310 lines
8.7 KiB
Python
310 lines
8.7 KiB
Python
from typing import Dict
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from Options import Option, Toggle, DefaultOnToggle, DeathLink, Range, Choice
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# NOTE be aware that since the range of item ids that RoR2 uses is based off of the maximums of checks
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# Be careful when changing the range_end values not to go into another game's IDs
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# NOTE that these changes to range_end must also be reflected in the RoR2 client so it understands the same ids.
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class Goal(Choice):
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"""
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Classic Mode: Every Item pickup increases fills a progress bar which gives location checks.
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Explore Mode: Each environment will have location checks within each environment.
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environments will be locked in the item pool until received.
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"""
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display_name = "Game Mode"
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option_classic = 0
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option_explore = 1
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default = 0
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class TotalLocations(Range):
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"""Classic Mode: Number of location checks which are added to the Risk of Rain playthrough."""
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display_name = "Total Locations"
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range_start = 40
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range_end = 250
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default = 40
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class ChestsPerEnvironment(Range):
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"""Explore Mode: The number of chest locations per environment."""
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display_name = "Chests per Environment"
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range_start = 2
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range_end = 20
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default = 10
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class ShrinesPerEnvironment(Range):
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"""Explore Mode: The number of shrine locations per environment."""
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display_name = "Shrines per Environment"
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range_start = 2
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range_end = 20
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default = 5
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class ScavengersPerEnvironment(Range):
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"""Explore Mode: The number of scavenger locations per environment."""
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display_name = "Scavenger per Environment"
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range_start = 0
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range_end = 1
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default = 1
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class ScannersPerEnvironment(Range):
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"""Explore Mode: The number of scanners locations per environment."""
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display_name = "Radio Scanners per Environment"
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range_start = 0
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range_end = 1
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default = 1
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class AltarsPerEnvironment(Range):
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"""Explore Mode: The number of altars locations per environment."""
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display_name = "Newts Per Environment"
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range_start = 0
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range_end = 2
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default = 1
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class TotalRevivals(Range):
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"""Total Percentage of `Dio's Best Friend` item put in the item pool."""
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display_name = "Total Revives"
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range_start = 0
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range_end = 10
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default = 4
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class ItemPickupStep(Range):
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"""
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Number of items to pick up before an AP Check is completed.
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Setting to 1 means every other pickup.
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Setting to 2 means every third pickup. So on...
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"""
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display_name = "Item Pickup Step"
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range_start = 0
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range_end = 5
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default = 1
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class ShrineUseStep(Range):
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"""
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Explore Mode:
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Number of shrines to use up before an AP Check is completed.
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Setting to 1 means every other pickup.
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Setting to 2 means every third pickup. So on...
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"""
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display_name = "Shrine use Step"
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range_start = 0
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range_end = 3
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default = 0
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class AllowLunarItems(DefaultOnToggle):
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"""Allows Lunar items in the item pool."""
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display_name = "Enable Lunar Item Shuffling"
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class StartWithRevive(DefaultOnToggle):
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"""Start the game with a `Dio's Best Friend` item."""
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display_name = "Start with a Revive"
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class FinalStageDeath(Toggle):
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"""Death on the final boss stage counts as a win."""
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display_name = "Final Stage Death is Win"
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class BeginWithLoop(Toggle):
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"""
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Enable to precollect a full loop of environments.
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Only has an effect with Explore Mode.
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"""
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display_name = "Begin With Loop"
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class DLC_SOTV(Toggle):
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"""
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Enable if you are using SOTV DLC.
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Affects environment availability for Explore Mode.
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Adds Void Items into the item pool
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"""
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display_name = "Enable DLC - SOTV"
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class GreenScrap(Range):
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"""Weight of Green Scraps in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Green Scraps"
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range_start = 0
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range_end = 100
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default = 16
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class RedScrap(Range):
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"""Weight of Red Scraps in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Red Scraps"
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range_start = 0
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range_end = 100
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default = 4
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class YellowScrap(Range):
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"""Weight of yellow scraps in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Yellow Scraps"
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range_start = 0
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range_end = 100
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default = 1
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class WhiteScrap(Range):
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"""Weight of white scraps in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "White Scraps"
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range_start = 0
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range_end = 100
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default = 32
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class CommonItem(Range):
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"""Weight of common items in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Common Items"
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range_start = 0
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range_end = 100
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default = 64
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class UncommonItem(Range):
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"""Weight of uncommon items in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Uncommon Items"
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range_start = 0
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range_end = 100
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default = 32
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class LegendaryItem(Range):
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"""Weight of legendary items in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Legendary Items"
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range_start = 0
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range_end = 100
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default = 8
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class BossItem(Range):
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"""Weight of boss items in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Boss Items"
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range_start = 0
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range_end = 100
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default = 4
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class LunarItem(Range):
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"""Weight of lunar items in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Lunar Items"
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range_start = 0
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range_end = 100
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default = 16
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class VoidItem(Range):
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"""Weight of void items in the item pool.
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(Ignored unless Item Weight Presets is 'No')
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(Ignored if Enable DLC - SOTV is 'No') """
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display_name = "Void Items"
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range_start = 0
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range_end = 100
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default = 16
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class Equipment(Range):
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"""Weight of equipment items in the item pool.
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(Ignored unless Item Weight Presets is 'No')"""
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display_name = "Equipment"
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range_start = 0
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range_end = 100
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default = 32
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class ItemPoolPresetToggle(Toggle):
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"""Will use the item weight presets when set to true, otherwise will use the custom set item pool weights."""
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display_name = "Use Item Weight Presets"
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class ItemWeights(Choice):
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"""Set item_pool_presets to true if you want to use one of these presets.
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Preset choices for determining the weights of the item pool.
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- New is a test for a potential adjustment to the default weights.
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- Uncommon puts a large number of uncommon items in the pool.
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- Legendary puts a large number of legendary items in the pool.
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- Lunartic makes everything a lunar item.
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- Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.
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- No Scraps removes all scrap items from the item pool.
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- Even generates the item pool with every item having an even weight.
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- Scraps Only will be only scrap items in the item pool.
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- Void makes everything a void item."""
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display_name = "Item Weights"
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option_default = 0
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option_new = 1
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option_uncommon = 2
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option_legendary = 3
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option_lunartic = 4
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option_chaos = 5
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option_no_scraps = 6
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option_even = 7
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option_scraps_only = 8
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option_void = 9
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# define a dictionary for the weights of the generated item pool.
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ror2_weights: Dict[str, type(Option)] = {
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"green_scrap": GreenScrap,
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"red_scrap": RedScrap,
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"yellow_scrap": YellowScrap,
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"white_scrap": WhiteScrap,
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"common_item": CommonItem,
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"uncommon_item": UncommonItem,
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"legendary_item": LegendaryItem,
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"boss_item": BossItem,
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"lunar_item": LunarItem,
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"void_item": VoidItem,
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"equipment": Equipment
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}
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ror2_options: Dict[str, type(Option)] = {
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"goal": Goal,
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"total_locations": TotalLocations,
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"chests_per_stage": ChestsPerEnvironment,
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"shrines_per_stage": ShrinesPerEnvironment,
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"scavengers_per_stage": ScavengersPerEnvironment,
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"scanner_per_stage": ScannersPerEnvironment,
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"altars_per_stage": AltarsPerEnvironment,
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"total_revivals": TotalRevivals,
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"start_with_revive": StartWithRevive,
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"final_stage_death": FinalStageDeath,
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"begin_with_loop": BeginWithLoop,
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"dlc_sotv": DLC_SOTV,
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"death_link": DeathLink,
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"item_pickup_step": ItemPickupStep,
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"shrine_use_step": ShrineUseStep,
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"enable_lunar": AllowLunarItems,
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"item_weights": ItemWeights,
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"item_pool_presets": ItemPoolPresetToggle,
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**ror2_weights
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}
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