103 lines
5.0 KiB
Python
103 lines
5.0 KiB
Python
import unittest
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from test.general import setup_solo_multiworld
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from .. import StardewValleyWorld, StardewLocation
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from ..data.bundle_data import BundleItem, all_bundle_items_except_money
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from ..stardew_rule import MISSING_ITEM, False_
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multi_world = setup_solo_multiworld(StardewValleyWorld)
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world = multi_world.worlds[1]
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logic = world.logic
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def collect_all(mw):
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for item in mw.get_items():
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mw.state.collect(item, event=True)
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collect_all(multi_world)
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class TestLogic(unittest.TestCase):
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def test_given_bundle_item_then_is_available_in_logic(self):
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for bundle_item in all_bundle_items_except_money:
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with self.subTest(msg=bundle_item.item.name):
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self.assertIn(bundle_item.item.name, logic.item_rules)
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def test_given_item_rule_then_can_be_resolved(self):
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for item in logic.item_rules.keys():
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with self.subTest(msg=item):
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rule = logic.item_rules[item]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve item rule for {item} {rule}")
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def test_given_building_rule_then_can_be_resolved(self):
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for building in logic.building_rules.keys():
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with self.subTest(msg=building):
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rule = logic.building_rules[building]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve building rule for {building} {rule}")
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def test_given_quest_rule_then_can_be_resolved(self):
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for quest in logic.quest_rules.keys():
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with self.subTest(msg=quest):
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rule = logic.quest_rules[quest]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve quest rule for {quest} {rule}")
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def test_given_special_order_rule_then_can_be_resolved(self):
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for special_order in logic.special_order_rules.keys():
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with self.subTest(msg=special_order):
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rule = logic.special_order_rules[special_order]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve special order rule for {special_order} {rule}")
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def test_given_tree_fruit_rule_then_can_be_resolved(self):
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for tree_fruit in logic.tree_fruit_rules.keys():
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with self.subTest(msg=tree_fruit):
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rule = logic.tree_fruit_rules[tree_fruit]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve tree fruit rule for {tree_fruit} {rule}")
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def test_given_seed_rule_then_can_be_resolved(self):
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for seed in logic.seed_rules.keys():
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with self.subTest(msg=seed):
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rule = logic.seed_rules[seed]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve seed rule for {seed} {rule}")
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def test_given_crop_rule_then_can_be_resolved(self):
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for crop in logic.crop_rules.keys():
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with self.subTest(msg=crop):
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rule = logic.crop_rules[crop]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve crop rule for {crop} {rule}")
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def test_given_fish_rule_then_can_be_resolved(self):
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for fish in logic.fish_rules.keys():
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with self.subTest(msg=fish):
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rule = logic.fish_rules[fish]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve fish rule for {fish} {rule}")
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def test_given_museum_rule_then_can_be_resolved(self):
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for donation in logic.museum_rules.keys():
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with self.subTest(msg=donation):
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rule = logic.museum_rules[donation]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve museum rule for {donation} {rule}")
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def test_given_cooking_rule_then_can_be_resolved(self):
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for cooking_rule in logic.cooking_rules.keys():
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with self.subTest(msg=cooking_rule):
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rule = logic.cooking_rules[cooking_rule]
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve cooking rule for {cooking_rule} {rule}")
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def test_given_location_rule_then_can_be_resolved(self):
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for location in multi_world.get_locations(1):
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with self.subTest(msg=location.name):
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rule = location.access_rule
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self.assertNotIn(MISSING_ITEM, repr(rule))
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self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve location rule for {location} {rule}")
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