||
shop_item_vram_start,
|
||
shop_item_vram_start + (shop_item_file.end - shop_item_file.start)])
|
||
|
||
# Update DMA Table
|
||
update_dmadata(rom, shop_item_file)
|
||
|
||
# Create 2nd Bazaar Room
|
||
bazaar_room_file = File({
|
||
'Name':'shop1_room_1',
|
||
'Start':'028E4000',
|
||
'End':'0290D7B0',
|
||
})
|
||
bazaar_room_file.copy(rom)
|
||
|
||
# Add new Bazaar Room to Bazaar Scene
|
||
rom.write_int32s(0x28E3030, [0x00010000, 0x02000058]) #reduce position list size
|
||
rom.write_int32s(0x28E3008, [0x04020000, 0x02000070]) #expand room list size
|
||
|
||
rom.write_int32s(0x28E3070, [0x028E4000, 0x0290D7B0,
|
||
bazaar_room_file.start, bazaar_room_file.end]) #room list
|
||
rom.write_int16s(0x28E3080, [0x0000, 0x0001]) # entrance list
|
||
rom.write_int16(0x28E4076, 0x0005) # Change shop to Kakariko Bazaar
|
||
#rom.write_int16(0x3489076, 0x0005) # Change shop to Kakariko Bazaar
|
||
|
||
# Load Message and Shop Data
|
||
messages = read_messages(rom)
|
||
remove_unused_messages(messages)
|
||
shop_items = read_shop_items(rom, shop_item_file.start + 0x1DEC)
|
||
|
||
# Set Big Poe count to get reward from buyer
|
||
poe_points = world.big_poe_count * 100
|
||
rom.write_int16(0xEE69CE, poe_points)
|
||
# update dialogue
|
||
new_message = "\x08Hey, young man. What's happening \x01today? If you have a \x05\x41Poe\x05\x40, I will \x01buy it.\x04\x1AIf you earn \x05\x41%d points\x05\x40, you'll\x01be a happy man! Heh heh.\x04\x08Your card now has \x05\x45\x1E\x01 \x05\x40points.\x01Come back again!\x01Heh heh heh!\x02" % poe_points
|
||
update_message_by_id(messages, 0x70F5, new_message)
|
||
if world.big_poe_count != 10:
|
||
new_message = "\x1AOh, you brought a Poe today!\x04\x1AHmmmm!\x04\x1AVery interesting!\x01This is a \x05\x41Big Poe\x05\x40!\x04\x1AI'll buy it for \x05\x4150 Rupees\x05\x40.\x04On top of that, I'll put \x05\x41100\x01points \x05\x40on your card.\x04\x1AIf you earn \x05\x41%d points\x05\x40, you'll\x01be a happy man! Heh heh." % poe_points
|
||
update_message_by_id(messages, 0x70f7, new_message)
|
||
new_message = "\x1AWait a minute! WOW!\x04\x1AYou have earned \x05\x41%d points\x05\x40!\x04\x1AYoung man, you are a genuine\x01\x05\x41Ghost Hunter\x05\x40!\x04\x1AIs that what you expected me to\x01say? Heh heh heh!\x04\x1ABecause of you, I have extra\x01inventory of \x05\x41Big Poes\x05\x40, so this will\x01be the last time I can buy a \x01ghost.\x04\x1AYou're thinking about what I \x01promised would happen when you\x01earned %d points. Heh heh.\x04\x1ADon't worry, I didn't forget.\x01Just take this." % (poe_points, poe_points)
|
||
update_message_by_id(messages, 0x70f8, new_message)
|
||
|
||
# Update Child Anju's dialogue
|
||
new_message = "\x08What should I do!?\x01My \x05\x41Cuccos\x05\x40 have all flown away!\x04You, little boy, please!\x01Please gather at least \x05\x41%d Cuccos\x05\x40\x01for me.\x02" % world.chicken_count
|
||
update_message_by_id(messages, 0x5036, new_message)
|
||
|
||
# Update "Princess Ruto got the Spiritual Stone!" text before the midboss in Jabu
|
||
reward_text = {'Kokiri Emerald': "\x05\x42Kokiri Emerald\x05\x40",
|
||
'Goron Ruby': "\x05\x41Goron Ruby\x05\x40",
|
||
'Zora Sapphire': "\x05\x43Zora Sapphire\x05\x40",
|
||
'Forest Medallion': "\x05\x42Forest Medallion\x05\x40",
|
||
'Fire Medallion': "\x05\x41Fire Medallion\x05\x40",
|
||
'Water Medallion': "\x05\x43Water Medallion\x05\x40",
|
||
'Spirit Medallion': "\x05\x46Spirit Medallion\x05\x40",
|
||
'Shadow Medallion': "\x05\x45Shadow Medallion\x05\x40",
|
||
'Light Medallion': "\x05\x44Light Medallion\x05\x40"
|
||
}
|
||
new_message = "\x1a\x08Princess Ruto got the \x01%s!\x09\x01\x14\x02But\x14\x00 why Princess Ruto?\x02" % reward_text[world.get_location('Barinade').item.name]
|
||
update_message_by_id(messages, 0x4050, new_message)
|
||
|
||
# use faster jabu elevator
|
||
if not world.dungeon_mq['Jabu Jabus Belly'] and world.shuffle_scrubs == 'off':
|
||
symbol = rom.sym('JABU_ELEVATOR_ENABLE')
|
||
rom.write_byte(symbol, 0x01)
|
||
|
||
if world.skip_some_minigame_phases:
|
||
save_context.write_bits(0x00D4 + 0x48 * 0x1C + 0x08 + 0x3, 0x10) # Beat First Dampe Race (& Chest Spawned)
|
||
rom.write_byte(rom.sym('CHAIN_HBA_REWARDS'), 1)
|
||
# Update the first horseback archery text to make it clear both rewards are available from the start
|
||
update_message_by_id(messages, 0x6040, "Hey newcomer, you have a fine \x01horse!\x04I don't know where you stole \x01it from, but...\x04OK, how about challenging this \x01\x05\x41horseback archery\x05\x40?\x04Once the horse starts galloping,\x01shoot the targets with your\x01arrows. \x04Let's see how many points you \x01can score. You get 20 arrows.\x04If you can score \x05\x411,000 points\x05\x40, I will \x01give you something good! And even \x01more if you score \x05\x411,500 points\x05\x40!\x0B\x02")
|
||
|
||
# Sets hooks for gossip stone changes
|
||
|
||
symbol = rom.sym("GOSSIP_HINT_CONDITION");
|
||
|
||
if world.hints == 'none':
|
||
rom.write_int32(symbol, 0)
|
||
else:
|
||
writeGossipStoneHints(world, messages)
|
||
|
||
if world.hints == 'mask':
|
||
rom.write_int32(symbol, 0)
|
||
elif world.hints == 'always':
|
||
rom.write_int32(symbol, 2)
|
||
else:
|
||
rom.write_int32(symbol, 1)
|
||
|
||
|
||
# build silly ganon lines
|
||
if world.misc_hints:
|
||
buildGanonText(world, messages)
|
||
|
||
# Write item overrides
|
||
override_table = get_override_table(world)
|
||
rom.write_bytes(rom.sym('cfg_item_overrides'), get_override_table_bytes(override_table))
|
||
rom.write_byte(rom.sym('PLAYER_ID'), world.player) # Write player ID
|
||
rom.write_bytes(rom.sym('AP_PLAYER_NAME'), bytearray(world.world.get_player_name(world.player), 'ascii'))
|
||
|
||
# Revert Song Get Override Injection
|
||
if not songs_as_items:
|
||
# general get song
|
||
rom.write_int32(0xAE5DF8, 0x240200FF)
|
||
rom.write_int32(0xAE5E04, 0xAD0F00A4)
|
||
# requiem of spirit
|
||
rom.write_int32s(0xAC9ABC, [0x3C010001, 0x00300821])
|
||
# sun song -- commented for AP to always set the relevant bit in event_chk_inf
|
||
# rom.write_int32(0xE09F68, 0x8C6F00A4)
|
||
# rom.write_int32(0xE09F74, 0x01CFC024)
|
||
# rom.write_int32(0xE09FB0, 0x240F0001)
|
||
# song of time
|
||
rom.write_int32(0xDB532C, 0x24050003)
|
||
|
||
|
||
# Set damage multiplier
|
||
if world.damage_multiplier == 'half':
|
||
rom.write_byte(rom.sym('CFG_DAMAGE_MULTIPLYER'), 0xFF)
|
||
if world.damage_multiplier == 'normal':
|
||
rom.write_byte(rom.sym('CFG_DAMAGE_MULTIPLYER'), 0)
|
||
if world.damage_multiplier == 'double':
|
||
rom.write_byte(rom.sym('CFG_DAMAGE_MULTIPLYER'), 1)
|
||
if world.damage_multiplier == 'quadruple':
|
||
rom.write_byte(rom.sym('CFG_DAMAGE_MULTIPLYER'), 2)
|
||
if world.damage_multiplier == 'ohko':
|
||
rom.write_byte(rom.sym('CFG_DAMAGE_MULTIPLYER'), 3)
|
||
|
||
# Patch songs and boss rewards
|
||
for location in world.world.get_filled_locations(world.player):
|
||
item = location.item
|
||
special = item.special if item.game == 'Ocarina of Time' else {} # this shouldn't matter hopefully
|
||
locationaddress = location.address1
|
||
secondaryaddress = location.address2
|
||
|
||
if location.type == 'Song' and not songs_as_items:
|
||
bit_mask_pointer = 0x8C34 + ((special['item_id'] - 0x65) * 4)
|
||
rom.write_byte(locationaddress, special['song_id'])
|
||
next_song_id = special['song_id'] + 0x0D
|
||
rom.write_byte(secondaryaddress, next_song_id)
|
||
if location.name == 'Song from Impa':
|
||
rom.write_byte(0x0D12ECB, special['item_id'])
|
||
rom.write_byte(0x2E8E931, special['text_id']) #Fix text box
|
||
elif location.name == 'Song from Malon':
|
||
rom.write_byte(rom.sym('MALON_TEXT_ID'), special['text_id'])
|
||
elif location.name == 'Song from Composers Grave':
|
||
rom.write_int16(0xE09F66, bit_mask_pointer)
|
||
rom.write_byte(0x332A87D, special['text_id']) #Fix text box
|
||
elif location.name == 'Song from Saria':
|
||
rom.write_byte(0x0E2A02B, special['item_id'])
|
||
rom.write_byte(0x20B1DBD, special['text_id']) #Fix text box
|
||
elif location.name == 'Song from Ocarina of Time':
|
||
rom.write_byte(0x252FC95, special['text_id']) #Fix text box
|
||
elif location.name == 'Song from Windmill':
|
||
rom.write_byte(rom.sym('WINDMILL_SONG_ID'), next_song_id)
|
||
rom.write_byte(rom.sym('WINDMILL_TEXT_ID'), special['text_id'])
|
||
elif location.name == 'Sheik in Forest':
|
||
rom.write_byte(0x0C7BAA3, special['item_id'])
|
||
rom.write_byte(0x20B0815, special['text_id']) #Fix text box
|
||
elif location.name == 'Sheik at Temple':
|
||
rom.write_byte(0x0C805EF, special['item_id'])
|
||
rom.write_byte(0x2531335, special['text_id']) #Fix text box
|
||
elif location.name == 'Sheik in Crater':
|
||
rom.write_byte(0x0C7BC57, special['item_id'])
|
||
rom.write_byte(0x224D7FD, special['text_id']) #Fix text box
|
||
elif location.name == 'Sheik in Ice Cavern':
|
||
rom.write_byte(0x0C7BD77, special['item_id'])
|
||
rom.write_byte(0x2BEC895, special['text_id']) #Fix text box
|
||
elif location.name == 'Sheik in Kakariko':
|
||
rom.write_byte(0x0AC9A5B, special['item_id'])
|
||
rom.write_byte(0x2000FED, special['text_id']) #Fix text box
|
||
elif location.name == 'Sheik at Colossus':
|
||
rom.write_byte(0x218C589, special['text_id']) #Fix text box
|
||
elif location.type == 'Boss':
|
||
if location.name == 'Links Pocket':
|
||
save_context.give_item(item.name)
|
||
else:
|
||
rom.write_byte(locationaddress, special['item_id'])
|
||
rom.write_byte(secondaryaddress, special['addr2_data'])
|
||
bit_mask_hi = special['bit_mask'] >> 16
|
||
bit_mask_lo = special['bit_mask'] & 0xFFFF
|
||
if location.name == 'Bongo Bongo':
|
||
rom.write_int16(0xCA3F32, bit_mask_hi)
|
||
rom.write_int16(0xCA3F36, bit_mask_lo)
|
||
elif location.name == 'Twinrova':
|
||
rom.write_int16(0xCA3EA2, bit_mask_hi)
|
||
rom.write_int16(0xCA3EA6, bit_mask_lo)
|
||
|
||
# add a cheaper bombchu pack to the bombchu shop
|
||
# describe
|
||
update_message_by_id(messages, 0x80FE, '\x08\x05\x41Bombchu (5 pieces) 60 Rupees\x01\x05\x40This looks like a toy mouse, but\x01it\'s actually a self-propelled time\x01bomb!\x09\x0A', 0x03)
|
||
# purchase
|
||
update_message_by_id(messages, 0x80FF, '\x08Bombchu 5 Pieces 60 Rupees\x01\x01\x1B\x05\x42Buy\x01Don\'t buy\x05\x40\x09', 0x03)
|
||
rbl_bombchu = shop_items[0x0018]
|
||
rbl_bombchu.price = 60
|
||
rbl_bombchu.pieces = 5
|
||
rbl_bombchu.get_item_id = 0x006A
|
||
rbl_bombchu.description_message = 0x80FE
|
||
rbl_bombchu.purchase_message = 0x80FF
|
||
|
||
# Reduce 10 Pack Bombchus from 100 to 99 Rupees
|
||
shop_items[0x0015].price = 99
|
||
shop_items[0x0019].price = 99
|
||
shop_items[0x001C].price = 99
|
||
update_message_by_id(messages, shop_items[0x001C].description_message, "\x08\x05\x41Bombchu (10 pieces) 99 Rupees\x01\x05\x40This looks like a toy mouse, but\x01it's actually a self-propelled time\x01bomb!\x09\x0A")
|
||
update_message_by_id(messages, shop_items[0x001C].purchase_message, "\x08Bombchu 10 pieces 99 Rupees\x09\x01\x01\x1B\x05\x42Buy\x01Don't buy\x05\x40")
|
||
|
||
shuffle_messages.shop_item_messages = []
|
||
|
||
# kokiri shop
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('KF Kokiri Shop').locations, True)
|
||
shop_objs |= {0x00FC, 0x00B2, 0x0101, 0x0102, 0x00FD, 0x00C5} # Shop objects
|
||
rom.write_byte(0x2587029, len(shop_objs))
|
||
rom.write_int32(0x258702C, 0x0300F600)
|
||
rom.write_int16s(0x2596600, list(shop_objs))
|
||
|
||
# kakariko bazaar
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('Kak Bazaar').locations)
|
||
shop_objs |= {0x005B, 0x00B2, 0x00C5, 0x0107, 0x00C9, 0x016B} # Shop objects
|
||
rom.write_byte(0x28E4029, len(shop_objs))
|
||
rom.write_int32(0x28E402C, 0x03007A40)
|
||
rom.write_int16s(0x28EBA40, list(shop_objs))
|
||
|
||
# castle town bazaar
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('Market Bazaar').locations)
|
||
shop_objs |= {0x005B, 0x00B2, 0x00C5, 0x0107, 0x00C9, 0x016B} # Shop objects
|
||
rom.write_byte(bazaar_room_file.start + 0x29, len(shop_objs))
|
||
rom.write_int32(bazaar_room_file.start + 0x2C, 0x03007A40)
|
||
rom.write_int16s(bazaar_room_file.start + 0x7A40, list(shop_objs))
|
||
|
||
# goron shop
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('GC Shop').locations)
|
||
shop_objs |= {0x00C9, 0x00B2, 0x0103, 0x00AF} # Shop objects
|
||
rom.write_byte(0x2D33029, len(shop_objs))
|
||
rom.write_int32(0x2D3302C, 0x03004340)
|
||
rom.write_int16s(0x2D37340, list(shop_objs))
|
||
|
||
# zora shop
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('ZD Shop').locations)
|
||
shop_objs |= {0x005B, 0x00B2, 0x0104, 0x00FE} # Shop objects
|
||
rom.write_byte(0x2D5B029, len(shop_objs))
|
||
rom.write_int32(0x2D5B02C, 0x03004B40)
|
||
rom.write_int16s(0x2D5FB40, list(shop_objs))
|
||
|
||
# kakariko potion shop
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('Kak Potion Shop Front').locations)
|
||
shop_objs |= {0x0159, 0x00B2, 0x0175, 0x0122} # Shop objects
|
||
rom.write_byte(0x2D83029, len(shop_objs))
|
||
rom.write_int32(0x2D8302C, 0x0300A500)
|
||
rom.write_int16s(0x2D8D500, list(shop_objs))
|
||
|
||
# market potion shop
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('Market Potion Shop').locations)
|
||
shop_objs |= {0x0159, 0x00B2, 0x0175, 0x00C5, 0x010C, 0x016B} # Shop objects
|
||
rom.write_byte(0x2DB0029, len(shop_objs))
|
||
rom.write_int32(0x2DB002C, 0x03004E40)
|
||
rom.write_int16s(0x2DB4E40, list(shop_objs))
|
||
|
||
# bombchu shop
|
||
shop_objs = place_shop_items(rom, world, shop_items, messages,
|
||
world.get_region('Market Bombchu Shop').locations)
|
||
shop_objs |= {0x0165, 0x00B2} # Shop objects
|
||
rom.write_byte(0x2DD8029, len(shop_objs))
|
||
rom.write_int32(0x2DD802C, 0x03006A40)
|
||
rom.write_int16s(0x2DDEA40, list(shop_objs))
|
||
|
||
# Scrub text stuff.
|
||
def update_scrub_text(message, text_replacement, default_price, price, item_name=None):
|
||
scrub_strip_text = ["some ", "1 piece ", "5 pieces ", "30 pieces "]
|
||
for text in scrub_strip_text:
|
||
message = message.replace(text.encode(), b'')
|
||
message = message.replace(text_replacement[0].encode(), text_replacement[1].encode())
|
||
message = message.replace(b'they are', b'it is')
|
||
if default_price != price:
|
||
message = message.replace(('%d Rupees' % default_price).encode(), ('%d Rupees' % price).encode())
|
||
if item_name is not None:
|
||
message = message.replace(b'mysterious item', item_name.encode())
|
||
return message
|
||
|
||
single_item_scrubs = {
|
||
0x3E: world.get_location("HF Deku Scrub Grotto"),
|
||
0x77: world.get_location("LW Deku Scrub Near Bridge"),
|
||
0x79: world.get_location("LW Deku Scrub Grotto Front"),
|
||
}
|
||
|
||
scrub_message_dict = {}
|
||
if world.shuffle_scrubs == 'off':
|
||
# Revert Deku Scrubs changes
|
||
rom.write_int32s(0xEBB85C, [
|
||
0x24010002, # addiu at, zero, 2
|
||
0x3C038012, # lui v1, 0x8012
|
||
0x14410004, # bne v0, at, 0xd8
|
||
0x2463A5D0, # addiu v1, v1, -0x5a30
|
||
0x94790EF0])# lhu t9, 0xef0(v1)
|
||
rom.write_int32(0xDF7CB0,
|
||
0xA44F0EF0) # sh t7, 0xef0(v0)
|
||
|
||
# Replace scrub text for 3 default shuffled scrubs.
|
||
for (scrub_item, default_price, text_id, text_replacement) in business_scrubs:
|
||
if scrub_item not in single_item_scrubs.keys():
|
||
continue
|
||
scrub_message_dict[text_id] = update_scrub_text(get_message_by_id(messages, text_id).raw_text, text_replacement, default_price, default_price)
|
||
else:
|
||
# Rebuild Business Scrub Item Table
|
||
rom.seek_address(0xDF8684)
|
||
for (scrub_item, default_price, text_id, text_replacement) in business_scrubs:
|
||
price = world.scrub_prices[scrub_item]
|
||
rom.write_int16(None, price) # Price
|
||
rom.write_int16(None, 1) # Count
|
||
rom.write_int32(None, scrub_item) # Item
|
||
rom.write_int32(None, 0x80A74FF8) # Can_Buy_Func
|
||
rom.write_int32(None, 0x80A75354) # Buy_Func
|
||
|
||
scrub_message_dict[text_id] = update_scrub_text(get_message_by_id(messages, text_id).raw_text, text_replacement, default_price, price)
|
||
|
||
# update actor IDs
|
||
set_deku_salesman_data(rom)
|
||
|
||
# Update scrub messages.
|
||
shuffle_messages.scrubs_message_ids = []
|
||
for text_id, message in scrub_message_dict.items():
|
||
update_message_by_id(messages, text_id, message)
|
||
if world.shuffle_scrubs == 'random':
|
||
shuffle_messages.scrubs_message_ids.append(text_id)
|
||
|
||
if world.shuffle_grotto_entrances:
|
||
# Build the Grotto Load Table based on grotto entrance data
|
||
for entrance in world.get_shuffled_entrances(type='Grotto'):
|
||
if entrance.primary:
|
||
load_table_pointer = rom.sym('GROTTO_LOAD_TABLE') + 4 * entrance.data['grotto_id']
|
||
rom.write_int16(load_table_pointer, entrance.data['entrance'])
|
||
rom.write_byte(load_table_pointer + 2, entrance.data['content'])
|
||
|
||
# Update grotto actors based on their new entrance
|
||
set_grotto_shuffle_data(rom, world)
|
||
|
||
if world.shuffle_cows:
|
||
rom.write_byte(rom.sym('SHUFFLE_COWS'), 0x01)
|
||
# Move some cows because they are too close from each other in vanilla
|
||
rom.write_bytes(0x33650CA, [0xFE, 0xD3, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x4A, 0x34]) # LLR Tower right cow
|
||
rom.write_bytes(0x2C550AE, [0x00, 0x82]) # LLR Stable right cow
|
||
set_cow_id_data(rom, world)
|
||
|
||
if world.shuffle_beans:
|
||
rom.write_byte(rom.sym('SHUFFLE_BEANS'), 0x01)
|
||
# Update bean salesman messages to better fit the fact that he sells a randomized item
|
||
update_message_by_id(messages, 0x405E, "\x1AChomp chomp chomp...\x01We have... \x05\x41a mysterious item\x05\x40! \x01Do you want it...huh? Huh?\x04\x05\x41\x0860 Rupees\x05\x40 and it's yours!\x01Keyahahah!\x01\x1B\x05\x42Yes\x01No\x05\x40\x02")
|
||
update_message_by_id(messages, 0x4069, "You don't have enough money.\x01I can't sell it to you.\x01Chomp chomp...\x02")
|
||
update_message_by_id(messages, 0x406C, "We hope you like it!\x01Chomp chomp chomp.\x02")
|
||
# Change first magic bean to cost 60 (is used as the price for the one time item when beans are shuffled)
|
||
rom.write_byte(0xE209FD, 0x3C)
|
||
|
||
if world.shuffle_medigoron_carpet_salesman:
|
||
rom.write_byte(rom.sym('SHUFFLE_CARPET_SALESMAN'), 0x01)
|
||
# Update carpet salesman messages to better fit the fact that he sells a randomized item
|
||
update_message_by_id(messages, 0x6077, "\x06\x41Well Come!\x04I am selling stuff, strange and \x01rare, from all over the world to \x01everybody.\x01Today's special is...\x04A mysterious item! \x01Intriguing! \x01I won't tell you what it is until \x01I see the money....\x04How about \x05\x41200 Rupees\x05\x40?\x01\x01\x1B\x05\x42Buy\x01Don't buy\x05\x40\x02")
|
||
update_message_by_id(messages, 0x6078, "Thank you very much!\x04The mark that will lead you to\x01the Spirit Temple is the \x05\x41flag on\x01the left \x05\x40outside the shop.\x01Be seeing you!\x02")
|
||
|
||
rom.write_byte(rom.sym('SHUFFLE_MEDIGORON'), 0x01)
|
||
# Update medigoron messages to better fit the fact that he sells a randomized item
|
||
update_message_by_id(messages, 0x304C, "I have something cool right here.\x01How about it...\x07\x30\x4F\x02")
|
||
update_message_by_id(messages, 0x304D, "How do you like it?\x02")
|
||
update_message_by_id(messages, 0x304F, "How about buying this cool item for \x01200 Rupees?\x01\x1B\x05\x42Buy\x01Don't buy\x05\x40\x02")
|
||
|
||
if world.shuffle_smallkeys == 'remove' or world.shuffle_bosskeys == 'remove' or world.shuffle_ganon_bosskey == 'remove':
|
||
locked_doors = get_locked_doors(rom, world)
|
||
for _,[door_byte, door_bits] in locked_doors.items():
|
||
save_context.write_bits(door_byte, door_bits)
|
||
|
||
# Fix chest animations
|
||
if world.bombchus_in_logic:
|
||
bombchu_ids = [0x6A, 0x03, 0x6B]
|
||
for i in bombchu_ids:
|
||
item = read_rom_item(rom, i)
|
||
item['chest_type'] = 0
|
||
write_rom_item(rom, i, item)
|
||
if world.bridge == 'tokens' or world.lacs_condition == 'tokens':
|
||
item = read_rom_item(rom, 0x5B)
|
||
item['chest_type'] = 0
|
||
write_rom_item(rom, 0x5B, item)
|
||
|
||
# Update chest type sizes
|
||
if world.correct_chest_sizes:
|
||
symbol = rom.sym('CHEST_SIZE_MATCH_CONTENTS')
|
||
rom.write_int32(symbol, 0x00000001)
|
||
# Move Ganon's Castle's Zelda's Lullaby Chest back so is reachable if large
|
||
if not world.dungeon_mq['Ganons Castle']:
|
||
rom.write_int16(0x321B176, 0xFC40) # original 0xFC48
|
||
|
||
# Move Spirit Temple Compass Chest if it is a small chest so it is reachable with hookshot
|
||
if not world.dungeon_mq['Spirit Temple']:
|
||
chest_name = 'Spirit Temple Compass Chest'
|
||
chest_address = 0x2B6B07C
|
||
location = world.get_location(chest_name)
|
||
if location.item.game == 'Ocarina of Time':
|
||
item = read_rom_item(rom, location.item.index)
|
||
if item['chest_type'] in (1, 3):
|
||
rom.write_int16(chest_address + 2, 0x0190) # X pos
|
||
rom.write_int16(chest_address + 6, 0xFABC) # Z pos
|
||
else:
|
||
if location.item.advancement:
|
||
rom.write_int16(chest_address + 2, 0x0190) # X pos
|
||
rom.write_int16(chest_address + 6, 0xFABC) # Z pos
|
||
|
||
# Move Silver Gauntlets chest if it is small so it is reachable from Spirit Hover Seam
|
||
if world.logic_rules != 'glitchless':
|
||
chest_name = 'Spirit Temple Silver Gauntlets Chest'
|
||
chest_address_0 = 0x21A02D0 # Address in setup 0
|
||
chest_address_2 = 0x21A06E4 # Address in setup 2
|
||
location = world.get_location(chest_name)
|
||
if location.item.game == 'Ocarina of Time':
|
||
item = read_rom_item(rom, location.item.index)
|
||
if item['chest_type'] in (1, 3):
|
||
rom.write_int16(chest_address_0 + 6, 0x0172) # Z pos
|
||
rom.write_int16(chest_address_2 + 6, 0x0172) # Z pos
|
||
else:
|
||
if location.item.advancement:
|
||
rom.write_int16(chest_address_0 + 6, 0x0172) # Z pos
|
||
rom.write_int16(chest_address_2 + 6, 0x0172) # Z pos
|
||
|
||
# give dungeon items the correct messages
|
||
add_item_messages(messages, shop_items, world)
|
||
if world.enhance_map_compass:
|
||
reward_list = {'Kokiri Emerald': "\x05\x42Kokiri Emerald\x05\x40",
|
||
'Goron Ruby': "\x05\x41Goron Ruby\x05\x40",
|
||
'Zora Sapphire': "\x05\x43Zora Sapphire\x05\x40",
|
||
'Forest Medallion': "\x05\x42Forest Medallion\x05\x40",
|
||
'Fire Medallion': "\x05\x41Fire Medallion\x05\x40",
|
||
'Water Medallion': "\x05\x43Water Medallion\x05\x40",
|
||
'Spirit Medallion': "\x05\x46Spirit Medallion\x05\x40",
|
||
'Shadow Medallion': "\x05\x45Shadow Medallion\x05\x40",
|
||
'Light Medallion': "\x05\x44Light Medallion\x05\x40"
|
||
}
|
||
dungeon_list = {'Deku Tree': ("the \x05\x42Deku Tree", 'Queen Gohma', 0x62, 0x88),
|
||
'Dodongos Cavern': ("\x05\x41Dodongo\'s Cavern", 'King Dodongo', 0x63, 0x89),
|
||
'Jabu Jabus Belly': ("\x05\x43Jabu Jabu\'s Belly", 'Barinade', 0x64, 0x8a),
|
||
'Forest Temple': ("the \x05\x42Forest Temple", 'Phantom Ganon', 0x65, 0x8b),
|
||
'Fire Temple': ("the \x05\x41Fire Temple", 'Volvagia', 0x7c, 0x8c),
|
||
'Water Temple': ("the \x05\x43Water Temple", 'Morpha', 0x7d, 0x8e),
|
||
'Spirit Temple': ("the \x05\x46Spirit Temple", 'Twinrova', 0x7e, 0x8f),
|
||
'Ice Cavern': ("the \x05\x44Ice Cavern", None, 0x87, 0x92),
|
||
'Bottom of the Well': ("the \x05\x45Bottom of the Well", None, 0xa2, 0xa5),
|
||
'Shadow Temple': ("the \x05\x45Shadow Temple", 'Bongo Bongo', 0x7f, 0xa3),
|
||
}
|
||
for dungeon in world.dungeon_mq:
|
||
if dungeon in ['Gerudo Training Grounds', 'Ganons Castle']:
|
||
pass
|
||
elif dungeon in ['Bottom of the Well', 'Ice Cavern']:
|
||
dungeon_name, boss_name, compass_id, map_id = dungeon_list[dungeon]
|
||
if len(world.world.worlds) > 1:
|
||
map_message = "\x13\x76\x08\x05\x42\x0F\x05\x40 found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x09" % (dungeon_name)
|
||
else:
|
||
map_message = "\x13\x76\x08You found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x01It\'s %s!\x09" % (dungeon_name, "masterful" if world.dungeon_mq[dungeon] else "ordinary")
|
||
|
||
if world.mq_dungeons_random or world.mq_dungeons != 0 and world.mq_dungeons != 12:
|
||
update_message_by_id(messages, map_id, map_message)
|
||
else:
|
||
dungeon_name, boss_name, compass_id, map_id = dungeon_list[dungeon]
|
||
dungeon_reward = reward_list[world.get_location(boss_name).item.name]
|
||
if len(world.world.worlds) > 1:
|
||
compass_message = "\x13\x75\x08\x05\x42\x0F\x05\x40 found the \x05\x41Compass\x05\x40\x01for %s\x05\x40!\x09" % (dungeon_name)
|
||
else:
|
||
compass_message = "\x13\x75\x08You found the \x05\x41Compass\x05\x40\x01for %s\x05\x40!\x01It holds the %s!\x09" % (dungeon_name, dungeon_reward)
|
||
update_message_by_id(messages, compass_id, compass_message)
|
||
if world.mq_dungeons_random or world.mq_dungeons != 0 and world.mq_dungeons != 12:
|
||
if len(world.world.worlds) > 1:
|
||
map_message = "\x13\x76\x08\x05\x42\x0F\x05\x40 found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x09" % (dungeon_name)
|
||
else:
|
||
map_message = "\x13\x76\x08You found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x01It\'s %s!\x09" % (dungeon_name, "masterful" if world.dungeon_mq[dungeon] else "ordinary")
|
||
update_message_by_id(messages, map_id, map_message)
|
||
|
||
# Set hints on the altar inside ToT
|
||
rom.write_int16(0xE2ADB2, 0x707A)
|
||
rom.write_int16(0xE2ADB6, 0x7057)
|
||
buildAltarHints(world, messages, include_rewards=world.misc_hints and not world.enhance_map_compass, include_wincons=world.misc_hints)
|
||
|
||
# Set Dungeon Reward actors in Jabu Jabu to be accurate
|
||
jabu_actor_type = world.get_location('Barinade').item.special['actor_type']
|
||
set_jabu_stone_actors(rom, jabu_actor_type)
|
||
# Also set the right object for the actor, since medallions and stones require different objects
|
||
# MQ is handled separately, as we include both objects in the object list in mqu.json (Scene 2, Room 6)
|
||
if not world.dungeon_mq['Jabu Jabus Belly']:
|
||
jabu_stone_object = world.get_location('Barinade').item.special['object_id']
|
||
rom.write_int16(0x277D068, jabu_stone_object)
|
||
rom.write_int16(0x277D168, jabu_stone_object)
|
||
|
||
# update happy mask shop to use new SOLD OUT text id
|
||
rom.write_int16(shop_item_file.start + 0x1726, shop_items[0x26].description_message)
|
||
|
||
# Add 3rd Wallet Upgrade
|
||
rom.write_int16(0xB6D57E, 0x0003)
|
||
rom.write_int16(0xB6EC52, 999)
|
||
tycoon_message = "\x08\x13\x57You got a \x05\x43Tycoon's Wallet\x05\x40!\x01Now you can hold\x01up to \x05\x46999\x05\x40 \x05\x46Rupees\x05\x40."
|
||
if len(world.world.worlds) > 1:
|
||
tycoon_message = make_player_message(tycoon_message)
|
||
update_message_by_id(messages, 0x00F8, tycoon_message, 0x23)
|
||
|
||
write_shop_items(rom, shop_item_file.start + 0x1DEC, shop_items)
|
||
|
||
permutation = None
|
||
|
||
# text shuffle
|
||
if world.text_shuffle == 'except_hints':
|
||
permutation = shuffle_messages(messages, except_hints=True)
|
||
elif world.text_shuffle == 'complete':
|
||
permutation = shuffle_messages(messages, except_hints=False)
|
||
|
||
repack_messages(rom, messages, permutation)
|
||
|
||
# output a text dump, for testing...
|
||
#with open('keysanity_' + str(world.seed) + '_dump.txt', 'w', encoding='utf-16') as f:
|
||
# messages = read_messages(rom)
|
||
# f.write('item_message_strings = {\n')
|
||
# for m in messages:
|
||
# f.write("\t0x%04X: \"%s\",\n" % (m.id, m.get_python_string()))
|
||
# f.write('}\n')
|
||
|
||
if world.free_scarecrow:
|
||
# Played song as adult
|
||
save_context.write_bits(0x0EE6, 0x10)
|
||
# Direct scarecrow behavior
|
||
symbol = rom.sym('FREE_SCARECROW_ENABLED')
|
||
rom.write_byte(symbol, 0x01)
|
||
|
||
# Enable MM-like Bunny Hood behavior (1.5× speed)
|
||
if world.fast_bunny_hood:
|
||
symbol = rom.sym('FAST_BUNNY_HOOD_ENABLED')
|
||
rom.write_byte(symbol, 0x01)
|
||
|
||
# actually write the save table to rom
|
||
for (name, count) in world.starting_items.items():
|
||
if count == 0:
|
||
continue
|
||
save_context.give_item(name, count)
|
||
|
||
if world.starting_age == 'adult':
|
||
# When starting as adult, the pedestal doesn't handle child default equips when going back child the first time, so we have to equip them ourselves
|
||
save_context.equip_default_items('child')
|
||
save_context.equip_current_items(world.starting_age)
|
||
save_context.write_save_table(rom)
|
||
|
||
return rom
|
||
|
||
|
||
NUM_VANILLA_OBJECTS = 0x192
|
||
def add_to_extended_object_table(rom, object_id, object_file):
|
||
extended_id = object_id - NUM_VANILLA_OBJECTS - 1
|
||
extended_object_table = rom.sym('EXTENDED_OBJECT_TABLE')
|
||
rom.write_int32s(extended_object_table + extended_id * 8, [object_file.start, object_file.end])
|
||
|
||
|
||
item_row_struct = struct.Struct('>BBHHBBIIhh') # Match item_row_t in item_table.h
|
||
item_row_fields = [
|
||
'base_item_id', 'action_id', 'text_id', 'object_id', 'graphic_id', 'chest_type',
|
||
'upgrade_fn', 'effect_fn', 'effect_arg1', 'effect_arg2',
|
||
]
|
||
|
||
|
||
def read_rom_item(rom, item_id):
|
||
addr = rom.sym('item_table') + (item_id * item_row_struct.size)
|
||
row_bytes = rom.read_bytes(addr, item_row_struct.size)
|
||
row = item_row_struct.unpack(row_bytes)
|
||
return { item_row_fields[i]: row[i] for i in range(len(item_row_fields)) }
|
||
|
||
|
||
def write_rom_item(rom, item_id, item):
|
||
addr = rom.sym('item_table') + (item_id * item_row_struct.size)
|
||
row = [item[f] for f in item_row_fields]
|
||
row_bytes = item_row_struct.pack(*row)
|
||
rom.write_bytes(addr, row_bytes)
|
||
|
||
|
||
|
||
def get_override_table(world):
|
||
return list(filter(lambda val: val != None, map(get_override_entry, world.world.get_filled_locations(world.player))))
|
||
|
||
|
||
override_struct = struct.Struct('>xBBBHBB') # match override_t in get_items.c
|
||
def get_override_table_bytes(override_table):
|
||
return b''.join(sorted(itertools.starmap(override_struct.pack, override_table)))
|
||
|
||
|
||
def get_override_entry(location):
|
||
scene = location.scene
|
||
default = location.default
|
||
player_id = location.item.player
|
||
if location.item.game != 'Ocarina of Time':
|
||
# This is an AP sendable. It's guaranteed to not be None.
|
||
looks_like_item_id = 0
|
||
if location.item.advancement:
|
||
item_id = 0xCB
|
||
else:
|
||
item_id = 0xCC
|
||
else:
|
||
item_id = location.item.index
|
||
if None in [scene, default, item_id]:
|
||
return None
|
||
|
||
if location.item.looks_like_item is not None:
|
||
looks_like_item_id = location.item.looks_like_item.index
|
||
else:
|
||
looks_like_item_id = 0
|
||
|
||
if location.type in ['NPC', 'BossHeart']:
|
||
type = 0
|
||
elif location.type == 'Chest':
|
||
type = 1
|
||
default &= 0x1F
|
||
elif location.type == 'Collectable':
|
||
type = 2
|
||
elif location.type == 'GS Token':
|
||
type = 3
|
||
elif location.type == 'Shop' and location.item.type != 'Shop':
|
||
type = 0
|
||
elif location.type == 'GrottoNPC' and location.item.type != 'Shop':
|
||
type = 4
|
||
elif location.type in ['Song', 'Cutscene']:
|
||
type = 5
|
||
else:
|
||
return None
|
||
|
||
return (scene, type, default, item_id, player_id, looks_like_item_id)
|
||
|
||
|
||
chestTypeMap = {
|
||
# small big boss
|
||
0x0000: [0x5000, 0x0000, 0x2000], #Large
|
||
0x1000: [0x7000, 0x1000, 0x1000], #Large, Appears, Clear Flag
|
||
0x2000: [0x5000, 0x0000, 0x2000], #Boss Key’s Chest
|
||
0x3000: [0x8000, 0x3000, 0x3000], #Large, Falling, Switch Flag
|
||
0x4000: [0x6000, 0x4000, 0x4000], #Large, Invisible
|
||
0x5000: [0x5000, 0x0000, 0x2000], #Small
|
||
0x6000: [0x6000, 0x4000, 0x4000], #Small, Invisible
|
||
0x7000: [0x7000, 0x1000, 0x1000], #Small, Appears, Clear Flag
|
||
0x8000: [0x8000, 0x3000, 0x3000], #Small, Falling, Switch Flag
|
||
0x9000: [0x9000, 0x9000, 0x9000], #Large, Appears, Zelda's Lullaby
|
||
0xA000: [0xA000, 0xA000, 0xA000], #Large, Appears, Sun's Song Triggered
|
||
0xB000: [0xB000, 0xB000, 0xB000], #Large, Appears, Switch Flag
|
||
0xC000: [0x5000, 0x0000, 0x2000], #Large
|
||
0xD000: [0x5000, 0x0000, 0x2000], #Large
|
||
0xE000: [0x5000, 0x0000, 0x2000], #Large
|
||
0xF000: [0x5000, 0x0000, 0x2000], #Large
|
||
}
|
||
|
||
|
||
def room_get_actors(rom, actor_func, room_data, scene, alternate=None):
|
||
actors = {}
|
||
room_start = alternate if alternate else room_data
|
||
command = 0
|
||
while command != 0x14: # 0x14 = end header
|
||
command = rom.read_byte(room_data)
|
||
if command == 0x01: # actor list
|
||
actor_count = rom.read_byte(room_data + 1)
|
||
actor_list = room_start + (rom.read_int32(room_data + 4) & 0x00FFFFFF)
|
||
for _ in range(0, actor_count):
|
||
actor_id = rom.read_int16(actor_list)
|
||
entry = actor_func(rom, actor_id, actor_list, scene)
|
||
if entry:
|
||
actors[actor_list] = entry
|
||
actor_list = actor_list + 16
|
||
if command == 0x18: # Alternate header list
|
||
header_list = room_start + (rom.read_int32(room_data + 4) & 0x00FFFFFF)
|
||
for alt_id in range(0,3):
|
||
header_data = room_start + (rom.read_int32(header_list) & 0x00FFFFFF)
|
||
if header_data != 0 and not alternate:
|
||
actors.update(room_get_actors(rom, actor_func, header_data, scene, room_start))
|
||
header_list = header_list + 4
|
||
room_data = room_data + 8
|
||
return actors
|
||
|
||
|
||
def scene_get_actors(rom, actor_func, scene_data, scene, alternate=None, processed_rooms=None):
|
||
if processed_rooms == None:
|
||
processed_rooms = []
|
||
actors = {}
|
||
scene_start = alternate if alternate else scene_data
|
||
command = 0
|
||
while command != 0x14: # 0x14 = end header
|
||
command = rom.read_byte(scene_data)
|
||
if command == 0x04: #room list
|
||
room_count = rom.read_byte(scene_data + 1)
|
||
room_list = scene_start + (rom.read_int32(scene_data + 4) & 0x00FFFFFF)
|
||
for _ in range(0, room_count):
|
||
room_data = rom.read_int32(room_list);
|
||
|
||
if not room_data in processed_rooms:
|
||
actors.update(room_get_actors(rom, actor_func, room_data, scene))
|
||
processed_rooms.append(room_data)
|
||
room_list = room_list + 8
|
||
if command == 0x0E: #transition actor list
|
||
actor_count = rom.read_byte(scene_data + 1)
|
||
actor_list = scene_start + (rom.read_int32(scene_data + 4) & 0x00FFFFFF)
|
||
for _ in range(0, actor_count):
|
||
actor_id = rom.read_int16(actor_list + 4)
|
||
entry = actor_func(rom, actor_id, actor_list, scene)
|
||
if entry:
|
||
actors[actor_list] = entry
|
||
actor_list = actor_list + 16
|
||
if command == 0x18: # Alternate header list
|
||
header_list = scene_start + (rom.read_int32(scene_data + 4) & 0x00FFFFFF)
|
||
for alt_id in range(0,3):
|
||
header_data = scene_start + (rom.read_int32(header_list) & 0x00FFFFFF)
|
||
if header_data != 0 and not alternate:
|
||
actors.update(scene_get_actors(rom, actor_func, header_data, scene, scene_start, processed_rooms))
|
||
header_list = header_list + 4
|
||
|
||
scene_data = scene_data + 8
|
||
return actors
|
||
|
||
|
||
def get_actor_list(rom, actor_func):
|
||
actors = {}
|
||
scene_table = 0x00B71440
|
||
for scene in range(0x00, 0x65):
|
||
scene_data = rom.read_int32(scene_table + (scene * 0x14));
|
||
actors.update(scene_get_actors(rom, actor_func, scene_data, scene))
|
||
return actors
|
||
|
||
|
||
def get_override_itemid(override_table, scene, type, flags):
|
||
for entry in override_table:
|
||
if entry[0] == scene and (entry[1] & 0x07) == type and entry[2] == flags:
|
||
return entry[4]
|
||
return None
|
||
|
||
def remove_entrance_blockers(rom):
|
||
def remove_entrance_blockers_do(rom, actor_id, actor, scene):
|
||
if actor_id == 0x014E and scene == 97:
|
||
actor_var = rom.read_int16(actor + 14);
|
||
if actor_var == 0xFF01:
|
||
rom.write_int16(actor + 14, 0x0700)
|
||
get_actor_list(rom, remove_entrance_blockers_do)
|
||
|
||
def set_cow_id_data(rom, world):
|
||
def set_cow_id(rom, actor_id, actor, scene):
|
||
nonlocal last_scene
|
||
nonlocal cow_count
|
||
nonlocal last_actor
|
||
|
||
if actor_id == 0x01C6: #Cow
|
||
if scene == last_scene and last_actor != actor:
|
||
cow_count += 1
|
||
else:
|
||
cow_count = 1
|
||
|
||
last_scene = scene
|
||
last_actor = actor
|
||
if world.dungeon_mq['Jabu Jabus Belly'] and scene == 2: #If its an MQ jabu cow
|
||
rom.write_int16(actor + 0x8, 1 if cow_count == 17 else 0) #Give all wall cows ID 0, and set cow 11's ID to 1
|
||
else:
|
||
rom.write_int16(actor + 0x8, cow_count)
|
||
|
||
last_actor = -1
|
||
last_scene = -1
|
||
cow_count = 1
|
||
|
||
get_actor_list(rom, set_cow_id)
|
||
|
||
|
||
def set_grotto_shuffle_data(rom, world):
|
||
def override_grotto_data(rom, actor_id, actor, scene):
|
||
if actor_id == 0x009B: #Grotto
|
||
actor_zrot = rom.read_int16(actor + 12)
|
||
actor_var = rom.read_int16(actor + 14)
|
||
grotto_type = (actor_var >> 8) & 0x0F
|
||
grotto_actor_id = (scene << 8) + (actor_var & 0x00FF)
|
||
|
||
rom.write_int16(actor + 12, grotto_entrances_override[grotto_actor_id])
|
||
rom.write_byte(actor + 14, grotto_type + 0x20)
|
||
|
||
# Build the override table based on shuffled grotto entrances
|
||
grotto_entrances_override = {}
|
||
for entrance in world.get_shuffled_entrances(type='Grotto'):
|
||
if entrance.primary:
|
||
grotto_actor_id = (entrance.data['scene'] << 8) + entrance.data['content']
|
||
grotto_entrances_override[grotto_actor_id] = entrance.replaces.data['index']
|
||
else:
|
||
rom.write_int16(rom.sym('GROTTO_EXIT_LIST') + 2 * entrance.data['grotto_id'], entrance.replaces.data['index'])
|
||
|
||
# Override grotto actors data with the new data
|
||
get_actor_list(rom, override_grotto_data)
|
||
|
||
|
||
def set_deku_salesman_data(rom):
|
||
def set_deku_salesman(rom, actor_id, actor, scene):
|
||
if actor_id == 0x0195: #Salesman
|
||
actor_var = rom.read_int16(actor + 14)
|
||
if actor_var == 6:
|
||
rom.write_int16(actor + 14, 0x0003)
|
||
|
||
get_actor_list(rom, set_deku_salesman)
|
||
|
||
|
||
def set_jabu_stone_actors(rom, jabu_actor_type):
|
||
def set_jabu_stone_actor(rom, actor_id, actor, scene):
|
||
if scene == 2 and actor_id == 0x008B: # Demo_Effect in Jabu Jabu
|
||
actor_type = rom.read_byte(actor + 15)
|
||
if actor_type == 0x15:
|
||
rom.write_byte(actor + 15, jabu_actor_type)
|
||
|
||
get_actor_list(rom, set_jabu_stone_actor)
|
||
|
||
|
||
def get_locked_doors(rom, world):
|
||
def locked_door(rom, actor_id, actor, scene):
|
||
actor_var = rom.read_int16(actor + 14)
|
||
actor_type = actor_var >> 6
|
||
actor_flag = actor_var & 0x003F
|
||
|
||
flag_id = (1 << actor_flag)
|
||
flag_byte = 3 - (actor_flag >> 3)
|
||
flag_bits = 1 << (actor_flag & 0x07)
|
||
|
||
# If locked door, set the door's unlock flag
|
||
if world.shuffle_smallkeys == 'remove':
|
||
if actor_id == 0x0009 and actor_type == 0x02:
|
||
return [0x00D4 + scene * 0x1C + 0x04 + flag_byte, flag_bits]
|
||
if actor_id == 0x002E and actor_type == 0x0B:
|
||
return [0x00D4 + scene * 0x1C + 0x04 + flag_byte, flag_bits]
|
||
|
||
# If boss door, set the door's unlock flag
|
||
if (world.shuffle_bosskeys == 'remove' and scene != 0x0A) or (world.shuffle_ganon_bosskey == 'remove' and scene == 0x0A):
|
||
if actor_id == 0x002E and actor_type == 0x05:
|
||
return [0x00D4 + scene * 0x1C + 0x04 + flag_byte, flag_bits]
|
||
|
||
return get_actor_list(rom, locked_door)
|
||
|
||
|
||
def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=False):
|
||
if init_shop_id:
|
||
world.current_shop_id = 0x32
|
||
|
||
shop_objs = { 0x0148 } # "Sold Out" object
|
||
for location in locations:
|
||
if location.item.type == 'Shop':
|
||
shop_objs.add(location.item.special['object'])
|
||
rom.write_int16(location.address1, location.item.index)
|
||
else:
|
||
if location.item.game != "Ocarina of Time":
|
||
item_display = location.item
|
||
if location.item.advancement:
|
||
item_display.index = 0xCB
|
||
else:
|
||
item_display.index = 0xCC
|
||
item_display.special = {}
|
||
elif location.item.looks_like_item is not None:
|
||
item_display = location.item.looks_like_item
|
||
else:
|
||
item_display = location.item
|
||
|
||
# bottles in shops should look like empty bottles
|
||
# so that that are different than normal shop refils
|
||
if 'shop_object' in item_display.special:
|
||
rom_item = read_rom_item(rom, item_display.special['shop_object'])
|
||
else:
|
||
rom_item = read_rom_item(rom, item_display.index)
|
||
|
||
shop_objs.add(rom_item['object_id'])
|
||
shop_id = world.current_shop_id
|
||
rom.write_int16(location.address1, shop_id)
|
||
shop_item = shop_items[shop_id]
|
||
|
||
shop_item.object = rom_item['object_id']
|
||
shop_item.model = rom_item['graphic_id'] - 1
|
||
shop_item.price = location.price
|
||
shop_item.pieces = 1
|
||
shop_item.get_item_id = location.default
|
||
shop_item.func1 = 0x808648CC
|
||
shop_item.func2 = 0x808636B8
|
||
shop_item.func3 = 0x00000000
|
||
shop_item.func4 = 0x80863FB4
|
||
|
||
message_id = (shop_id - 0x32) * 2
|
||
shop_item.description_message = 0x8100 + message_id
|
||
shop_item.purchase_message = 0x8100 + message_id + 1
|
||
|
||
shuffle_messages.shop_item_messages.extend(
|
||
[shop_item.description_message, shop_item.purchase_message])
|
||
|
||
if getattr(item_display, 'dungeonitem', False) and location.item.game == "Ocarina of Time":
|
||
split_item_name = item_display.name.split('(')
|
||
split_item_name[1] = '(' + split_item_name[1]
|
||
|
||
if location.item.name == 'Ice Trap':
|
||
split_item_name[0] = create_fake_name(split_item_name[0])
|
||
|
||
if len(world.world.worlds) > 1: # OOTWorld.MultiWorld.AutoWorld[]
|
||
description_text = '\x08\x05\x41%s %d Rupees\x01%s\x01\x05\x42%s\x05\x40\x01Special deal! ONE LEFT!\x09\x0A\x02' % (split_item_name[0], location.price, split_item_name[1], world.world.get_player_name(location.item.player))
|
||
else:
|
||
description_text = '\x08\x05\x41%s %d Rupees\x01%s\x01\x05\x40Special deal! ONE LEFT!\x01Get it while it lasts!\x09\x0A\x02' % (split_item_name[0], location.price, split_item_name[1])
|
||
purchase_text = '\x08%s %d Rupees\x09\x01%s\x01\x1B\x05\x42Buy\x01Don\'t buy\x05\x40\x02' % (split_item_name[0], location.price, split_item_name[1])
|
||
else:
|
||
if item_display.game == "Ocarina of Time":
|
||
shop_item_name = getSimpleHintNoPrefix(item_display)
|
||
else:
|
||
shop_item_name = item_display.name
|
||
|
||
if location.item.name == 'Ice Trap':
|
||
shop_item_name = create_fake_name(shop_item_name)
|
||
|
||
if len(world.world.worlds) > 1:
|
||
shop_item_name = ''.join(filter(lambda char: char in character_table, shop_item_name))
|
||
do_line_break = sum(character_table[char] for char in f"{shop_item_name} {location.price} Rupees") > NORMAL_LINE_WIDTH
|
||
description_text = '\x08\x05\x41%s%s%d Rupees\x01\x05\x42%s\x05\x40\x01Special deal! ONE LEFT!\x09\x0A\x02' % (shop_item_name, '\x01' if do_line_break else ' ', location.price, world.world.get_player_name(location.item.player))
|
||
else:
|
||
description_text = '\x08\x05\x41%s %d Rupees\x01\x05\x40Special deal! ONE LEFT!\x01Get it while it lasts!\x09\x0A\x02' % (shop_item_name, location.price)
|
||
purchase_text = '\x08%s %d Rupees\x09\x01\x01\x1B\x05\x42Buy\x01Don\'t buy\x05\x40\x02' % (shop_item_name, location.price)
|
||
|
||
update_message_by_id(messages, shop_item.description_message, description_text, 0x03)
|
||
update_message_by_id(messages, shop_item.purchase_message, purchase_text, 0x03)
|
||
|
||
if any(filter(lambda c: c in location.name, {'5', '6', '7', '8'})):
|
||
world.current_shop_id += 1
|
||
|
||
return shop_objs
|
||
|
||
|
||
def create_fake_name(item_name):
|
||
return item_name + "???"
|
||
|
||
|
||
def boss_reward_index(world, boss_name):
|
||
code = world.get_location(boss_name).item.special['item_id']
|
||
if code >= 0x6C:
|
||
return code - 0x6C
|
||
else:
|
||
return 3 + code - 0x66
|
||
|
||
|
||
def configure_dungeon_info(rom, world):
|
||
mq_enable = (world.mq_dungeons_random or world.mq_dungeons != 0 and world.mq_dungeons != 12)
|
||
enhance_map_compass = world.enhance_map_compass
|
||
|
||
bosses = ['Queen Gohma', 'King Dodongo', 'Barinade', 'Phantom Ganon',
|
||
'Volvagia', 'Morpha', 'Twinrova', 'Bongo Bongo']
|
||
dungeon_rewards = [boss_reward_index(world, boss) for boss in bosses]
|
||
|
||
codes = ['Deku Tree', 'Dodongos Cavern', 'Jabu Jabus Belly', 'Forest Temple',
|
||
'Fire Temple', 'Water Temple', 'Spirit Temple', 'Shadow Temple',
|
||
'Bottom of the Well', 'Ice Cavern', 'Tower (N/A)',
|
||
'Gerudo Training Grounds', 'Hideout (N/A)', 'Ganons Castle']
|
||
dungeon_is_mq = [1 if world.dungeon_mq.get(c) else 0 for c in codes]
|
||
|
||
rom.write_int32(rom.sym('cfg_dungeon_info_enable'), 1)
|
||
rom.write_int32(rom.sym('cfg_dungeon_info_mq_enable'), int(mq_enable))
|
||
rom.write_int32(rom.sym('cfg_dungeon_info_mq_need_map'), int(enhance_map_compass))
|
||
rom.write_int32(rom.sym('cfg_dungeon_info_reward_enable'), int(world.misc_hints or enhance_map_compass))
|
||
rom.write_int32(rom.sym('cfg_dungeon_info_reward_need_compass'), int(enhance_map_compass))
|
||
rom.write_int32(rom.sym('cfg_dungeon_info_reward_need_altar'), int(not enhance_map_compass))
|
||
rom.write_bytes(rom.sym('cfg_dungeon_rewards'), dungeon_rewards)
|
||
rom.write_bytes(rom.sym('cfg_dungeon_is_mq'), dungeon_is_mq)
|