* Pedestal goal always left a spare item in the pool, unless vanilla swords was also selected * extra items for the pool can now be given dynamically based on items still needed. * easy item pool + swordless gets 4 bows, not 2 (weird combo, but ok) * add some item pool unittests * add easy item pool to CLI and GUI |
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.. | ||
dungeons | ||
inverted | ||
inverted_owg | ||
items | ||
owg | ||
vanilla | ||
TestBase.py | ||
TestDeathMountain.py | ||
__init__.py |