Archipelago/worlds/timespinner/PreCalculatedWeights.py

134 lines
5.4 KiB
Python

from typing import Tuple, Dict, Union
from BaseClasses import MultiWorld
from .Options import timespinner_options, is_option_enabled, get_option_value
class PreCalculatedWeights:
pyramid_keys_unlock: str
present_key_unlock: str
past_key_unlock: str
time_key_unlock: str
flood_basement: bool
flood_basement_high: bool
flood_xarion: bool
flood_maw: bool
flood_pyramid_shaft: bool
flood_pyramid_back: bool
flood_moat: bool
flood_courtyard: bool
flood_lake_desolation: bool
dry_lake_serene: bool
def __init__(self, world: MultiWorld, player: int):
if world and is_option_enabled(world, player, "RisingTides"):
weights_overrrides: Dict[str, Union[str, Dict[str, int]]] = self.get_flood_weights_overrides(world, player)
self.flood_basement, self.flood_basement_high = \
self.roll_flood_setting(world, player, weights_overrrides, "CastleBasement")
self.flood_xarion, _ = self.roll_flood_setting(world, player, weights_overrrides, "Xarion")
self.flood_maw, _ = self.roll_flood_setting(world, player, weights_overrrides, "Maw")
self.flood_pyramid_shaft, _ = self.roll_flood_setting(world, player, weights_overrrides, "AncientPyramidShaft")
self.flood_pyramid_back, _ = self.roll_flood_setting(world, player, weights_overrrides, "Sandman")
self.flood_moat, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleMoat")
self.flood_courtyard, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleCourtyard")
self.flood_lake_desolation, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeDesolation")
flood_lake_serene, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeSerene")
self.dry_lake_serene = not flood_lake_serene
else:
self.flood_basement = False
self.flood_basement_high = False
self.flood_xarion = False
self.flood_maw = False
self.flood_pyramid_shaft = False
self.flood_pyramid_back = False
self.flood_moat = False
self.flood_courtyard = False
self.flood_lake_desolation = False
self.dry_lake_serene = False
self.pyramid_keys_unlock, self.present_key_unlock, self.past_key_unlock, self.time_key_unlock = \
self.get_pyramid_keys_unlocks(world, player, self.flood_maw)
@staticmethod
def get_pyramid_keys_unlocks(world: MultiWorld, player: int, is_maw_flooded: bool) -> Tuple[str, str, str, str]:
present_teleportation_gates: Tuple[str, ...] = (
"GateKittyBoss",
"GateLeftLibrary",
"GateMilitaryGate",
"GateSealedCaves",
"GateSealedSirensCave",
"GateLakeDesolation"
)
past_teleportation_gates: Tuple[str, ...] = (
"GateLakeSereneRight",
"GateAccessToPast",
"GateCastleRamparts",
"GateCastleKeep",
"GateRoyalTowers",
"GateCavesOfBanishment"
)
ancient_pyramid_teleportation_gates: Tuple[str, ...] = (
"GateGyre",
"GateLeftPyramid",
"GateRightPyramid"
)
if not world:
return (
present_teleportation_gates[0],
present_teleportation_gates[0],
past_teleportation_gates[0],
ancient_pyramid_teleportation_gates[0]
)
if not is_maw_flooded:
past_teleportation_gates += ("GateMaw", )
if is_option_enabled(world, player, "Inverted"):
all_gates: Tuple[str, ...] = present_teleportation_gates
else:
all_gates: Tuple[str, ...] = past_teleportation_gates + present_teleportation_gates
return (
world.random.choice(all_gates),
world.random.choice(present_teleportation_gates),
world.random.choice(past_teleportation_gates),
world.random.choice(ancient_pyramid_teleportation_gates)
)
@staticmethod
def get_flood_weights_overrides(world: MultiWorld, player: int) -> Dict[str, Union[str, Dict[str, int]]]:
weights_overrides_option: Union[int, Dict[str, Union[str, Dict[str, int]]]] = \
get_option_value(world, player, "RisingTidesOverrides")
default_weights: Dict[str, Dict[str, int]] = timespinner_options["RisingTidesOverrides"].default
if not weights_overrides_option:
weights_overrides_option = default_weights
else:
for key, weights in default_weights.items():
if not key in weights_overrides_option:
weights_overrides_option[key] = weights
return weights_overrides_option
@staticmethod
def roll_flood_setting(world: MultiWorld, player: int,
all_weights: Dict[str, Union[Dict[str, int], str]], key: str) -> Tuple[bool, bool]:
weights: Union[Dict[str, int], str] = all_weights[key]
if isinstance(weights, dict):
result: str = world.random.choices(list(weights.keys()), weights=list(map(int, weights.values())))[0]
else:
result: str = weights
if result == "Dry":
return False, False
elif result == "Flooded":
return True, True
elif result == "FloodedWithSavePointAvailable":
return True, False