47 lines
1.3 KiB
Python
47 lines
1.3 KiB
Python
# probably I should generate this from the list file
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static_item_data_location = 0xe9d
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static_item_element_size = 9
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static_first_dragon_index = 6
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item_position_table = 0x402
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items_ram_start = 0xa1
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connector_port_offset = 0xff9
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# dragon speeds are hardcoded directly in their respective movement subroutines, not in their item table or state data
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# so this is the second byte of an LDA immediate instruction
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yorgle_speed_data_location = 0x724
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grundle_speed_data_location = 0x73f
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rhindle_speed_data_location = 0x709
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# in case I need to place a rom address in the rom
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rom_address_space_start = 0xf000
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start_castle_offset = 0x39c
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start_castle_values = [0x11, 0x10, 0x0F]
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"""yellow, black, white castle gate rooms"""
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# indexed by static item table index. 0x00 indicates the position data is in ROM and is irrelevant to the randomizer
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item_ram_addresses = [
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0xD9, # lamp
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0x00, # portcullis 1
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0x00, # portcullis 2
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0x00, # portcullis 3
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0x00, # author name
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0x00, # GO object
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0xA4, # Rhindle
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0xA9, # Yorgle
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0xAE, # Grundle
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0xB6, # Sword
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0xBC, # Bridge
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0xBF, # Yellow Key
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0xC2, # White key
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0xC5, # Black key
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0xCB, # Bat
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0xA1, # Dot
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0xB9, # Chalice
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0xB3, # Magnet
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0xE7, # AP object 1
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0xEA, # AP bat object
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0xBC, # NULL object (end of table)
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]
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