Archipelago/worlds/ladx/LADXR/mapgen/locations/entrance_info.py

342 lines
14 KiB
Python

from ...locations.birdKey import BirdKey
from ...locations.chest import Chest
from ...locations.faceKey import FaceKey
from ...locations.goldLeaf import GoldLeaf
from ...locations.heartPiece import HeartPiece
from ...locations.madBatter import MadBatter
from ...locations.song import Song
from ...locations.startItem import StartItem
from ...locations.tradeSequence import TradeSequenceItem
from ...locations.seashell import Seashell
from ...locations.shop import ShopItem
from ...locations.droppedKey import DroppedKey
from ...locations.witch import Witch
from ...logic import *
from ...logic.dungeon1 import Dungeon1
from ...logic.dungeon2 import Dungeon2
from ...logic.dungeon3 import Dungeon3
from ...logic.dungeon4 import Dungeon4
from ...logic.dungeon5 import Dungeon5
from ...logic.dungeon6 import Dungeon6
from ...logic.dungeon7 import Dungeon7
from ...logic.dungeon8 import Dungeon8
from ...logic.dungeonColor import DungeonColor
def one_way(loc, req=None):
res = Location()
loc.connect(res, req, one_way=True)
return res
class EntranceInfo:
def __init__(self, *, items=None, logic=None, exits=None):
self.items = items
self.logic = logic
self.exits = exits
INFO = {
"start_house": EntranceInfo(items={None: 1}, logic=lambda c, w, r: Location().add(StartItem())),
"d0": EntranceInfo(
items={None: 2, KEY9: 3, MAP9: 1, COMPASS9: 1, STONE_BEAK9: 1, NIGHTMARE_KEY9: 1},
logic=lambda c, w, r: DungeonColor(c, w, r).entrance
),
"d1": EntranceInfo(
items={None: 3, KEY1: 3, MAP1: 1, COMPASS1: 1, STONE_BEAK1: 1, NIGHTMARE_KEY1: 1, HEART_CONTAINER: 1, INSTRUMENT1: 1},
logic=lambda c, w, r: Dungeon1(c, w, r).entrance
),
"d2": EntranceInfo(
items={None: 3, KEY2: 5, MAP2: 1, COMPASS2: 1, STONE_BEAK2: 1, NIGHTMARE_KEY2: 1, HEART_CONTAINER: 1, INSTRUMENT2: 1},
logic=lambda c, w, r: Dungeon2(c, w, r).entrance
),
"d3": EntranceInfo(
items={None: 4, KEY3: 9, MAP3: 1, COMPASS3: 1, STONE_BEAK3: 1, NIGHTMARE_KEY3: 1, HEART_CONTAINER: 1, INSTRUMENT3: 1},
logic=lambda c, w, r: Dungeon3(c, w, r).entrance
),
"d4": EntranceInfo(
items={None: 4, KEY4: 5, MAP4: 1, COMPASS4: 1, STONE_BEAK4: 1, NIGHTMARE_KEY4: 1, HEART_CONTAINER: 1, INSTRUMENT4: 1},
logic=lambda c, w, r: Dungeon4(c, w, r).entrance
),
"d5": EntranceInfo(
items={None: 5, KEY5: 3, MAP5: 1, COMPASS5: 1, STONE_BEAK5: 1, NIGHTMARE_KEY5: 1, HEART_CONTAINER: 1, INSTRUMENT5: 1},
logic=lambda c, w, r: Dungeon5(c, w, r).entrance
),
"d6": EntranceInfo(
items={None: 6, KEY6: 3, MAP6: 1, COMPASS6: 1, STONE_BEAK6: 1, NIGHTMARE_KEY6: 1, HEART_CONTAINER: 1, INSTRUMENT6: 1},
logic=lambda c, w, r: Dungeon6(c, w, r, raft_game_chest=False).entrance
),
"d7": EntranceInfo(
items={None: 4, KEY7: 3, MAP7: 1, COMPASS7: 1, STONE_BEAK7: 1, NIGHTMARE_KEY7: 1, HEART_CONTAINER: 1, INSTRUMENT7: 1},
logic=lambda c, w, r: Dungeon7(c, w, r).entrance
),
"d8": EntranceInfo(
items={None: 6, KEY8: 7, MAP8: 1, COMPASS8: 1, STONE_BEAK8: 1, NIGHTMARE_KEY8: 1, HEART_CONTAINER: 1, INSTRUMENT8: 1},
logic=lambda c, w, r: Dungeon8(c, w, r, back_entrance_heartpiece=False).entrance
),
"writes_cave_left": EntranceInfo(
items={None: 2},
logic=lambda c, w, r: Location().connect(
Location().add(Chest(0x2AE)), OR(FEATHER, ROOSTER, HOOKSHOT)
).connect(
Location().add(Chest(0x2AF)), POWER_BRACELET
),
exits=[("writes_cave_right", lambda loc: loc)],
),
"writes_cave_right": EntranceInfo(),
"castle_main_entrance": EntranceInfo(
items={None: 2},
logic=lambda c, w, r: Location().connect(
Location().add(GoldLeaf(0x2D2)), r.attack_hookshot_powder # in the castle, kill enemies
).connect(
Location().add(GoldLeaf(0x2C5)), AND(BOMB, r.attack_hookshot_powder) # in the castle, bomb wall to show enemy
),
exits=[("castle_upper_left", lambda loc: loc)],
),
"castle_upper_left": EntranceInfo(),
"castle_upper_right": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(GoldLeaf(0x2C6)), AND(POWER_BRACELET, r.attack_hookshot)),
),
"right_taltal_connector1": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("right_taltal_connector2", lambda loc: loc)],
),
"right_taltal_connector2": EntranceInfo(),
"fire_cave_entrance": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("fire_cave_exit", lambda loc: Location().connect(loc, COUNT(SHIELD, 2)))],
),
"fire_cave_exit": EntranceInfo(),
"graveyard_cave_left": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(HeartPiece(0x2DF)), OR(AND(BOMB, OR(HOOKSHOT, PEGASUS_BOOTS), FEATHER), ROOSTER)),
exits=[("graveyard_cave_right", lambda loc: Location().connect(loc, OR(FEATHER, ROOSTER)))],
),
"graveyard_cave_right": EntranceInfo(),
"raft_return_enter": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("raft_return_exit", one_way)],
),
"raft_return_exit": EntranceInfo(),
"prairie_right_cave_top": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("prairie_right_cave_bottom", lambda loc: loc), ("prairie_right_cave_high", lambda loc: Location().connect(loc, AND(BOMB, OR(FEATHER, ROOSTER))))],
),
"prairie_right_cave_bottom": EntranceInfo(),
"prairie_right_cave_high": EntranceInfo(),
"armos_maze_cave": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().add(Chest(0x2FC)),
),
"right_taltal_connector3": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("right_taltal_connector4", lambda loc: one_way(loc, AND(OR(FEATHER, ROOSTER), HOOKSHOT)))],
),
"right_taltal_connector4": EntranceInfo(),
"obstacle_cave_entrance": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2BB)), AND(SWORD, OR(HOOKSHOT, ROOSTER))),
exits=[
("obstacle_cave_outside_chest", lambda loc: Location().connect(loc, SWORD)),
("obstacle_cave_exit", lambda loc: Location().connect(loc, AND(SWORD, OR(PEGASUS_BOOTS, ROOSTER))))
],
),
"obstacle_cave_outside_chest": EntranceInfo(),
"obstacle_cave_exit": EntranceInfo(),
"d6_connector_entrance": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("d6_connector_exit", lambda loc: Location().connect(loc, OR(AND(HOOKSHOT, OR(FLIPPERS, AND(FEATHER, PEGASUS_BOOTS))), ROOSTER)))],
),
"d6_connector_exit": EntranceInfo(),
"multichest_left": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[
("multichest_right", lambda loc: loc),
("multichest_top", lambda loc: Location().connect(loc, BOMB)),
],
),
"multichest_right": EntranceInfo(),
"multichest_top": EntranceInfo(),
"prairie_madbatter_connector_entrance": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("prairie_madbatter_connector_exit", lambda loc: Location().connect(loc, FLIPPERS))],
),
"prairie_madbatter_connector_exit": EntranceInfo(),
"papahl_house_left": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("papahl_house_right", lambda loc: loc)],
),
"papahl_house_right": EntranceInfo(),
"prairie_to_animal_connector": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("animal_to_prairie_connector", lambda loc: Location().connect(loc, PEGASUS_BOOTS))],
),
"animal_to_prairie_connector": EntranceInfo(),
"castle_secret_entrance": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("castle_secret_exit", lambda loc: Location().connect(loc, FEATHER))],
),
"castle_secret_exit": EntranceInfo(),
"papahl_entrance": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().add(Chest(0x28A)),
exits=[("papahl_exit", lambda loc: loc)],
),
"papahl_exit": EntranceInfo(),
"right_taltal_connector5": EntranceInfo(
logic=lambda c, w, r: Location(),
exits=[("right_taltal_connector6", lambda loc: loc)],
),
"right_taltal_connector6": EntranceInfo(),
"toadstool_entrance": EntranceInfo(
items={None: 2},
logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2BD)), SWORD).connect( # chest in forest cave on route to mushroom
Location().add(HeartPiece(0x2AB), POWER_BRACELET)), # piece of heart in the forest cave on route to the mushroom
exits=[("right_taltal_connector6", lambda loc: loc)],
),
"toadstool_exit": EntranceInfo(),
"richard_house": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2C8)), AND(COUNT(GOLD_LEAF, 5), OR(FEATHER, HOOKSHOT, ROOSTER))),
exits=[("richard_maze", lambda loc: Location().connect(loc, COUNT(GOLD_LEAF, 5)))],
),
"richard_maze": EntranceInfo(),
"left_to_right_taltalentrance": EntranceInfo(
exits=[("left_taltal_entrance", lambda loc: one_way(loc, OR(HOOKSHOT, ROOSTER)))],
),
"left_taltal_entrance": EntranceInfo(),
"boomerang_cave": EntranceInfo(), # TODO boomerang gift
"trendy_shop": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2A0, TRADING_ITEM_YOSHI_DOLL)), FOUND("RUPEES", 50))
),
"moblin_cave": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2E2)), AND(r.attack_hookshot_powder, r.miniboss_requirements[w.miniboss_mapping["moblin_cave"]]))
),
"prairie_madbatter": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(MadBatter(0x1E0)), MAGIC_POWDER)
),
"ulrira": EntranceInfo(),
"rooster_house": EntranceInfo(),
"animal_house2": EntranceInfo(),
"animal_house4": EntranceInfo(),
"armos_fairy": EntranceInfo(),
"right_fairy": EntranceInfo(),
"photo_house": EntranceInfo(),
"bird_cave": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(BirdKey()), OR(AND(FEATHER, COUNT(POWER_BRACELET, 2)), ROOSTER))
),
"mamu": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(Song(0x2FB)), AND(OCARINA, COUNT("RUPEES", 300)))
),
"armos_temple": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(FaceKey()), r.miniboss_requirements[w.miniboss_mapping["armos_temple"]])
),
"animal_house1": EntranceInfo(),
"madambowwow": EntranceInfo(),
"library": EntranceInfo(),
"kennel": EntranceInfo(
items={None: 1, TRADING_ITEM_RIBBON: 1},
logic=lambda c, w, r: Location().connect(Location().add(Seashell(0x2B2)), SHOVEL).connect(Location().add(TradeSequenceItem(0x2B2, TRADING_ITEM_DOG_FOOD)), TRADING_ITEM_RIBBON)
),
"dream_hut": EntranceInfo(
items={None: 2},
logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2BF)), OR(SWORD, BOOMERANG, HOOKSHOT, FEATHER)).connect(Location().add(Chest(0x2BE)), AND(OR(SWORD, BOOMERANG, HOOKSHOT, FEATHER), PEGASUS_BOOTS))
),
"hookshot_cave": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2B3)), OR(HOOKSHOT, ROOSTER))
),
"madbatter_taltal": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(MadBatter(0x1E2)), MAGIC_POWDER)
),
"forest_madbatter": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(MadBatter(0x1E1)), MAGIC_POWDER)
),
"banana_seller": EntranceInfo(
items={TRADING_ITEM_DOG_FOOD: 1},
logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2FE, TRADING_ITEM_BANANAS)), TRADING_ITEM_DOG_FOOD)
),
"shop": EntranceInfo(
items={None: 2},
logic=lambda c, w, r: Location().connect(Location().add(ShopItem(0)), COUNT("RUPEES", 200)).connect(Location().add(ShopItem(1)), COUNT("RUPEES", 980))
),
"ghost_house": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(Seashell(0x1E3)), POWER_BRACELET)
),
"writes_house": EntranceInfo(
items={TRADING_ITEM_LETTER: 1},
logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2A8, TRADING_ITEM_BROOM)), TRADING_ITEM_LETTER)
),
"animal_house3": EntranceInfo(
items={TRADING_ITEM_HIBISCUS: 1},
logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2D9, TRADING_ITEM_LETTER)), TRADING_ITEM_HIBISCUS)
),
"animal_house5": EntranceInfo(
items={TRADING_ITEM_HONEYCOMB: 1},
logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2D7, TRADING_ITEM_PINEAPPLE)), TRADING_ITEM_HONEYCOMB)
),
"crazy_tracy": EntranceInfo(
items={"MEDICINE2": 1},
logic=lambda c, w, r: Location().connect(Location().add(KeyLocation("MEDICINE2")), FOUND("RUPEES", 50))
),
"rooster_grave": EntranceInfo(
logic=lambda c, w, r: Location().connect(Location().add(DroppedKey(0x1E4)), AND(OCARINA, SONG3))
),
"desert_cave": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().connect(Location().add(HeartPiece(0x1E8)), BOMB)
),
"witch": EntranceInfo(
items={TOADSTOOL: 1},
logic=lambda c, w, r: Location().connect(Location().add(Witch()), TOADSTOOL)
),
"prairie_left_cave1": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().add(Chest(0x2CD))
),
"prairie_left_cave2": EntranceInfo(
items={None: 2},
logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2F4)), PEGASUS_BOOTS).connect(Location().add(HeartPiece(0x2E5)), AND(BOMB, PEGASUS_BOOTS))
),
"castle_jump_cave": EntranceInfo(
items={None: 1},
logic=lambda c, w, r: Location().add(Chest(0x1FD))
),
"raft_house": EntranceInfo(),
"prairie_left_fairy": EntranceInfo(),
"seashell_mansion": EntranceInfo(), # TODO: Not sure if we can guarantee enough shells
}